![]() About Donovan QuinceDonovan Quince
+5 limning seeking revolver, nagant m1895 +33/+28/+23/+18 (1d8+18+5d6/×4) and +5 limning seeking revolver, nagant m1895 +33/+28/+23 (1d8+18+5d6/×4) or +5 limning seeking revolver, nagant m1895 +31/+31/+26/+21/+16 (1d8+18+5d6/×4) and +5 limning seeking revolver, nagant m1895 +31/+31/+26/+21 (1d8+18+5d6/×4) or m1914 grenade +31/+26/+21/+16 (3d6 bludgeoning damage in 20' radius Reflex 15 for half) Special Attacks deeds (cheat death, dead shot, deadeye, death's shot, evasive, expert loading, gunslinger initiative, gunslinger's dodge, lightning reload, menacing shot, pistol-whip, quick clear, slinger's luck, stunning shot, targeting, twin shot knockdown, utility shot, up close and deadly), grit (12), true grit (up close and deadly, twin shot knockdown)
You think you know cold? My boy, let me tell you, you know nothing of cold. The foppish Taldan noble curls his mustache, taking a sip of his ale before continuing. I have been chased by the spectre of cold for three years now. It has chased me from Taldor to Irrisen and even further north. It had chased me to the other side of the world. It's icy fingers have held my heart in its talons. I've ate, drank, and slept nothing but cold and fear. Once shackled by the Queen of Witch's mantle, I was pushed beyond this world. I've seen the stars, boy, worlds you couldn't imagine. Always the winter came for us. The b%%#* Queen of Winter herself tried to freeze us to the soul. But we beat winter, boy, so you'll never have to fear that kind of cold. Now fetch me another drink, and I'll tell you about the dragon riders of Triaxus. Donovan Quince, once a lowly lordling in the courts of Taldor playing with toys beyond his knowledge imported from Alkenstar, is now the master of pistols from another world. Having survive the Reign of Winter, Quince returned from Earth with some souvenirs. He has been getting them enhanced since then, bringing them to his vision of perfection. He still has a few other souvenirs hanging about as well. If you let him, he will bend your ear about his otherworldly encounters in service to Baba Yaga, and his wild adventures in her hut and beyond. Items From Reign of Winter: FRONTOVIK’S GAS MASK:
PRICE 17,000 GP
SLOT head CL 7th WEIGHT 2 lbs. AURA moderate abjuration A frontovik’s gas mask has the appearance of a typical Zelinsky- Kummant gas mask used by the Russian army: a rubberized cloth bag worn over the face, with two thick glass eyepieces and a rectangular filter canister (see page 67). Named for the frontovik, the typical combathardened veteran of the front line, a frontovik’s gas mask allows its wearer to breathe freely, even underwater or in a vacuum, as well as making its wearer immune to harmful gases and vapors, including inhaled diseases, poisons, and magic spells such as cloudkill and stinking cloud. In addition, the wearer can see through magical and normal clouds, fogs, mists, and similar effects that grant concealment, but only so long as the wearer is within the area of such concealment. A frontovik’s gas mask does not grant any other kind of vision (such as darkvision or low-light vision). Wearing a gas mask imposes a –2 penalty on hearing- and sight-based Perception checks. CONSTRUCTION REQUIREMENTS COST 8,500 GP Craft Wondrous Item, darkvision, fog cloud, life bubbleAPG One-Handed Firearms
Revolver, Nagant M1895 400 gp 1d8 4 80 ft. 1 7 4 lbs. B and P — Explosive Cost Dmg (M) Critical Range Misfire Weight Type Special
See description:
M1914 Grenade (Concussion): This time-delayed
concussion grenade is a mainstay of trench warfare. The device appears to be little more than a metal cylinder tapering to a handle containing a spring-loaded lever. To detonate the device, you disengage the safety pin while depressing the handle’s lever, which releases the firing pin when thrown. The device detonates at the beginning of your next turn, hopefully in the area you targeted. The device relies on a concussive blast to deal damage, and all creatures within a 20-foot radius take 3d6 points of bludgeoning damage (Ref lex DC 15 for half ). M1914 grenade (fragmentation) 75 gp 4d6 2 20 ft. — 1 lb. B, P, and S See description:
M1914 Grenade (Fragmentation): Standard M1914
grenades can be fitted with an optional fragmentation sleeve. This sleeve converts the normal concussive blasts into a cloud of deadly shrapnel at the expense of a decreased damage radius. The device is armed and detonated in the same manner as a regular M1914 grenade, though the explosion radius is reduced to a 15-foot radius and the grenade instead deals 4d6 bludgeoning, piercing, and slashing damage (Ref lex DC 15 for half ). |