Master Basaalee Minvandu

Donovan Quince's page

58 posts. Alias of Reckless.


About Donovan Quince

Donovan Quince
Male human (Taldan) Gunsliger (Pistolero) 20
CG Medium humanoid (human)
Init +13; Senses Perception +31 (+29 to hearing and sight-based checks.)
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Defense
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AC 42, touch 27, flat-footed 26 (+8 armor, +10 Dex, +6 dodge, +1 insight, +5 natural, +2 shield)
hp 208 (20d10+80)
Fort +22, Ref +28, Will +19; immune to harmful gasses and vapors.
Defensive Abilities evasion, improved uncanny dodge, fortification 75%, nimble +5, uncanny dodge; Resist acid 10, cold 10, electricity 10, fire 10
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Offense
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Speed 30 ft.
Ranged +5 limning seeking revolver, nagant m1895 +37/+32/+27/+22 (1d8+18+5d6/×4)or

+5 limning seeking revolver, nagant m1895 +33/+28/+23/+18 (1d8+18+5d6/×4) and +5 limning seeking revolver, nagant m1895 +33/+28/+23 (1d8+18+5d6/×4) or

+5 limning seeking revolver, nagant m1895 +31/+31/+26/+21/+16 (1d8+18+5d6/×4) and +5 limning seeking revolver, nagant m1895 +31/+31/+26/+21 (1d8+18+5d6/×4) or

m1914 grenade +31/+26/+21/+16 (3d6 bludgeoning damage in 20' radius Reflex 15 for half)

Special Attacks deeds (cheat death, dead shot, deadeye, death's shot, evasive, expert loading, gunslinger initiative, gunslinger's dodge, lightning reload, menacing shot, pistol-whip, quick clear, slinger's luck, stunning shot, targeting, twin shot knockdown, utility shot, up close and deadly), grit (12), true grit (up close and deadly, twin shot knockdown)
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Statistics
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Str 10, Dex 30, Con 18, Int 12, Wis 24, Cha 12
Base Atk +20; CMB +21; CMD 47 (51 vs. bull rush, 51 vs. trip)
Feats Combat Reflexes, Deft Shootist Deed[UC], Dodge, Greater Snap Shot[UC], Greater Two-weapon Fighting, Gunsmithing[UC], Improved Snap Shot[UC], Improved Two-weapon Fighting, Mobility, Point-blank Shot, Quick Draw, Rapid Reload, Rapid Shot, Shadow Strike[APG], Snap Shot[UC], Two-weapon Fighting, Weapon Focus (revolver, nagant m1895)
Traits adaptive magic, black powder interjection
Skills Acrobatics +19, Appraise +2, Bluff +10, Climb +5, Craft (alchemy) +17, Craft (firearms) +25, Diplomacy +2, Disguise +3, Escape Artist +12, Fly +21, Heal +12, Intimidate +6, Knowledge (engineering) +10, Knowledge (local) +10, Knowledge (nobility) +3, Linguistics +4, Perception +31 (+29 to hearing and sight-based checks.), Ride +15, Sense Motive +8, Sleight of Hand +19, Stealth +12, Survival +16, Swim +9, Use Magic Device +21
Languages Common, Hallit, Skald, Triaxian
SQ gunsmith, pistol training
Combat Gear deadshot vest combined with endless bandolier, wand of abundant ammunition (CL 10th, 50 charges), wand of cure light wounds; Other Gear +1 acid resistance cold resistance electricity resistance fire resistance fortification (heavy) haramaki, +1 cyclonic metal cartridge (29), +1 cyclonic metal cartridge (21), +1 ghost touch metal cartridge (36), +1 ghost touch metal cartridge (14), +5 limning seeking revolver, nagant m1895, +5 limning seeking revolver, nagant m1895, m1914 grenade (concussion) (20), m1914 grenade (fragmentation) (8), metal cartridge (531), metal cartridge (25), metal cartridge (14), clear spindle ioun stone, dusty rose prism ioun stone, pale green prism ioun stone, amulet of natural armor +5, belt of physical might +6 (Dex, Con), bracers of armor +8, carpet of flying i, cloak of resistance +5, eversmoking bottle, frontovik's gas mask, handy haversack, headband of inspired wisdom +6, ioun torch ioun stone, manual of quickness of action +2, ring of force shield, ring of freedom of movement, tome of understanding +3, alchemist's lab, belt pouch, courtier's outfit, gunsmith's kit, jewelry, jewelry, jewelry, jewelry, 8,016 gp
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You think you know cold? My boy, let me tell you, you know nothing of cold. The foppish Taldan noble curls his mustache, taking a sip of his ale before continuing. I have been chased by the spectre of cold for three years now. It has chased me from Taldor to Irrisen and even further north. It had chased me to the other side of the world. It's icy fingers have held my heart in its talons. I've ate, drank, and slept nothing but cold and fear. Once shackled by the Queen of Witch's mantle, I was pushed beyond this world. I've seen the stars, boy, worlds you couldn't imagine. Always the winter came for us. The b%%#* Queen of Winter herself tried to freeze us to the soul. But we beat winter, boy, so you'll never have to fear that kind of cold. Now fetch me another drink, and I'll tell you about the dragon riders of Triaxus.

Donovan Quince, once a lowly lordling in the courts of Taldor playing with toys beyond his knowledge imported from Alkenstar, is now the master of pistols from another world. Having survive the Reign of Winter, Quince returned from Earth with some souvenirs. He has been getting them enhanced since then, bringing them to his vision of perfection. He still has a few other souvenirs hanging about as well. If you let him, he will bend your ear about his otherworldly encounters in service to Baba Yaga, and his wild adventures in her hut and beyond.

Items From Reign of Winter:

FRONTOVIK’S GAS MASK:
PRICE 17,000 GP
SLOT head CL 7th WEIGHT 2 lbs.
AURA moderate abjuration
A frontovik’s gas mask has the
appearance of a typical Zelinsky-
Kummant gas mask used by the
Russian army: a rubberized cloth bag
worn over the face, with two thick
glass eyepieces and a rectangular
filter canister (see page 67). Named
for the frontovik, the typical combathardened
veteran of the front
line, a frontovik’s gas mask allows its wearer to breathe
freely, even underwater or in a vacuum, as well as making
its wearer immune to harmful gases and vapors, including
inhaled diseases, poisons, and magic spells such as cloudkill
and stinking cloud. In addition, the wearer can see through
magical and normal clouds, fogs, mists, and similar effects
that grant concealment, but only so long as the wearer is
within the area of such concealment. A frontovik’s gas mask
does not grant any other kind of vision (such as darkvision or
low-light vision). Wearing a gas mask imposes a –2 penalty on
hearing- and sight-based Perception checks.
CONSTRUCTION REQUIREMENTS COST 8,500 GP
Craft Wondrous Item, darkvision, fog cloud, life bubbleAPG

One-Handed Firearms
Firearm............. Cost Dmg (M) Critical Range Misfire Capacity Weight Type Special

Revolver, Nagant M1895 400 gp 1d8 4 80 ft. 1 7 4 lbs. B and P —

Explosive Cost Dmg (M) Critical Range Misfire Weight Type Special
M1914 grenade (concussion) 50 gp 3d6 2 20 ft. — 1 lb. B

See description:
M1914 Grenade (Concussion): This time-delayed
concussion grenade is a mainstay of trench warfare. The
device appears to be little more than a metal cylinder
tapering to a handle containing a spring-loaded lever. To
detonate the device, you disengage the safety pin while
depressing the handle’s lever, which releases the firing
pin when thrown. The device detonates at the beginning
of your next turn, hopefully in the area you targeted. The
device relies on a concussive blast to deal damage, and
all creatures within a 20-foot radius take 3d6 points of
bludgeoning damage (Ref lex DC 15 for half ).

M1914 grenade (fragmentation) 75 gp 4d6 2 20 ft. — 1 lb. B, P, and S
See description:
M1914 Grenade (Fragmentation): Standard M1914
grenades can be fitted with an optional fragmentation
sleeve. This sleeve converts the normal concussive
blasts into a cloud of deadly shrapnel at the expense of
a decreased damage radius. The device is armed and
detonated in the same manner as a regular M1914 grenade,
though the explosion radius is reduced to a 15-foot radius
and the grenade instead deals 4d6 bludgeoning, piercing,
and slashing damage (Ref lex DC 15 for half ).