![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
wicked_raygun |
1 person marked this as a favorite. |
![Skull](http://cdn.paizo.com/image/avatar/A16-Red-Death1.jpg)
The wizard Abracadamus hid the Forever Stone in the darkest depths of a failing mine, coerced monsters into serving as guardians, and rigged the dungeon with traps galore. Then he died, as all good wizards do.
Many heroes have fallen prey to the Forever Stone’s lure of immortality. To date, only one stalwart band has plunged into the Mines of Madness and lived to tell the tale. You think you’re better than them? You think you got what it takes to grab life by the stones and conquer the dungeon that won the 2012 Gygaxian Award* for Bonecrushing Awesomeness?
We seriously doubt it, but go ahead ... prove us wrong!
Mines of Madness is a Very Special D&D® Adventure written for PAX East 2013 and designed for four 3rd-level characters. All characters must be created using the rules in the D&D Next playtest package, with the D&D 5th Edition Basic Rules available for FREE here.
*Not a real award, though seriously, it should be.
***
For those interested, we'll be building 3rd-level characters using the standard array optional rule: 15, 14, 13, 12, 10, and 8. This is basically for expediency sake.
Bear in mind that the new Monster Manual is not out yet so I'll need to use the ones from the last Play Test, so balance will simply not be a thing I can at all promise. But since the Mines of Madness is meant to be deadly as hell anyway...
OK, so let's talk about tone. DO NOT BOTHER WITH A COMPLICATED BACK STORY.
Seriously, the last thing you want to do is get too attached to anyone here. This sucker is an homage to killer modules like Tomb of Horrors. Use the Background options for ideals, bonds and flaws. Either roll for them or pick them out. If you really want to give it a shot, go ahead and try making your own.
So would anyone be interested?
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Logan1138 |
![Popobala](http://cdn.paizo.com/image/avatar/PZO9040-Popobala.jpg)
Looks really cool. Love the use of an "old-school" killer dungeon for this game.
@wicked_raygun: The monsters in the play test are actually weaker than those that will be in the Monster Manual and, thus, will be somewhat weaker than the PCs as they (the PCs) are going to be created using the final release rules. You might want to "bump up" the monsters by either increasing HP, AC, damage or sheer numbers to fight.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
wicked_raygun |
![Skull](http://cdn.paizo.com/image/avatar/A16-Red-Death1.jpg)
Looks really cool. Love the use of an "old-school" killer dungeon for this game.
@wicked_raygun: The monsters in the play test are actually weaker than those that will be in the Monster Manual and, thus, will be somewhat weaker than the PCs as they (the PCs) are going to be created using the final release rules. You might want to "bump up" the monsters by either increasing HP, AC, damage or sheer numbers to fight.
I get my mitts on the Starter Set box next week. So hopefully I can steal some monsters from there when we finally start playing.
As for difficulty, well I'll probably add extra monsters in a few places, but I'll need to see how it goes at first. The system claims to be relatively easy to eyeball when it comes to that. But obviously we won't know until we get going.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
wicked_raygun |
![Skull](http://cdn.paizo.com/image/avatar/A16-Red-Death1.jpg)
I heard that 5th was out. I've done 4th and Pathfinder (of course), but haven't looked at 5th. What's the learning curve?
Since I followed the play test since the beginning, it's a bit hard for me to say. I can tell you that friends of mine were able to pick it up pretty quickly. The advantage and proficiency mechanic simplifies a lot of things.
The rule book is not small, per se. But it's not particularly daunting either. It feels like D&D.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
wicked_raygun |
![Skull](http://cdn.paizo.com/image/avatar/A16-Red-Death1.jpg)
Only the Life Domain for now. The idea behind D&D Basic is to offer up part of the rules in order to teach new players and entice them to buy other products like the PHB.
Wizards have the Evocation School Tradition, Rogues have the Thief archetype, and Fighters have the Champion.
It's worth noting that the Evocation school has been beefed up, for those who follow the way of Treantmonk. So do not despair.
You can also multiclass. If you want to get experimental.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
caps |
![Grimhorn](http://cdn.paizo.com/image/avatar/PZO90120-Grimhorn_500.jpeg)
I have a Halfling Fighter Archer ready to go. Let me know if you have any formatting preferences.
Stout Halfling Fighter 3
Folk Hero
STR 13 +1
DEX 17 +3
CON 15 +2
INT 8 -1
WIS 10 0
CHA 12 +1
25 feet speed
28 hp
AC 14 (11 armor +3 Dex)
shortbow +7 1d6+3 (80/320ft)
shortsword +5 1d6+3
2 shortswords +5/+5 1d6+3/1d6 (requires bonus action)
dagger +5 1d4+3 (20/60ft)
2 daggers +5/+5 1d4+3/1d4 (20/60ft)
--
Saving Throws
+3 Str
+3 Dex
+4 Con
-1 Int
0 Wis
+1 Cha
Skill prof.
+5 Acrobatics
+3 Athletics
+2 Animal Handling
+2 Survival
Tool Prof.
vehicles (land), Brewer's tools
--
Lucky
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave
Advantage on saving throws against being frightened
Nimble
Can move through the space of any creature that is of a size larger than yours
Stout Resilience
Advantage on saving throws against poison, and resistance against poison.
Archery Fighting Style
+2 to attack rolls with a bow
Second Wind
bonus action to regain 1d10+3 hp, usable 1/rest
Action Surge
+1 action, usable 1/rest
Champion Archetype
Improved Critical
Critical hit on 19 or 20
--
EQ
Brewer's tools, a shovel, an iron pot, common clothes, belt pouch w/21gp, Leather armor, Shortbow*, 100 arrows, 2 short swords, 10 daggers, backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, waterskin, 50 ft. rope
*I took the liberty of swapping the Longbow out for this, that gave me an extra 25gp, which I spent on extra ammunition (see below also)
**I also swapped the 2 handaxes out for 5 daggers, then used the extra gold (see above) to get 5 more daggers
--
languages
Halfling, Common
--
Backstory
DEFINING EVENT
A lord rescinded an unpopular decree after I led a symbolic act of protest against it
PERSONALITY TRAIT
I'm confident in my own abilities and do what I can to instill confidence in others.
IDEAL
Freedom
Tyrants must not be allowed to oppress the people.
BOND
I have a family, but I have no idea where they are. ONe day, I hope to see them again.
FLAW
I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Kip84 |
![Male human on stilts](http://cdn.paizo.com/image/avatar/carnival.jpg)
I present Randal Evenwood: Character Sheet
I'll make an alias and get all the info posted in it.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
OberonViking |
![Lord Glorio Arkona](http://cdn.paizo.com/image/avatar/pfc1106_glorio.jpg)
Here is Dervel Diamonddew, Fighter 2 / Cleric 1, though he needs a little work depending on how a multiclassing works.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
wicked_raygun |
![Skull](http://cdn.paizo.com/image/avatar/A16-Red-Death1.jpg)
The basic rules do not have all the info needed for multiclassing p56. How do you want to handle multiclassing (base class fighter 2, cleric 1)
I'm assuming that multiclass doesn't have requirements, because even if they do, I'll probably house rule that. So treat it like multiclass in 3.5 or Pathfinder. You just take the corresponding level.
The proficiency bonus doesn't stack. It remains equal to your character level. In other words, it's still at +2.
I might seriously make two groups with the way this is picking up interest. So, yeah, anyone who wants to can submit.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Grimmy |
1 person marked this as a favorite. |
![Market Patron](http://cdn.paizo.com/image/avatar/19OpenerHangingPlaza01a.jpg)
Hey wicked_raygun...
How frequent of posts do you expect? And how much rules knowledge is required?
I want to try 5e but I have never played it before, even in the playtest.
Also I have a bunch of other pbp commitments and work has been slammin lately so I would only be good for like 5-7 posts a week.
I would want to play a human fighter/thief or an elf fighter/wizard.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
wicked_raygun |
![Skull](http://cdn.paizo.com/image/avatar/A16-Red-Death1.jpg)
Generally about one post a day seems to be my default speed. The X-Factor being the weekend where my time can fluctuate wildly.
This being a published adventure. It'll probably move a bit quicker then something completely homebrew. But in general, I don't push too hard for posts unless I need to.
Hey, guys, I've decided yo let Tuesday be the cutoff day for submissions. on Wednesday, I'll release my decision. That should give folks time to get their characters together.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Logan1138 |
![Popobala](http://cdn.paizo.com/image/avatar/PZO9040-Popobala.jpg)
Hey wicked_raygun...
How frequent of posts do you expect? And how much rules knowledge is required?
I want to try 5e but I have never played it before, even in the playtest.
Also I have a bunch of other pbp commitments and work has been slammin lately so I would only be good for like 5-7 posts a week.
I would want to play a human fighter/thief or an elf fighter/wizard.
Grimmy!
I wasn't going to submit a PC for this game (not a big fan of PbP gaming, as you know) but if you decide to play in this, I might just have to give it a go.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Logan1138 |
![Popobala](http://cdn.paizo.com/image/avatar/PZO9040-Popobala.jpg)
Milo, you should consider lowering your strength. Finesse weapons use Dexterity for attack and damage.
With a 14 in Dexterity and 15 in Constitution, You would have a 16 in both after racial adjustment.
So your attack then with the hand axes would be +5 (1d6+3), whether thrown or for melee.
Actually, RAW Hand axes are NOT finesse weapons. They are only light weapons. Thus, hand axes used in melee would still be based on Strength not Dexterity. For throwing, ranged attacks you can use either DEX or STR for thrown weapons. Obviously, raygun as DM can house rule that hand axes are finesse weapons if he so chooses.