Halfling

Milo Brambleheart's page

7 posts. Alias of laughmask21.


Race

HP: 31/31 | AC: 14 | Init +2; Perc +1 (11 passive) | Saves: +4/+2/+5/+0/+1/-1 |

Classes/Levels

Handaxe +4 (1d6+2) [thrown 20/60]; Remaining Axes x10

About Milo Brambleheart

Milo Brambleheart
Stout Halfling
Fighter 3
Folk Hero

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===========---- Statistics ---===========
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HP: 31 (3d10+9 [10 + 6 + 6 + 9])
AC: 14
Init: +2
Speed: 25
Passive Perception: 11

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==========--- Ability Scores ---==========
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Str...14..+2/4 [14]
Dex..15..+2 [13 + 2 racial]
Con..16..+3/5 [15+ 1 racial]
Int....10..+0 [10]
Wis..12..+1 [12]
Cha...8....-1 [8]

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===========---- Attacks ---============
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Handaxe +4 (1d6+2) [Thrown 20/60]

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==========--- Proficiencies ---==========
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Skills
...Acrobatics
...Animal Handling
...Athletics
...Survival
Armor
...All armor
...Shields
Weapons
...Simple
...Martial
Tools
...Woodcarver's Tools
...Vehicles (Land)

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=========--- Features & Traits ---========
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Lucky When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave You have advantage on saving throws against being frightened.
Halfing Nimbleness You can move through the space of any creature that is of a size larger than yours.
Stout Resilience You have advantage on saving throws against poison, and you have resistance against poison damage.
Two-Weapon Fighting Style When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Second Wind (bonus action) Regain 1d10+3 hit points. Requires short or long rest to use again.
Action Surge On your turn, you can take one additional action on top of your regular action and a possible bonus action. Requires short or long rest to use again.
Improved Critical Your weapon attacks score a critical hit on a roll of 19 or 20.
Rustic Hospitality You can find a place to hide, rest or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

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=====---- Traits, Bonds, Flaws, Ideals ---=====
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Personality Trait I judge people by their actions, not their words.
Ideals People deserve to be treated with dignity and respect.
Bonds I protect those who cannot protect themselves.
Flaws I'm convinced of the significance of my destiny and blind to my shortcomings and the risk of failure.

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==========---- Equipment ---===========
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Studded Leather
Handaxe x12
Dungeoneer's Pack
...Backpack
...Crowbar
...Hammer
...10 pitons
...10 torches
...Tinderbox
...10 days rations
...Waterskin
...50ft Hemp Rope
Woodcarver's Tools
7gp