Race |
HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2 |
About Randal Evenwood
Human Cleric
Background: Criminal, Highway Robber
Character Sheet
Stats:
Str: 14 +2
Dex: 11 +0
Con: 15 +2
Int: 9 -1
Wis: 16 +3
Cha: 13 +1
Speed: 30
Attacks:
Mace: +4 (1d6+2) Bludgeoning
Handaxe: +4 (1d6+2) slashing
Sacred Flame: (1d8) Radiant. Dex save to avoid DC 13. Range 60ft
Skills:
Deception: +2
Medicine: +5
Religion: +1
Stealth: +2
Spells:
Attack Bonus: +5
Save Dc: 13
Slots:
1st: 4
2nd: 2
Cantrips:
Light
Sacred Flame
Resistance
Prepared Spells
Domain:
Bless (1st)
Cure Wounds (1st)
Lesser Restoration (2nd)
Spiritual Weapon (2nd)
1st:
Guiding Bolt
Detect Magic
Healing Word
Sanctuary
2nd:
Aid
Hold Person
Class features of note:
Channel Divinity 1/rest:
Turn undead: pg 22
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30ft of you must make a wisdom save. If the creature fails it is turned for one minute or until it takes damage.
A turned creature must spend it's turns trying to move as far away from you as it can, and it can't willingly move to a space within 30ft of you. It also can't take reactions. For it's action it can only use the Dash action or tey to escape from an effect that prevents it from moving. If there's nowhere to move the creature can use the dodge action.
Preserve Life: pg 23
As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level (15). Choose any creatures within 30ft of you and divide those HP between them. This feature can restore a creature to no more than half their total HP.
Disciple of life: When you cast a Healing spell of 1st Lvl or higher on another creature that creature regains an additional 2+ spell Lvl HP.
Gear:
Chainmail, Shield.
Holy Symbol (on shield),
Explorers pack,
Crowbar,
Dark common cloths
Belt pouch
Mace
Handaxe
Explorers Pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. It also has 50ft of hemp rope strapped to the side of it.
Personality Trait
I blow up at the slightest insult.
Ideal
Greed: I'll do whatever it takes to get rich.
Bond
I'm Guilty of a terrible crime. I hope I can redeem myself for it.
Flaw
I'll turn tail and run if things look bad.
Background
Randal was part of a group of highway men until a job went wrong. He fumbled his crossbow and the bolt hit a young girl. A merchants daughter. The merchant seeks justice and sent men to clear the woods of robbers. Randal took up with a monastery mainly to hide but slowly was converted. He seeks penance for his crime but still struggles with his greedy nature.