| Leira |
"The giant said there were no wards at the shrine of Fandarra, so let's just open those doors..." Leira slightly pushes the large doors open trying to do as little noise as possible, which probably is a lot given the massive size of the doors "Stay back, just in case"
Stealth: 1d20 + 16 ⇒ (6) + 16 = 22
Kaos Axe Hands
|
Okay boys looks like we're going to need some brut strength to get in. Kaos will take up position on one of the doors and trys to force it open.
Test of strength: 1d20 + 4 ⇒ (4) + 4 = 8
I may need a help.
Party test of Strength: 1d20 + 4 ⇒ (12) + 4 = 16
| Leira |
Frustrated Leira turns to Kaos "This might be of use" the young girl opens her backpack and takes a solid iron crowbar lending it to Kaos. She smiles innocent, then helps the man and the dwarves push the doors with all her strength.
Strength aid: 1d20 + 1 ⇒ (9) + 1 = 10
Strength+crowbar (take 20): 20 + 1 + 2 = 23
Crowbar: A crowbar grants a +2 circumstance bonus on Strength checks made to force open a door or chest
| Leira |
"Yes! This is a great opportunity to try it out" Leira wears the dirty robes around her body "Not much difference after that muddy bog"
The girl casts vanish then moves to the other side using the earth glide of the robes to have a look.
Leira looks for the mechanism that is blocking the doors and tries to free it. She takes special care if someone is at sight.
Perception (+1 vs traps): 1d20 + 19 ⇒ (12) + 19 = 31
Disable device: 1d20 + 23 ⇒ (15) + 23 = 38
If there is no way for her to open, she takes a fast look around and uses the robes to come back and help push the doors open. Taking 20 for pushing
| GM Mazra |
The big human pushes on the door. It does not budge.
Leira provides a crowbar and helps to push. Again, the door does not move even a centimeter.
Leira puts on the Xorn Robe and passes through the stone door. On the other side Leira sees that there is nothing actually blocking the door. And there is not a mechanism or trap. It appears to be just stuck.
After she glides back the through the stone door, Leira conveys what she sees:
The interior of the structure is a single large room. Both the walls and the floor, fashioned from tremendous mud bricks, are badly cracked, though the north wall still bears the faded image of a crescent moon overlaying a jagged mountain peak. A large mechanism stands near the center of the room, consisting of a stone pipe that disgorges muddy water onto a great stone slab. The water spills from the slab into a wide catch pool before draining out through a channel in the floor. A worn workbench runs the length of the western wall and wraps around the northwest corner of the room. A large stone mortar and pestle sit next to a smaller table to the north. Three huge clay statues stand along the eastern wall, while a tall, black lacquered cabinet with ornately carved doors and iron handles sits in the southeast corner.
Leira strangely feels like snacking on some gems.
New Map up.
| Leira |
"I have some alchemical grease" Leira shows the small pot "But look at the doors, they are massive. I think it is just a problem of weight. We probably just need to push all of us ensemble until we make it"
I propose we just all take 20 in Str until the doors open or we get exhausted. Kaos probably should be the primary character and all others provide aid
Strength aid (take 20): 20 + 1 = 21
| GM Mazra |
With all the party's strength, the doors do not budge. Ulfgard will notice something peculiar. There are no giant tracks leading up to the shrine. Nothing has been to this shrine in ages. Nearby he sees tracks, but it was clear by other animal tracks, that these tracks were made by giants hunting game, and not some giant visiting the shrine.
| Haskyll Stonereaver |
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Puffing from the exertion of heaving on the crowbar, Haskyll configures his anytool into a pickaxe.
I guess we were not meant to open those doors, Leira, how thick was that door?
He passes the now pickaxe to Kaos, and then goes to meditate for a few minutes.
Intend to prepare stone shape in my empty slot, so I can make a hole to pass everyone through.
Ulfgard, I will Make you Eyes of the Eagle after I am done the thing I am currently working on, You will have to subtract their cost off your gear. though.
Kaos Axe Hands
|
Well if we can't move it we can try to break it. Thanks for the pick but I got a hammer that just been waiting for a reason to bash something. Kaos will take a moment to line up his strike. Of course if anyone else that may have a hammer of some note would like to take a swing at the door I believe there is room.
Sunder the door: 2d6 + 15 + 1 ⇒ (1, 2) + 15 + 1 = 19
A little B&E
| Haskyll Stonereaver |
After 15 minutes, I would have had stone shape available. We could have used this to breach the doors as well.
Your call as to which approach worked.
| Leira |
As the dwarves mine the doors Leira contemplates "That is quite the work guys. I just hope this Fandarra does not mind the refurbishing"
Observing the majesty of the temple the girl seems clueless "I wonder what for is all that mortar. Is Fandarra some kind of stone forger?" although the girl is eager to examine the strange device in the center, she first checks the space for traps, then focuses on the southeast cabinet.
Perception check the floor (+1 vs traps): 1d20 + 19 ⇒ (18) + 19 = 37
Perception check cabinet (+1 vs traps): 1d20 + 19 ⇒ (2) + 19 = 21
Disable device: 1d20 + 24 ⇒ (3) + 24 = 27
Disable device: 1d20 + 24 ⇒ (3) + 24 = 27
| Haskyll Stonereaver |
As he walks in, Haskyll reconfigures his anytool back from pick axe to small rod, and then puts it away.
Trust in the protection of Torag lass, and let his enemies tremble, as we are Dwarf. The Stone is in our blood
Know Relig: 1d20 + 13 ⇒ (8) + 13 = 21 To know about Fandarra
Will save the spell, can we say I never bothered to prepare it?
| GM Mazra |
Haskyll will note that this temple was dedicated to Fandarra the Blood Mother, the ancient stone giant goddess of earth, knowledge, and the cycle of life. You likewise recognize that the image on the north wall as the symbol of Fandarra.
The Dwarves in the party also notice the apparatus in the middle of the room as some sort of sluice, similar to those used in mining.
Leira will not find any traps on the floor leading up to the massive black lacquered cabinet with ornately carved doors and iron handles.
As she checks the cabinet for traps she notices movement to her left. One of the massive clay statues of a female Stone Giant begins to move. It turns as if looking at Leira, but its stare is lifeless as one would expect from a statue.
Kaos' Iniative:: 1d20 + 8 ⇒ (5) + 8 = 13
Leira's Iniative: 1d20 + 5 ⇒ (5) + 5 = 10
Anga's Iniative: 1d20 + 2 ⇒ (6) + 2 = 8
Ulfgard's Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Haskyll's Iniative: 1d20 + 0 ⇒ (7) + 0 = 7
Ragnir's Iniative: 1d20 + 0 ⇒ (8) + 0 = 8
Droja's Iniative: 1d20 + 0 ⇒ (7) + 0 = 7
Clay Stone Giant's Initiative: 1d20 - 1 ⇒ (4) - 1 = 3
Round One
Everyone can take actions before this clay thing. The party has not rested, so please keep in mind what spells you already used.
I have set the party as though they are meandering in behind Leira.
| Haskyll Stonereaver |
OMG, I actually get to go in front of something. :)
Just have to figure out what.
Kaos Axe Hands
|
Kaos will bring up some magical protection.
Shield: 1d100 ⇒ 18
Then he will draw his Large Axe from its scabbard while putting himself between the clay golem and Leira.
| Leira |
"Oms, something is moving in the wall" Leira turns when she spots the statue moving. The girl attempts to quickly assess what this is.
K. arcane: 1d20 + 10 ⇒ (3) + 10 = 13
Not understanding what the statue is made off, the girl moves to get it in range, then shots a scorching ray at it trying to blast one of its legs.
Scorching ray (touch): 1d20 + 9 ⇒ (19) + 9 = 28
Fire damage+sneak attack: 4d6 + 3d6 ⇒ (5, 2, 6, 2) + (4, 4, 1) = 24
Scorching ray (touch): 1d20 + 9 ⇒ (10) + 9 = 19
Fire damage: 4d6 ⇒ (1, 4, 6, 3) = 14
56/56 hp
AC 19
| Haskyll Stonereaver |
IN TORAGS NAME YOU WILL BE GONE!!
Haskyll yells out as he brings fourth a shining hammer of force as he wills it to attack the clay creature.
SR Beat if needed: 1d20 + 8 ⇒ (17) + 8 = 25
Sprit Weapon Hit: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d8 + 2 ⇒ (8) + 2 = 10 Force so no DR
AC 17 Normal, 21 V Giant, HP 57/57, Spirit Weapon 8/8 rounds
It strikes as a spell, not as a weapon, so for example, it
can damage creatures that have damage reduction. As a force
effect, it can strike incorporeal creatures without the reduction
in damage associated with incorporeality.
`
| Anga Runedaughter |
My initiative has been bad of late. but at least i am faster than the statue.
know arcane to id the statue, looking for weaknesses: 1d20 + 17 ⇒ (10) + 17 = 27
magic missile: 4d4 + 8 ⇒ (4, 3, 1, 1) + 8 = 17
spell penetration: 1d20 + 8 ⇒ (19) + 8 = 27
| GM Mazra |
Round One
Map updated. New image of what you are fighting included.
Kaos puts up a Shield then draws his Large Axe as he moves nearer to Leira and the clay statue of a female Stone Giant.
Leira contemplates this thing, then fires a pair of Scorching Rays at the animated statue. The rays strike the statue breaking off pieces, and exposing worm-like slime organisms leaking from the inside of the animated clay vessel.
Leira's SR roll: 1d20 + 6 ⇒ (17) + 6 = 23
Ulfgard adds a bit of a Cat's Grace to himself and moves toward the statue.
Seeing the leaking clay statue that resembles a female Stone Giant, Anga knows this to be a rare creature known as a Benaioh. The growing cracks through the clay creature’s body reveal streams of putrescent slime.
Anga hits it with a Magic Missile. The clay vessel shatters, pouring out into a pool of the putrid slime.
Ragnir moves toward the statues, his Frosty Mace ready to smash the clay vessels or oozing slime.
Haskyll was already calling forth a Spiritual Waraxe when the clay vessel shatters. The spiritual weapon hacks into the slimy muck.
Droja begins to call back Ignan to assist the party.
Surprise! (OK. Maybe not.)
The other clay vessels begin to animate and move toward the party.
The pool of slime that was the first clay vessel to animate moves over Leira.
Benaioh Engulf: 6d6 ⇒ (2, 3, 3, 3, 5, 3) = 19
@Leira - You can either take an Attack of Opportunity, or make a Reflex Saving Throw (DC22) to avoid being engulfed by the pool of Benaoih. If you either take the AoO or fail the save you take the damage indicated. And you will also need to make a DC20 Fort Save. If you make the Reflex Save you can move back five feet in any direction away from the Benaoih pool, and you will take no damage.
Kaos 13 (AC21/25 92/92)
Leira 10 (AC19 56/56)
Ulfgard 9 (AC20/D24 98/103)
Anga 8 (AC17/SH21/D25 53/53)
Ragnir 8 (AC22/D26 58/69)
Haskyll 7 (AC18/17/D22 57/57)
Droja 7 (AC16, 55FL67/55FL57)
Benaioh 3 (AC18 Slime,52,52/52)
Benaioh Slime 3(AC7 74,S,S/84)
Round Two
Kaos Axe Hands
|
Well I have found fire is good for purifying shall we try burning it. Leira if you wouldn't mind moving I would like to blast the monster now.
| Leira |
Ref DC 22: 1d20 + 11 ⇒ (2) + 11 = 13
Fort DC 20: 1d20 + 6 ⇒ (1) + 6 = 7
Out of surprise Leira is trapped by the ooze engulf! The girl starts suffocating inside the strange mass of worms.
Escape artist: 1d20 + 15 ⇒ (20) + 15 = 35
The girl fights for her life trying to slide out of the ooze, and she does it with all the conviction she has ever gathered.
Assuming she is able to free herself, she moves away of the terror as much as she can.
HP 37/56; AC 19 CMD 20
Kaos Axe Hands
|
After Leira gets away Kaos will use a spell from his ancient ancestry.
CASTING
Casting Time 1 standard action
Components V, S, M (a chili pepper)
EFFECT
Range 15 ft.
Area cone-shaped burst
Duration 1 round/level or until discharged; see text
Saving Throw Reflex half; see text; Spell Resistance yes
DESCRIPTION
Up to thrice during this spell’s duration, you can belch forth a cone of fire as a standard action. The first cone deals 4d6 points of fire damage to every creature in the area. The second cone of flame deals 2d6 points of fire damage to every creature in the area. The third cone of flame deals 1d6 points of fire damage to every creature in the area. A successful Reflex save halves this damage. After the third cone of flame, the spell ends.
Fire Breath: 1d100 ⇒ 73
Fire Breath damage DC16: 4d6 + 4 ⇒ (6, 4, 3, 1) + 4 = 18He will try to get the slim and the next statue if possible.
| GMPC Ragnir |
As the clay Stone Giant approaches, Ragnir takes a step and puts all his power behind his attacks. The Warpriest cracks the clay structure with each blow.
1st Frost Mace + PA: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 291d8 + 6 + 4 ⇒ (4) + 6 + 4 = 141d6 ⇒ 6
end Frost Mace + PA: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 221d8 + 6 + 4 ⇒ (8) + 6 + 4 = 181d6 ⇒ 2
Ragnir will do 40 points of damage, less 10 for the DR. 22/52
| GM Mazra |
@Leira- An Engulfed player immediately receives the pinned condition. When you make an Escape Artist check you move to the grappled condition. So instead of being a distance away from the slimy mess, you will be next to it, and with the grappled condition. In my honest opinion, the Engulf rules are a little broken. I moved your token next to the slime.
| Anga Runedaughter |
Anga pulls out her wand a looses it
wand of acid arrow: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 2d4 + 1 ⇒ (3, 4) + 1 = 8
| Haskyll Stonereaver |
Will post later tonight. Got a little tied up. :(
| Haskyll Stonereaver |
Directing the hammer onto another Clay thing, Haskyll moves up slightly and then calls upon fire to hammer the slimeball that is trying to cover Leira.
Hey, Leave her alone and try to pick upon a creature your own size.
New SR: 1d20 + 8 ⇒ (20) + 8 = 28 DC 15
Hammer Time: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d8 + 2 ⇒ (2) + 2 = 4 Force=No DR
Scorching Ray: 1d20 + 6 ⇒ (3) + 6 = 9 Ranged Touch
Scorching Ray: 1d20 + 6 ⇒ (8) + 6 = 14 Ranged Touch
damage 1: 4d6 ⇒ (1, 1, 4, 3) = 9 Fire
damage 2: 4d6 ⇒ (5, 3, 5, 1) = 14 Fire
sigh, crappy rolls. :(. AC 17 Normal, 21 vs Giant, HP 57/57, Spirit Weapon 7/8 rounds
| GM Mazra |
Round Two
Leira becomes engulfed by the slimy remains of the clay Stone Giant. But the nimble Rogue Arcanist makes a nifty move and escapes the slimy mass.
Kaos blast the slimy mass with his fiery breath. It hits the nearest clay Stone Giant as well, though not at the same force.
Benaioh Slime Reflex Save: 1d20 + 0 ⇒ (12) + 0 = 12
Benaioh Statue 2 Reflex Save: 1d20 + 0 ⇒ (16) + 0 = 16
Ulfgard moves up to other approaching clay Stone Giant and hits it with Agrimmosh.
Anga pulls out a wand and hits the clay Stone Giant with an Acid Arrow.
Ragnir takes a step and strikes the clay Stone Giant with his frost mace. It shatters, and becomes a pool of slime. He then pounds on the pull of slime.
Haskyll directs the Spiritual Warhammer against the last clay Stone Giant. He then fires a pair of Scorching Rays at the pool of slime that Leira previously vacated. Both rays hits the pool.
Ignan dances on the pool of slime.
Droja moves up and provide a little healing to Leira.
Cure Light Wounds: 1d8 + 8 ⇒ (8) + 8 = 16
The last clay Stone Giant moves and fires a spray of putrid slime toward Ulfgard.
Slime Spray: 3d6 ⇒ (1, 1, 1) = 3
@Ulfgard - You must make a DC 20 Fort Save.
The first slime pool moves over Kaos engulfing the Dragon Disciple.
Banaioah Engulf over Kaos: 6d6 ⇒ (2, 1, 1, 3, 2, 6) = 15
@Kaos - You can either take an Attack of Opportunity, or make a Reflex Saving Throw (DC22) to avoid being engulfed by the pool of Benaoih. If you either take the AoO or fail the save you take the damage indicated. And you will also need to make a DC20 Fort Save. If you make the Reflex Save you can move in any direction away from the Benaoih pool, and you will take no damage.
The other slime pool engulfs both Ulfgard and Ragnir.
Banaioah Engulf over Ulfgard and Ragnir: 6d6 ⇒ (2, 4, 2, 6, 2, 4) = 20
@Ulfgard and Ragnir - You can either take an Attack of Opportunity, or make a Reflex Saving Throw (DC22) to avoid being engulfed by the pool of Benaoih. If you either take the AoO or fail the save you take the damage indicated. And you will also need to make a DC20 Fort Save. If you make the Reflex Save you can move in any direction away from the Benaoih pool, and you will take no damage.
Leira 10 (AC19 53/56)
Kaos 13 (AC21/25 92/92) Shifted
Ulfgard 9 (AC20/D24 95/103)
Anga 8 (AC17/SH21/D25 53/53)
Ragnir 8 (AC22/D26 58/69)
Haskyll 7 (AC18/17/D22 57/57)
Droja 7 (AC16, 55FL67/55FL57)
Benaioh 3 (AC18 Slime,Slime,52/52)
Benaioh Slime 3(AC7 52,59,S/84)
Round Three
Kaos Axe Hands
|
Kaos will take a swing at the goo.
Aoo: 1d20 + 13 ⇒ (11) + 13 = 242d8 + 15 + 1 ⇒ (2, 2) + 15 + 1 = 20
fort save: 1d20 + 10 ⇒ (16) + 10 = 26
| Leira |
"Oh thanks Droja!" Leira is relieved by the half-orc as she feels her wounds mostly disappearing.
The girl produces a miniature shovel and casts create pit under the feet of the only creature still trapped in the clay, in an attempt to stop the thing while the group handles the other two.
Ref DC 15, or fall 30' (red area). No SR. Climb DC 25. 5' (blue area) around is slippery and you can fall, but Ref is with a +2
HP 53/56