Maze of the Blue Medusa 5E (Inactive)

Game Master TPJ

Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...


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If anything changes before I go, then we can revise. I gotta charge up muh lazers tho, so my actions themselves probably won't change.

Is it safe for me to assume throughout the campaign that when we aren't in immediate combat that my warlock spells refresh? Or should I let you tell me when they refresh?


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Warlock is balanced around a short rest, and resting does not include travel. I thinks it's better to specifically call out when we are short resting before the warlock spells refresh.

The game is balanced so you typically get two combats before a short rest, but it's fluid (sometimes 1 combat, sometimes 3 or more).

To assume that it's always refreshed after 1 combat makes the class a bit over powered.


sweet! I did not know that!


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Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11

Good evening everyone, I just wanted to let you know I am on a business trip this week. I will be posting, but it may be limited due to the increased workload and disruption to my routine.


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Ashlyn, This is how I see it. Only Aterro and the Bandit fighting him are in a square. Everyone else is off kilter. Is that how you see it?

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

I concur with that. I saw it on my PC last night, and I straightened myself and the bandit I was fighting into proper squares.


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Woah. I just went to the map to move my guy, and all the pieces are moving around on my screen! I witnessed someone else making edits!

Kind of trippy when you're not expecting it.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Thratch, that was me. I was putting the pieces into the nearest square for convenience.

Your DM likes to color outside the lines. That much should be apparent by now. :)


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

DM - Thratch is a rogue. He fully agrees with stepping outside of set boundaries.


HP 11/22 | AC 13 | Init +2 | Perc +3 | Darkvision | Fire Resistance |

I'm most unlikely to roll higher than a 4 on a d6, so I'll take the "average" for +5 hp
I also just now have realized that I was supposed to roll on this table twice at 1st level forgotten roll: 1d100 ⇒ 57 An additional Skill proficiency...

Unless I'm rather lucky, I'd probably be best served by a feat or score increase methinks. So... let me see.
I'd probably normally take Lucky for this sort of character, but that looks like it will cause headaches for PbP, especially as my GMT timezone means I'm likely to be posting at different times to the rest of you.

So with that in mind either Alert or Defensive Duelist I think. I'll think on it and post up. Or maybe the table will lure me back.


Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

I'm taking +2 Charisma.


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

+2 Dex for me.

Average HP = 5+1 con = 6

HD =4d8

I think that's it for level 4.


Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11

I will level up tonight when I can get to my book and notes (hoping I have them on this laptop).


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Lys, you can take the lucky feat if you want. It's challenging for PbP, but if you go back a few pages on this thread, we did figure out a way to make it work.


So we're leveling up right now?


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

I am taking the Sentinel Feat, and I gain +7 hp and the ability Strength of Mind, which lets me change my proficiency in wisdom saving throws to any other stat that I don't have proficiency in until I take a short or long rest.

I will include descriptions of both the Sentinel Feat and my new ability on my character sheet and I'll also update my HP.

EDIT: Annnnd updated!


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3
Wuliev the Indignant wrote:
So we're leveling up right now?

Yep. Welcome to 4th level. You can add one additional cantrip and a 1st or 2nd level spell, and you can choose either an ability score increase (+2 to one stat or +1 to 2 stats), or a feat. You can also add either 1d8 +CON or 5 +CON modifier HP.

Please post your choices here and update your character sheet in your profile.


HP 11/22 | AC 13 | Init +2 | Perc +3 | Darkvision | Fire Resistance |

Go on then, I'll go with Luck, in addition to the guidelines above, if a blow would knock me out, feel free to just assume I'll spend a luck, if I have one.


I might need a day before i can post again.


Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11

Quick question, how do you want us to add our new features. For example, I will gain a new spell slot and a sorcery point added to my pool. Should I have access to them, or just increase the pool size until the next long rest.

Level 4
Gained 1 sorcery point new maximum pool is 4.
Gained 1 cantrip Firebolt
Gained 1 spell Alter Self
1 second level spell slot
Charisma +2 (now 18)
Gained 4 + 2(con) HP (now 26)


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Assume that you completed a long rest as you passed through the portal in the painting. We'll chalk it up to temporal distortions or something.

You have access to new spells and abilities immediately, and you are restored to full HP.


Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11

thanks!


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Query: We just received 2700 XP; did you mean to put us to 2700 XP, thereby making us 4th level even, or are we to add 2700 XP to the minimum we would have had at level 3 (900 XP, making the current total 3600)?


Sorry, forgot to mention that I did also get 3 more pp.


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
Ashlyn Fairchild wrote:
The arch and I each having our own reasons for not wanting them dead.

I am THE ARCH! Fear my curvature!

(Sorry, I was amused by the autocorrect).


Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11

Lol, I didn't catch that at all and it is past the 1 hour edit.


I think I figured out Vehemences' spell list flavor a bit more.

I didn't even factor in the patron spells before...

Now he has both Command and Hold Person. So he can be all like

'The Furnace King COMMANDS YOU, PLEBIAN! hurdlhurdlhurdl'

and is all dramatic and stuff, obviously

and then people are like, what the heck dude

...and then they FAIL THE DC and are like

'oshi+ he's like a king or something andddd now i can't move'


Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

I still need to add a cantrip and spell... added GFB and spider climb

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Level 4 is kind of a boring level for clerics. Update HP and spells. Took Bless because it seems I should have it. And I'm skipping the ability boost and taking Savage Attacker. =)


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

It's been that kind of day. Post coming soon, though I like the way things are unfolding organically.

Experience: This was a major "derp" on my part. You are all at 2700 XP, enough to be at level 4. So 1800 XP for the prologue.

Back to catching up on your posts.


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Some player commentary on the vibrant discussion between Thratch and Aterro.

Both of us players talk to each other outside of game, and we enjoy having discussions that lead to character growth. While this particular character interaction has grown naturally, and there have been threats of violence, neither of us ever want to see our characters come to blows or have any of the anger our characters may develop go beyond the PC and into the player.

We saw this happen in another game where a player took the comments personally and ended up doing an unexpected PvP followed up by that same player quitting the game. That is not the goal. The goal is to have fun with some verbal sparring and introduce character development.

For myself, I plan of having Thratch start off being rather anti-authority, and eventually come to understand that some authority can sometimes be a good thing; and people like Aterro are actually good people who mean well and try to do good in the world (even though he doesn't believe it right now).

Likewise, I see Aterro start off violent and full of zeal, and I suspect that he will eventually learn to control and direct his zeal towards specific enemies while allowing lesser "evils" to slip by, as pursuing them will cause more damage than not. I cannot say for certain, because it's not my character, but we do talk about these things outside of game and sometimes even talk about how our characters will respond before making a decision to post in game.

And it'll likely evovle as time goes on.

This is a very fun game, and I know for a fact that Aterro's player and I are having a blast, both with the game itself and the characters the interactions between all of us. Thanks for such a great game so far, everyone. :)


Yeah, even if disagreements and inter-PC conflicts occur it doesn't mean anything out of game or even that they actually harbor malicious intent towards your character...

Polarizing heroes will clash and whatnot.


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

If you somehow manage to hurt my nigh-non-existent feelings, I'll give you 4 internets.

On a serious note, I think nothing has been out of line so far. Just don't lump me in Aterro, that guy's a space marine (or at least that's the vibe you give off).

Tenchi is a much more reasonable person travelling a land of savages who think they have culture. =)


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Lol!

I tell ya, I haven't had so much fun playing Thratch than I have in a long time.

Here's to hoping he doesn't get murdered where he stands after that comment!


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

Nah, we're in a dungeon. We'll need a rogue.


Sorry I haven't been here over the weekend I'll be able to post more this week


Aterro what was the name of the game you won?


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

We're going to need to keep a running tab of information. I can tell it's going to be difficult keeping track of everything.

Either that, or well need regular DM reminders and recaps. Lol


Idk man, you could just do what I do...

Stay in character EVERY WAKING SECOND


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Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Which character? In too many games plus DMing two others.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

It was X-Wing Miniatures!

It was a pretty casual crowd, with just a few brackets and a low point total. I faced some pretty tricky Scum-based builds, and one guy had a Slave-I type that got an additional die when we fired to the rear. (This was quickly given many names that were plays off "Butt-cannon." =)

I just took a Falcon piloted by Chewbaca and then relied on above-average die rolls. (What? That ain't a plan? =)


I love X wing. I've been running FO swarm, only because my buddy dragged me into the game in the first place and we traded TIE's for X-wings, and I only had to pick up like Howlrunner and another stock ship. Really cheap. Now I'm trying to fiddle around with playing almost all aces with a couple of cheap pilots to fill it out (as opposed to just zerg). I really really love ace-style game play. The action economy with swarm is nice but it gets too complex at times and I just want to enjoy the game rather than continuously plan every trajectory painstakingly.


Will post by 5pm Eastern tomorrow. Hunting until then. If I have service while in the stand I'll try and hammer it out beforehand.

Much love.


I might be misinterpreting the shadow pit thing, please forgive me.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

I’m posting this here on behalf of DM Default, who’s running a Curse of Strahd campaign in which I’m a player.

The campaign is looking for 2 additional players, details from the original recruitment:

- Standard Array or 27 point buy, your choice.
- Everyone starts at 3rd level. - characters just hit level 4, I would assume new players will also start at 4.
- Max hit points first level. For each level after you roll for hit points, or take the average, whichever is higher.
- You are allowed the options listed in the Curse of Strahd Player's Options
- You are allowed to use the Sword Coasts Adventure's Guide, but no race or race variant with flight.
- Please list your flaw, bond, background, etc though you are not confined to the strict text if you have and idea for a character.

Current characters are a Bard, Draconic Sorcerer, Blade-Pact Warlock and Battle-Master Fighter. We had a Rogue who went AWOL, and our Bard is currently dealing with some IRL issues and may be out for a while. We could use at least a Cleric.

If you’re interested, please PM either DM Default or me. I don’t know what his policy is on UA or other material, so you’ll need to discuss with him.

There should be a new recruitment thread going up soon, but I figured I’d get a jump on it to help things along.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Oh man what a great holiday okay I'll just check the thread there probably wasn't much activOH MY GOD WHAT IS WRONG WITH YOU PEOPLE!>!>?!>?!?!??!?!?!?!!?111?!?!!?1?!?!eleven!!!>?!>

Aaaaaaand now I even go last in combat so I guess I'll just wait since I'm sure you all got dis. =)


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

HAHAHAHA


Ahahahhahahahahahah


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

I'm almost tempted to give inspiration for Aterro's comment. Almost. =)


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

I posted in order to avoid the family. :)

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