Maze of the Blue Medusa 5E
(Inactive)
Game Master
TPJ
Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...
Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
There's a lot of 5s in those rolls.
MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3
I was as surprised as anyone by that.
Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead
Am I impatient cool guy? I was Seeker before, but there are only 7 players...
Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
You're the only one left in the list I can't place. So you've got to be impatient guy. Not sure how you got that title, though.
Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11
Since I know that carrying weapons in the city is illegal, how heavily patrolled is this area of town. Also the same question would be of concern due to the use of magic being so frowned on by this city.
If I use magic to aid the gnome what risks can I reasonably I infer?
Well, we'll find out. Vehemence will soon be both armed and casting.......
Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
Like the others, I'm waiting until after the paper elves go before I make an action.
Unless you want me to declare at the beginning of the round.
So how was everyone's weekend?
Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
Good! It's been hailing and pouring rain for the past hour. Right as we took the kids to an outdoor train museum. It was fun!
Spent yesterday laying down a brick wall in the backyard.
Dude, what ARE you? Some kinda SAGEOUS MOUNTAIN DAD!?!

Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
Started off the day with a small pit fire in the backyard. Invited the folks over to see the brick work I did yesterday and we all hung around the fire eating waffles.
Went out to a new pub in the next town over for lunch. The city just happened to have the outdoor train museum going on right next to the pub. So after lunch we took the kids over to check it out. They had an active forge and blacksmith shop, as it was in the 1800s. Lots of gold mining equipment. They even put in a giant train turntable where the ice ring usually is. It was pretty cool and the kids loved it.
Of course, it just happened to start raining at the same time. So we got to walk around the displays getting rained on.
By the time we got home, it was raining and hailing even harder. So of course the kids went out on the trampoline. Then they ran to the front yard to play in the gutter; when it rains hard here the gutter waters get four feet wide into the street and half a foot deep. I took some pictures of them splashing in the gutter.
Now I'm at my brother-in-law's new house for dinner.
For a day that had no plans, turned out rather eventful.
Legit! I've been awake since 4:30 serving at church until noon. Then I went home and made home made fried chicken with my mom. Then I went hunting for three hours with the pops. Now I'm listening to prog metal doing math homework, accompanied by some whiskey.
I've been putting off writing and music for the past few days and it's been killing my soul. I'm glad that I have this place to sate my verbosity until the tides of time management turn in my favor.
Hope you're all well and resting.
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Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |
I finished watching Luke Cage this morning then took a nap. I got up around noon, ate lunch and did some work on an upcoming campaign I'm looking at running (which involves people with superpowers who were imprisoned and then escaped (the players included) who were captured again by the government and then subsequently being tasked to help recapture the escaped superpowered people in exchange for lessened prison sentences), then took a nap. I just woke up and here we are =)
Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex
Hey Vrog, what system are you thinking of for your campaign? Don't overlook Savage World's Necesary Evil system. The SW system is pretty simply, and the NE add-on is customized for the "redeemed villain" PC template. (Also, everyone naturally starts a little not overpowered, but can really build up some good powers eventually.)
I've heard a lot of good things about that system.
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Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead
My party in Curse of Strahd decided splitting down to the individual party member was a good idea; and now there has been one death, another ended the session being able to literally see his insides, one more nearly died when he got swarmed by vampire spawn, and the last one is holding onto all of the party's cash and hasn't realized they have been robbed. Sometimes it's really good to be DM.
I looked at necessary evil (and sw in general), but I'm planning to use 5e dnd. I like to try to do superhero games in pretty much every system I've ever run, and I have yet to do so in 5e, so it should be interesting.
Lol, That's a hobby right there!
It's kinda interesting trying to get superpowers in various settings and see if they feel...super.
Tenchi..... Those LINES bro
Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
Hey GM, what map program do you use?
MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3
I use Dungeonographer, kind of poorly. It's not intuitive, but it works.
The gallery maps were done in Adobe Illustrator and Affinity Designer.
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Wuliev the Indignant wrote: Tenchi..... Those LINES bro I'm trying to play him as someone who is very lawful, but still has a wry sense of humor. It seems to be going well so far.
Also, it's hard to write both polite and intimidating. It'll be interesting to see how long I can keep going =)
Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex
Where are we in the initiative round?
And is sundering even a thing in 5e? Hee, I admit that I was thinking about that myself, but I can't find the rules for it. =/
Each of you are excellent roleplayers, and I'm honored to be included in such a group. Thanks for existing as you are.
Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |
the rules for attacking an object are: the GM determines the ac and hp of the object. they automatically fail fort and ref saves, but roll all other saves normally.
HP 11/22 | AC 13 | Init +2 | Perc +3 | Darkvision | Fire Resistance |
D&D5 tends to be more encouraging to just do stuff and rule on the fly rather than explicitly spell out everything.
MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3
I missed that bit earlier but caught it in time to update the first recap.
That was just stone-cold, Tenchi.
^ foreal tho.
I get out of class at 2 pm est and will post asap. I need to refresh how spells and warlock junk works.
Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |
Perhaps in their next lives they will be more reasonable?
I'm at the hospital (for someone else), it may be a few days.
Hope everything goes well man
MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3
Sorry to hear that. Good luck with everything.
MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3
Sorry folks. Work has been unkind to me the last couple days. I'm going to try to post later on tonight.
Does everyone have to save now bc aoe spell?
Also I'm really bad with maps and my laptop is touch screen; I really don't want to accidentally mess the map up while trying to move my dude.
MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3
If you're on a phone or otherwise having trouble with the map, call off the number of squares and direction you wish to move and I can move your avatar for you.
Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11
I'm having issue telling what squares people are in on the map. Not sure what can be done about it, just wanted to let you know.
Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
Don't forget, that thunderwave spell still does half damage if you make your save.
Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
Hey guys. I talked to the GM about this, and we decided to talk to everyone.
I'd like to change my character. While playing a sorc is fun, I'm not really feeling it for this character and my roleplay is coming out differently than I envisioned.
If it's ok with everyone else, I'd like to change my character into a rogue class with the thief archetype.
Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11
No complaints from me. As long as you have fun.
Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead
Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |
I'll be hunting tomorrow, won't be posting until the evening if at all.
How is everyone enjoying the game thus far? I am really enjoying it!
It's so in depth, and we've barely even scratched the surface of the module (I assume.) Page 4!
MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3
I'm really enjoying it so far, when I can keep up. And I do apologize that my posting frequency has been a bit slow the last 2 weeks. We've had some major things going on at my job that should be settling down a bit today.
We have not actually started the module yet. This is all still the prologue, i.e. stuff I'm making up. :) I'm trying to avoid railroading as much as I can, so I'm working off a really rough outline of events and adjusting as we go along.
Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |
I think we're doing well in terms of planning. I look forward to the actual heist, even if it almost makes Tenchi nauseous.
Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
I'm liking it too. I'm actually ok with railroading for a PBP game. Live games it's much easier to plan and make decisions as a group.
PBP games tend to get bogged down in inter-party discussions, so more railroads tend to keep the game going more. Plus, decisions on what to do and where to go are harder to make in PBP. Live games you can just force an answer from the group by stopping game and waiting for the party to answer. I've seen PBP games come to a literal standstill as everyone refuses to answer a question from the GM about what to do next.
Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead
I only know the beginning of the module (I own it), and I'm super excited for this still.
Are you actually using Zak S' Vornheim of just the name? I've considered picking it up.
Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex
I'm gonna completely agree with everything Thratch said. Few games stop because the action moved ahead too fast, but many of them fail because of waiting for something that just doesn't happen.
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