'I hope Turv and Ulfgard catch up, I like Hagrym and all but I don't want to be up front with him' Looking around the intersection Noami shrugs her shoulders "Well boys, shall we continue heading east?" waiting a bit so the rest of the party can catch up and she can return to the middle of the pack, keeping an eye out for anything odd.
perception:1d20 + 4 ⇒ (19) + 4 = 23
brv couldn't move east without the light, can you make it so I can control the "dancing lights" again?
'I hope Turv and Ulfgard catch up, I like Hagrym and all but I don't want to be up front with him' Looking around the intersection Noami shrugs her shoulders "Well boys, shall we continue heading east?" waiting a bit so the rest of the party can catch up and she can return to the middle of the pack, keeping an eye out for anything odd.
[dice=perception]1d20+4
brv couldn't move east without the light, can you make it so I can control the "dancing lights" again?
Naomi smiles at Turv and Jarvis, "I'm glad you boys agree! shall we continue?" Naomi sends her dancing lights forward about 20 ft and continues east, keeping a keen eye out.
BTW DM its an animated rope not glue,it doesn't stop on target death unless commanded to untie or whatever.
Perception:1d20 + 11 ⇒ (9) + 11 = 20
Cyric tosses the rope, no longer animated but still tied to the railing, to someone on the other side so the rest can have some safety crossing the gap.
I assume the people further up the hall cannot see what Galerio and Cyric see?
Naomi rolls her eyes seeing how long it takes some of the team to cross the gap in the rail. Smiling she yells back to them. "Come on boys, were burning daylight, at this rate the necromancer is going to die of old age before we get to him."
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
Not knowing what is coming their way but guessing it is nothing nice, Galerio casts Grease on the walkway just as it begins in the chamber, hoping that whatever comes this way will slip and fall into the drain below.
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
humm think ill fire up tat grease when it gets into it
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
firebolt:1d20 + 3 ⇒ (2) + 3 = 51d4 + 2 ⇒ (3) + 2 = 5 on the grease to set it on fire
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
hearing the noise of combat, Naomi turns and begins running back down the hallway,"Come on, It sounds like the boy are in trouble" sheathing her sword and shouldering her shield, stopping at the gap in the grate, he begins to draw her shortbow to fire an arrow.
init:1d20 + 4 ⇒ (19) + 4 = 23
let me know what round she can come in, it was 120 ft so moving at 60 ft a round took two rounds to get there.
M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’
If the map squares are 5', Hagrym can get to Shandar and the others with a double move. If they are 10' squares, it will take two rounds for me to get there. That will be my action, nonetheless.
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)