male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
I assumed we were talking on our way back to the temple, to buy potions and then from there our guides were taking us back into the sewer. So who wants to spend there newly gained wealth on potions?
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
Naomi smiles at Turv, "Very true my fine rogue, we are going to the sewer, we can go through the wererat nest to where we were. Or we can return to the temple and retrace our steps from there, we have some time to kill, if we go to the temple we can purchase some potions and find out about the Alantyr family signet ring we found. Then we can rest a little again before we head out.
remember we are on a six hour rotation, if we slept and ate that will be 8-10 hours if we return directly to the sewer we will have 4-2 hours until we are back out again, so lets use the 18 hours get refreshed and reequipped and go back out around midnight.
"That sounds like a good plan to me. I am especially interested in what they might know about that signet ring. The wererat den we took care of may just be the tip of the pyramid."
So once they return to the temple Naomi asks to speak to the high priestess again. When she has the opportunity she asks Reneth Anora or another priest"Would the temple be able to sell us any healing potions? Also we came upon warren of were-rats who had a plan to turn humans into were-rats, the odd part is the leader had this ring, we believe it is a Alantyr family signet ring. Can you tell us about the Alantyr family and possibly why a were-rat leader would have it."
Naomi thanks the high priestess fro the information about the Alantyr signet ring, then addressing the team "Your hear her boys she has two potions for 75 gp apiece, somebody buy them up so we can get back to the sewer," Then turning to the guides; "When it's time can you take us back to the tunnel leading to the rats warren?"
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6
"Well as our companies treasurer... it sounds like a job for you. Also your dwarfs were not lucky to gain some fancy weapons and we need the money to get some smiths finest!"
M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’
In the downtime before heading back to the sewers, Hagrym heads to the importers. "Don't suppose you could make me a masterwork waraxe could ya? I've finally got enough gold to upgrade Ole Choppy here. I expect it'd take you a bit of time to get one ready, so what do you think?"
Naomi smiles at Ulfgard, "Just because I brought a wand of healing with me and I can count to twenty without removing my shoes, doesn't mean I am going to pay for every boo boo you get! Also I offered you the magic sword but you said that's not the type of weapon strapping dwarves like yourself carries.' winking at Uthala, she adds "He didn't care for that fine meat cleaver that we acquired from a "butcher" we encountered, I think he's just too picky for his own good, must be a dwarf thing, his loss our gain right?"
Hearing Jarvis as about arcane scrolls Naomi asks "Since we have some time to kill before the tide goes back out again shall we ask around about those scrolls?" Naomi begins to inquire about them.
time in hours:1d4 ⇒ 1 diplomacy: gather information:1d20 + 10 ⇒ (2) + 10 = 12
after spending an hour she doesn't come up with much so she goes the other direction asking:
time in hours:1d4 ⇒ 3 diplomacy: gather information:1d20 + 10 ⇒ (20) + 10 = 30that's a little better
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
"Sounds like the tide is out boys" turning to the guides she asks, "Would you take us back to the intersection where we turned off to go to the rats prison?"
M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’
Hagrym wrote:
In the downtime before heading back to the sewers, Hagrym heads to the importers. "Don't suppose you could make me a masterwork waraxe could ya? I've finally got enough gold to upgrade Ole Choppy here. I expect it'd take you a bit of time to get one ready, so what do you think?"
I should have kept a map. If can we start back at the entrance to the wererat area and back track, I don't remember where all we have been, I know the scouts can show us..
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’
Once there, Hagrym takes the front lines, like a good paladin. "The stink hasn't gotten any better in the time we were out, that's for sure! You ready for this, Ulfguard?!"
Naomi looks around scratching her head, she asks the guides and the team. "Ok boys, I believe we've been to the south, does anyone remember for sure where we have been and haven't?"
smiling at the guides, "Thank you, Well boys... and girl, shall we go north?" calling her mandolin from the ether she begins to play a jaunty marching tune.
Naomi will settle in the middle of the pack, and move with the crowd