Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Hagrym shakes his head. If possible the group was going to get even stranger. "Are we ready to go find that necromancer?"


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

im ready


I assumed we were talking on our way back to the temple, to buy potions and then from there our guides were taking us back into the sewer. So who wants to spend there newly gained wealth on potions?


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

I was on the same page as Naomi

"Whoa! Not a slave, a companion, sorry though I don't grow beards well."


female half-orc Barbarian 5

Whispers to Naomi, "He's too tall and skinny!"


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric mutters "And ugly."


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

agreed cyric


Male Half-Elf Rogue (inactive)

"We should probably continue the hunt for the necromancer. We've only got a limited time to find him, as I recall."


Naomi smiles at Turv, "Very true my fine rogue, we are going to the sewer, we can go through the wererat nest to where we were. Or we can return to the temple and retrace our steps from there, we have some time to kill, if we go to the temple we can purchase some potions and find out about the Alantyr family signet ring we found. Then we can rest a little again before we head out.

remember we are on a six hour rotation, if we slept and ate that will be 8-10 hours if we return directly to the sewer we will have 4-2 hours until we are back out again, so lets use the 18 hours get refreshed and reequipped and go back out around midnight.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

"That sounds like a good plan to me. I am especially interested in what they might know about that signet ring. The wererat den we took care of may just be the tip of the pyramid."


So once they return to the temple Naomi asks to speak to the high priestess again. When she has the opportunity she asks Reneth Anora or another priest "Would the temple be able to sell us any healing potions? Also we came upon warren of were-rats who had a plan to turn humans into were-rats, the odd part is the leader had this ring, we believe it is a Alantyr family signet ring. Can you tell us about the Alantyr family and possibly why a were-rat leader would have it."


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

"And maybe if we can rent the services of a cleric tomorrow, to weave a spell over some of our weapons. If you can do that, of course!"


Naomi thanks the high priestess fro the information about the Alantyr signet ring, then addressing the team "Your hear her boys she has two potions for 75 gp apiece, somebody buy them up so we can get back to the sewer," Then turning to the guides; "When it's time can you take us back to the tunnel leading to the rats warren?"


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

"Well as our companies treasurer... it sounds like a job for you. Also your dwarfs were not lucky to gain some fancy weapons and we need the money to get some smiths finest!"


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

"I agree we should go back after 18 hours and have a full run, I would rather not risk drowning." Jarvis turns to the clerics,

"Do you have arcane scrolls or know where they can be purchased?"


Male Human Rogue6/Clr1 Current Map

You will need to do some gather information checks. They are clerics, not arcanists.


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

In the downtime before heading back to the sewers, Hagrym heads to the importers. "Don't suppose you could make me a masterwork waraxe could ya? I've finally got enough gold to upgrade Ole Choppy here. I expect it'd take you a bit of time to get one ready, so what do you think?"


Naomi smiles at Ulfgard, "Just because I brought a wand of healing with me and I can count to twenty without removing my shoes, doesn't mean I am going to pay for every boo boo you get! Also I offered you the magic sword but you said that's not the type of weapon strapping dwarves like yourself carries.' winking at Uthala, she adds "He didn't care for that fine meat cleaver that we acquired from a "butcher" we encountered, I think he's just too picky for his own good, must be a dwarf thing, his loss our gain right?"

Hearing Jarvis as about arcane scrolls Naomi asks "Since we have some time to kill before the tide goes back out again shall we ask around about those scrolls?" Naomi begins to inquire about them.

time in hours: 1d4 ⇒ 1
diplomacy: gather information: 1d20 + 10 ⇒ (2) + 10 = 12

after spending an hour she doesn't come up with much so she goes the other direction asking:

time in hours: 1d4 ⇒ 3
diplomacy: gather information: 1d20 + 10 ⇒ (20) + 10 = 30 that's a little better


Male Human Rogue6/Clr1 Current Map

You find some information on a vendor that sells a few common low level arcane scrolls, Core only 20% of having what you want.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

Ice sleet or firescrolls?


Male Human Rogue6/Clr1 Current Map

Roll a percentile for specific spells shandar.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

Fire ballPerception: 2d10 ⇒ (5, 1) = 6
Ice stormPerception: 2d10 ⇒ (8, 4) = 12
GreasePerception: 2d10 ⇒ (2, 4) = 6


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

FireballPerception: 1d100 ⇒ 49
Ice stormPerception: 1d100 ⇒ 19
GreasePerception: 1d100 ⇒ 91


Male Human Rogue6/Clr1 Current Map

700 GP for a scroll of ice storm


Male Human Rogue6/Clr1 Current Map

As for anything more, Reneth tells you if you want to do business with her first bring her the head of the necromancer.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

Ouch but we might need it


"Sounds like the tide is out boys" turning to the guides she asks, "Would you take us back to the intersection where we turned off to go to the rats prison?"


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’
Hagrym wrote:
In the downtime before heading back to the sewers, Hagrym heads to the importers. "Don't suppose you could make me a masterwork waraxe could ya? I've finally got enough gold to upgrade Ole Choppy here. I expect it'd take you a bit of time to get one ready, so what do you think?"

DM, any response to this post?


Male Human Rogue6/Clr1 Current Map

Sorry missed that post. He has one in stock, book rate.


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Woohoo!

Selling old war axe for 15 gold. Buying masterwork waraxe for 330 gold.


Male Human Rogue6/Clr1 Current Map

Where exactly were you wanting to go back into the sewers?


I should have kept a map. If can we start back at the entrance to the wererat area and back track, I don't remember where all we have been, I know the scouts can show us..


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Aye back to the rats den!


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

I believe we could go back through the rat entrance and double back as needed?

Cyric shrugs and leads the way.


Male Human Rogue6/Clr1 Current Map

Ok, back to the main passage. Roll20 changed.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

follows Cyric Grinning like a fool!


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Once there, Hagrym takes the front lines, like a good paladin. "The stink hasn't gotten any better in the time we were out, that's for sure! You ready for this, Ulfguard?!"


Male Human Rogue6/Clr1 Current Map

You are back at the circular chamber with the ramps. Which way from here?


Naomi looks around scratching her head, she asks the guides and the team. "Ok boys, I believe we've been to the south, does anyone remember for sure where we have been and haven't?"


Male Human Rogue6/Clr1 Current Map

You have been south and west, well mostly west.


smiling at the guides, "Thank you, Well boys... and girl, shall we go north?" calling her mandolin from the ether she begins to play a jaunty marching tune.

Naomi will settle in the middle of the pack, and move with the crowd


Male Human Rogue6/Clr1 Current Map

rnd: 1d20 ⇒ 12
rnd: 1d4 ⇒ 3


Male Human Rogue6/Clr1 Current Map

You see several small creatures milling about up ahead.


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Hagrym hails the creatures. "Oy, what are you lot doing skulking about down here in the sewers?"


Naomi looks at the creatures carefully, trying to figure out what they are.

perception: 1d20 + 4 ⇒ (4) + 4 = 8
knowledge: pick one: 1d20 + 4 ⇒ (19) + 4 = 23

pick one:
arcana, dungeoneering, geography, history, local, nature, nobility, planes


Male Human Rogue6/Clr1 Current Map

m-e-e-o-w


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Quick fireball!

Cyric instinctively grabs Lucky to prevent him from going to snack on the cats or what have you.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Ulfgard looks at the cats and starts to laugh."Well, we have found the perfect enemy for the rat men."


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Perception: 1d20 + 11 ⇒ (7) + 11 = 18


Male Human Rogue6/Clr1 Current Map

There are a total of three cats milling about.

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