Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Naomi looks at the cats and then at the front of the line ’well at least we didn’t get any vulgar comments from Jarvis’ ”Unless you boys are afraid that one of those cats is a familiar to the necromancer I don’t see any reason we need to kill them, Shall we continue, there appears to be a intersecting hallway up there.”

can we go up the hallway to the intersection?


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Hagrym shoos the kitties out of the way. "Watch out down here....them wererats will come looking for you, if you aren't careful!" He heads toward the intersection that Naomi spotted.


Male Human Rogue6/Clr1 Current Map

A reminder of the intersection:

The roar of water can be heard hundreds of feet away. The passage opens into a round room with a sunken floor. The funnel-shaped floor drops 20 feet to a five-foot iron grate. Sewage cascades down in a deluge from hundreds of angled pipes emptying into this room. Torrential water spirals around the room in a whirlpool that drains into an expansive underwater cave system that eventually empties into the Reaping Sea. A crumpled section of iron catwalk lies upon the drain, collecting debris from the whirlpool.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric groans and nods for Hagrym to pick a direction and go. "Might as well get it over with...."


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Nasty place, this is. Any preference as to direction?"


brvheart wrote:

A reminder of the intersection:

The roar of water can be heard hundreds of feet away. The passage opens into a round room with a sunken floor. The funnel-shaped floor drops 20 feet to a five-foot iron grate. Sewage cascades down in a deluge from hundreds of angled pipes emptying into this room. Torrential water spirals around the room in a whirlpool that drains into an expansive underwater cave system that eventually empties into the Reaping Sea. A crumpled section of iron catwalk lies upon the drain, collecting debris from the whirlpool.

this is N 4 where we are at now, we have explored south and west of here, which general direction was the rat house from here? can we move north to the intersection above or is that way blocked?


Male Human Rogue6/Clr1 Current Map

You are coming from the north.


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Well, through process of elimination, I suppose East is the direction we shall do!

Hagrym leads the others to the east, if it isn't totally blocked.


Male Half-Elf Rogue (inactive)

Turvijagal will follow Hagrym. Scimitar drawn. Expecting trouble; as usual.

perception: 1d20 + 9 ⇒ (4) + 9 = 13


Male Human Rogue6/Clr1 Current Map

As Hagrym steps on the rail-less, iron-mesh catwalk, he is stuck fast. It grabs him and starts moving him off to the exit to the east leaving a gaping hole in the bridge where whatever this thing was!

Roll init
init creature: 20 + 5 = 25


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Ini: 1d20 ⇒ 15


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Initiative 1d20 + 2 ⇒ (17) + 2 = 19


is the flooring leaving with our paladin? freaking out a little Naomi screams "Help Him! Does anyone know what it is?

init: 1d20 + 4 ⇒ (6) + 4 = 10


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

init: 1d20 ⇒ 17


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Initiative: 1d20 + 4 ⇒ (8) + 4 = 12

"Woah! What is that thing!"

What knowledge would you want for identification? Arcane?

Edit: I immediately came up with like 4 inappropriate things when the cats were trolling, but being like 2 days ago it lost its luster! :'(


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

init: 1d20 + 3 ⇒ (2) + 3 = 5
knowledge arcane arcane: 1d20 + 3 ⇒ (8) + 3 = 11


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Will profession Gambler tell me what creature it is? :)


is it covered in green felt or glitter?

While panicking a little Naomi tries to figure out what the thing is.

knowledge: pick one: 1d20 + 4 ⇒ (20) + 4 = 24

pick one:
arcana, dungeoneering, geography, history, local, nature, nobility, planes


Male Human Rogue6/Clr1 Current Map

lol!

Naomi:
It is a mimic

arcane does not help with this.


getting a good look at the creature 'was that glistening tentacles and teeth I saw?' "Be careful boys, I think it's a mimic, hey Cyric see if you can talk it into looking like poker chips."


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

history: 1d20 + 6 ⇒ (4) + 6 = 10


Male Human Rogue6/Clr1 Current Map

init Galerio: 1d20 + 5 ⇒ (20) + 5 = 25
init Turvijagal: 1d20 + 5 ⇒ (9) + 5 = 14
init Uthala: 1d20 ⇒ 18


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
mimic
Galerio
Hagrym
Uthala
Cyric
Ulfgard
Turvijal
Jarvis
Naomi
Shandar
The mimic constricts Hagrym for damage: 1d8 + 6 ⇒ (7) + 6 = 13 and drags him another 10' down the passage.


is there an open gap in the bridge? Can we cross it? What Skill check?


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Am I considered grappled? Does he have to roll to hit me? Am I able to attack in return?


Male Human Rogue6/Clr1 Current Map

@Naomi, yes there is a gap. It is an acrobatics check. @Hagrym, you are stuck fast and yes considered grappled, but can return the attack with a one handed weapon @-2.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric pops open the potion of animate rope and sends a rope to grab the floating pair before they are out of range. "Ulatha help me hold onto the rope! Uh... Please."


Male Human Rogue6/Clr1 Current Map

'The rope can enwrap only a creature or an object within 1 foot of it—it does not snake outward—so it must be thrown near the intended target. Doing so requires a successful ranged touch attack roll (range increment 10 feet)' Thusly, as drinking the potion is a standard you will need to wait for next round to throw it.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

nice.... Ok well then I will move along the wall or catwalk to get as close as possible before throwing it with my move. Unless uthala can throw it while I hold the end on her turn. Probably a better shot anyway, I will ask her to.


Male Human Rogue6/Clr1 Current Map

Hate to say this Cyric, but it is a move action to pull a potion.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

oh duh

Cyric tells Ulatha to throw the rope at the mimic and Hagrym as they float away, holding onto the end.


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Hagrym yells as he swings his new waraxe at the monster.

Attack 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
Damage 1d10 + 3 ⇒ (7) + 3 = 10


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

"What in the void is that!"

Seeing the dwarf grabbed and hauled away Galerio quickly thinks of something that hopefully might help, casting Grease on the dwarf.

"Sorry for the sliming Hagrym!"


Male Human Rogue6/Clr1 Current Map

reflex mimic: 1d20 + 5 ⇒ (6) + 5 = 11

Well, it slows it down from getting away at least! Now they are greasy.


I am assuming where the four is at is the location that is empty and needing the acrobatic roll

Naomi moves forward to where she can clearly see the mimic and Hagrym, instead of saying something pithy she just unleashes an Ear-Pearcing Scream

dazed/fort. save @ 14 damage: 1d6 ⇒ 2


Male Human Rogue6/Clr1 Current Map

Yes, the '4' is the now empty location.

fort: 1d20 + 5 ⇒ (1) + 5 = 6


Male Human Rogue6/Clr1 Current Map

Uthala grabs the rope and attempts to jump the gap.
acrobatics: 1d20 + 1 ⇒ (5) + 1 = 6
reflex: 1d20 ⇒ 4
She falls, but holds on to the rope.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

"Öhm, that is a long drop."Switching to his longhammer. with sheathing that is a fullround action


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

She couldn't just throw it the 20ft instead?...


Male Human Rogue6/Clr1 Current Map

That would require Dex which as you can see is not her strong suit!


Male Human Rogue6/Clr1 Current Map

Ulfgard
Turvijal
Jarvis
Naomi and
Shandar are up


Male Half-Elf Rogue (inactive)

Sorry for being tardy again. I had been planning on following right behind Hagrym before all this Mimic business (post #3759); oh well. I'll just assume that I fell back lost in thought or something when all this happened …

Turvijagal will run up to get beside Naomi and drop is backpack at that spot and get ready to help jump over the gape in the walkway. (next round, moved my icon on the map)


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

looks like cat caught a dwarf readies a force missle


Male Human Rogue6/Clr1 Current Map

That leaves Jarvis to act.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Jarvis follows Turv over to the grate, getting ready to also make the leap over the gap.

Draws weapon and uses an AP to give it a +1, it stacks with the current enchantment.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
mimic
Galerio
Hagrym
Uthala
Cyric
Ulfgard
Turvijal
Jarvis
Naomi
Shandar
The mimic is dazed one round.
Uhtala, as no one grabbed the rope, falls into the whirlpool damage: 1d6 ⇒ 4


Male Half-Elf Rogue (inactive)

How far down is Uhtala?


Male Human Rogue6/Clr1 Current Map

The funnel-shaped floor drops 20 feet to a five-foot iron grate.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

The rope who's end I have been holding?


Male Human Rogue6/Clr1 Current Map
"Poor" Cyric wrote:
The rope who's end I have been holding?

With a) your 10 STR and b) that will not prevent her from dropping 20' down from where you are at. Someone in the middle needed to grab the rope. She is not dead. Not yet anyway. She is pinned however.

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