Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

initiative: 1d20 + 5 ⇒ (18) + 5 = 23


Male Half-Elf Rogue (inactive)

Sorry for the delay again, I've been chronically stunned as of late, everyone

initiative: 1d20 + 7 ⇒ (4) + 7 = 11

...but, anyway...

...when it's Turvijagal's turn, he'll set his pack down and take a running start to get over that gap to help the others

acrobatics: 1d20 + 12 ⇒ (14) + 12 = 26


Male Human Rogue6/Clr1 Current Map

init Jarvis: 1d20 + 4 ⇒ (12) + 4 = 16
init Ulfgard: 1d20 + 1 ⇒ (6) + 1 = 7


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Galerio
Naomi
cube
Jarvis
Shandar
Turvijagal
Hagrym
Ulfgard
Cyric
Uthala


Male Human Rogue6/Clr1 Current Map
Turvijagal wrote:

Sorry for the delay again, I've been chronically stunned as of late, everyone

[dice=initiative]1d20+7

...but, anyway...

...when it's Turvijagal's turn, he'll set his pack down and take a running start to get over that gap to help the others

[dice=acrobatics] 1d20+12

You are still on the left side of the gap so the acrobatics roll is not needed:)


Male Half-Elf Rogue (inactive)

Ooops! I thought I was on the wrong side of the gap. My bad. :o

Therefore…
… when it's his turn, Turvijagal will go to the commotion, scimitar drawn.


it will take Naomi two rounds to get to the hole in the grate, so she is moving toward them in the second round, brv if your good with her moving the first and second round she can act in the third round


Male Human Rogue6/Clr1 Current Map

She won't move until round two. So she won't be able to act until round four, sorry.


that's practical, at least she is not standing around twiddling her thumbs


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

"Let's see if that thing likes cold!

Will cast Snowball.

Ranged Touch Attack: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18

damage: 4d6 + 1 ⇒ (6, 2, 3, 2) + 1 = 14


Male Human Rogue6/Clr1 Current Map

It does not appear to like cold. It moves forward 15'. Cyric and Shandar, you can either take an AOO as it attempts to enter your square or make a reflex save.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

touch: 1d20 + 4 ⇒ (18) + 4 = 224d6 + 3 ⇒ (5, 2, 5, 5) + 3 = 20
scorching ray


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

heating it up!!!!


Male Human Rogue6/Clr1 Current Map

You can only AOO with a weapon in hand Shandar.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

then ill have to step back 5 ft


Male Half-Elf Rogue (inactive)

Not seeing any other options from where he is, Turvijagal will stay where he is and fire a sling bullet at the cube.

sling: 1d20 + 8 ⇒ (13) + 8 = 211d4 + 2 ⇒ (3) + 2 = 5

I hope Shandar moving back 5 ft will allow me to make the shot without the usual -4 penalty. But a roll like that should hit, even if it's only +4 to hit. I hope.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

November and December are so terrible! Sorry!
Turn 1=Double move to the gap
Turn 2=Double move to the gap


Male Human Rogue6/Clr1 Current Map
shandar milsap wrote:
then ill have to step back 5 ft

Your choices are attempt an AOO OR a reflex save to be pushed back 5' Shandar.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

reflex: 1d20 + 3 ⇒ (17) + 3 = 20


Male Human Rogue6/Clr1 Current Map

You are pushed back 5', waiting on Cyric's action.


Male Human Rogue6/Clr1 Current Map

reflex Cyric: 1d20 + 1 ⇒ (4) + 1 = 5

Cyric is engulfed and needs to make a Fort Save DC 20. He takes
acid damage: 1d6 ⇒ 1


Male Human Rogue6/Clr1 Current Map

Shandar can now 5' step and cast his scorching ray.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

touch: 1d20 + 3 ⇒ (15) + 3 = 184d6 + 4 ⇒ (1, 2, 3, 5) + 4 = 15
after 5'step


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

Galiero cools it down i heat em up!


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Reflex misfortune: 1d20 + 1 ⇒ (13) + 1 = 14


Male Human Rogue6/Clr1 Current Map

That will keep you out of the cube Cyric!


Male Human Rogue6/Clr1 Current Map

Uthala uses the ropes to climb back.
climb: 1d20 + 5 ⇒ (14) + 5 = 19


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

What kind of knowledge do you want to know how to fight the cube, weaknesses or whatever?


Male Human Rogue6/Clr1 Current Map

I believe that knowledge dungeoneering.


Male Half-Elf Rogue (inactive)

As luck would have it, that's one skill I've got!
knowledge (dungeoneering): 1d20 + 5 ⇒ (4) + 5 = 9

Too distracted to think about it right now, apparently!


Male Half-Elf Rogue (inactive)

"Well, if nothing else, that cube should be hard to miss!"

Turvijagal will try to take another shot at the cube with his sling

sling: 1d20 + 8 ⇒ (8) + 8 = 161d4 + 2 ⇒ (4) + 2 = 6


when Naomi gets there she will do a Knowledge check

Noami keeps running toward the grated area, 'I hope the boys get out ok and don't get hurt by whatever is coming down the tunnel, I wonder if they had stayed up with the rest of us if this thing would have followed us'


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

I assume Hagrym is still moving as this is probably the second round.


Male Human Rogue6/Clr1 Current Map

Galerio and Cyric and then the cube.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Moving closer Ulfgard prepares his Longhammer.


Male Half-Elf Rogue (inactive)

Apart from possibly making some splortching sounds (new technical term - sort of), did Turvijagal's sling bullets seem to have any effect?

perception: 1d20 + 9 ⇒ (14) + 9 = 23


Male Human Rogue6/Clr1 Current Map

Turvijagal, there are small holes in the cube where the bullets hit so yes it does appear if they did damage and it is now badly damaged. Waiting on Galerio.


Male Half-Elf Rogue (inactive)

@ brvheart; good, thanks!

"It looks like that cube is in a sorry state. We should be able to finish it off quickly!"


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric stabs at the glob and then moving back as much as he is able.

Spear +1: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

He sighs at the miserable attempt and then backs away.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

force missle Perception: 2d4 + 4 ⇒ (1, 3) + 4 = 8


Male Human Rogue6/Clr1 Current Map

Shandar, you already cast scorching ray. Sorry, game is a little slow this time of year.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will let fly another protean snow ball.

Ranged Touch Attack: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11

damage: 4d6 + 1 ⇒ (2, 6, 1, 4) + 1 = 14


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

thought it was new round


Male Human Rogue6/Clr1 Current Map

Galerio finishes off the Gelatinous Cube! XP=150 each.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

now i have fireball and lightning bolt


Naomi stops just east of the hole in the grate: "Well, if you boys are done playing around can we continue on?" she turns around with a huff, pushing her dancing lights ahead of her, continuing east past the intersection.

back to where we were...


Male Human Rogue6/Clr1 Current Map
shandar milsap wrote:
now i have fireball and lightning bolt

Pardon? You don't get third level spells until 5th level, not 4th.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

it came up on 4th


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

looked wrong your right


Male Half-Elf Rogue (inactive)

"Well, it could've been worse. Time to get back across the rope to cover this gap! Anyone need help with this?"

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