That't the way, Turv, get him! Seeing Turvijagal attack the were rat Naomi grins and yells That's the Way Turvvy, Get Him! as she steps forward, sending magical energy down her sword, she swings it at the rat king's shoulder.
The remains of a brick chimney stand in the corner. The lower
half is missing, which leaves a hole that extends through the ceiling.
The three-foot-wide hole rises 20 feet until it opens in an alley in
Bargarsport.
What do you know, that little scratch must have done more damage than I thought Seeing the rat king fall, Naomi quickly cleaned the blood off of her blade, smiling "Good Job, Turvijagal! That's showing the rat bastard!" she quickly stoops and checks to make sure he is dead and then frisks the body for anything of value.
"At least we now know of a different way in and out of this complex! It must have been the wererat's main way in and out. Maybe we should get our bearings from that opening, so we know whereabouts in the city it is."
After a pause: "it might be a good idea for someone to seal it up too!"
did the rat king or any of the other rats have anything on them?
After Naomi searches the head rat, she looks around the room and then searches the other rats down stairs. "You boys think these rats have anything worth taking?"
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
not a bad idea turning to the guides Naomi asks "If we go to the surface to re-supply and rest, will you go with us and be able to return us to this location to continue our hunt of the necromancer?"
"I agree we should offload this stuff, maybe discuss with the guide a different direction to head in and get some rest. It seems to me we are just wandering around, maybe if we were more focused we could find the necromancer."
anything worthy on note in the room or on the carcasses?
Naomi shrugs her shoulders, smiling "Well boys lets grab anything of value and help these people up to the street, Where is the elderly gentleman from Lesssef? Lets make sure we don't forget anything or anyone."
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
well that's odd, he doesn't seem to be carrying anything at all! Maybe I should detect for magic stuff"That's a good idea Ulfgard, do you mind if I do it?" Naomi hums a tune to herself and casting detect magic looks at the rat king again and then around the room.
not being able to tell anything about the rapier she holds it up and asks "Hey boys, Can anyone tell what the properties are from this rapier? I know it's magical but that's it!" as she goes to the desk and looking at it for a moment she asks "There is magical item in this desk Turv. would you check it for traps before we open it?"
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6
"Aye Hagrym, but you need strength to swing a good axe, and those flimsy elves.. they do not even manage to lift a barrel for a good swing, let alone swing a decent piece of dwarven steel!"
Turvijagal will search the room too; just in case there's anything hidden in the room. Secret compartments and all that fun stuff.
perception:1d20 + 8 ⇒ (7) + 8 = 15
Naomi tucks the rapier in her belt, she then stands with her hands on her hips looking at Turvijagal and asks "Well now that you have found the stone trap door under the bed and the locked drawer in the desk are you going to open them so we can go to the inn and sit down for a pleasant meal?"
"Sounds good to me! We should be able to help our newfound friends here a way to get back to normal. Speaking of which, does anyone have some of those 'clothes' things for our half-orc friend, Uthala, here? I think walking into a pub for a pint with a naked half-orc would draw more unwanted attention than brandishing weapons would. But that's just a guess on my part!"
I'm just trying to get details straight; did we ever get a name for the half-elf we liberated? The one who fancies dwarves?
The half-elf's name is Ayrshir. She is asking for rations and weapons to defend herself.
You still have not opened the locked drawer nor the stone trap door.
The human is Ras Wald from Lessef. He wants to go back to his children there.
The halfling is Oxby and the Half-Orc is Uthala. Total XP for freeing them is 535 each.
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6
After a good nights sleep Ulfgard will ask if he can find a ranger to retrain him. "Me ways are wrong, I fear I need a way to hunt the evils bestowed upon us better."
Sorry, thought the drawer had been opened already.
Turvijagal will have a go at opening the locked drawer:
perception:1d20 + 8 ⇒ (9) + 8 = 17(checking for traps first) disable device *:1d20 + 9 ⇒ (16) + 9 = 25
I think we have to open the trapdoor first to find out! :D
Seriously, though, Turvijagal will have a go at the trap door once the contents of the drawer are known. Provided the drawer doesn't blow up in his face; literally. Which is always a very real possibility in these adventuring larks.
A desk holds family correspondence, including detailed letters about plans to infect Clandestine with lycanthropy. Within one locked drawer are 3 vials.
After opening the trap door, safely, Turvijagal will pass his dagger to Ayshir:"I know this isn't much for a weapon, but it's all I can spare at the moment."
Addressing the others: "Anyone else have extra weapons or clothes or any of that for Ayshir, Oxby, Ras or Uthala before we head out of here for the time being?"