Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


3,551 to 3,600 of 6,772 << first < prev | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | next > last >>

Male Half-Elf Rogue (inactive)

I think it's my turn now.

"Woo! That feels better!" … says Turvijagal in respond to Cyric's CLW spell. And then slashes at the wererat with his scimitar:

scimitar: 1d20 + 9 ⇒ (9) + 9 = 181d6 + 6 ⇒ (1) + 6 = 7
including Naomi's sing-song effects, etc.


Male Human Rogue6/Clr1 Current Map

Well that ends that. Naomi, Hagrym and Ulfgard are up.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

A whole half a second there I had him going...


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Attack: 1d20 + 5 ⇒ (18) + 5 = 231d10 + 7 ⇒ (8) + 7 = 15
Attack: 1d20 + 4 ⇒ (12) + 4 = 161d4 + 5 ⇒ (3) + 5 = 8


That't the way, Turv, get him! Seeing Turvijagal attack the were rat Naomi grins and yells That's the Way Turvvy, Get Him! as she steps forward, sending magical energy down her sword, she swings it at the rat king's shoulder.

5 ft step, arcane strike

attack: 1d20 + 7 ⇒ (16) + 7 = 23 for damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3 wow, three points damage


Male Human Rogue6/Clr1 Current Map

He is dead. XP=150 each.

The remains of a brick chimney stand in the corner. The lower
half is missing, which leaves a hole that extends through the ceiling.
The three-foot-wide hole rises 20 feet until it opens in an alley in
Bargarsport.


What do you know, that little scratch must have done more damage than I thought Seeing the rat king fall, Naomi quickly cleaned the blood off of her blade, smiling "Good Job, Turvijagal! That's showing the rat bastard!" she quickly stoops and checks to make sure he is dead and then frisks the body for anything of value.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric mutters at the rat's inevitable fate. "So much for any Intel on the necromancer...."


Male Half-Elf Rogue (inactive)

"At least we now know of a different way in and out of this complex! It must have been the wererat's main way in and out. Maybe we should get our bearings from that opening, so we know whereabouts in the city it is."

After a pause: "it might be a good idea for someone to seal it up too!"


Male Human Rogue6/Clr1 Current Map

The guides let you know it is about time to hole up again for six hours. This room is high enough to be clear of flooding and the cells down below.


did the rat king or any of the other rats have anything on them?

After Naomi searches the head rat, she looks around the room and then searches the other rats down stairs. "You boys think these rats have anything worth taking?"

perception: rat king: 1d20 + 4 ⇒ (4) + 4 = 8
perception: upstairs room: 1d20 + 4 ⇒ (19) + 4 = 23
perception: other rats: 1d20 + 4 ⇒ (3) + 4 = 7


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

"We would have to hole up anyway... why no take this exit, sell some, bring some people to safety and have a decent sleep?"


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

good Idea Ufgard


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

"I could be persuaded into your plan Ulfguard."


not a bad idea turning to the guides Naomi asks "If we go to the surface to re-supply and rest, will you go with us and be able to return us to this location to continue our hunt of the necromancer?"


Male Human Rogue6/Clr1 Current Map

That is what they are paid for.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Nodding to the dwarves suggestion,

"I agree we should offload this stuff, maybe discuss with the guide a different direction to head in and get some rest. It seems to me we are just wandering around, maybe if we were more focused we could find the necromancer."


anything worthy on note in the room or on the carcasses?

Naomi shrugs her shoulders, smiling "Well boys lets grab anything of value and help these people up to the street, Where is the elderly gentleman from Lesssef? Lets make sure we don't forget anything or anyone."


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

ill agree


Male Human Rogue6/Clr1 Current Map

There is a desk and a bed and of course the were rats possessions on him.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

"Ha, well maybe something is magic. An everlasting bit of cheese. Care to check Shandar?"


Naomi, preparing to leave checks the were rat leader again for any possessions.

perception: 1d20 + 4 ⇒ (2) + 4 = 6


Male Human Rogue6/Clr1 Current Map

Well you find a rapier near his body!


well that's odd, he doesn't seem to be carrying anything at all! Maybe I should detect for magic stuff"That's a good idea Ulfgard, do you mind if I do it?" Naomi hums a tune to herself and casting detect magic looks at the rat king again and then around the room.


Male Human Rogue6/Clr1 Current Map

The rapier and something in the desk detect as magical.


Naomi picks up the rapier "This is a fine blade I wonder what I can tell about it."

spellcraft: 1d20 + 4 ⇒ (12) + 4 = 16


not being able to tell anything about the rapier she holds it up and asks "Hey boys, Can anyone tell what the properties are from this rapier? I know it's magical but that's it!" as she goes to the desk and looking at it for a moment she asks "There is magical item in this desk Turv. would you check it for traps before we open it?"


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

"Why waste the time and good on enchanting a little rapier? Save the money and make your axe even better, I always say!"


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

"Aye Hagrym, but you need strength to swing a good axe, and those flimsy elves.. they do not even manage to lift a barrel for a good swing, let alone swing a decent piece of dwarven steel!"


and the elf bashing commences. Naomi smiles at the dwarves jokes, glad they have focused on elves instead of women.


Male Half-Elf Rogue (inactive)

Turvijagal will search the room too; just in case there's anything hidden in the room. Secret compartments and all that fun stuff.
perception: 1d20 + 8 ⇒ (7) + 8 = 15


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

dang, my post was eaten

Galerio will examine the rapier.

spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27


Male Human Rogue6/Clr1 Current Map

Did it taste good at least? There is a stone trap door under the bed and there is a locked drawer in the desk. The rapier is +2


its a shame that our three 'light weapon' users have taken weapons focus in scimitars and dueling swords,


Male Human Rogue6/Clr1 Current Map

Can't help that, long swords, short swords and rapiers are a lot more common.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Works better with my strength to use a scimitar since I can 2 hand it, as opposed to a rapier I cannot.


Naomi tucks the rapier in her belt, she then stands with her hands on her hips looking at Turvijagal and asks "Well now that you have found the stone trap door under the bed and the locked drawer in the desk are you going to open them so we can go to the inn and sit down for a pleasant meal?"


Male Half-Elf Rogue (inactive)

"Sounds good to me! We should be able to help our newfound friends here a way to get back to normal. Speaking of which, does anyone have some of those 'clothes' things for our half-orc friend, Uthala, here? I think walking into a pub for a pint with a naked half-orc would draw more unwanted attention than brandishing weapons would. But that's just a guess on my part!"

I'm just trying to get details straight; did we ever get a name for the half-elf we liberated? The one who fancies dwarves?


Male Human Rogue6/Clr1 Current Map

The half-elf's name is Ayrshir. She is asking for rations and weapons to defend herself.
You still have not opened the locked drawer nor the stone trap door.
The human is Ras Wald from Lessef. He wants to go back to his children there.
The halfling is Oxby and the Half-Orc is Uthala. Total XP for freeing them is 535 each.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

After a good nights sleep Ulfgard will ask if he can find a ranger to retrain him. "Me ways are wrong, I fear I need a way to hunt the evils bestowed upon us better."


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Lets open the drawer at least before we leave. We can come back and open the trapped door after we level.


Male Half-Elf Rogue (inactive)

Sorry, thought the drawer had been opened already.

Turvijagal will have a go at opening the locked drawer:
perception: 1d20 + 8 ⇒ (9) + 8 = 17 (checking for traps first)
disable device *: 1d20 + 9 ⇒ (16) + 9 = 25


if there is anyone worth saving or anything worth selling under the trap door wouldn't we want to deal with it before we go up top?


Male Half-Elf Rogue (inactive)

I think we have to open the trapdoor first to find out! :D

Seriously, though, Turvijagal will have a go at the trap door once the contents of the drawer are known. Provided the drawer doesn't blow up in his face; literally. Which is always a very real possibility in these adventuring larks.


Male Human Rogue6/Clr1 Current Map

A desk holds family correspondence, including detailed letters about plans to infect Clandestine with lycanthropy. Within one locked drawer are 3 vials.


Male Half-Elf Rogue (inactive)

"This all looks rather useful! Any of you want to try to make out what these viles are for? I'll check the trapdoor before we head out."

perception: 1d20 + 8 ⇒ (17) + 8 = 25 (checking for traps again)
disable device *: 1d20 + 9 ⇒ (14) + 9 = 23

After opening the trap door, safely, Turvijagal will pass his dagger to Ayshir:"I know this isn't much for a weapon, but it's all I can spare at the moment."

Addressing the others: "Anyone else have extra weapons or clothes or any of that for Ayshir, Oxby, Ras or Uthala before we head out of here for the time being?"


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

"I don't have any armor but I do have an extra scimitar, would that be of use?"

Agree with leaving leveling and coming back btw


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

I am OK checking the trap door but if it goes back into the sewers we should turn around and head back up.

"Maybe we get a reward from some official if we show them these letters and the rat king and how we saved their city.." Cyric says hopefully.


Male Human Rogue6/Clr1 Current Map

The small compartment is locked (DC 20 Disable Device). Inside is a bag containing 300 gp and an Alantyr family signet ring.


Male Half-Elf Rogue (inactive)

"Looks like we made a pretty penny off the wererats!"

3,551 to 3,600 of 6,772 << first < prev | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Lost Lands Campaign Game Play All Messageboards

Want to post a reply? Sign in.