Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric finishes patching up Hagrym. Clw: 1d8 + 2 ⇒ (8) + 2 = 10

did you see the one I did after you got hit the first time? Might have missed it.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

My bad, Cyric. I completely missed that one!


Male Human Rogue6/Clr1 Current Map

Names Oxby and I live in Bargesport. Was captured by the were rats a few days ago. Real glad for the rescue!


does Q4 have any exits? that looks like a ladder in the corner

After Naomi gathers her sword from the half orc she waves at the Halfling "Nice to meet you Oxby," looking around the room she asks "Anything interesting or any exits, or are we going back the way we came?"

perception: 1d20 + 4 ⇒ (10) + 4 = 14


Male Human Rogue6/Clr1 Current Map

A ladder.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

"Well lads, lets check the ladder, if it leads on top we can guide the folks to safety!"


Male Half-Elf Rogue (inactive)

"Let's not forget our other new friend here! She's handy with a sword!

Then, addressing Uthala, Turvijagal asks "How did you end up here as well?


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Bagful heads up he ladder once the group reaches its consensus. "Let's go find this were rat boss so we can get out of here before it floods."


Male Human Rogue6/Clr1 Current Map

The ladder leads to a trap door.


watching the boys begin to head up the ladder she asks "While the dwarves check out the trap door is anyone going to give this room a good once over? No reason to leave any stone unturned."


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Replying to Naomi, and slapping Turv on the back.

"I will go with Truv and check out the room."

Perception aid: 1d20 + 3 ⇒ (2) + 3 = 5

Yeesh!


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Hagrym waits for the others to inspect the trap door before he opens it up. "There might be traps on this door. Someone get up here and check it out!"


Male Half-Elf Rogue (inactive)

Turvijagal goes up the ladder and inspects the trapdoor as best he can

perception: 1d20 + 8 ⇒ (2) + 8 = 10
It's a trap door! Yessiree! No doubt about it!

… and then opens it cautiously and quietly
stealth: 1d20 + 12 ⇒ (6) + 12 = 18
If that's any use

@ brvheart: by the way, does the half-orc fighter, Uthala, have anything to say?


Male Human Rogue6/Clr1 Current Map

Turv, you get sprayed by acid. She don't like rats, but loves dwarves. Thinks they are cute!

acid spray: 2d8 ⇒ (3, 3) = 6 DC 15 Reflex for half


Male Half-Elf Rogue (inactive)

reflex save: 1d20 + 8 ⇒ (4) + 8 = 12
Figures I'd fail with my best save!
"Ouch! Something nasty here!"

Can I see what caused that acid splash?
perception: 1d20 + 8 ⇒ (10) + 8 = 18

I thought only the half-elf had the hots for dwarves. Oh well, that's their problem, then, not mine! :D


Male Human Rogue6/Clr1 Current Map

A trap on the trap door.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

"A trapped trap door.... isn´t that funny.. Har har har!"
Ulfgard strokes his beard waiting for the smoking half elf turns around."Actually an improvement!"


shouldn't laugh at Ulfgard's joke it would make Turv feel terrible. choking back a laugh, Naomi pulls out the wand and tells the thief, "Once you get down here Turv I will heal that, have you good as new."


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric looks around the room below as Naomi instructed.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18


Male Half-Elf Rogue (inactive)

Hmmmph!

Before coming down, Turvijagal will check that trapdoor again for any other traps and then open it to see what's on the other side.

disable device *: 1d20 + 9 ⇒ (15) + 9 = 24 If it's locked
perception: 1d20 + 8 ⇒ (18) + 8 = 26 to see what's on the other side

I could've used rolls like that earlier! :P


Male Human Rogue6/Clr1 Current Map

A were rat with a rapier
rapier: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d6 + 2 + 2d6 ⇒ (2) + 2 + (4, 1) = 9 sneak
roll init
init were rat: 1d20 + 3 ⇒ (12) + 3 = 15


hearing the noise from the trapdoor Naomi draws her sword saying "Sounds like trouble boys, lets get upstairs and help Turv. this time."

init: 1d20 + 4 ⇒ (3) + 4 = 7


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Init 1d20 + 2 ⇒ (2) + 2 = 4


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Ini: 1d20 + 1 ⇒ (19) + 1 = 20


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

init: 1d20 + 3 ⇒ (12) + 3 = 15


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

init: 1d20 ⇒ 8


Male Half-Elf Rogue (inactive)

initiative: 1d20 + 7 ⇒ (20) + 7 = 27

Turvijagal, not wasting any time to exchange pleasantries, bounds into the room past the wererat…
acrobatics: 1d20 + 10 ⇒ (16) + 10 = 26 (to avoid AoO)

… and then slashes at the wererat with his scimitar
scimitar: 1d20 + 8 ⇒ (3) + 8 = 111d6 + 5 ⇒ (6) + 5 = 11

Oh well. Two out of three rolls isn't bad, I guess. And I'm kind of hurting again (down to 7 HP).


Male Human Rogue6/Clr1 Current Map

init Galerio: 1d20 + 5 ⇒ (6) + 5 = 11
init Jarvis: 1d20 + 4 ⇒ (5) + 4 = 9


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Turvijagal
Naomi
Ulfgard
Hagrym
Were rat
Shandar
Galerio
Jarvis
Cyric
If I were that hurt I might consider not being that far from my healer. Naomi up.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

And I can't misfortune you from out of sight lol so hopefully he doesn't hit like the orc butcher


need to see what's going on, I hope Turv. finds this song inspirational Naomi quickly moves up the ladder and begins singing a song about a thief that stole the kings cloths. "The cunning thief called Larry, he made a cunning plan. To steal the old kings wardrobe and sell it 'cross the land."

move action and inspire


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Hagrym moves forward swinging his axe to help defend Turv.

Attack 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22

Damage 1d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

hummmm a smoking thief looks good on him


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Jarvis will climb the ladder if possible on his turn.


Male Human Rogue6/Clr1 Current Map

Waiting on Ulfgard, then the were rat's turn


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Ulfgard delays to get a clear line of attack. If possible at work can´t access map


Male Human Rogue6/Clr1 Current Map

The wererat slashes at Turv
rapier: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d6 + 2 ⇒ (2) + 2 = 4
Then moves back 5' diagonally.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Hagrym moves 5' forward, trying to help Turv against the werebeast. Fight me, monster! Dwerfater has no mercy for those such as you!"

Attack 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13

Damage 1d10 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Male Human Rogue6/Clr1 Current Map

Hagrym, you have gone this turn. Shandar
Galerio
Jarvis
Cyric are up.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric moves up the ladder to better guage the situation. Don't think I can get near Turv to heal and move right? If not will stay near ladder up top.

Cyric motions subtly behind him for the others to follow, then suddenly begins to stammer as he finishes climbing the ladder, raising his voice over Hagrym's. "Ah...Um. Wait! Are you Conorii? I have an offer for you, if you'd just stop attacking us!"

Diplomacy: 1d20 + 14 ⇒ (20) + 14 = 34


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

My bad, DM. Got a little excited this morning, lol.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

I think with nat 20 rules that's a 44 diplomacy check at level 3... Lol


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

delays as im at the bottom


Male Human Rogue6/Clr1 Current Map

Says Conorii, "What deal?"


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will stay back as a rear guard, not trusting that all the wererats in this sewer are accounted for.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

"For the prisoners of course. You must... Ah... Understand that the city has noted your presence. I think we can work something out so that they do not start sending patrols to hunt you down. And you must know of the necromancer living in the sewers as well. He is giving you an even worse name among the townsfolk who believe your kind responsible. Help me to help you.."

As he speaks in a slightly mesmerizing tone he wanders over beside Turv and heals him. clw: 1d8 + 2 ⇒ (5) + 2 = 7 he hopes the others got the message to move into the room, because he doesn't truly have anything of value to offer the rat except to keep him engaged for a time.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

climbs up the ladder


what the heck is Cyric doing? Naomi stops singing to hear what Cyric is saying to the were rat...

this is just fluff, were waiting for Jarvis right? Or since we are talking are we out of combat?


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Just keeping him busy while everyone gets up the ladder, basically. I think it still counts as combat, but until we attack him he hopefully will not do anything to us. I just wanted to safely get Turv healed without him dying lol


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

I just said to make me climb the stairs if thats what we are waiting on, if we are out of combat then we are out I guess.

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