
"Lucky" Cyrus |

That's why you don't play the house my friend, you can't buck the tigers odds. Your right there are no torches in the hallway, it's either the light or the noise that is drawing the undead, but with the wand we can keep our front line on line so to speak. My question is if D'anzeray is creating the undead as a distraction or are they natural to this place, we need more information.
smiling she says
The easiest was to keep the dealer from cheating you is to deal the cards yourself.
~Finally we are speaking the same language.~
"The wand is a good hole card to have, as I do not know how long Zors will continue to allow me to call upon him. In truth, I have requested more from him since this morning than in five years."
~And with greater success.~
"I agree we need to seek out more information, but I do not know if our host, alive or dead, will let us."

Jarvis Ward |

Moving forward and attacking with both hands and slipping on some undead muck...
Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Hit: 1d6 + 6 ⇒ (4) + 6 = 10

brvheart |

Ulfgard, you want to finish the last one? And yes, you and Hagrym see three more at 9:00!

Ulfgard Strongarm |

I just woke up, mate;-). For the record you can bot me to kill undead all day long. BTW I still have the wrong favorite enemy listed. My stupid. Can I retrain later.
Attack: 1d20 + 5 ⇒ (4) + 5 = 91d10 + 4 ⇒ (3) + 4 = 7 Hacking at the zombie he unfortunatly misses. "Ooch baddy, stand still, so that my axe will find you."

Turvijagal |

Declared Action (since I'll probably be out and about all day Saturday):
If last zombie Ulfgard swung at is still standing, Turvijagal will try slashing it with his scimitar:
scimitar: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 2 ⇒ (2) + 2 = 4
critical confirm: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 2 ⇒ (3) + 2 = 5

shandar milsap |

ATTACK: 1d20 + 0 ⇒ (7) + 0 = 71d3 + 0 ⇒ (2) + 0 = 2

Hagrym |

Hagrym continues swatting at the undead in front of him.
Attack 1d20 + 3 ⇒ (3) + 3 = 6
Damage 1d10 + 2 ⇒ (2) + 2 = 4
Not sure if it is my turn or not yet, DM, but if not, let this be my next round action. If the monster drops, Hargrym will move toward the other three undead. I'll be out a good chunk of today, and I don't want to hold things up.

brvheart |

The zombie does get an action in there somewhere with all those misses. We will keep it as one combat.
slam on Hagrym: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d6 + 4 ⇒ (5) + 4 = 9

brvheart |

that was ray of frost
You will have needed to move up to get in range.

Galerio |

Galerio will double move to get just behind the front line facing the remaining zombies, crossbow ready in one hand should an opportunity present itself.
will be gone all day today, so feel free to GM PC me

brvheart |

I run my Serpent's Skull game here this afternoon so will be out from 2-6PM central at least.

brvheart |

They have moved up to the point everyone but you and Lucky can see them. With everyone wanting me to DMNPC, presume someone called out.

"Lucky" Cyrus |

As the others moved out of sight, Cyrus heard the continued sounds of battle.
"Is there no shortage of the dead here?"
Moving behind Shandar, Cyrus kept the staff raised high providing what light he could in the darkness.
Sorry all. I have been out looking at houses most of the day.

brvheart |

We have a lot of people out today so let's wait for them to return:)

Jarvis Ward |

Jarvis moves up and attacks the far left zombie both hands gripping his scimitar tightly,
Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Hit: 1d6 + 6 ⇒ (6) + 6 = 12

Hagrym |

"Save some of those zombies for me," the dwarf bellows as he moves forward to the undead.
Double move should put me in the line to take a swing next round.

brvheart |

Galerio moves up and casts gravity bow.Shandar moves up and loads his CB.
One zombie attacks Hagrym, Turvijagal and Ulfgard.
slam on Hagrym: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d6 + 4 ⇒ (6) + 4 = 10
slam on Turvijagal: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 + 4 ⇒ (2) + 4 = 6
slam on Ulfgard: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 4 ⇒ (4) + 4 = 8

brvheart |

Lucky and Hagrym are up then top of round. You have some wounded up in the front Lucky!

brvheart |

I just realized I wrote down the wrong AC in my profile and all that (should be 17, not 18). Fixed that. My bad!
I went by your status so it hit you and Ulfgard. I subtracted it from Roll20

Turvijagal |

Turvijagal wrote:I just realized I wrote down the wrong AC in my profile and all that (should be 17, not 18). Fixed that. My bad!I went by your status so it hit you and Ulfgard. I subtracted it from Roll20
I know; that's how I noticed my error. Could've been worse, I guess.

Naomi Chadwick |
I'm a little lost in the rounds/order thing. So, Naomi, who was after Turvijagal in the order, double moved in post 523, Turv. had attacked in 506; Turv. attacked again in post 524 and then got slammed in post 526, so Naomi following Turv. will Heal him in post 532, whaterver round this is. She will then heal Ulfgard in the next round.
Ow, that had to hurt, looks like two team members injured, should somebody tell Turvijagal elves usually aren't as tough as dwarvee? Na, he'll figure it out.
Moving closer to the combat area, displaying her dancing lights directly over the zombie threat. Naomi assess the situation:
Turvijagal looks a little peaked while Ulfgard is insulting and attacking back.
keeping her sword in her right hand she draws the wand in her bucklered left and waving it at Turvijagal
Turvijagal, I'm going to heal some of your wounds. We called the Dwarves the front line for a reason, step back if you need too. Ulfgard, hang in there your next, Turvijagal here looks like he's going to faint without a little help.
Naomi begins to move her wand in a syncopated rhythm casting on the down-beat, healing some of Turvijagal's wounds.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Hagrym |

Finally having gotten in range, Hagrym's shield deflected the zombies blow. He responds with a slash from his axe.
Attack 1d20 + 3 ⇒ (17) + 3 = 20
Damage 1d10 + 2 ⇒ (7) + 2 = 9

shandar milsap |

ray of frost: 1d20 + 0 ⇒ (13) + 0 = 131d3 + 0 ⇒ (1) + 0 = 1
on closeset zombie

Jarvis Ward |

Jarvis swings at the zombie in front of him with both hands, hoping to feel undead flesh find his blade, and continues to hope...
Attack: 1d20 + 4 ⇒ (5) + 4 = 9
hit: 1d6 + 6 ⇒ (5) + 6 = 11

Turvijagal |

Turvijagal will move up around behind the zombie that's out of action as slash at the one directly in front of Jarvis. Should be in flanking position for that one, with Hagrym and Jarvis where they are:
scimitar: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 2 ⇒ (5) + 2 = 7
So much for THAT!

brvheart |

Looks like we are waiting on Lucky, Galerio, Shandar and Ulfgard.

"Lucky" Cyrus |

Rushing to keep up with the others, Cyrus skidded to a stop behind Naomi as she produced the healing wand from its holder.
~I really need to talk to Zors on why he sent me visions, but not supplies.~
Waiting to see if there was any other way to be of assistance, Cyrus stayed back and watched the others hack away at the undead creatures.

brvheart |

Shandar casts a force missile at the uninjured zombie.
damage: 1d4 + 1 ⇒ (2) + 1 = 3
Galario moves to where he can shoot his crossbow at the same zombie:
crossbow: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
damage: 1d8 ⇒ 4
confirm crit: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12
extra damage if confirmed: 1d8 ⇒ 3
crit barely confirmed. Still waiting on Ulfgard

brvheart |

Ulfgard swings waraxe at same zombie
waraxe: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d10 + 4 ⇒ (3) + 4 = 7

brvheart |

The last zombie attacks Hagrym
slam: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Hagrym |

Hagrym laughs at the undead' feeble attempt at hitting him. "I'm putting you back in the ground, zombie!"
Attack with flank 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Damage 1d10 + 2 ⇒ (3) + 2 = 5
Possible crit 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Crit damage 2d10 + 4 ⇒ (9, 3) + 4 = 16

brvheart |

Hagrym slices the head off the last zombie! XP for the 6 150 each.