Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Male Human Rogue6/Clr1 Current Map

There is still one zombie standing, fyi


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]
Naomi Chadwick wrote:

That's why you don't play the house my friend, you can't buck the tigers odds. Your right there are no torches in the hallway, it's either the light or the noise that is drawing the undead, but with the wand we can keep our front line on line so to speak. My question is if D'anzeray is creating the undead as a distraction or are they natural to this place, we need more information.

smiling she says

The easiest was to keep the dealer from cheating you is to deal the cards yourself.

~Finally we are speaking the same language.~

"The wand is a good hole card to have, as I do not know how long Zors will continue to allow me to call upon him. In truth, I have requested more from him since this morning than in five years."

~And with greater success.~

"I agree we need to seek out more information, but I do not know if our host, alive or dead, will let us."


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Moving forward and attacking with both hands and slipping on some undead muck...

Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Hit: 1d6 + 6 ⇒ (4) + 6 = 10


Male Human Rogue6/Clr1 Current Map

Ulfgard, you want to finish the last one? And yes, you and Hagrym see three more at 9:00!


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

I just woke up, mate;-). For the record you can bot me to kill undead all day long. BTW I still have the wrong favorite enemy listed. My stupid. Can I retrain later.
Attack: 1d20 + 5 ⇒ (4) + 5 = 91d10 + 4 ⇒ (3) + 4 = 7 Hacking at the zombie he unfortunatly misses. "Ooch baddy, stand still, so that my axe will find you."


Male Half-Elf Rogue (inactive)

Declared Action (since I'll probably be out and about all day Saturday):

If last zombie Ulfgard swung at is still standing, Turvijagal will try slashing it with his scimitar:
scimitar: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 2 ⇒ (2) + 2 = 4
critical confirm: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 2 ⇒ (3) + 2 = 5


will we role initiative for the three new zombies or are we just continuing combat?


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

ATTACK: 1d20 + 0 ⇒ (7) + 0 = 71d3 + 0 ⇒ (2) + 0 = 2


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

that was ray of frost


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Hagrym continues swatting at the undead in front of him.

Attack 1d20 + 3 ⇒ (3) + 3 = 6

Damage 1d10 + 2 ⇒ (2) + 2 = 4

Not sure if it is my turn or not yet, DM, but if not, let this be my next round action. If the monster drops, Hargrym will move toward the other three undead. I'll be out a good chunk of today, and I don't want to hold things up.


Male Human Rogue6/Clr1 Current Map

The zombie does get an action in there somewhere with all those misses. We will keep it as one combat.
slam on Hagrym: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d6 + 4 ⇒ (5) + 4 = 9


Male Human Rogue6/Clr1 Current Map
shandar milsap wrote:

that was ray of frost

You will have needed to move up to get in range.


Male Human Rogue6/Clr1 Current Map

Turvijagal finishes the last of the three, Cyrus is up.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will double move to get just behind the front line facing the remaining zombies, crossbow ready in one hand should an opportunity present itself.

will be gone all day today, so feel free to GM PC me


Male Human Rogue6/Clr1 Current Map

I run my Serpent's Skull game here this afternoon so will be out from 2-6PM central at least.


the dwarves saw the next set of zombies, has anyone else? or has anyone said anything?


Male Human Rogue6/Clr1 Current Map

They have moved up to the point everyone but you and Lucky can see them. With everyone wanting me to DMNPC, presume someone called out.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

"Oi another group ug uglys.... one is mine.... you hear."


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

As the others moved out of sight, Cyrus heard the continued sounds of battle.

"Is there no shortage of the dead here?"

Moving behind Shandar, Cyrus kept the staff raised high providing what light he could in the darkness.

Sorry all. I have been out looking at houses most of the day.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

ok here comes the fun!!


Male Human Rogue6/Clr1 Current Map

We have a lot of people out today so let's wait for them to return:)


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Jarvis moves up and attacks the far left zombie both hands gripping his scimitar tightly,

Attack: 1d20 + 4 ⇒ (4) + 4 = 8

Hit: 1d6 + 6 ⇒ (6) + 6 = 12


seeing the boys run toward more zombies Naomi turns and winks at Lucky

time to go back to work

she then double moves toward the zombies


Male Half-Elf Rogue (inactive)

Declared action to save a bit of time:

Turvijagal will move up by Ulfgard and use an AoO against the far right Zombie, if needed.

scimitar AoO: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 2 ⇒ (3) + 2 = 5

Oh well, they can't all be good swings!


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

"Save some of those zombies for me," the dwarf bellows as he moves forward to the undead.

Double move should put me in the line to take a swing next round.


Male Human Rogue6/Clr1 Current Map

Galerio moves up and casts gravity bow.Shandar moves up and loads his CB.

One zombie attacks Hagrym, Turvijagal and Ulfgard.
slam on Hagrym: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d6 + 4 ⇒ (6) + 4 = 10
slam on Turvijagal: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 + 4 ⇒ (2) + 4 = 6
slam on Ulfgard: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 4 ⇒ (4) + 4 = 8


Male Human Rogue6/Clr1 Current Map

Lucky and Hagrym are up then top of round. You have some wounded up in the front Lucky!


Male Half-Elf Rogue (inactive)

I just realized I wrote down the wrong AC in my profile and all that (should be 17, not 18). Fixed that. My bad!


Male Human Rogue6/Clr1 Current Map
Turvijagal wrote:
I just realized I wrote down the wrong AC in my profile and all that (should be 17, not 18). Fixed that. My bad!

I went by your status so it hit you and Ulfgard. I subtracted it from Roll20


Male Half-Elf Rogue (inactive)
brvheart wrote:
Turvijagal wrote:
I just realized I wrote down the wrong AC in my profile and all that (should be 17, not 18). Fixed that. My bad!
I went by your status so it hit you and Ulfgard. I subtracted it from Roll20

I know; that's how I noticed my error. Could've been worse, I guess.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

"Ouch.... that hurt, you ugly. You look like my brothers inlaw."
Attack: 1d20 + 5 ⇒ (9) + 5 = 141d10 + 4 ⇒ (6) + 4 = 10


I'm a little lost in the rounds/order thing. So, Naomi, who was after Turvijagal in the order, double moved in post 523, Turv. had attacked in 506; Turv. attacked again in post 524 and then got slammed in post 526, so Naomi following Turv. will Heal him in post 532, whaterver round this is. She will then heal Ulfgard in the next round.

Ow, that had to hurt, looks like two team members injured, should somebody tell Turvijagal elves usually aren't as tough as dwarvee? Na, he'll figure it out.

Moving closer to the combat area, displaying her dancing lights directly over the zombie threat. Naomi assess the situation:

Turvijagal looks a little peaked while Ulfgard is insulting and attacking back.

keeping her sword in her right hand she draws the wand in her bucklered left and waving it at Turvijagal

Turvijagal, I'm going to heal some of your wounds. We called the Dwarves the front line for a reason, step back if you need too. Ulfgard, hang in there your next, Turvijagal here looks like he's going to faint without a little help.

Naomi begins to move her wand in a syncopated rhythm casting on the down-beat, healing some of Turvijagal's wounds.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Male Half-Elf Rogue (inactive)

"Woo! That's much better! Thanks, Naomi"

Turvijagal will hold his action and lend support with an AoO with his scimitar against Ulfgard's zombie, if needed.
scimitar AoO: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 2 ⇒ (3) + 2 = 5
That's a bit more like it


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Finally having gotten in range, Hagrym's shield deflected the zombies blow. He responds with a slash from his axe.

Attack 1d20 + 3 ⇒ (17) + 3 = 20

Damage 1d10 + 2 ⇒ (7) + 2 = 9


Male Human Rogue6/Clr1 Current Map

One zombie down.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

ray of frost: 1d20 + 0 ⇒ (13) + 0 = 131d3 + 0 ⇒ (1) + 0 = 1

on closeset zombie


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Jarvis swings at the zombie in front of him with both hands, hoping to feel undead flesh find his blade, and continues to hope...

Attack: 1d20 + 4 ⇒ (5) + 4 = 9

hit: 1d6 + 6 ⇒ (5) + 6 = 11


Male Human Rogue6/Clr1 Current Map

Both are a miss, sorry.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

"A good lass, that is but a flesh wound! But still couldn´t hurt. Maybe that lucky can get my lucky boot in his bottom if he doesn´t wake up."


Male Half-Elf Rogue (inactive)

Turvijagal will move up around behind the zombie that's out of action as slash at the one directly in front of Jarvis. Should be in flanking position for that one, with Hagrym and Jarvis where they are:

scimitar: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 2 ⇒ (5) + 2 = 7
So much for THAT!


are we waiting for Galerio or Lucky or should I just go ahead and heal Ulfgard?


Male Human Rogue6/Clr1 Current Map

Looks like we are waiting on Lucky, Galerio, Shandar and Ulfgard.


Male Half-Elf Rogue (inactive)

Hopefully my new position will give Hygrym and Jarvis a better chance to hit their zombies with that flanking business.


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

Rushing to keep up with the others, Cyrus skidded to a stop behind Naomi as she produced the healing wand from its holder.

~I really need to talk to Zors on why he sent me visions, but not supplies.~

Waiting to see if there was any other way to be of assistance, Cyrus stayed back and watched the others hack away at the undead creatures.


Male Human Rogue6/Clr1 Current Map

Shandar casts a force missile at the uninjured zombie.
damage: 1d4 + 1 ⇒ (2) + 1 = 3
Galario moves to where he can shoot his crossbow at the same zombie:
crossbow: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
damage: 1d8 ⇒ 4
confirm crit: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12
extra damage if confirmed: 1d8 ⇒ 3

crit barely confirmed. Still waiting on Ulfgard


Male Human Rogue6/Clr1 Current Map

Ulfgard swings waraxe at same zombie
waraxe: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d10 + 4 ⇒ (3) + 4 = 7


Male Human Rogue6/Clr1 Current Map

The last zombie attacks Hagrym
slam: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 + 4 ⇒ (6) + 4 = 10


Male Human Rogue6/Clr1 Current Map

Hagrym and Naomi are up


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Hagrym laughs at the undead' feeble attempt at hitting him. "I'm putting you back in the ground, zombie!"

Attack with flank 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25

Damage 1d10 + 2 ⇒ (3) + 2 = 5

Possible crit 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14

Crit damage 2d10 + 4 ⇒ (9, 3) + 4 = 16


Male Human Rogue6/Clr1 Current Map

Hagrym slices the head off the last zombie! XP for the 6 150 each.

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