Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

[dice=init]1d20 + 2;


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

init: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 2 ⇒ (2) + 2 = 4


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Grabbing his trusted hammer and shield Ulfgard will swing at the nearest skeleton
Attack: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 5 ⇒ (8) + 5 = 13


Male Half-Elf Rogue (inactive)

Can I see down that shaft enough to make a shot at one of the skeletons with my sling, or would I have to climb down?


Male Human Rogue6/Clr1 Current Map

You should be able to see down the whole. Please roll init though:)


Male Human Rogue6/Clr1 Current Map
Ulfgard Strongarm wrote:

Grabbing his trusted hammer and shield Ulfgard will swing at the nearest skeleton

[dice=Attack]1d20+6; 1d8+5

I will save this for after the skeletons as they have init before you.


Male Human Rogue6/Clr1 Current Map
shandar milsap wrote:

[dice=attack]1d20 + 2; 1d6 + 2 This is a dice expression.

using quarterstaff

Shandar knocks out another skeleton.


Male Human Rogue6/Clr1 Current Map

init Galerio: 1d20 + 5 ⇒ (13) + 5 = 18
init Jarvis: 1d20 + 4 ⇒ (6) + 4 = 10
init Turvijagal: 1d20 + 7 ⇒ (3) + 7 = 10

Initiative Order
Cyrus
Galerio
Naomi
Hagrym
Skeletons
Turvijagal
Jarvis
Ulfgard
Elementals

Galerio is up then skellies


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Upon seeing the desperate battle below Galerio throws caution to the wind and summons from within the energy to conjure forth a black, coruscating ball of frozen protoplasm that he throws down the shaft in an attempt to hit one of the water elementals if they present themselves as a target. Otherwise, he will have to delay his action and watch helpless.

[dice=Ranged Touch Attack "Snowball" spell]1d20+3+1+1[/dice]

damage: 1d6 ⇒ 6


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

Grrr i hate undead!!


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Upon hearing combat below Jarvis grabs the rope and slides down to the bottom room.

"Watch your heads I'm coming in fast!


Male Human Rogue6/Clr1 Current Map

The five remaining skeletons attack:

claw on Ulfgard: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 + 2 ⇒ (1) + 2 = 3
claw on Ulfgard: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d4 + 2 ⇒ (1) + 2 = 3
crit confirm: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d4 + 2 ⇒ (2) + 2 = 4
claw on Ulfgard: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d4 + 2 ⇒ (1) + 2 = 3
claw on Ulfgard: 1d20 + 2 ⇒ (4) + 2 = 6
damage: 1d4 + 2 ⇒ (2) + 2 = 4

claw on Shandar: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 + 2 ⇒ (1) + 2 = 3
claw on Shandar: 1d20 + 2 ⇒ (5) + 2 = 7

damage: 1d4 + 2 ⇒ (2) + 2 = 4
claw on Hagrym: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d4 + 2 ⇒ (3) + 2 = 5
claw on Hagrym: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d4 + 2 ⇒ (3) + 2 = 5

claw on Cyrus: 1d20 + 2 ⇒ (4) + 2 = 6
damage: 1d4 + 2 ⇒ (4) + 2 = 6
claw on Cyrus: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d4 + 2 ⇒ (2) + 2 = 4

One of the skeletons crit Ulfgard and he is @1hp (edited)


Male Human Rogue6/Clr1 Current Map

One water elemental attacks the skeleton in front of it
slam: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

The other attacks at random 1 skeleton 2 Shandar random: 1d2 ⇒ 2
slam: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Male Human Rogue6/Clr1 Current Map

Shandar is down
Turvijagal
Cyrus
Galerio
Naomi
Hagrym are up


Male Human Rogue6/Clr1 Current Map

Ulfgard, is your AC 16 or 18? If it is 18 you are not down and are a 1 and would down another skeleton. Also, do you have a divine bond and what is your favored enemy?


crap their in trouble

climb: 1d20 + 1 ⇒ (20) + 1 = 21

As Naomi Grabs the rope, swinging out over the hole and sliding down the rope about five foot, she Shifts her Bardic performance slightly off pitch and casts Chord of Shards attempting to get all three skeletons to the south west cought in the cone.

damage: 2d6 ⇒ (6, 4) = 10 reflex save 14


Male Human Rogue6/Clr1 Current Map

reflex save: 1d20 + 2 ⇒ (18) + 2 = 20
reflex save: 1d20 + 2 ⇒ (3) + 2 = 5
reflex save: 1d20 + 2 ⇒ (16) + 2 = 18

Not sure how you get the skeletons w/o getting Ulfgard though, 2,5 and 2 after DR.


Male Human Rogue6/Clr1 Current Map

Turvijagal was going to use his sling
sling: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14
damage: 1d4 + 2 ⇒ (3) + 2 = 5


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

My ac is with shield 18. I wanted to change my favorite enemy either to undead or human, but did not want to do it in battle.


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

Healing burst: 1d6 ⇒ 6

Wiping the blood once more from his face, Cyrus watched as one of his companions fell and heard another let out a stunted gasp of pain.

Pulling all the remaining strength he could, Cyrus sent a wave of healing energy out and to the others, praying it would be enough to make a difference.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Back at 7


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Hagrym swings away at the closest Skeleton.

Attack 1d20 + 4 ⇒ (7) + 4 = 11

Damage 1d10 + 3 ⇒ (2) + 3 = 5


Male Human Rogue6/Clr1 Current Map
"Lucky" Cyrus wrote:

[Dice=Healing burst]1d6

Wiping the blood once more from his face, Cyrus watched as one of his companions fell and heard another let out a stunted gasp of pain.

Pulling all the remaining strength he could, Cyrus sent a wave of healing energy out and to the others, praying it would be enough to make a difference.

I presume you are doing that selectively so as to not heal the elementals?


Male Human Rogue6/Clr1 Current Map

Shandar casts burning handsdefensively from prone:
concentration check: 1d20 + 9 ⇒ (13) + 9 = 22 DC 16
damage: 1d6 ⇒ 2 DC13 Reflex on the elementals.

reflex save: 1d20 + 2 ⇒ (7) + 2 = 9
reflex save: 1d20 + 2 ⇒ (2) + 2 = 4

Waiting on Galerio and Naomi


well that was about useless

seeing how ineffective her attack on the skeletons was Naomi turns her attention and position on the rope towards the elementals; she continues her Bardic performance slightly off pitch and casts Chord of Shards at the elementals, making sure she doesn't hit poor Shandar.

damage: 2d6 ⇒ (6, 2) = 8 reflex save 14

this is also the last round of bardic performance for today, shows over folks, well be here all week, try the veal.


Male Human Rogue6/Clr1 Current Map

reflex save: 1d20 + 3 ⇒ (17) + 3 = 20
reflex save: 1d20 + 3 ⇒ (20) + 3 = 23


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will wait for Naomi to move down before he begins his careful descent.


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

You are correct that selective channeling was used.


Male Human Rogue6/Clr1 Current Map

One skellie attacks Hagrym the other Ulfgard
Hagrym
claw: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d4 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d4 + 2 ⇒ (1) + 2 = 3
Ulfard
claw: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d4 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d4 + 2 ⇒ (1) + 2 = 3

Both take 3 points. Jarvis and Ulfgard are up.


Male Half-Elf Rogue (inactive)

Turvijagal will start descending down the rope, carefully, since the sling attacks aren't too useful with the cramped conditions.


Male Human Rogue6/Clr1 Current Map

Make a DC 10 climb check as Naomi is still on the rope!


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

DM, I know my post is a bit early, but I might be out later.

"Is that claw all you have, you undead beast? You're going back to meet your awful maker now!"

Attack 1d20 + 4 ⇒ (4) + 4 = 8

Damage 1d10 + 3 ⇒ (9) + 3 = 12


Male Human Rogue6/Clr1 Current Map

Paladin, you see a glowing broken scepter on the floor next to the palanquin. It looks like you could use one of the halves for a mace.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

"Eat this in the skull you undead thing!"

Attack: 1d20 + 4 ⇒ (5) + 4 = 9

Hit: 1d6 + 6 ⇒ (1) + 6 = 7


Male Human Rogue6/Clr1 Current Map

I hope Ulfgard has better luck with the dice roller than Jarvis and Hagrym


Male Human Rogue6/Clr1 Current Map

Ulfgard moves 5' diagonally to flank the skeleton
hammer: 1d20 + 5 + 1 + 2 ⇒ (13) + 5 + 1 + 2 = 21
damage: 1d8 + 5 ⇒ (6) + 5 = 11


Male Human Rogue6/Clr1 Current Map

One elemental goes after Turvijagal and the other Cyrus:

slam on Turvijagal: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

slam on Cyrus: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9


Male Human Rogue6/Clr1 Current Map

Ulfgard knocks the head off his skellie. Both elementals miss. Natalie, Galerio, Cyrus and Shandar are up.


I don’t want to leave Galerio up top by himself

As Turvijagal goes down the rope, concerned that it would be easy for the two remaining grave robbers to cut the rope and leave the party in the pit, Naomi climbs back up the rope and helps Galerio keep watch.

Lucky, My magic is shot, I’m going up top to keep watch, you boys have this well in hand.

climb: 1d20 + 1 ⇒ (11) + 1 = 12
perception: 1d20 + 4 ⇒ (2) + 4 = 6


Male Half-Elf Rogue (inactive)

Turvijagal will climb carefully down the rope (and roll this time)
climb: 1d20 + 4 ⇒ (10) + 4 = 14

I just realized I didn't include the AC check penalty for the studded leather armour in my skill summary thing on my profile. Just corrected that, if you want to check the numbers when you have a moment.


Male Human Rogue6/Clr1 Current Map

You ar fine Turvijagal. I had you down last round dropping the last 5' so you can move and attack this round.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Looking at the last skeleton Ulfgard moves a step back, inviting the skeleton to come closer or to be able to attack the elementals.


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

Running low on options, Cyrus took a step backwards and placed a hand on Hagrym's shoulder, sending a bit of Zor's fortune into him.

Luck touch on Hagrym allowing him to reroll any d20 next round, but stuck with second result if he does.


Male Human Rogue6/Clr1 Current Map

Upon taking a step back Cyrus spies the broken scepter upon the ground. All the sudden he feels the power of Zors flow through him and he knows this is what has brought him here. You now feel as if you can simultaneously cast cure light wounds for the spells you did not pray for today.


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]
brvheart wrote:
Upon taking a step back Cyrus spies the broken scepter upon the ground. All the sudden he feels the power of Zors flow through him and he knows this is what has brought him here. You now feel as if you can simultaneously cast cure light wounds for the spells you did not pray for today.

Feeling a surge of magic course through his body when he looked down at the broken scepter, Cyrus wondered who or what was buried here with the weapon.

~One hand at the time. We have to get through these creatures first.~


ow, that must have hurt

Naomi, not even thinking about her bow and arrow starts to watch the fight. Seeing the elemental attempt to slam into Turvijagal she yells down,

come on boys, watch out Turvijagal! Turn around and hit it back, you were in such a hurry, hit it!

seeing Cyrus pick something up

I hope whatever "Lucky" found will improve his luck, or at least his self confidence


Male Human Rogue6/Clr1 Current Map

Shandar casts magic missile defensively at the water elemental next to him:
concentration: 1d20 + 9 ⇒ (12) + 9 = 21 DC 16
damage: 1d4 + 2 ⇒ (4) + 2 = 6


Male Human Rogue6/Clr1 Current Map

The water elemental splashes across the room. Galerio, Naomi or Hagrym going to do anything?


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Ah, wasn't sure if I was up yet!

Hagrym moves forward and attacks the next closest monster.

Attack 1d20 + 4 ⇒ (1) + 4 = 5

Damage 1d10 + 3 ⇒ (5) + 3 = 8


Male Human Rogue6/Clr1 Current Map

Lucky used his ability for you to reroll that 1!

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