Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Male Human Rogue6/Clr1 Current Map

Actually, the WBL for level three (which I don't use but still pay attention to as a guide line) is 3000GP. You were at about 1000 before this one and adding all these magic items at around 2000 GP each and a bunch of potions you as a party are pretty close. A quick search of this upcoming mod has over 60k in treasure so it is there to be found!


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

did Naomi learn anything gathering information from the crowd? And is everyone ready for the next morning or are we waiting for something?


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Hagrym is ready!


Male Human Rogue6/Clr1 Current Map

Two ruling forces are currently at odds in Bargarsport, with both vying for absolute control of the city. The Alantyr family, known for political influence as well as underhanded dealings, has the ear and pocketbook of the mayor, Berkoff Kaleston. The Alantyrs’ influence is widespread, with gambling dens and illegal importing operations spread far and wide. The Alantyrs use Ayianna’s name as a curse when rotten luck befalls one of their illegal rackets.
The other force in Bargarsport is the priesthood of Ayianna that lives and grows within the buried temple of Clandestine. The high priestess Reneth Anora has a long friendship with chief constable Harga Shackleford. Both are devoted followers of Ayianna and often work together at every turn to thwart the Alantyr family’s attempts to control the city.
Bargarsport is a den of lawlessness, where no questions are asked and information is not given cheaply. Anything goes. Murder is acceptable, although the clergy of Ayianna frowns upon it. Crimes against humanity are looked down upon but aren’t the only reasons for the many executions that go on within the upper city.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

cool, did Naomi find out anything about any type of side quests or should we just head to the sewers and the temple?


Male Human Rogue6/Clr1 Current Map

Olik will take you there when you are ready. He will explain that the sewer passages flood twice each day with the rise of the ocean’s high tide. The passages remain submerged for six hours starting at dawn and dusk except where noted. The low tide carries waste and refuses out to sea at noon and at midnight. A six-hour window exists between tides when the water level is lower than three feet through the tunnels. Due
to the sea cave’s configuration and the reef barrier, flooding occurs rapidly. The majority of the sewer completely submerges in under 10 minutes. Two “safe” windows exist for exploring the sewers: from midnight to dawn and from noon to dusk.
Travel in the sewers is hazardous and slow. Due to the slippery terrain, the curved fl oor and frequent fractures in the pipes, movement is reduced by half. Double moves, running, charging and over runs requires a successful DC 15 Acrobatics check. Failure by five or more indicates the PC falls prone into the sludge.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

so six hour windows movement half speed, how many entrances and exits will he be able to tell us about and will he be able to tell us how to get to the temple? Is a map possible?


Male Human Rogue6/Clr1 Current Map

He will tell you would get lost without a guide and it is not mapped. Except for gamemaster purposes.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

so when we go talk to him will he be able to rent us a guide or will we need to find one someplace else?


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Maybe Olik will agree to be our guide?


Male Human Rogue6/Clr1 Current Map

He will guide you to the temple, yes.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Did they say anything else about what would be needed or useful for ghasts, vampire spawn, ghouls and zombies?(other then holy water) Don't wanna go unprepared.


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Remember I need three of you to claim vials of holy water that Hagrym purchased.


Male Human Rogue6/Clr1 Current Map

Garlic, silvered mirrors, wooden stakes come to mind. Also running water and sunlight.


Male Half-Elf Rogue (inactive)

Running water should be easier than sunlight down there! :-/


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5
Hagrym wrote:
Remember I need three of you to claim vials of holy water that Hagrym purchased.

Galerio can cast disrupt undead, so no need for holy water for him.


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

We need to get Shandar updated to level three.


Male Human Rogue6/Clr1 Current Map

I have his stats but I cannot post to his profile


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

ditto, don't push to hard, were not going any where, get your strength up.


Male Human Rogue6/Clr1 Current Map

Is someone going to kill this last lacedon so we can move this along?


Male Half-Elf Rogue (inactive)

I'd love too, but I'm still a bit wobbly-kneed ad the moment. :P


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

um Turvijagal, is there something going on up stairs in the butcher shop we should know about down here in the basement?


Male Human Rogue6/Clr1 Current Map

That post really belonged in game play Naomi. not to quibble.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

sorry, I was hoping he would come back and tell us what he saw,


Male Half-Elf Rogue (inactive)

He took one for the team!

One too many, though.

Oh well, that's what I get for being cocky!


Male Human Rogue6/Clr1 Current Map

I guess he can now, thanks to Cyric.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

woo!! by the skin of your teeth Turv!


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Off to America for friend's wedding. Will probably be out of communication for the next five days. Please GM PC me until I'm back. Many thanks.


Male Human Rogue6/Clr1 Current Map

Tell them congrats Galerio. What part of the country?


Male Human Rogue6/Clr1 Current Map

OK guys, no more little league soccer rules. Alternate death rules are hereby rescinded. Characters die, get over it. I am trying too hard not to kill characters. Interview will Bill Webb


Male Half-Elf Rogue (inactive)

@ brvheart:

I'll try to have "emergency back up characters" ready to go in case of that most annoying of occupational hazards for adventurers known as "death". Besides, I look at it this way; better my pc than me! :o

Thankfully you are not like my brother's buddy who likes to GM and figures that a good GM's sole purpose is total party kill and loves to have players fighting one another, which makes total party kills all the easier for him. I would never play a character with someone like that as GM!

As me and my brother, and a lot of others, see things: if there's no chance of dying, it's boring. On the other hand, if there's little or no chance of surviving, it's aggravating (to say the least).

Interesting article by the way.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

I am ok with the alternate death rules being rescinded, but you have to admit that was awesome in game mechanic that saved Turv's life! forcing a reroll of 1! haha


Male Human Rogue6/Clr1 Current Map

@Turvijagal My first (and last) TPK was in 1982. It wasn't enjoyable for me or the players so I learned that is not the way I wish to DM. As Gen Lee said "We expect the occasional empty chair". You guys should be challenged, not overpowered to the point of always facing TPK situations. That being said, sometimes you will have to learn when to run!

@Cyric I agree, that was awesome, as long as it is the exception and not the rule. Constantly reversing death should not happen either.


Male Half-Elf Rogue (inactive)

Another thing I'm not keen on is resurrection or any of that. Mostly because I've studied bits of mythology from all over and whenever someone visits the great beyond or any of that, they're completely changed and just can't function around people any more. And it just seems too weird too. That's the main reason I decided against letting my gnome that died in my brother's game coming back from the dead, even though he could have. But that's just my personal preference.


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

We are playing FGG modules! Of course, we are all going to die...multiple times. That's no biggie for me, DM. I'll grumble for five minutes then figure out another character, lol!


Male Half-Elf Rogue (inactive)

We could take up the mantra of Arthur Dent from the Hitch-hiker's Guide to the Galaxy (from the BBC years and years ago):

"This is it! We're all going to die!"

He said that rather a lot, actually.


Male Human Rogue6/Clr1 Current Map

Guys, if you are wounded you need to let your clerics know.


Male Half-Elf Rogue (inactive)

I'm in good shape right now


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5
brvheart wrote:
Tell them congrats Galerio. What part of the country?

I am back. Was in So. Cal area near San Diego. Thanks for running Galerio for me.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

welcome back Galerio, So. Cal is a lovely location, hope you had fun!


Male Human Rogue6/Clr1 Current Map

Welcome back:) They mostly slept but I made sure Galerio got healed. So you should be fresh on your spells.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Con this weekend super busy, bot me Greg if needed anywhere.


Male Human Rogue6/Clr1 Current Map

I will be going out of town later this week so will be off Thursday and Friday.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

I am out of country till this evening with no access to the maps. Sorry. I read Hagrym gets attacked so I assumed at least one crab is close


Male Human Rogue6/Clr1 Current Map

They killed those two Ulfgard. No worries, weekends are always slow.


Male Half-Elf Rogue (inactive)

Sorry for the delay everyone; been on a road trip with my Mum to visit family and all that fun stuff.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

ok ill be at ft griffin from Thursday until Sunday so bot me if you need to greg.. and i am feeling some better.


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

By my count, we are 100 xp from 4th level!


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

mmm 2nd level spells...


Male Half-Elf Rogue (inactive)

Just a head's up.

Tomorrow's a Canadian federal election. I'll be doing my bit to help make sure people get to the polls as a volunteer, so I'll probably be out and about all day long.

I should be able to post something later in the evening, though.

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