
Phntm888 |
I was planning on being the oldest brother, and looking to be about 2nd or 3rd born.
Name is a placeholder till we get our familial name
I was shooting for oldest brother, too, since Arcavic views himself as a protector of his siblings. You and I might have to wrassle for it. ;)
Kidding aside, let's see who gets in before we declare order of birth.

LetcherMan69 |
LetcherMan69 wrote:Martial artist archetype is your friend.Monk?
Can we drop the lawful?
Yes butt then you lose your ki pool. Plus it loses the flavor.

![]() |
Jesse Heinig wrote:Yes butt then you lose your ki pool. Plus it loses the flavor.LetcherMan69 wrote:Martial artist archetype is your friend.Monk?
Can we drop the lawful?
That's the price you pay for the trade-off!

![]() |

Revised list. :)
Nikolaus D'Shade - Siobhan Sable (F), Mesmerist vmc Oracle. (1st)
Darkness Rising - Sh'assaria (F), Monster Tactician Inquisitor (2nd)
Monkeygod - Veldren Vytharia (M), Undead Master Necromancer Wizard (2nd/3rd)
Phntm888 - Arcavic (M), Antipaladin. (3rd)
Whiskey and a Bonesaw - Vytharia T'unavor (M), Drow Toxicant Vivisectionist Alchemist. (5th)
Jonahkan - Ralya (F), Cleric. (6th)
Warforged Man - Nilonim Vatharia (M), Harbinger. (7th)
Black Dow - Hurk'kagg (M), Fearsome Defender Barbarian. (-)
thzero - Zanthisar (M), Bladebound Magus. (?)
rungok - Vierdra (F), Inspired Blade Swashbuckler. (?)
Jovich - J'Victus (M), Unchained Rogue (2nd male)
adsapiens - Lahrhen (M), Unchained Fleshwarper Summoner (?)

Tenro |

i think my post got lost in the flow, or the response to the post got lost in the flow so i didnt see it, but i was wondering about making an illusionist. it's a fun idea, but would it be one of those things that just dont work in the underdark? if so i will reconsider but if not i will put it together.
As for birth order, i'll be playing a male and any position is fine with me and i can adjust the attitude accordingly.

LetcherMan69 |
Carlos Calitus
Male
Magus(Spire) - lv 1
Rac Mod
Str 13 13
Dex 16 + 2 = 18
Con 12 - 2 = 10
Int 16 16
Wis 10 10
Cha 10 + 2 = 12
--------------------
Racial Abilities
----------------
Spell Resistance: 6 + Class Lv (SR)
Poison Use:
Spell-like Abilities:
Keen Senses:
--------------------
Alternative Racial Abilities
----------------
Surface Infiltrator: Low-Light Vision
--------------------
Class Abilities
----------------
Bonus Feat: Dodge, Combat Expertise
Arcane Pool: 1 + 3 = 4
Cantrips:
Spell Combat:
-------
Traits
-------
Magic is Life:
Shadowcaster:
Skilled Backstabber:
------
Feats
------
Dodge:
Weapons Finesse:
Combat Expertise:
----------
Languages
----------
Uncommon, Elven, Common, Drow, Draconic
------------
Patron
-----------
Shadow
Elemental Fire
Acrobatics: 1 + 3 + 4 = 8
Appraise: 3
Bluff: 1
Climb: 1
Craft:
Diplomacy: 1
Disable Device:
Disguise: 1
Escape Artist: 4
Fly: 4
Handle Animal:
Heal:
Intimidate: 1
Knowledge(Arcana): 1 + 3 + 3 = 7
Knowledge(Dungeoneering): 1 + 3 + 3 = 7
Knowledge(Engineering):
Knowledge(Geography):
Knowledge(History):
Knowledge(Local):
Knowledge(Nature):
Knowledge(Nobility):
Knowledge(Planes): 1 + 3 + 3 = 7
Knowledge(Religion):
Linguistics:
Perception: 1
Perform:
Profession:
Ride: 4
Sense Motive:
Sleight of Hand:
Spellcraft: 1 + 3 + 3 = 7
Stealth: 1 + 4 = 5
Survival:
Swim: 1
Use Magic Device: 1 + 3 + 1 = 5
Initiative: +4
--------
Offense
--------
BAB: 0
CMB: +1
Attack Damage
Nine Section Whip 1d20 + 4 1d6 + 1
Short Sword 1d20 + 4 1d6 + 1
--------
Defense
--------
HP: 8 + 1 = 9
AC: 10 + 4 + 1 = 15
Touch AC: 10 + 4 + 1 = 15
Flat-Footed: 10
CMD: 10 + 1 + 4 = 15
Fortitude: 2
Reflex: 4
Will: 2
Short Sword
Nine Section Whip
Magus Outfit
Magus Kit
Carlos Clitus has an athletic build, bright green eyes, Platinum Blond hair, and dusky purple skin. He has strong masculine jawline. He has a slender nose neither too pointy nor too long. He is tall for a Drow.
He is out-spoken, fiery, and obstinate.

Sorala |
1 person marked this as a favorite. |

OK, Fighting Chicken's submission here: Sorala, Venificus Witch, my riff on the creepy doll horror trope, and all around piece of work.
I've not given her any equipment, but otherwise she's complete. Sibling order isn't important to me (or to Sorala - she's not much of a leader-type).
Good luck everyone, and thanks for the consideration, GM R0B0GEISHA.

GM R0B0GEISHA |

Apologies for my absence. Lots to do before heading home for Thanksgiving.
@oyzar: I see. I don't mind you taking it.
@DM Stephen: The ninja is a problematic class with drow. I agree that the "mystic assassin" concept fits, but its oriental flavor does not. The campaign does not make allowances for them and there is no eastern weapons and armor in the treasure.
@Monkeygod: There is no established timeline at the moment. Just know that you were cast out from the city as children by your mother via magic. Your memories of the destruction of your house are vague and confused. The Baroness of Vothys has raised you into early adulthood.
@Cuàn: That guide is a great read. Thanks for sharing!
@Tenro: Illusions will not be a problem.
@Fighting Chicken: Pre-crafting is fine.
@LetcherMan69: If you want to play a non-Martial Artist monk, you'll need to be LE. I expanded the alignment options for a reason. :)
Loving the characters, guys. You're really letting your evil genius show! Selection is going to be tough.

![]() |

Wen Yinjing
Male
Drow
Monk(Hungry Ghost) - Lv 1
Lawful Evil
Rac Mod
Str 13
Dex 16 + 2 = 18
Con 12 - 2 = 10
Int 10
Wis 16
Cha 10 + 2 = 12
b]--------------------
Racial Abilities
----------------[/b]
Spell Resistence:
Keen Senses:
Poisin Use:
Spell-like Abilities:
--------------------
Alternative Racial Abilities
----------------
Surface Infultrator:
Seducer:
--------------------
Class Abilities
----------------
Bonus Feat: Dodge
Flurry of Blows:
Pushing Kick:
Unarmed Strike:
-------
Traits
-------
Heirloom weapons:
Reactionary:
------
Feats
------
Weapons Finesse:
Dodge:
Improved Unarmed Strike:
Pushing Kick:
----------
Languages
----------
Uncommon, Elven, Common
Acrobatics: 1+ 4 + 3 = 8
Appraise:
Bluff:
Climb:
Craft:
Diplomacy:
Disable Device:
Disguise:
Escape Artist:
Fly:
Handle Animal:
Heal:
Intimidate:
Knowledge(Arcana):
Knowledge(Dungeoneering):
Knowledge(Engineering):
Knowledge(Geography):
Knowledge(History):
Knowledge(Local):
Knowledge(Nature):
Knowledge(Nobility):
Knowledge(Planes):
Knowledge(Religion):
Linguistics: 1 + 3 = 4
Perception: 1+ 3 + 3 = 7
Perform:
Profession:
Ride:
Sense Motive: 1+ 3 + 3 = 7
Sleight of Hand:
Spellcraft:
Stealth:
Survival:
Swim:
Use Magic Device:
Initiative: 4
--------
Offense
--------
BAB:
CMB: 1
Attack Damage
Unarmed Strike 1d20 + 4 1d6 + 1
Spiked Chain 1d20 + 4 2d4 + 1
Short Sword 1d20 + 4 1d6 + 1
--------
Defense
--------
HP: 8
AC: 10 + 3 + 4 + 1 = 18
Touch AC: 10 + 4 + 3 + 1 = 18
Flat-Footed: 10 + 3 = 13
CMD: 10 + 1 + 4 = 15
Fortitude: 2
Reflex: 2 + 4 = 6
Will: 2 + 3 = 5
Monks Outfit
Monks Kit
Spiked Chain
Short Sword

DM Stephen |

Thanks for the feedback GM. As much as I like the overall idea of this campaign and find myself wanting to play it, I am having trouble coming up with a concept that hasn't already been covered, which is cramping my PBP style. Not really feeling getting into a background war with one of the existing concepts so I am going to withdraw for the moment.
I am going to keep checking in on this PBP though in case one of the characters chosen drop out. Please keep me in mind in the future and good luck all!
May the darkness bring you all glory!

Cuàn |

Here is Ssarilla. She ended up as a Spiritualist, though I'm not 100% on Phantom's focus yet, either Despair or Fear. If I get in the Phantom will get it's own profile.
That is in part tied to who the Phantom ends up being, which depends on the eventual group composition. If Hurk'Kag joins the group the Phantom is a stillborn sibling and the focus will be Fear. If we are all Drow the Phantom will be their mother and the focus will be Despair.
As far as sibling order goes, I don't mind. Do note that if the Phantom is a dead sibling that will also take up the place directly below my character.
As far as background goes, that will mostly be shared with the others. Her personal part will greatly be determined by the exact nature of the phantom.
Ssarilla wears functional black leathers, including knee high black boots suited for walking. In her white hair she wears pieces of black steel in the same style as he black, steel earrings, three per ear. She never goes anywhere without her rapier but appears otherwise unarmed.
Those near her occasionally hear her whisper to herself, forcibly keeping her voice down while stuck in a fierce discussion with herself.
Patron: Nobility and either Vengeance (mother phantom) or War and Conquest (sister phantom)