Crunch:
Arcavic Vytharia
Medium drow gestalt sorcerer (deep earth)/fighter (lore warden) 1
CG Male humanoid (elf)
Favored Class: Sorcerer
FCB: +1 Skill Point
Init +3; Perception +6; superior darkvision 120 ft, light blindness
DEFENSE
AC 13, touch 13, flat-footed 10 (+3 Dex)
HP 10 (1d10)
Fort +2, Ref +5, Will +2
Special Defenses SR 7, +2 saves vs enchantment spells and effects; Immune sleep
OFFENSE
Speed 30 ft
Melee short sword +4 (1d6+1/19-20)
Melee dagger +4 (1d4+1/19-20)
Ranged composite longbow +4 (1d8+1/x3)
Ranged dagger +4 (1d4+1/19-20)
Special Attacks tremor 7/day (+5 CMB to trip)
Spell-Like Abilities (CL 1st)
At-will - detect magic
1/day - dancing lights, darkness, faerie fire, feather fall, levitate
Spells Known (CL 1st; Concentration +5)
1st-level (4/day) – expeditious excavation, grease (DC 15), mage armor, shadow trap (DC 15)
0th-level – acid splash, daze, mage hand, read magic
STATISTICS
Str 12, Dex 16, Con 11, Int 16, Wis 10, Cha 18
Base Atk +1; CMB +2, CMD 15
Traits Influence (Diplomacy), Unbreakable Survivor
Feats Drow Nobility, Eschew Materials, Precise Shot
Skills Appraise* +7, Bluff +8, Craft (alchemy)* +7, Diplomacy +9, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Perception +6, Spellcraft +7, Stealth +7, Use Magic Device +8
*- background skills
Languages Elven, Undercommon, Common, Goblin, Aklo
SQ cantrips, keen senses, poison use, weapon familiarity
Combat gear acid flask Gear short sword, composite longbow (Str +1) with 20 durable arrows, fighter’s kit (backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin), 10 tindertwigs, smokestick, headscarf worth 4 gp, 15 gp