Str 8 (-1)
Dex 16 (+3) (14 base, +2 racial)
Con 10 (0) (12 base, -2 racial)
Int 14 (+2) (12 base, +2 racial)
Wis 10 (0)
Cha 17 (+3)
FEATS Spell Focus: Illusion [Elf Bonus Feat]: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Improved Initiative [Level 1]: You get a +4 bonus on initiative checks.
TRAITS Arcane Archivist (Faction): You have spent years handling magic items and know how to test their functions while avoiding catastrophic results. You gain a +1 trait bonus on Use Magic Device checks, and this skill is a class skill for you.
Fate’s Favored (Faith): Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
Total Points: 14 [2x(4 Oracle + 2 Int + 1fcb)]
AC penalty is 0
Common, Elven, Sylvan, Draconic
Masterwork Studded Leather (175gp) [20lbs]
Masterwork Light Crossbow (335gp) [4lbs]
60 crossbow bolts (6gp)
Oracle’s Kit: backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. (9gp) [29lbs]
Potion of Lesser Restoration (300gp)
1010 gold 10 silver 0 copper
Weight Carried: 56lbs.
SPECIAL ABILITIES Crossbow Training: An elf with this trait can reload a light crossbow as a free action and a heavy crossbow as a move action, provided that she is proficient with the weapon. If she selects the Rapid Reload feat for a heavy crossbow, she can reload the weapon as a free action. This racial trait replaces weapon familiarity.
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Illustrious Urbanite: City elves have a remarkable ability to combine magic harmoniously with their surroundings. They gain Spell Focus with conjuration, illusion, or transmutation spells as a bonus feat. When casting spells of this school, the elves can choose to have the spell leave undamaged any building or structure that would normally be affected. This racial trait replaces keen senses.
Low-light Vision: Elves can see twice as far as humans in conditions of dim light.
Proficiencies: Oracles are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Some oracle revelations grant additional proficiencies.
A spiritualist is proficient with all simple weapons, kukris, saps, and scythes, as well as with light armor.
Mystery – Heavens:
Class Skills: An oracle with the heavens mystery adds Fly, Knowledge (arcana), Perception, and Survival to her list of class skills.
Bonus Spells: color spray (2nd), hypnotic pattern (4th), daylight (6th), rainbow pattern (8th), overland flight (10th), chain lightning (12th), prismatic spray (14th), sunburst (16th), meteor swarm (18th).
Curse - Deaf: You cannot hear and suffer all of the usual penalties for being deafened.
Effect: You cast all of your spells as if they were modified by the Silent Spell feat. This does not increase their level or casting time.
At 5th level, you receive a +3 competence bonus on Perception checks that do not rely upon hearing, and the initiative penalty for being deaf is reduced to –2.
At 10th level, you gain scent and you do not suffer any penalty on initiative checks due to being deaf.
At 15th level, you gain tremorsense out to a range of 30 feet.
Awesome Display: Your phantasmagoric displays accurately model the mysteries of the night sky, dumbfounding all who behold them. Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Charisma modifier (if positive).