Leinathan's Legacy of Fire PbP AP (Inactive)

Game Master leinathan

Will the PCs be able to restore order and balance to a world forever altered by a war of wishes?

Magical Loot Spreadsheet

Map of Kelmerane

Map of the House of the Beast


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Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Hmmm sounds like one of those classic standoffs where the hero or anti-hero in this case attempts to shove off a bully before things escalates.


Female Drow Urban Pugilist Barbarian 3/Battle Oracle 2 (AC: 21 [T: 14 /FF: 18] +1 dodge w/ crowd control ; HP: 55/55 [Rage 65/65] 0 NL; F+5, R+5, W+8 (+10 vs Enchantment); Init: +3 x2; Perc: +10)

Lein, I don't know if it was intentional, but my Init got moved back to the top. It should still be down where it was above the bugbears. The ready makes it my new permanent init unless I ready or delay again.


Is there a safe path to Kori?


Female Drow Urban Pugilist Barbarian 3/Battle Oracle 2 (AC: 21 [T: 14 /FF: 18] +1 dodge w/ crowd control ; HP: 55/55 [Rage 65/65] 0 NL; F+5, R+5, W+8 (+10 vs Enchantment); Init: +3 x2; Perc: +10)

I believe so. The ogre's dead, everyone else is a floor or two up. I'm the only one still down here.

EDIT: Be warned if you plan on assisting me with a spell, I have my natural Drow SR of like 9 or 10.


male Dwarf Inquistor 6 Initiative: +5 (roll twice) ; Perception +12, Darkvision AC: 20 FF 18 T 14 HP 60/60; CMD: 19; CMB: 7 Wil: +8 Ref: +4 Fort: +8 (All saves at +5 vs. Magic and poison +1 for each ajacent ally)

Guys I'm moving and it's way more work than anticipated. Definetly no post from me before tuesday. Sorry!
Please NPC as needed!


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Not intentional, sorry, I'm doing a lot of copying and pasting over here XD

Gotcha, Angmar!


Human Ranger [Beast Master] 4/Fighter [2-Handed] 1 | AC: 21/18/13 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 [+2 in Desert] -[HP: 33/35], [Nom: 19/23]-
Skills:
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I

Any clarification on where we all are? Kardswann's only been on the 1st floor (one up from Kori) for 1 round, and even if Dmitri and Kard would double move, they still couldn't reach each other, so are we just saying they made it and skipping a round for them...as in fast forwarding their actions?

I can't recall if it was Angmar targeting Kard or Kard against angmar, but I believe a little while back they targeted one another through floors, so i think that's where the confusion has come from with regards to everyone's whereabouts, but I've put everyone where you believe they should go. :)


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I think you're confused.

Dmitri was already on the second floor, and has been for a round or two. Kardswann had already taken a move action down the staircase from the third floor starting on the second round, so he was already halfway between floors.

Angmar ran (x4 moved) from the first floor all the way to Kardswann. Dmitri then charged from the second floor to where Kardswann and Angmar were. They're all in melee range of each other on the staircase between the second and third floors.


Human Ranger [Beast Master] 4/Fighter [2-Handed] 1 | AC: 21/18/13 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 [+2 in Desert] -[HP: 33/35], [Nom: 19/23]-
Skills:
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I

Okay, I'm now more confused than when I first was lol.

1st round - Dmitri was halfway up the stairs, Apollo moves away from Hurvank and fired a shot off at Ugruk, Kori fights Hurvank, Angmar moves to and fights Hurvank.

2nd round - Hurvank gets killed, Dmitri moves upstairs, Kori moves to Bugbears, Angmar moves to Apollo, Ugruk gets killed, Brek steps out from door. Kardswann appears on middle floor.

3rd round - Angmar double moves up stairs (can only run x4 in a straight line as per the rules, unless you're gm ruling it different?), Apollo puts away hammer and picks up bow, Brek moves half way up stairs, Dmitri rushes/charges forward with angry tendril hand. Kardswann double moves.

4th round - Currently in progress.

That's my reading and understanding of it all, so in my head, Kardswann and Dmitri are still one round away from one another, where as Angmar has only just gone up the stairs. Kard is on mid-right and dmitri on mid-top, with angmar mid-left.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

You don't really need to take additional turns to reach people that are on the same floor as you, Apollo. Kardswann got to the second floor on the second round and so did Dmitri, so Dmitri is perfectly capable of charging him with the negative energy touch. Angmar moved to the second floor on the third round, stating specifically that he was charging to meet Kardswann in melee, so he ended his move adjacent to Kardswann. Kardswann is then perfectly capable of using his spell-likes on Angmar.

That is to say, Angmar, Dmitri, and Kardswann are all on the second floor, and they're all ADJACENT TO EACH OTHER.


Human Ranger [Beast Master] 4/Fighter [2-Handed] 1 | AC: 21/18/13 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 [+2 in Desert] -[HP: 33/35], [Nom: 19/23]-
Skills:
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I

Yea, I know that's what you were saying, but on the map before I put them next to each other, they were about 100ft away from one another, so I explained the actions above and that's what I don't understand. They should still be a round of movement away from one another. They didn't meet on the same stairs. We came in from the west, Kard walked down from the south, so getting to the same floor in the same round doesn't put them next to each other.

So it's true you don't need to spend additional rounds to get to someone on the same floor as you, but only if you can move to them within your allowed movement. For most creatures that's 30ft, for Dwarves and Breastplate wearer's, that's 20ft.

I was asking so I knew where to put everyone on the map, but if you feel I'm causing hassle again, don't worry, I won't use maps anymore. You can use your imagination. I don't understand why so much stress has to come from this. I was polite in how I asked, light hearted in fact because I don't have any bad intentions and yet at every turn there is something wrong with what I do or say.

PC's can teleport. Ok, I teleport to Undrella next turn.....this is my point, there is a round of movement left between characters which I broke down round by round to just help clarify things.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The confusion comes from the fact that I wasn't thinking of using a map, I was thinking that I'd just impose movement rules within the Battle Market. It takes two Move Actions to transition between floors, at which point you're within range of all combatants on that floor (not necessarily melee range, but certainly able to reach melee range, whether it by double-move, charge, or a single move action)

Apollo is certainly capable of entering combat against the gnolls on the second floor on his turn. He just double-moves up the stairs to get there and then he can fight the three gnolls fighting Undrella.


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

The butler did it!


Human Ranger [Beast Master] 4/Fighter [2-Handed] 1 | AC: 21/18/13 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 [+2 in Desert] -[HP: 33/35], [Nom: 19/23]-
Skills:
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I

So, faster paced combat. Okay, so Angmar and Dmitri will now be at the top and then Apollo moves up the stairs and is still allowed to attack?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

No, because it's two move actions to go to the second floor. If you want to attack a gnoll, you could take a single move action to move back out onto the Battle Market floor and shoot one of the gnolls with your bow.

Angmar and Dmitri are on the second floor, not the top.


Human Ranger [Beast Master] 4/Fighter [2-Handed] 1 | AC: 21/18/13 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 [+2 in Desert] -[HP: 33/35], [Nom: 19/23]-
Skills:
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I

Yea, I meant middle, sorry and ok, in my head I'm only going in one direction, so thought you meant I could go up and fire, but no, my next action will be a double move to get up to the platform on the next floor.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|
Dmitri Mavis wrote:
The butler did it!

But there isn't one!!!

*Looks at Je'grik*


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

Speaking of Je'grik, I'm still all for DMPC'ing people on weekends, haha.


male Dwarf Inquistor 6 Initiative: +5 (roll twice) ; Perception +12, Darkvision AC: 20 FF 18 T 14 HP 60/60; CMD: 19; CMB: 7 Wil: +8 Ref: +4 Fort: +8 (All saves at +5 vs. Magic and poison +1 for each ajacent ally)

Back in action. No internet at home for the time being. But obviously I didn't miss much save for a Genie tryin to bewitch Angmar...


Human Ranger [Beast Master] 4/Fighter [2-Handed] 1 | AC: 21/18/13 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 [+2 in Desert] -[HP: 33/35], [Nom: 19/23]-
Skills:
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I

Shall we GMPC Je'Grik? I don't know if he's still worried about playing with his absence and all.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'll do it later today.


The boards ate my post it seems. New one up.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Ermm Dimitri, which weapon? is it the scythe or the greataxe. I have an intention to grease it.


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

Greataxe please. That thing hurts.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

One grease coming right up.


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

Okay, so that axe is at our feet. I'm only asking this because Je'grik takes quite a while to post and I can possibly figure it out before we move on with the posting.

I want to kick that axe very, very far away if at all possible with a swift kick, or tossing it with my scythe while he's standing around quivering. Is that a move action, and does it provoke an attack of opportunity?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

You can move it say...15' back with a MA that WOULD provoke an attack of opportunity, only Kardswann is no longer adjacent to you.


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

So is the weapon still infront of me, then? Keep in mind I could kick it off of the ledge. We're on the second level, after all, and the rails are rather spaced. I could always kick it to Angmar. Is it still covered in grease? Would he have to make the save to pick it up and swing it properly?


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

He'll need to make a save everytime he tries to use it for the duration of the spell. So do kill him before it ends. I'm very sure he'ls going to be displeased with me.......very displeased. :p


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

I've just come to the conclusion that, in my other game, a Skulls and Shackles one, Dmitri could hold his liquor freakishly well...


male Dwarf Inquistor 6 Initiative: +5 (roll twice) ; Perception +12, Darkvision AC: 20 FF 18 T 14 HP 60/60; CMD: 19; CMB: 7 Wil: +8 Ref: +4 Fort: +8 (All saves at +5 vs. Magic and poison +1 for each ajacent ally)

Why kick away the axe? Let Angmar use it to slay the jann!


If I remember right, there's a space next to Kori I can move in to attack the enemies(bugbears?)? Don't have time to find the map right now.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Ermmm Angmar the grease spell?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Kori is in the center of a large and open round room. Yes, there is more than enough space for Je'Grik to fight alongside her.


male Dwarf Inquistor 6 Initiative: +5 (roll twice) ; Perception +12, Darkvision AC: 20 FF 18 T 14 HP 60/60; CMD: 19; CMB: 7 Wil: +8 Ref: +4 Fort: +8 (All saves at +5 vs. Magic and poison +1 for each ajacent ally)

So we are still waiting on Je'grik? His last IC post was a week ago. As the whole point of adding new players was to speed the game up a bit I vote to kick Je'Grik out again as clearly we aren't going anywhere here...


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

I rather enjoy brek's company, however, but i also agree with angmar. He has indeed done the opposite of what we needed...


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

I'm the newbie here I'm not voting.
PM him or something?

I'm pretty sure Kardswan wants to have a word with me but Dmitri and Angmar should keep him off.


Female Drow Urban Pugilist Barbarian 3/Battle Oracle 2 (AC: 21 [T: 14 /FF: 18] +1 dodge w/ crowd control ; HP: 55/55 [Rage 65/65] 0 NL; F+5, R+5, W+8 (+10 vs Enchantment); Init: +3 x2; Perc: +10)

First, I think Dmitri mistyped, because Brek has been active, Angmar was discussing Je'Grik.

I also agree with a PM, since he is active on the boards as of yesterday, and I think one of his posts mentioned not seeing the (# new) tags.

That said, it is suggested to click on your tabs just to check once in a while, because it does happen and all the while you've been waiting to see an update, the game has been waiting on you. Periodically, when a game has been quiet for a few days, I click in gameplay and discussion just to see if I missed anything.


I knew I was forgetting something! My week has been hectic, and my niece getting sick was not the most helpful.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Hi there! I had hoped you hadn't abdicated. Do be around on time for you next turn, please :D


I will try my best.


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

I actually do just enjoy brek's company.


Human Ranger [Beast Master] 4/Fighter [2-Handed] 1 | AC: 21/18/13 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 [+2 in Desert] -[HP: 33/35], [Nom: 19/23]-
Skills:
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I

Positioning currently with Lein's combat sorted:

Dmitri and Angmar are actually at the bottom of the map by the stairwell engaged in combat with Kardswann on the 1st floor. Brek is within distance. Je'Grik and Kori are down by the bar on ground and Apollo's making his way stealthily around the top of the map to engage the Gnoll coward-heartedly battling our beloved Harpy, Undrella....also on the 1st floor.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Dmitri, Angmar, and Kardswann are all on the second floor with Undrella and the pair of gnolls. Brek is also on the second floor.

Everyone else is on the first floor.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

That makes it more than half the party is on second floor. Hmmm.. Kardswann seems to be handled by Dimitri and Angmar pretty well. Now to go loot that axe.....lol


Human Ranger [Beast Master] 4/Fighter [2-Handed] 1 | AC: 21/18/13 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 [+2 in Desert] -[HP: 33/35], [Nom: 19/23]-
Skills:
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I

Whaaaat?! There are 3 floors. Ground, 1st and 2nd. The action has only taken people up one flight of stairs so everyone's on the middle floor (1st) minus Kori and Jegrik who are on the ground floor, but whatever if everyone wants to imagine all different locations that's fine also. Just for my interest and anyone else who wished to know, I've been rounding it up. Ugruk is dead halfway up the stairs from ground floor and hurvunk is dead on ground floor. Kard came down the stairs from 2nd to 1st and that's where Dmitri and Angmar are fighting while Apollo is heading round to Undrella on the same floor as those guys, but ignoring Kardswann for now.

Do you guys in America not have a ground floor or something? Only 1st for ground level and up? Over here the first floor is always one above ground. Maybe that's where the confusion comes from?

We have basement, ground, 1, 2 and 3 for essentially a 5 floored building.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

OH. I see what the problem is.

We're about terminology. For me, the ground floor IS the first floor. We agree, we're just saying it differently :D


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Ok you guys go ahead and discuss building terminology while as for me...............Now about that unattended axe.


male Dwarf Inquistor 6 Initiative: +5 (roll twice) ; Perception +12, Darkvision AC: 20 FF 18 T 14 HP 60/60; CMD: 19; CMB: 7 Wil: +8 Ref: +4 Fort: +8 (All saves at +5 vs. Magic and poison +1 for each ajacent ally)

That's British versus American English for you there btw...


Human Ranger [Beast Master] 4/Fighter [2-Handed] 1 | AC: 21/18/13 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 [+2 in Desert] -[HP: 33/35], [Nom: 19/23]-
Skills:
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I

Haha, yea. It just kinda came to mind because I know we say and spell things differently, I figured we might have different interpretations because we're taught differently as well.

Awesome. :)

Are you guys happy to run with maps from now on? I'm honestly really happy to keep updating maps, so if you're okay with it Lein and want to transition to maps I'd be happy to. I think right now we've got a more cinematic feel without it but I'm happy either way so long as I know how I can act. :)

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