Legends in the Making: Slayers of Renown

Game Master BloodWolven

Current Fight being updated.

$$$

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board


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Round 4

Init:
*20 Olivira Round 12
*25 inactive cultists
*21 active cultists
19 Rouquar
*17 skeletons
17 dog
14 ogres
13 Sable
8 Reina
5 Flouncy Magoo
1 huge ogre x cyclops
*Player or NPC has taken their action.

The four ogres attack Sable. The blue one hurt the most backs off and drinks a potion, more like chewing the glass vial.
2d8 + 7 ⇒ (2, 4) + 7 = 13

Ogre attacks vs. SAble:

+1 greataxe: 1d20 + 16 ⇒ (6) + 16 = 22
damage: 3d6 + 14 + 6 ⇒ (4, 2, 3) + 14 + 6 = 29/×3)
+1 greataxe: 1d20 + 16 - 5 - 2 ⇒ (17) + 16 - 5 - 2 = 26
damage: 3d6 + 14 + 6 ⇒ (4, 6, 3) + 14 + 6 = 33/×3)

+1 greataxe: 1d20 + 16 ⇒ (4) + 16 = 20
damage: 3d6 + 14 + 6 ⇒ (2, 6, 5) + 14 + 6 = 33/×3)
+1 greataxe: 1d20 + 16 - 5 - 2 ⇒ (7) + 16 - 5 - 2 = 16
damage: 3d6 + 14 + 6 ⇒ (2, 2, 5) + 14 + 6 = 29/×3)

+1 greataxe: 1d20 + 16 ⇒ (2) + 16 = 18
damage: 3d6 + 14 + 6 ⇒ (1, 2, 3) + 14 + 6 = 26/×3)
+1 greataxe: 1d20 + 16 - 5 - 2 ⇒ (18) + 16 - 5 - 2 = 27
damage: 3d6 + 14 + 6 ⇒ (1, 2, 5) + 14 + 6 = 28/×3)

+1 greataxe: 1d20 + 16 ⇒ (1) + 16 = 17
damage: 3d6 + 14 + 6 ⇒ (6, 4, 1) + 14 + 6 = 31/×3)
+1 greataxe: 1d20 + 16 - 5 - 2 ⇒ (13) + 16 - 5 - 2 = 22
damage: 3d6 + 14 + 6 ⇒ (3, 3, 5) + 14 + 6 = 31/×3)

Sable confirms his crit but its not enough to take it down. He damages all of the large ogres around him.

huge +2 greataxe: 1d20 + 22 ⇒ (11) + 22 = 33
damage: 4d6 + 17 + 9 ⇒ (6, 5, 2, 3) + 17 + 9 = 42/×3)

huge +2 greataxe: 1d20 + 22 - 5 ⇒ (15) + 22 - 5 = 32
damage: 4d6 + 17 + 9 ⇒ (1, 5, 3, 6) + 17 + 9 = 41/×3)

huge +2 greataxe: 1d20 + 22 - 10 ⇒ (15) + 22 - 10 = 27
damage: 4d6 + 17 + 9 ⇒ (6, 5, 3, 2) + 17 + 9 = 42/×3)


Sable slays blue, black and yellow ogres. Severely putting the beat down on the huge one.
The huge ogre full retreats from Sable. Next round they flee like goblins.

The cyclops stands ready with its axe in hands.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 4

Fevor bonuses: +2 on attacks, dodge AC, and Reflex saves and up from prone.
He waits for the ogres.

He takes the 28 more damage. Heal 10: 56+28 = 74 damGe.

AoO on pink
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (3) + 21 - 3 + 2 = 23 damage: 2d6 + 21 + 9 ⇒ (2, 4) + 21 + 9 = 36

Five foot step to reach huge ugly!

Cleave:

Blue first...
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (6) + 21 - 3 + 2 = 26 damage: 2d6 + 21 + 9 ⇒ (1, 2) + 21 + 9 = 33

Sneak attack damage: +4d6

Huge
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (15) + 21 - 3 + 2 = 35 damage: 2d6 + 21 + 9 ⇒ (5, 3) + 21 + 9 = 38
Black
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (12) + 21 - 3 + 2 = 32 damage: 2d6 + 21 + 9 ⇒ (1, 3) + 21 + 9 = 34

On Pink
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (6) + 21 - 3 + 2 = 26 damage: 2d6 + 21 + 9 ⇒ (5, 3) + 21 + 9 = 38
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (17) + 21 - 3 + 2 = 37 damage: 2d6 + 21 + 9 ⇒ (6, 4) + 21 + 9 = 40

Confirm crit
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 ⇒ (16) + 21 - 3 = 34 damage: 2d6 + 21 + 9 ⇒ (2, 4) + 21 + 9 = 36

Sneak attack damage: +4d6

Cleaving finishes all on huge.
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 ⇒ (3) + 21 - 3 = 21 damage: 2d6 + 21 + 9 ⇒ (2, 4) + 21 + 9 = 36
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 ⇒ (19) + 21 - 3 = 37 damage: 2d6 + 21 + 9 ⇒ (6, 1) + 21 + 9 = 37

+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 ⇒ (3) + 21 - 3 = 21 damage: 2d6 + 21 + 9 ⇒ (1, 5) + 21 + 9 = 36
Sneak attack damage: +4d6

stats:

AC 25, touch 17, flat-footed 22 (+8 Mithral Full Plate of Speed (+2), +4 Dex, +3 Def,

(+2 AC vs chaotic creatures!!!)

hp 229 (62+72+8+80+7); 10, 6, 10, 8, 7, 4, 7, 10,
8d20, Con modifier, Toughness, Cha modifier, favored class

Fast healing 10

Fort +20, (base +6, Con +9, magic item +5)
Ref +15, (base +6, Dex +4, magic item +5)
Will +13, (base +2, Wis +5, magic item +5, trait +1)

CMD 32
(+1 bonus to CMD against disarm and sunder attempts with great swords)

--------------------
Offense
--------------------
Speed 40 ft., BAB+8, CMB +18, CMD 32
Melee


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Round 5

Using the Blessing of fervor to increase his movement speed Rouqar moves to attack the closest cultist in sight. That dark blue is a cultist, right?

attack: 1d20 + 7 + 6 + 2 + 2 + 2 + 2 + 1 ⇒ (16) + 7 + 6 + 2 + 2 + 2 + 2 + 1 = 38
damage: 3d6 + 6 + 2 + 2 + 2 + 1 ⇒ (2, 1, 5) + 6 + 2 + 2 + 2 + 1 = 21

crit?: 1d20 + 7 + 6 + 2 + 2 + 2 + 2 + 1 ⇒ (2) + 7 + 6 + 2 + 2 + 2 + 2 + 1 = 24
damage: 1d6 + 6 + 2 + 2 + 2 + 1 ⇒ (1) + 6 + 2 + 2 + 2 + 1 = 14


Round 5

Rouqar and Renia run after the cultists.

The huge ogre flees with a full retreat as the others make their last swings and take a five foot back.

Attacks on Sable:

+1 greataxe: 1d20 + 16 ⇒ (18) + 16 = 34
damage: 3d6 + 14 + 6 ⇒ (5, 3, 2) + 14 + 6 = 30 (×3)
+1 greataxe: 1d20 + 16 - 5 - 2 ⇒ (18) + 16 - 5 - 2 = 27
damage: 3d6 + 14 + 6 ⇒ (3, 6, 4) + 14 + 6 = 33 (×3)

+1 greataxe: 1d20 + 16 ⇒ (20) + 16 = 36
damage: 3d6 + 14 + 6 ⇒ (2, 6, 2) + 14 + 6 = 30 (×3)
+1 greataxe: 1d20 + 16 - 5 - 2 ⇒ (3) + 16 - 5 - 2 = 12
damage: 3d6 + 14 + 6 ⇒ (1, 6, 5) + 14 + 6 = 32 (×3)

+1 greataxe: 1d20 + 16 ⇒ (11) + 16 = 27
damage: 3d6 + 14 + 6 ⇒ (5, 6, 2) + 14 + 6 = 33 (×3)
+1 greataxe: 1d20 + 16 - 5 - 2 ⇒ (13) + 16 - 5 - 2 = 22
damage: 3d6 + 14 + 6 ⇒ (4, 4, 2) + 14 + 6 = 30 (×3)

+1 greataxe: 1d20 + 16 ⇒ (5) + 16 = 21
damage: 3d6 + 14 + 6 ⇒ (4, 3, 3) + 14 + 6 = 30 (×3)
+1 greataxe: 1d20 + 16 - 5 - 2 ⇒ (14) + 16 - 5 - 2 = 23
damage: 3d6 + 14 + 6 ⇒ (1, 6, 1) + 14 + 6 = 28 (×3)

Round 6

Rouqar is able to make a charge and using the attack from above and skewers the man. Who dies with a scream. His blood is absorbed into the bones of the bridge.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 5
Fevor bonuses: +2 on attacks, dodge AC, and Reflex saves and up from prone.
He swings at the ogres cleaving through.

Heal 10+20 (life drinking crystal): 74 +143 - 30 = 187 damGe.

Five foot step to reach four of the six threats.

attacks:

green
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (17) + 21 - 3 + 2 = 37damage: 2d6 + 21 + 9 ⇒ (6, 6) + 21 + 9 = 42

purple+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (17) + 21 - 3 + 2 = 37damage: 2d6 + 21 + 9 ⇒ (4, 6) + 21 + 9 = 40

pink
+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (20) + 21 - 3 + 2 = 40damage: 2d6 + 21 + 9 ⇒ (1, 1) + 21 + 9 = 32
orange

+1 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (8) + 21 - 3 + 2 = 28damage: 2d6 + 21 + 9 ⇒ (1, 6) + 21 + 9 = 37

confirming crits and cleaving finishes: 3d20 + 4d20 ⇒ (15, 17, 18) + (11, 20, 7, 13) = 101

Red ogre and huge ogre don't get caught up in the blood bath as he cuts bellies and bodies like paper from the four around him.

Round 6

He stands his ground and heals... seeing the ogres flee he pulls out a wand and heals himself.

cure light: 1d8 + 5 ⇒ (3) + 5 = 8 x2 | 187-16 -10-10 crystal = 151 damage.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

I guess they'll just keep running.

Flouncy decides to conserve his magic and let his friends mop up.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Annoyed that nothing seems to want to fight Rouqar casts Sun Metal on his blade and moves over to the line of mindless undead.

What are the big icons at the top of the area?


Rouqar there are undead everywhere!

Reina and his dog charge after the cultists over the bridge of bone and soon find other large abominations waiting for them on the other side. They begin to tear through them. Rouquar are you following Reina, retreating back to the group, or half way between cutting down undead?

The invisible Flouncy follows the others...

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 7-8

He stands his ground and heals... seeing the ogres flee he pulls out a wand and heals himself.

cure light: 2d8 + 10 ⇒ (5, 6) + 10 = 21 x2 | 151-42-20 crystal = 89 damage.

Round 9-10

He runs after the ogres, quickly catching up to one of them.

Round 11

I cut the legs out from the large ogre.

Round 12-15

I run after the huge ogre and cut her down as well.

Round 16-20
I cut down any undead near me and wait feeling her presence.


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

Round 20
She appears beside him. She caresses and kisses him. Then gets to work, collecting any loot, especially the magical stuff.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

I'll follow Renia against the cultist's and the large abominations.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy will follow, too. He'll be ready to act if needed.


K Arcana DC 17:
The large abominations appear to be flesh golems.

K Arcana DC 22:
Immune construct traits, magic, DR 5/adamantine

A flesh golem is a ghoulish collection of stolen humanoid body parts, stitched together into a single composite form. Its cadaverous flesh has a sickly green or yellowish tint. A flesh golem wears whatever clothing its creator desires, usually just a ragged pair of trousers. It has no possessions and no weapons. A flesh golem stands 8 feet tall and weighs 500 pounds.

A flesh golem cannot speak, although it can emit a hoarse roar of sorts. It walks and moves with a stiff-jointed gait, as if not in complete control of its body.

Although most flesh golems are mindless, there are persistent rumors of unusual golems who somehow retain the memories of a previous life. The head (and thus brain) of such flesh golems must be just the right combination of fresh and (in its previous life) strong-willed, and even then luck and chance during the golem’s creation seem just as important in retaining the creature’s mind. Certainly most who construct flesh golems prefer mindless slaves over free-willed creations, and as a result intelligent flesh golems are rare indeed.

K Arcana DC 27:
mmunity to Magic (Ex) A flesh golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A magical attack that deals cold or fire damage slows a flesh golem (as the slow spell) for 2d6 rounds (no save).
A magical attack that deals electricity damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A flesh golem gets no saving throw against attacks that deal electricity damage.

K Arcana DC 32:
Berserk (Ex) When a flesh golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. The golem’s creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem, which requires a DC 19 Charisma check. It takes 1 minute of inactivity by the golem to reset the golem’s berserk chance to 0%.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Knowledge-Arcana: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32

Roquar casts Sun Metal on his rapier.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

kn.arcana: 1d20 + 17 ⇒ (9) + 17 = 26

Roquar knows more about them than Flouncy.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

LOL! Rouqar relays everything to the group.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia grunts and takes off an amulet. "Lightning claws are usually pretty good," he says as he shakes his head.

Removing the electric damage for this encounter.


Round 27?

The front flesh golem lumbers forward with several more following behind.

It attacks Renia before he begins his assault.

slam: 1d20 + 13 + 2 - 1 ⇒ (9) + 13 + 2 - 1 = 23
damage: 2d8 + 5 + 2 ⇒ (7, 5) + 5 + 2 = 19

The arm grazes by Reina.

Round 28

slam: 1d20 + 13 - 1 ⇒ (10) + 13 - 1 = 22
damage: 2d8 + 5 + 2 ⇒ (7, 2) + 5 + 2 = 16
slam: 1d20 + 13 - 1 ⇒ (14) + 13 - 1 = 26
damage: 2d8 + 5 + 2 ⇒ (7, 6) + 5 + 2 = 20

Two more of the golems surround Reina.

slam: 1d20 + 13 - 1 + 2 ⇒ (2) + 13 - 1 + 2 = 16
damage: 2d8 + 5 + 2 ⇒ (6, 4) + 5 + 2 = 17
slam: 1d20 + 13 - 1 + 2 ⇒ (1) + 13 - 1 + 2 = 15
damage: 2d8 + 5 + 2 ⇒ (6, 2) + 5 + 2 = 15

Following the flesh golems with other flesh golems around it is a large blue dragon. With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Which link is for this battle? I don't see the large flesh golems or dragon on the Current Fight. ??

Although concerned about the dragon Rouqar attacks one of the flesh golems trying to break the group surrounding Renia.

Iterative Attack #1: 1d20 + 7 + 6 + 2 + 2 + 2 + 2 + 1 ⇒ (14) + 7 + 6 + 2 + 2 + 2 + 2 + 1 = 36
damage: 3d6 + 6 + 2 + 2 + 2 + 2 + 1 + 1d4 ⇒ (4, 5, 4) + 6 + 2 + 2 + 2 + 2 + 1 + (3) = 31

Bonus attack from Blessing of Fervor: 1d20 + 7 + 6 + 2 + 2 + 2 + 2 + 1 ⇒ (7) + 7 + 6 + 2 + 2 + 2 + 2 + 1 = 29
damage: 3d6 + 6 + 2 + 2 + 2 + 2 + 1 + 1d4 ⇒ (6, 4, 5) + 6 + 2 + 2 + 2 + 2 + 1 + (3) = 33

Iterative attack #2: 1d20 + 2 + 6 + 2 + 2 + 2 + 2 + 1 ⇒ (4) + 2 + 6 + 2 + 2 + 2 + 2 + 1 = 21
damage: 3d6 + 6 + 2 + 2 + 2 + 2 + 1 + 1d4 ⇒ (4, 4, 1) + 6 + 2 + 2 + 2 + 2 + 1 + (1) = 25

The 1d4 on each attack is fire.


Reina:
Let me know if you kill it in round 27. I just assumed you would. Round 27, I assume you let it come to you to get your full attack, otherwise send your dog and charge it! ;)

AC 20, touch 8, flat-footed 20 (–1 Dex, +12 natural, –1 size)
hp 79 (9d10+30)
Fort +3, Ref +2, Will +3
DR 5/adamantine; Immune construct traits, magic


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Full attack, round 27:
PA Claw 1+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (20) + 11 + 1 + 2 + 2 = 36
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (3) + 10 + 1 + (2) = 16

PA Claw 2+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (15) + 11 + 1 + 2 + 2 = 31
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (1) + 10 + 1 + (6) = 18

PA Claw 3+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (9) + 11 + 1 + 2 + 2 = 25
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (5) + 10 + 1 + (2) = 18

PA Claw 4+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (1) + 11 + 1 + 2 + 2 = 17
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (3) + 10 + 1 + (4) = 18

Dog Bite: 1d20 + 10 ⇒ (17) + 10 = 27
Bite dmg: 1d8 + 9 ⇒ (5) + 9 = 14

Dog Claw 1: 1d20 + 11 ⇒ (19) + 11 = 30
Dmg: 1d6 + 9 ⇒ (2) + 9 = 11

Dog Claw 2: 1d20 + 11 ⇒ (19) + 11 = 30
Dmg: 1d6 + 9 ⇒ (1) + 9 = 10


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Rouqar will stay with Reina, letting the creatures come at us. Keep wide so we can adjust and flank.

Round 28:

Iterative Attack #1: 1d20 + 7 + 6 + 2 + 2 + 2 + 2 + 1 ⇒ (17) + 7 + 6 + 2 + 2 + 2 + 2 + 1 = 39
damage: 3d6 + 6 + 2 + 2 + 2 + 2 + 1 + 1d4 ⇒ (5, 5, 6) + 6 + 2 + 2 + 2 + 2 + 1 + (3) = 34

Bonus attack from Blessing of Fervor: 1d20 + 7 + 6 + 2 + 2 + 2 + 2 + 1 ⇒ (8) + 7 + 6 + 2 + 2 + 2 + 2 + 1 = 30
damage: 3d6 + 6 + 2 + 2 + 2 + 2 + 1 + 1d4 ⇒ (6, 3, 1) + 6 + 2 + 2 + 2 + 2 + 1 + (3) = 28

Iterative attack #2: 1d20 + 2 + 6 + 2 + 2 + 2 + 2 + 1 ⇒ (16) + 2 + 6 + 2 + 2 + 2 + 2 + 1 = 33
damage: 3d6 + 6 + 2 + 2 + 2 + 2 + 1 + 1d4 ⇒ (4, 4, 3) + 6 + 2 + 2 + 2 + 2 + 1 + (4) = 30

Confirm crit for Iterative Attack #1: 1d20 + 7 + 6 + 2 + 2 + 2 + 2 + 1 ⇒ (4) + 7 + 6 + 2 + 2 + 2 + 2 + 1 = 26
damage: 1d6 + 6 + 2 + 2 + 2 + 2 + 1 + 1d4 ⇒ (6) + 6 + 2 + 2 + 2 + 2 + 1 + (4) = 25

Confirm crit for Iterative attack #2: 1d20 + 2 + 6 + 2 + 2 + 2 + 2 + 1 ⇒ (1) + 2 + 6 + 2 + 2 + 2 + 2 + 1 = 18
damage: 1d6 + 6 + 2 + 2 + 2 + 2 + 1 + 1d4 ⇒ (1) + 6 + 2 + 2 + 2 + 2 + 1 + (3) = 19


Round 27

With Reina's and the dog's extra attacks, they take down the first flesh golem.

Round 28

Does Rouquar wait for the flesh golems as well? Assuming he does.

Flesh golem on Reina...
slam, charge: 1d20 + 13 + 2 - 1 ⇒ (1) + 13 + 2 - 1 = 15
damage: 2d8 + 5 + 2 ⇒ (5, 8) + 5 + 2 = 20

100d8 ⇒ (5, 7, 2, 8, 7, 1, 3, 4, 8, 2, 8, 1, 2, 4, 7, 6, 4, 3, 8, 8, 4, 5, 2, 4, 3, 7, 7, 4, 6, 6, 1, 7, 4, 1, 6, 2, 6, 6, 1, 3, 8, 1, 5, 8, 4, 7, 7, 5, 2, 2, 5, 5, 6, 3, 6, 2, 1, 5, 6, 5, 7, 3, 3, 6, 3, 6, 8, 4, 1, 1, 1, 7, 7, 5, 3, 3, 2, 7, 5, 5, 8, 7, 2, 8, 3, 8, 8, 4, 7, 1, 3, 4, 1, 8, 2, 3, 8, 2, 2, 3) = 455
1d4 ⇒ 3

Round 29

Init
20 Olivira
19 Rouquar
17 skeletons
17 dog
14 flesh golems
13 Sable
12 Rouquar's new init...
8 Reina
5 Flouncy Magoo
1 dragon
*Player or NPC has taken their action.


GM Wolf wrote:

Round 27

With Reina's and the dog's extra attacks, they take down the first flesh golem.

Round 28

Does Rouquar wait for the flesh golems as well? Assuming he does.

Breath weapon to hit gray and Reina, DC 18]7d8
1d4 = 3

electricity breath weapon: 7d8 ⇒ (6, 2, 6, 5, 8, 7, 5) = 39

One of the two flesh golem slams into Reina.

Rouquar waits for the flesh golems with Reina. Then pummels it with his rapier leaving many slices through the creature. It falls dead and Rouquar can do a Gory finish.

Reina

GM Wolf wrote:

Round 29

Init
20 Olivira
19 Rouquar
17 skeletons
17 dog
*14 flesh golems
13 Sable
12 Rouquar's new init...
8 Reina
5 Flouncy Magoo
1 dragon
*Player or NPC has taken their action.

The golem slams into Reina again.

slam: 1d20 + 13 - 1 ⇒ (14) + 13 - 1 = 26
damage: 2d8 + 5 + 2 ⇒ (8, 1) + 5 + 2 = 16
slam: 1d20 + 13 - 1 ⇒ (1) + 13 - 1 = 13
damage: 2d8 + 5 + 2 ⇒ (4, 3) + 5 + 2 = 14

5d100 ⇒ (82, 92, 58, 63, 31) = 326

As the new flesh golem drives down upon Rouquar.
slam, charge: 1d20 + 13 + 2 - 1 ⇒ (10) + 13 + 2 - 1 = 24
damage: 2d8 + 5 + 2 ⇒ (4, 3) + 5 + 2 = 14

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 28
Sable dashes forward to get closer to the party.

Round 29

He moves up and stands behind Reina, sashing over him into the flesh golem.

+2 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 ⇒ (7) + 21 - 3 = 25
damage: 2d6 + 21 + 9 ⇒ (6, 4) + 21 + 9 = 40


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Gory Finish? I didn't think there would be anything that could be intimidated....

End of round 28 Gory Finish attempt Intimidate: 1d20 + 12 ⇒ (8) + 12 = 20

Round 29 attacks:

Without the Prayer that would have hit me!
Iterative Attack #1: 1d20 + 7 + 6 + 2 + 2 + 2 + 2 + 2 ⇒ (10) + 7 + 6 + 2 + 2 + 2 + 2 + 2 = 33
damage: 3d6 + 6 + 2 + 2 + 2 + 2 + 2 + 1d4 ⇒ (3, 4, 5) + 6 + 2 + 2 + 2 + 2 + 2 + (3) = 31

Bonus attack from Blessing of Fervor: 1d20 + 7 + 6 + 2 + 2 + 2 + 2 + 2 ⇒ (9) + 7 + 6 + 2 + 2 + 2 + 2 + 2 = 32
damage: 3d6 + 6 + 2 + 2 + 2 + 2 + 2 + 1d4 ⇒ (3, 3, 6) + 6 + 2 + 2 + 2 + 2 + 2 + (2) = 30

Iterative attack #2: 1d20 + 2 + 6 + 2 + 2 + 2 + 2 + 2 ⇒ (13) + 2 + 6 + 2 + 2 + 2 + 2 + 2 = 31
damage: 3d6 + 6 + 2 + 2 + 2 + 2 + 2 + 1d4 ⇒ (5, 1, 2) + 6 + 2 + 2 + 2 + 2 + 2 + (4) = 28

Is anyone but me using the Blessing of Fervor? There are 2 rounds left.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia weathers the fists and continues shredding animated flesh.

Full Attack Round 28:
PA Claw 1+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (16) + 11 + 1 + 2 + 2 = 32
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (4) + 10 + 1 + (3) = 18

PA Claw 2+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (6) + 11 + 1 + 2 + 2 = 22
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (3) + 10 + 1 + (2) = 16

PA Claw 3+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (6) + 11 + 1 + 2 + 2 = 22
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (5) + 10 + 1 + (5) = 21

PA Claw 4+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (17) + 11 + 1 + 2 + 2 = 33
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (3) + 10 + 1 + (6) = 20

Dog Bite: 1d20 + 10 ⇒ (13) + 10 = 23
Bite dmg: 1d8 + 9 ⇒ (4) + 9 = 13

Dog Claw 1: 1d20 + 11 ⇒ (20) + 11 = 31
Dmg: 1d6 + 9 ⇒ (3) + 9 = 12

Dog Claw 2: 1d20 + 11 ⇒ (15) + 11 = 26
Dmg: 1d6 + 9 ⇒ (4) + 9 = 13

He attacks over 8' tall Renia? How tall is this guy? ;)


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Looks like things are under control. Flouncy moves 60' and reconfigures, Invisible, but not Greater Invisible. Yet.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Enlarge person makes me large and doubles my height I believe.
I have been using Blessing of Fervor. I think I forgot for last round.

Round 30

He slashes over Reina into the flesh golem.

+2 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (5) + 21 - 3 + 2 = 25
damage: 2d6 + 21 + 9 ⇒ (3, 6) + 21 + 9 = 39

+2 Mercurial PA, Elven Courtblade: 1d20 + 21 - 3 + 2 ⇒ (10) + 21 - 3 + 2 = 30
damage: 2d6 + 21 + 9 ⇒ (5, 5) + 21 + 9 = 40


Round 28

Reina and his Elven hound take down the golem.

Round 29

Rouqar stabs into the flesh of the flesh golem with the orange highlights. Head stabbed along with other key points it looks like it is barely standing up.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy stays invisible and observes.


Round 30 ...


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Round 30

Round 30 attacks:

Iterative Attack #1: 1d20 + 7 + 6 + 2 + 2 + 2 + 2 + 2 ⇒ (19) + 7 + 6 + 2 + 2 + 2 + 2 + 2 = 42
damage: 3d6 + 6 + 2 + 2 + 2 + 2 + 2 + 1d4 ⇒ (3, 5, 5) + 6 + 2 + 2 + 2 + 2 + 2 + (1) = 30

Bonus attack from Blessing of Fervor: 1d20 + 7 + 6 + 2 + 2 + 2 + 2 + 2 ⇒ (14) + 7 + 6 + 2 + 2 + 2 + 2 + 2 = 37
damage: 3d6 + 6 + 2 + 2 + 2 + 2 + 2 + 1d4 ⇒ (1, 1, 4) + 6 + 2 + 2 + 2 + 2 + 2 + (3) = 25

Iterative attack #2: 1d20 + 2 + 6 + 2 + 2 + 2 + 2 + 2 ⇒ (20) + 2 + 6 + 2 + 2 + 2 + 2 + 2 = 38
damage: 3d6 + 6 + 2 + 2 + 2 + 2 + 2 + 1d4 ⇒ (4, 2, 5) + 6 + 2 + 2 + 2 + 2 + 2 + (4) = 31

Confirm Crit for Iterative Attack #1 ??: 1d20 + 7 + 6 + 2 + 2 + 2 + 2 + 2 ⇒ (15) + 7 + 6 + 2 + 2 + 2 + 2 + 2 = 38
damage: 1d6 + 6 + 2 + 2 + 2 + 2 + 2 + 1d4 ⇒ (3) + 6 + 2 + 2 + 2 + 2 + 2 + (2) = 21

Confirm Crit for Iterative attack #2 ??: 1d20 + 2 + 6 + 2 + 2 + 2 + 2 + 2 ⇒ (6) + 2 + 6 + 2 + 2 + 2 + 2 + 2 = 24
damage: 1d6 + 6 + 2 + 2 + 2 + 2 + 2 + 1d4 ⇒ (2) + 6 + 2 + 2 + 2 + 2 + 2 + (3) = 21

One round left for Blessing of Fervor.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Round 30:
PA Claw 1+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (14) + 11 + 1 + 2 + 2 = 30
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (2) + 10 + 1 + (3) = 16

PA Claw 2+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (20) + 11 + 1 + 2 + 2 = 36
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (5) + 10 + 1 + (4) = 20

PA Claw 3+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (16) + 11 + 1 + 2 + 2 = 32
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (1) + 10 + 1 + (5) = 17

PA Claw 4+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (2) + 11 + 1 + 2 + 2 = 18
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (3) + 10 + 1 + (5) = 19

Dog Bite: 1d20 + 10 ⇒ (7) + 10 = 17
Bite dmg: 1d8 + 9 ⇒ (2) + 9 = 11

Dog Claw 1: 1d20 + 11 ⇒ (5) + 11 = 16
Dmg: 1d6 + 9 ⇒ (1) + 9 = 10

Dog Claw 2: 1d20 + 11 ⇒ (12) + 11 = 23
Dmg: 1d6 + 9 ⇒ (2) + 9 = 11

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