Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


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Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

lol Combat is over. Dang you paperwork.....

Koldur cleans his weapon and checks the bodies of the slain kobolds.


The chief allows Oscar to go investigate as much as he wants, even offers Mikmek or another kobold to guide him if he wants. The kobolds go in and collect meats and vegetables, others collect wood and begin to start up a bon fire and several cooking fires. They sing and dance, they are overjoyed at the luck of your group stumbling upon them.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Sable follows the direction of the group, but chooses to abstain from any direct contact with the kobolds. He also seems rather withdrawn and hasn't spoken almost anything since after the battle with Tartuk.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Does Reafan return on his own when the spell wears off, or does Xara need to go looking for him?


Reafan returns a few rounds after combat is over.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Sliding up to his old friend, Koldur manages to bring out an old pipe and chomps down on it though it's empty.

"What's troubles you old friend? A battle has being won here and celebrations are in order."

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

"Yeah well, my history with kobolds have never been pleasant even if they willingly offer hospitality. I hope it is for the best, but will still be wary. You go have some merry making for me, I will stay on guard." Sable quietly whispers to Koldur.


Oscar goes into the kobold lair with Mikmek. As the chief, his kobolds and the rest of you stand around outside. The kobolds singing stops after a few minutes and a group heads off towards the East. The chief comes up to your group with the half dozen other kobolds. "We sent them to hunt for the coming celebration tonight. Come in and rest yourselves. Zelvik take the dwarf to Tartuk's room and let him take what he wants for their group."

One of the kobolds comes up to Koldur and points at him and then herself, she begins walking down one of the tunnels on the side of the main path. Soon enough the kobolds come to their main room and the kobolds begin to collect food, and items from the room. Oscar soon comes to the main room with Mikmek and sits down with Xara and Sable.

We can handwaive the night or continue to roleplay on. If you want to handwaive please post in the discussion.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"I understand old friend, I'll bring out the ale for you and test it myself." THe old dwarf winks as he ambles off.

Following the koblold, Koldur picks up once he hears there's spoils of the battle to be had. Wondering if he should have called upon Xara of Oscar, nevertheless the dwarf follows.


Zelvik is a quiet kobold and she leads Koldur along the way showing where not to step with hand signals. Though she walks over the spots herself and nothing happens.

Koldur do you follow her directions and jump when told?

After a few minutes she leads you to a decent room sized cavern. The walls of this cavern are decorated by a rickety wooden frame formed from clean-cut branches lashed together with gut and twine. Banners cut from two-foot-wide strips of old blankets and horsehides hang from floor to ceiling, covering much of the walls. The sloppily painted banners bear dozens of primitive icons and mystic symbols. A large cauldron filled with bubbling red liquid boils in the center of the room.

Off to the side there is a mound consisting of a huge amount of worthless shiny objects, such as quartz and mica crystals, bits of metal, broken weapons and armor, and other garbage. In addition, the pile contains 7,420 cp, 2,132 sp, 302 gp, a masterwork light metal shield, seven +1 flaming crossbow bolts, a pair of boots of elvenkind, and a soiled leather bag.

Inside the bag are the treasures stolen from the mites. The leather bag contains 321 sp, 249 gp, 13 pp, a plain brass wedding ring set with a single
pearl, worth 120 gp, and a pouch containing a single dose of dust of illusion.

Tartuk’s personal journal is written in Undercommon:
The bitter ex-gnome records much of his history in this journal. Tucked into the back of the journal is a single scroll of fly; his journal indicates that when he grows tired of his life, he intends to use the scroll to fly up as high as he can, effectively committing suicide when the spell expires in 5 minutes and leaves him at a height of nearly 2,000 feet, well out of the safety range for the spell’s expiration. I can tell you more of his backstory if you want.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur follows the silent kobold directions as best as he can. Once he reaches the room, he pickes out he coins, shield, bolts, boots and bag.

Bringing out the journal, Koldur tucks it securely into his belt and makes sure to keep the other items in his bag for his companions to look through later.

Searching the room.
Taking 20 to search the room for total of 24 or if not possible, 10 for a total of 14.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Sable offers the items he took of the purple kobold to Xara, "You can detect magic right? What should we keep?"

wand of magic missile (CL 3rd, 28 charges), masterwork small cold iron sickle, bracers of armor +1, a spell component pouch, a small obsidian dagger, a necklace of small creatures bones, skulls and gold, 7 gold and tooth earings, and an iron anklet


Taking a 20 is fine Koldur it will just take some time which you have. You find everything that was listed already.

The kobolds offer each of you bowls of different drinks while you wait, also bringing out trays of dates, onions, and fruit.

Once Koldur is back the hunting party arrives shortly after and the cooking of whatever they found begins outside. The kobolds continue to sing, dance and entertain themselves and their honored guests. You are each given an option to stay inside and enjoy the heat of the fires or go out and enjoy the cook.

Either way the night continues with much noise, movement and food. After the main meal is served up the kobolds try to get each of you to join in the dancing. Sable keeps his blade in his lap and kindly says, "No Thank you."

Feel free to interact with the kobolds, their antics of celebration, or each other as much as you want. Though we will move on to the next morning on the 2nd, if I have not heard from any of you.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur lays claim only to the anklet and declines the offers to dance. Getting himself ample supplies of frink, the old dwarf ambles outside. Prefering that to the rather cramped outdoors.


No posts besides Koldur's... Well Oscar is out for a while and I don't know where Xara is...

The celebration is grand. You are all well fed and most of you fall asleep slightly if not completely drunk with the kobolds.

The next morning breakfast consists of what was not eaten last night and the group is fully rested and ready to go by noon.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

He does seem to relax a bit through the celebration. Even going as far as putting his weapons away. Though he is vigilant through the night and rests once Oscar wakes up.

He speaks with the chief and several other kobolds about the area and suggestions on where to continue to search.

Mounted on his horse and ready to go, finally some good rest the aches look like they are almost fully gone. "So any specific direction or location you want to explore?" He asks the group with a smile.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Xara gives Reafan a good rub down when he returns and makes sure he gets a good portion of the hunt before it is ruined by cooking.

During the festivities, Xara is very polite, makes joyful conversation, and does some needlepoint by the light of her daylight SLA. She doesn't participate in the drinking or the dancing, though by her face, she doesn't appear to judge those who do.

The next morning, she awakens quite refreshed, and ready to depart.

"The wide open yonder, Soren," she replies as she climbs up onto Reafan's back.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

He marks a few things on his map and begins to follow Xara into the wild, just taking in the sights and making any notes he deems worthy.

"Koldur or Oscar, you going to forage while we explore today?" He asks enjoying their company even if they are hunting or foraging.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"The better to ration out out supplies and augment with what we can get, old friend." THe dwarf more than eagar to set forth without a horse under him to starve off the ineveitable.

Forage Survival 1d20 + 7 ⇒ (11) + 7 = 18


With the great winged raven leading the group she finds something out of the ordinary before anyone else.

An old lightning-struck oak tree stands atop a low hill at this spot—the only tree in a 2-mile radius, in fact. Approached from the north, the tree looks eerily like a claw reaching for the clouds. Skulls have been spiked to the tree and several decaying heads are spiked there as well.

DC 20 Survival:

In a hollow amid the tree’s roots on the north side, that a section of earth there has been disturbed.

DM notes:

Then the crossing, then the mine if they can see it.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Xara circles over the struck oak tree, signaling the others that there's something of interest there, and she waits for them to arrive before landing a safe distance away.


The group goes over to the old lightning-struck oak tree. Once they are within 30 feet of it the earth looks like it is rippling like a minor earthquake is starting to happen. What do you do?

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Sable doesn't need to pull back on the reigns as he lets his horse back off and run in fear. After 30 feet or so he tries to calm down his horse and bring it back to 60 feet away.

Handle animal: 1d20 + 5 ⇒ (3) + 5 = 8

Would this be handle animal or a ride check?


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Xara pulls Reafan back up into the air, aborting the landing, as the ground becomes visibly unstable. Is the tree itself large enough to support Reafan's weight?


The tree might be able to support the birds weight, how heavy is it? In your mind likely a 50/50 chance, plus the tree does not look that healthy if not almost dead.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur hangs on for dear life as his horse bolts and juggles him like a wet sack of potatos. It takes several minute to calm down both horse and dwarf as the dwarf peppers the air with dwarvish, elven and other curses picked up over the years before his mount calms down enough to be guided.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

"Mr. Koldur!!" Xara calls out, shock ringing through her voice, at the display of foul language as she circles the tree on Reafan.


Oscar was the farthest from the tree and his horse just moves a bit back. He offers to holds the mounts if Koldur and Sable want to go investigate. He does not detect any evil.


It may take a few minutes but the horse mounted group comes back together and Oscar offers to hold the horses as the others investigate.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

"What do you say Koldur, do you want to investigate or come back another time? Especially since you are loose now from the ride you just had." Sable kids at the old dwarf. He pulls out his blade and seems ready to investigate.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"If i dont get back onto that dratted horse anytime soon, I'll be happier and so would that horse!" he grumbles.

Sliding out his axes, the dwarf steps down and takes up position opposite the elf, his axes ready to explode into action.
"Let's see what's shaking that tree so much now shall we?" he banters, the prospect of yet another battle exciting him.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

"Sounds fun! It should know better than to frighten a dwarf and elf! Nothing can stop in our way!" He says pumping both their egos as they approach the strange sight.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Xara circles overhead, ready to offer aid from above.


As the duo get closer to the tree the ground begins to quake. Small rifts begin to open up around the tree and the loose ground or rocks begin to bounce.

Perception DC 16:
The eye sockets of several of the skulls hanging on the tree begin to glow.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Sable stops 10 feet away from the rifts in the ground and holds is blade above is head, ready to strike down upon anything that charges him.

Elven Courtblade: 1d20 + 8 ⇒ (14) + 8 = 22 damage: 2d8 + 7 ⇒ (2, 2) + 7 = 11


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Perception 1d20 + 4 ⇒ (7) + 4 = 11

Koldur hands swipes once and twin axes appear into his hands as he adopts his own comabt position alongside Sable, his axes readied with one raised and the other lower to parry or attack as need be.


Perception Sable: 1d20 + 5 ⇒ (2) + 5 = 7

Sable does not see much as he focuses on the rifts. The rifts continue to grow then once they get to Koldur and Sable he center of the 9 rifts around the tree get larger and a skeleton climbs out of each one. Each of the skeletons have decaying or rusting armor that looks like it might still give protection as each of them bear weapons, hatchets, swords, and a few clubs.

Round 1
17 Koldur
15 Xara
13 Sable
8 skeletons

I will get up a map later tonight when at my laptop.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 1

With Koldur on his right he charges forward to the left trying to take down the skeleton with a great overhead chop.

Elven Courtblade:: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25 PA
damage: 2d8 + 7 + 3 ⇒ (4, 7) + 7 + 3 = 21

confirm crit. Elven Courtblade:: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 10 PA
damage: 2d8 + 7 + 3 ⇒ (4, 2) + 7 + 3 = 16


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Control mount in battle: 1d20 + 8 - 3 ⇒ (18) + 8 - 3 = 23

With a flick of the reins, Xara directs Reafan to dive at one of the skeletons.

Reafan charging bite: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

For her own action, she attempts to cast a spell.

Concentration DC 16: 1d20 + 7 ⇒ (11) + 7 = 18 Success!!

A 10-foot square area of grease appears underneath the largest number of skeletons she can catch. Reflex DC 16.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

With Sable taking the left, Koldur glides towards the right and slashes out with his own waraxe, Moon's edge singing through the air.

Attack with Moon's edge, dwarven waraxe 1d20 + 8 ⇒ (2) + 8 = 101d10 + 4 ⇒ (5) + 4 = 9


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Round 1

Oscar Will dismount and move 20 ft forward drawing his weapon out in the mean time.

Skeleton warrior, and quite a few of them also. And they came for that tree???? what is wrong with nature in these parts ?


Round 1

The skeletons charge forward swarming around all three of you. Koldur takes a nasty cut to his arm from an aged longsword, the flesh that it cuts seems to rot instantly, dealing: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10 damage. Sable takes a similar cut on his leg and the smell of the rotting flesh is horrible, dealing: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10 damage. Raefean also takes a cut from the horrible skeletons' blade unless it can be negated, dealing: 1d8 + 2 + 1d6 ⇒ (2) + 2 + (3) = 7 damage.

Fort Save DC 12 or be nauseated, from the pain, the smell, or both, for 1 round. Meaning no action for round 2 if you fail.

Round 2

17 Koldur
15 Xara
13 Sable
9 Oscar
8 skeletons


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Ride check to negate: 1d20 + 8 - 3 ⇒ (6) + 8 - 3 = 11
Reafan Fortitude: 1d20 + 4 ⇒ (19) + 4 = 23
Does Xara need to make a save, too? Did Sable's massive hit not take down a skeleton?
Control mount in battle: 1d20 + 8 - 3 ⇒ (20) + 8 - 3 = 25
Reafan Hover: 1d20 + 5 ⇒ (20) + 5 = 25

Xara uses a SLA to summon a celestial eagle to the opposite side of the orange skeleton. Xara tells it to attack the one Reafan wounded earlier.
C E hover: 1d20 + 8 ⇒ (18) + 8 = 26
CE bite: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Bite damage, smite evil: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5

CE talon: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11

CE talon: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14

Reafan attacks the injured skeleton, switching to the uninjured flanked skeleton if the other goes down mid-attack routine.

Bite: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Talon: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Talon: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Rend damage: 1d6 + 3 ⇒ (1) + 3 = 4


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Round 2

Oscar will attack the Clostest skelleton to him.

PA GreatSword: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 82d6 + 9 ⇒ (5, 4) + 9 = 18 but the weapon misses widely his target.

Stop moving you undead defiler so that i can send you back in pieces to the one who brought you back


Sable's hit did destroy one of the skeletons, just forgot about it. Thanks for reminding me Xara. I updated the map.

Xara does not need to make the fort save, the waving of your mount's wings and since you did not get hit makes it very viable you would not have an issue.

Round 2

Koldur misses as the skeletons dodge his attacks. Raefan does hit the skeleton with all his attacks, but with its resistance to everything but bludgeoning damage minimal damage is done. The celestial eagle does better damage with its smite evil searing through the armor and breaking bones. Oscar charges forward and misses, but he is in melee now. Sable and Oscar must be distracted... from the smell of death.

The undead seem to know how to work together and begin to flank each of you. Raefan only gets hit once taking 7 damage, Koldur gets hit twice taking a total of 17 damage dropping from the blows, Sable gets critically hit and takes 27 damage as he gets downed. They both lie bleeding on the ground with horrible wounds on their bodies.

attacks:

Koldur's attacks
Moon's Edge: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d10 + 4 ⇒ (9) + 4 = 13

Dwarven Maulaxe: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d6 + 2 ⇒ (1) + 2 = 3

longsword on Raefan: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
damage: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10
longsword on Raefan: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
damage: 1d8 + 2 + 1d6 ⇒ (8) + 2 + (3) = 13
longsword on Raefan: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d8 + 2 + 1d6 ⇒ (1) + 2 + (4) = 7

longsword on Koldur: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
damage: 1d8 + 2 + 1d6 ⇒ (1) + 2 + (3) = 6
longsword on Koldur: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
damage: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (6) = 11

longsword on Sable: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
damage: 1d8 + 2 + 1d6 ⇒ (8) + 2 + (6) = 16
longsword on Sable: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
damage: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10
longsword on Sable: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d8 + 2 + 1d6 ⇒ (2) + 2 + (4) = 8
crit. longsword on Sable: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d8 + 2 + 1d6 ⇒ (6) + 2 + (3) = 11

Let's hope someone cries out to their god or goddess!

Round 3

17 Koldur -6/21
15 Xara
- Raefan...
13 Sable -15/22 Down
9 Oscar
8 skeletons
orange skeleton, CR 2, AC 16, 16/23

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 1

Fort save: 1d20 + 6 ⇒ (7) + 6 = 13 Save barely...

Round 2

He continues to swing his great bladed sword bringing it down with great force to destroy the undead before him. Though his strike just rakes across the armor of the foe before him. Then its blade cuts a massive swath through his chest as he falls to the ground, out cold.

Elven Courtblade: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14 damage: 2d8 + 7 + 3 ⇒ (3, 5) + 7 + 3 = 18

Fort save: 1d20 + 6 ⇒ (6) + 6 = 12 Save barely...


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Fort save 1d20 + 6 ⇒ (3) + 6 = 9 Man all my rolls are low.....


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

The bite, at least does bludgeoning. Also, I forgot the +1 damage bonus for the celestial eagle's attacks. More post to come later.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Round 2

Holding his weapon with one hand the paladin I will prevent them from dying if i Can. By Abaddar Sable you are not Done on the Earth ! I Order you to STAY living

Oscar will move and use his action to Lay on Hands: 1d6 ⇒ 4 on Sable


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

The celestial eagle continues attacking the orange skeleton, 5-foot flapping to attack the green one if the orange skeleton goes down during the routine.

CE Hover: 1d20 + 8 ⇒ (13) + 8 = 21
CE Bite: 1d20 + 5 + 2 + 1 ⇒ (16) + 5 + 2 + 1 = 24
Damage: 1d4 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7

CE Talon: 1d20 + 5 + 2 + 1 ⇒ (20) + 5 + 2 + 1 = 28
CE Talon Confirm: 1d20 + 5 + 2 + 1 ⇒ (19) + 5 + 2 + 1 = 27
Damage: 2d4 + 4 + 2 + 2 ⇒ (2, 4) + 4 + 2 + 2 = 14

CE Talon: 1d20 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12

Ride, negate hit: 1d20 + 8 - 3 ⇒ (18) + 8 - 3 = 23
Ride, fight with mount: 1d20 + 8 - 3 ⇒ (6) + 8 - 3 = 11

Reafan lashes out himself at the green skeleton, if it's still up (otherwise, the blue one).

Reafan bite: 1d20 + 4 ⇒ (20) + 4 = 24
Reafan bite confirm: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Reafan talon: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Reafan talon: 1d20 + 4 ⇒ (4) + 4 = 8

Meanwhile, Xara summons a second celestial eagle someplace that gets it a flank, protecting one of the downed allies (maybe overtop of Sable and attacking purple).

CE2 hover: 1d20 + 8 ⇒ (1) + 8 = 9
The eagle lands on Sable and bites at the skeleton.
CE2 bite; smite evil: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

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