Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


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Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

What's the goal? Campaign wise? Is this just a small portion of Varisia that has been infected by this undead scourge? Is it the entire world? Do we know? How long has it been happening? Does anyone know what caused it? Instead of flitting off from place to place to deal with symptoms of the problem, it seems like we should seek out the source and crush it. If we don't know where to head and it is more localized or even regional it seems like it would make more sense to start moving people out to a safer location.


The goal in your present module is to find the missing people of Varnhold and find out why so many undead reside here. I like it, 'seek out the source and crush it.'

You have heard of undead rising in larger troves in the past year but nothing compared to what you have been faced with so far in the Stolen lands. It's as if there is a necromancer convention or something.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

I mean, is there a campaign goal or is it just sandbox run around type stuff?


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 57/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 3/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: Greater Hide from Undead, Tears to Wine +2 to all Int & Wis skill checks, Both 70 minutes

So destroy the undead horde and try to track it back to where it came from. Then destroy that!


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

That’s what i was thinking


M Half-Elf Synthesist Summoner//Sylvan Sorcerer 7 (HP 66/66 | AC:12 (16 w Mage Armor) | T:12 | FF:10 (14) | CMB: +6 | CMD:18 | Fort:+5 | Ref:+5 | Will:+9 | Init:+7 | Perc: +10 (Low-light Vision) | Speed 30)
Beorn Blackmane wrote:
I mean, is there a campaign goal or is it just sandbox run around type stuff?

It's modified Kingmaker, isn't it? The undead horde is threatening the new kingdom and we have to stop it. In this mod of the AP the original goal is 'figure out why all the people in the neighboring kingdom disappeared' which is also a goal of our current mission.


Yup! Modified Kingmaker, you are still in the 3rd module, search for Varnhold.

The campaign goal is to make a kingdom and make it prosper.
The module goal is to find out what happened to those in Varnhold.
Presently you are on a side quest but it may lead to the end goal too!


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Thank you much.


You are welcome! Please ask any questions here, trust me if you are thinking it or are confused you are likely not the only player. Sometimes the DM goes huh?

Christmas magic is almost gone, get those wishes in the next 24 hours or you get coal!

GM Wolf wrote:

Merry Christmas to all and all a good night!

When the encounter is done be ready for a surprise! Take note of a magical item under 8,500 gp!

It is wrapped in Christmas wrapping, a box, and the item is within with up to 500 gp of loot, gems, coins, and or items. Have fun with it and describe it!!! There is a card from Santa to You! More details to follow!

Let's get this fight finished!!!


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 57/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 3/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: Greater Hide from Undead, Tears to Wine +2 to all Int & Wis skill checks, Both 70 minutes

I thought I posted my Christmas wish (question) but can't find it....

Can I get Keen added to my rapier?


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

As a single item, mithral chain shirt +2. If we are talking about the difference from our current item to the next (I have a +1) then a mithral chain shirt +3. Either would be great.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

We got ahead of ourselves with those extra rounds and then the situation changed. We probably need to take it one round at a time.

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