Legends in the Making: Slayers of Renown
Game Master
BloodWolven
Varnhold Jail/Dungeon
Varnhold Stockade
Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board
Current Fight
Tomb of the Wight Warlord
Treasure Tracker
Rivers Run Red - Troll Fight
Have fun, if you don't post we will just wait.
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
Wifi is good at the conference center. Today is slow so posting done.
M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
I really like the gestalt. These are fun characters to play.
I am glad to hear!
Flouncy it is really hard to understand when your actions are taking place when you don't label your rounds, like Round 3.
Sorry folks first days of school have been crazy and time consuming. I hope to catchup today.
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
It's all good. RL takes precedence.
Ok folks you have me tonight, well sort of. I am cleaning my house, doing chores, and packing for the weekend. We are off to Packwood and Randal area for the flea markets, internet might be choppy. I plan on posting when I can but with no wifi, we will see.
Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Have a good trip.
I'm dealing with sever nerve flareups along my pelvis and legs so there are times I just don't want to leave bed.
I am sorry to hear that hopefully it will be better soon!
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
Since we fly around so much could I switch my animal companion to a Roc? I may as well have not even summoned my companion yet and I could do so in Varnhold or when we return. Perhaps take Mounted Archery next time I get a feat.
Yes of course!!!
Sounds good!
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
On a side note I am looking for interest in a post apocalyptic zombie outbreak game. Nothing is solid yet looking for players and you will help me develop what we plan to do!
Here is the link if you are interested!
Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Am diagnosed with Hyper tension.
Also some concerns as X- Ray picked up a white spot on the upper area of my left lung.
Sone giddiness as I stand and walk. Nothing if I Sit down or remain still.
Bouncing in and out of hospitals is making me more tired then One would expect.
So. Apologies to all my games.
Thanks for the update! I hope you recover quickly! Don't worry about the games we will keep chugging aling!
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
I prayed for you my good man. May God heal you quickly.
M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
Hoping you feel better soon.
Flouncy are you just following Beorn? Beorn are you waiting for Laorin?
How are you guys doing? It feels like Flouncy only checks in once a week. Beorn would you like me to do a recruitment for some new players? Please tell me your thoughts.
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
I guess, what do you think Flouncy? I prefer PCs to NPCs.
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
In second thought, just sidelining the game while people get themselves in order is fine with me. I have several projects I am working on and need to free up time. Any one game takes little time, but I, like a moron, have myself enmeshed in a multitude if games. If we continue, I will post and continue to develop Beorn. If we do not I will shift those few minutes regained into book writing, bible reading, trebuchet building, soccer and archery coaching, and hime repair.
M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
This site is acting really flaky for me. I don't know why.
Flouncy is it just not showing you posts?
Good to know Beorn, yeah we can take a break. Right now it is just the two of you technically.
M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
I'll be ready to start back up whenever you guys are.
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
I'm good. Think we are finishing our travels to Varnhold. Prior to our return trip I will summon a roc.
Beorn what does, 'I am good' entail? You are ready to play the game?
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
I'm ready to go and seek out Varnhold, find our little man, move the game forward. If you wish to add people, I support that.
Jared and Tara will you be coming in together?
Female
I'm open to it, sure. I'm pretty flexible.
Tara had mentioned a caravan.
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
Female
Hey there, I'm Eve.
Anything I need to know?
M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
Yvla "Eve" Djacksdottir wrote: Hey there, I'm Eve.
Anything I need to know?
This is not a fast game. If you're OK with a slow pace, it's fun to play.
It started 10 years ago.
I can only go as fast as my players post.
You could jump out of the wagon with the halflings at any time. Or they will find you in one of two predicaments.
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
Undead seem to be everywhere and complicate even the simplest of missions. Not sure how you will be coming in.
Female
Oh, apologies... I'd thought there was a convergence Jenna/Creat, the Halfling merchant wagons and party.
Eve is with the Halflings, going the same way - hired for protection. Obviously a merc of sorts.
A mercenary that seems to be at odds with her employers... anyone of you may want to offer.
Female
I assume, they are not flat-footed because they acted in the surprise round.
Eve is pretty position (map) dependent for flanking, reach decisions and sneak attack damage.
Female
I have no idea regarding relative positioning.
Eve has a starknife and a whip (10' reach, battlefield control), and would be looking for a flank with anyone.
She also has Combat Reflexes, for 6 AoO (attack or trip)... and threatens 5' and 10' away.
8 possible attacks.
But, I don't know and can't assume what best/available targets there are.
Working on map... see current map... though you could wait to see a strong target or attack those coming up...
Eve to make optimal use of those AoO, you would want to move up with the others in round 1.
Female
GM Wolf wrote: Eve to make optimal use of those AoO, you would want to move up with the others in round 1. She would have moved up.
Basically, her attitude would be... Flank to "kill her primary" then AoO to finish off or trip and give other melee'ers a +4 vs prone.
Just want to finish the conversation on a cleric-necromancer meshing with the existing PCs. Background wise, I've been thinking she was part of the cabal that kidnapped Loarin from his background but she had a change of heart and has since been redeemed from her evil ways (yay Sarenrae!).
Conceptually, the idea is that she uses undead to fight undead because:
1) hey, those dead bad guys aren't doing anything with their bodies so she might as well use them to do good things, and
2) mindless undead are mostly immune to the effects of other undead, so they're a good weapon against more powerful undead.
Thankfully, neither of the 2 divine casters worship Pharasma, so the religious aspect shouldn't be an issue.
Flouncy said they would be grossed out (but will get over it, I think, after re-reading the post?). Do any other existing PCs have a problem with the concept of a non-evil necromancer who animates and controls undead to fight bad guys?
I just want to make sure I don't bring in a problematic character when I'm the FNG.
Female
I'm assuming you'd channel Positive Energy.
What happens if there is no one to raise? Can you control existing undead instead?
Yvla "Eve" Djacksdottir wrote: I'm assuming you'd channel Positive Energy. Do you want her to be a healer? I'm planning on Negative Energy channeling with Selective Channel. I could do Positive Energy channeling if we need a healer instead but it's less useful for a necro-cleric.
Yvla "Eve" Djacksdottir wrote: What happens if there is no one to raise? Can you control existing undead instead? Animate Dead and Control Undead are permanent until the undead are destroyed so they can hang around for a while. As long as the party is in the field she can keep raising skeletons or zombies and keep them around until they die. She doesn't have to wait until the first enemy drops in a fight to raise them as a skeleton.
With the last PC I did this with she spent money on having a bodyguard skeleton in full plate that covered its whole body and face that just followed her around like a follower.
But she can control existing undead that she didn't animate herself, too.
Eve you get to move before the undead. So if you move up to near Koldur then you get all the AoO you want! Go ahead and roll them and go ahead and move them to where you trip them!
Female
Round 1, let's assume she was in the "back" near Flouncy, getting her bearings (I know that's not a mechanical thing).
It was getting dark, she's Human. Her magical weapon light only extended 20/40 ft and they were coming from over 60 ft away. I can live with that, RP-wise.
I'd rather ease into it. Never created such a tremendously fluid, movement based character.
No retcon.
Round 2, Eve uses Haste to double move, charge and take one sneak/precision attack. I'm good with that.
My only request is that unless there is some solid reason, if she asks an NPC/Koldur (for now) to "step towards her" (or whatever direction) they try to help. Combat is a dance.
PCs can decide for themselves.
Let the shenanigans begin!
Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 53/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 3/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: Greater Hide from Undead, Tears to Wine +2 to all Int & Wis skill checks, Both 70 minutes
@karlprosek: Rouqar definitely wants to meet you. Feel free to read his back story/history and you will understand why....
If you channel negative that also means that you cast Cause wounds spontaneously instead of Cure, right? The down-side of that is needing wands or prepared spells to heal.
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
Attended a funeral two states away. Catching up now.
Female
Sorry for your loss. They will be remembered if people are willing to go that distance to be there.
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Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
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