Legendary Planet - an Adventure beyond this World

Game Master Zesdead

The 'Legendary Planet' Adventure Path from Legendary Games.

Book 2, 'The Scavenged Codex'

...in which our heroes, seeking an ancient artefact, arrive upon Rythes...

Party Health
Zoreck the Unclean: 63/63HP (nil Temp HP), 3 Hero Points
Rikkan Anardi: 47/47 HP, 3 Hero Points
Drancis Mordaron: 50/54 HP, 6NL, 3 Hero Points
Ravboom: 22/50HP, 3 Hero Points
Palomia Kasic: 48/48HP, 3 Hero Points
Relas: 42/42HP

List of technological, phantasmagorical and arcane wonders... plus some junk.

Maps
Rythes
St. Albats - the Underneath


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Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

It’s out of my bomb range, so I’m going to make for his lair. That should bring him down soon enough.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Hey, folks.

The US holiday of Thanksgiving is this week. I'm heading out tomorrow after work to spend several days at my in-laws' place. The wireless coverage from my carrier isn't great in their town, and I don't know the status of their wifi. Even if there is reliable service, I'm not sure what my posting schedule is going to be.

Long story short: I expect to be able to post tomorrow, but I'm not sure about my posting rate after that until next Monday (11/27).

(Not that it's been good at all lately...)


So... you folks have been running on four players since Mayenyi didn't come through the gate with us - and I have decided to wind up the parallel game. And therefore, it is time for you to make some new friends!!! Ravboom (Goblin Gunslinger played by mdt) and Palomia (Human Summoner played by Lady Ladile) will - through some trickery and retconning of reality - be joining our game... hence Wuli wanting you folks to meet someone :)


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Hola.

I gotta level Rav up.

@Zed - I did this in a game I was running where there were two tables in two worlds that merged. We did a 'reality wall' thing where a bit of a magic snafu opened a doorway between realities temporarily and 'duplicated' someone from the other side (literally a mirror image, heart on the wrong side, handedness reversed, etc). So the original was left in the original world, and the 'duplicate' continued on in the active game world.

Gates would work well for something like that?

Also, Zed, is it ok if I do a full rebuild on Rav? Given Rav will need new equipment and everything, it might be better? I'm thinking of retraining the gunslinger level back into a barbarian level? It took the gunslinger level back when I thought Rav was going to switch into Gunslinger going forward, but he ended up changing and going a different route...


Inactive

Helloooo~

Many thanks to Zed for allowing Rav and I to hop from the goblin game into this one! No other introductions are really needed since I either play with or have played with every single person already at this table :)

Palomia comes in as a vanilla Unchained Summoner with a panther-like eidolon named Relas. As far as personalities go, well...you'll see, hehe.

Since we're dealing with wibbly-wobbly timey-wimey stuff Zed, do you think it might be okay for me to drop Palo's Sorcerer VMC when I start working on leveling her up? It was a neat idea at the time but it wasn't especially useful and so it'd probably work out better for her to have those feats back >.>


1 person marked this as a favorite.
Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Awesome! Welcome to both of you!!

I’ve always loved playing with LL and I’ve not checked to see if I’ve played with Rav ‘s person before. New blood is always welcome here!

Edit: oh yeah, I’ve gamed with mdt several times as well! That is an awesome crew you are bringing in, Zed!


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

As Rikkan has said I am familiar with both LL and mdt, and I think both players are really awesome :)

Not if we could only get a dedicated healer... :P


Inactive

*peers at her new teammates' character sheets*

*high-fives Drancis, Locke, and Rikkan*

UMD buddies! We got this healing thang covered ;)


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav now makes magical clockwork trinkets, if that helps. :)


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

@Zed - World is still 'Guns Common Place'? Meaning that firearms become Martial weapons, gunslingers lose gunsmithing, guns become crafted weapons like all other weapons, etc, same as the other game? Or is this one 'guns everwhere' instead, meaning guns drop to 10% cost?


If anything... this world is guns virtually unheard of!!! But, for the sake of simplicity, we'll stick with guns at the same level as Argosa...

Palomia wrote:
Since we're dealing with wibbly-wobbly timey-wimey stuff Zed, do you think it might be okay for me to drop Palo's Sorcerer VMC when I start working on leveling her up? It was a neat idea at the time but it wasn't especially useful and so it'd probably work out better for her to have those feats back >.>

Yeah, no problems...

Ravboom wrote:
Also, Zed, is it ok if I do a full rebuild on Rav? Given Rav will need new equipment and everything, it might be better? I'm thinking of retraining the gunslinger level back into a barbarian level? It took the gunslinger level back when I thought Rav was going to switch into Gunslinger going forward, but he ended up changing and going a different route...

No problem - one of the original selection dilemmas that I had with this game was having two savage technologists proposed in the recruitment - Zoreck and Ravboom... so, if there is anything whilst rebuilding him to make sure you don't end up treading on each other's toes?


Inactive

@Zed - Thanks! I will try and get Palo updated tonight so she'll be ready to jump in when called for :)


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ah, ok, didn't realize you had another savage tech. I was going to rebuild back to savage tech. But, I can go the other way, instead, and go to Gunslinger/Artisan instead.

I've looked over his build, and I think I can go for a sniper gunslinger build that won't interfere with his too much, he seems to be much more built toward a melee type than Rav is (although he's been mixing it up in melee more than I'd like in the other thread).

That ok with you Zoreck?


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

@Zed - Would you be ok with Ravboom taking a martial flavored archtype from a 3rd party publisher (Rite publishing)?

Teppou-Bushi

Not reallly looking to turn him into a samurai. Just the mechanics, not the flavor, basically turning him into a sniper? He'd use his BoomGar turned into a LoBoomGar, Lever Action Revolver Rifle. :)

I think that will make him significantly different from Zoreck?


Ravboom wrote:

@Zed - Would you be ok with Ravboom taking a martial flavored archtype from a 3rd party publisher (Rite publishing)?

Teppou-Bushi

Not reallly looking to turn him into a samurai. Just the mechanics, not the flavor, basically turning him into a sniper? He'd use his BoomGar turned into a LoBoomGar, Lever Action Revolver Rifle. :)

I think that will make him significantly different from Zoreck?

Let me have a look to make sure it's reasonably balanced - always a little cautious when we stray into the magical world of 3rd Party ;)

Ravboom wrote:

@Zed - I did this in a game I was running where there were two tables in two worlds that merged. We did a 'reality wall' thing where a bit of a magic snafu opened a doorway between realities temporarily and 'duplicated' someone from the other side (literally a mirror image, heart on the wrong side, handedness reversed, etc). So the original was left in the original world, and the 'duplicate' continued on in the active game world.

Gates would work well for something like that?

And I think, although I am happy for you to fill in the gaps for something similar to have happened here - maybe in jumping through the gate at Garsilt, parallel universe Palomia and Ravboom went on to defeat Lomrick on Argosa... but, in this universe, a strange alignment dumped them in Rythes... so they will have similar experiences to the rest of the group up until escaping Lomrick's prison...


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

@Zed - Sounds good on the backstory.

Alternate looks for the LoBoomGar

Number 4 down, with all the gears

On the left, Galvanic Rifle

3rd down, Radium Jezzail

Semi-Realistic lever action revolver sniper rifle

Rav got MAD and built some really nasty things version :)


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)
GM Zed wrote:
Ravboom wrote:

@Zed - Would you be ok with Ravboom taking a martial flavored archtype from a 3rd party publisher (Rite publishing)?

Teppou-Bushi

Not reallly looking to turn him into a samurai. Just the mechanics, not the flavor, basically turning him into a sniper? He'd use his BoomGar turned into a LoBoomGar, Lever Action Revolver Rifle. :)

I think that will make him significantly different from Zoreck?

Let me have a look to make sure it's reasonably balanced - always a little cautious when we stray into the magical world of 3rd Party ;)

I think it should be fine. If we throw out the 'struggle of honor' since it's not appropriate (it doesn't replace anything, and just gives a penalty and bonus that cancel each other out) it's no more powerful than any of the other archetypes, just more focused on long guns.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ok, so, done with Rav update if you're ok with the archetype. If not, I'll need to redo a few things, but mostly done even then. :)

Skill Monkey's, Ho!


Male Half-Elf Mythic (Marshal) Skald (Fated Champion) 6 - 52/52 HP - 18/17 AC; 12/11 T; 16/15 FF - Fort +8; Ref +4; Will +6/+8 - Initiative +5 - Perception +11 - Low-light Vision - RS 24/24 - Surge 1d6 - MP 5/5 - 1st 4/4, 2nd 2/2

Hey Ladile, fancy seeing you here! I'm glad to have some new party members!


Inactive

Howdy! Good to see you again :)

Zed, Palo & Relas have been leveled up - I just need to actually update their profiles here on Paizo, which I will do a bit later today. Got lots to do and not nearly enough time to do it!


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Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Hello, newcomers!

Lady Ladile/Palomia: we meet again! I think you'll find my character here to be a little different from my character in Zed's Shattered Star game...

Gav/Ravboom: Hail and well-met!

I think there is plenty of room for two Savage Technologists here! Zoreck is still very much a melee character who wades into a fight with a sword and pistol (via "Sword and Gun"). I do plan to take more levels of Gunslinger eventually—I want Trick Shot at Gunslinger L3. I'll probably pick up Two-Weapon Fighting on its own sometime soon, so that I can keep up the sword-and-gun tactic even if he runs out of rage. (That hadn't been an issue with Mythic Rage, but that seems to be off the table for now.)

Zed: As for the tech level: I had assumed all along that we were still in an "Emerging Firearms" level of technology. If that's not the case, let's figure it out now, so that I can retool Zoreck if necessary.


Hmmmm, we were in Emerging Firearms when you folks were built over in Golarion... I can't remember whether I moved the tech level up when folks finally landed on Argosa... I shall have to read back :)


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Yep, Golarion was emerging firearms. Rav basically build a 'cap & ball' revolver from scratch in game (hafl way between black powder and advanced). Then in the other game when we hit Argosa, they had bullets and rifles and revolvers, so he upgraded it from a C&B to a full on bullet.

Not sure if you did the same thing over here though.

Any feedback on that archetype?


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

The Savage Technologist archetype is pretty strong, especially how we re-tooled its modified Rage ability for the Unchained Barbarian.

Rage, Savage Technologist's (unchained) (Ex) (14 rounds/day): As a free action, gain 12 temporary hp, +2 bonus to melee attack rolls, melee damage rolls, firearm attack rolls, and Will saving throws. Fatigued for 1 minute when ended. Any Rage powers that normally affect thrown weapons affect firearms instead. (This modifies the standard Unchained Barbarian's Rage ability.)


Inactive

Okay, I've got Palo and Relas' sheets updated! Nothing too huge for Palo though she does learn a couple more 2nd levels spells (Blur & Create Pit). Relas' changes are a bit bigger but hopefully entertaining just the same :)


Ravboom wrote:

Yep, Golarion was emerging firearms. Rav basically build a 'cap & ball' revolver from scratch in game (hafl way between black powder and advanced). Then in the other game when we hit Argosa, they had bullets and rifles and revolvers, so he upgraded it from a C&B to a full on bullet.

Not sure if you did the same thing over here though.

Any feedback on that archetype?

I think the archetype is fine... lose the Honour thing as it makes no impact on the character but other than that, not seeing any huge issues.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

And Rav is now up to date. Character sheet in the 'goblin' link.


Inactive

Still here of course, but I do want to give a heads-up: all of my days from now through next Friday (sans Wednesday) are spoken for with work and other RL commitments that actually involve me leaving the house and on top of that, I've still got a bunch of Pathfinder Society engagements that I'm juggling in addition to my regular games. So my posting might be a little sparse for a few days though I'll do my best to keep up :)


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

No problem Palo.

@Zed - New character sheet, realized I'd miscalculated the cost of metal cartridges (7.5 not 1.5). While redoing my sreadsheet, I found a bug in my formulas, and realized I was over WBL. *sigh* Reduced number of bullets to 100 from 500 and got rid of the ring of sustenance.


Male Half-Elf Mythic (Marshal) Skald (Fated Champion) 6 - 52/52 HP - 18/17 AC; 12/11 T; 16/15 FF - Fort +8; Ref +4; Will +6/+8 - Initiative +5 - Perception +11 - Low-light Vision - RS 24/24 - Surge 1d6 - MP 5/5 - 1st 4/4, 2nd 2/2

Have the message boards been absolutely awful for anyone else lately? Or is it just me?


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis would look for some healer's kits, also some antitoxin and antiplague to help with poison and disease.

What is available for purchase Zed?


Male Half-Elf Mythic (Marshal) Skald (Fated Champion) 6 - 52/52 HP - 18/17 AC; 12/11 T; 16/15 FF - Fort +8; Ref +4; Will +6/+8 - Initiative +5 - Perception +11 - Low-light Vision - RS 24/24 - Surge 1d6 - MP 5/5 - 1st 4/4, 2nd 2/2

Locke would love to get his hands on a wand or two, but I am guessing Fort Buckle isn't the best place for that?


Locke Lestrange wrote:
Locke would love to get his hands on a wand or two, but I am guessing Fort Buckle isn't the best place for that?

You guessed right... this is backwater central!!!


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Hey, folks.

So sorry for disappearing again. My life has gotten complicated recently, and I've had scant little time for gaming.

I *think* I'm through the storm and will resume posting shortly.

Thanks again for your patience with me!


Just want to push this little nugget of goodness into the light where you good folks can see it... Frog God Games are, for 24 hours only, giving away free downloads of the Blight adventure, Bloody Jack. I have run the module here on the messageboards and, I'm sure my players will agree, it is a deliciously twisted monster... I can heartily recommend that you head over to the FGG website and download it.

Holiday Season, Free Download of Bloody Jack

You might need to set up an account with FGG and log in before it works... I tried to add yesterday's festive treat without being logged in and it didn't work - logging in cured that particular problem...


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Bloody Jack was GREAT! And e DMing was pretty keen too!


1 person marked this as a favorite.
Inactive

Nabbed! Er, once they fix the 'download not showing up' issue that a lot of people seem to be having, anyway...


Inactive

Hey guys, I've got work all day tomorrow and then I'll be heading out to see The Last Jedi with friends and family once I get home. If I've got any slow moments during work I'll try to sneak in a post but otherwise I'll catch up with the game either late tomorrow night or Tuesday :)


1 person marked this as a favorite.

Am sure that I am soon to succumb to the chaotic maelstrom of Christmas - so, in case I don't post here before the 25th, I shall wish everyone festive greetings...


Inactive

Merry Christmas/Holidays/Monday everyone! :)


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Merry Christmas all!


2 people marked this as a favorite.
Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Merry Christmas and happy New Year to everyone!

My Christmas was wonderful, and New Year's Eve is shaping up to be a lot of fun, too. I'm tapping this update from my new Kindle Fire.

My December has been rather trying otherwise. I'll spare you the details, but some things beyond my control have been taking up practically all of my spare time.

I think that the worst is behind me now, and that I'll be able to return to regular posting after New Year's Day.

Thanks for bearing with me!

Happy New Year!

--Mike "Haladir" Ferdinando, Ithaca NY, USA


2 people marked this as a favorite.

And a Happy New Year to all of you in the strange land of Rythes!!!


Inactive

Happy New Year, guys! And happy to hear you're alive and well Hal! :)


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Sorry all, holidays ambushed me. :)


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Is Zoreck's pistol a single shot metal cartridge, a revolver metal cartridge, a Cap & Ball single shot, a C&B revolver, or a black powder muzzel load?


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Black powder single-shot muzzle-loading pistol. Alchemical paper cartridge at the moment.

Image: Betsy

Zoreck has Rapid Reload, so he can load an alchemical paper cartridge as a free action.

We were using the "emerging guns" rules at the time I built the character. Nothing in gameplay indicated the existence of higher-tech weapons until you showed up with a revolver rifle. Which is pretty cool, by the way!

We briefly had a deadeye hexer in the party, and she also used a single-shot muzzle-loading pistol.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav started off with no gun, then built his own 'Cap and Ball' revolver, which required several turns to reload, but could then fire 6 rounds before running out.

When we hit the higher tech areas, Rav built a real revolver with cartridges. I wanted to check before Rav offered to build a revolver for Zoreck. Depending on your build, it might not make a difference, but aesthetically at least, it gives you more of the gunslinger look. :)

Then again, Rav's idea of a nifty pistol might not match Zoreck's idea of a nifty pistol.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Zoreck's pistol carries a LOT of emotional weight for him, and he's probably not going to give it up easily, even if a higher-tech option becomes available.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

As for a watch rotation how about Drancis and Zorek on the first watch, Ravboom and Rikkan in the middle, and Locke and Palomia last?

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