| Hugh-Jackman |
2 full BAB attacks is good. You know what's better? 2 full BAB attack+ third attack at -5. So using a move action to intimidate will net you 2 attacks levels 1-5. Level 6 you can nag Cornugon and full attack for 3 attacks.
because you still get a swift action on rounds that you full attack.
sounds like a plan to me! Couple of questions: 1) Are there items/powers that can give a character an additional swift action/turn?
2)Are there items/powers that can "improve" the status effect set by succesfull intimidate rolls from "shaken" to the next levels of fear?
| GM Erez |
BTW, I haven't seen a decision about loot: You just mentioned you prefer either option 1 or 3.
how is loot value determined? what about time spent in game working our professions? does that count as loot? also, what about general expenses like healing? - as we have no cleric, our healing will have to be item based - so how does that get calculated? what about hirelings?
All loot has value (except unique named artifacts which are priceless); The value is just the selling price.
Time practicing in professions doesn't plkay into loot, it's something you do individually. By "loot" I mean gear you find together as a group during your adventures.
General group expenses and Items (like wand of Cure Light Wounds, bribing guards to pull off mission etc.) are usually deducted from the loot before it is distributed to the members.
| Hugh-Jackman |
Also, I had an idea regarding mini games like we just had: if Erez and I had not done it the way we did that scene could have lasted a week. On the other hand, it's not cool that I or Terry (being on the sameish time zone with Erez) are the only ones that get to play that type of game. I don't know how often Erez plans for us to do them, but I suggest if they are a recurring thing that we find someone in Israel (Gadi maybe?) who can act as Erez's proxy for scenes like that so that people in Israel can also play these mini games on the one hand, but a short scene like that won't take a week on the other.
| GM Erez |
Daniel, the only reason I ran this scene like this is because the unfolding of this scene didn't matter in the grand scale of things (just a game that introduces you to some NPCs) and there are no real decision variables (you pretty much roll the same check over and over until it's over).
There won't be many occurrences like this. In most cases it would either be a full description from me (describing the beginning, middle and end of an event you have no control over) or full round-by-round event where each and every one of you have full decision making facility. In which case it would take a week, as it should.
Oh, and I don't know any way to change the [tags] presets.
| Pumpkin Jack |
We have weekends and mornings too, so it's not like Erez and I are only here when it's late at night in Israel... He also did he he wanted a volunteer to get this scene go as fast as possible, which I'm all for, roleplaying tug-o-war is almost as boring as reading quidditch.
Hopefully the group won't split, as this tug-o-war game was the excuse to bring us all together.
| Hugh-Jackman |
As for loot, once we make sure we got enough group things (healing supplies mostly, but probably other things as well - mounts for example if we decide to get them, etc), then we should divide loot by value with options - for example if we find in an adventure 1000GP and 2 magic items, the items worth 750 each, and we are 6 people, then sure we can sell the items and divide the total, but I think some provision for use must be provided - if one of those items can help one of the group members - say a weapon or an item of protection, etc, then we should allow people to "borrow" from group funds - get the item, but then owe money to the group - so they would get less actual cash from future adventures, etc. Also, we need to create a mechanism to settle disputes (what to do if say both African American Jack and I want the same ring of +1 dodge we just found)
| GM Erez |
ok, so let me see if I got it right:
At first you want to accumulate loot to create a party pool for things like healing. Once you think you have enough in the pool you want to distribute equally by loot value, correct?
One easy way to implement the latter part is to maintain a list of loot by sell value. Everyone gets their share of the total value, and can "buy" things off that list by paying their sell value.
So in your example every member gets their share of 2,500GP (417GP for 6 people) and can buy those magic items for 750GP each, as long as only one person buys a specific item.
Therefore if you don't want any magic item you get 417GP; If you want 1 magic item you pay 333GP; and if you want both magic items you pay 1,083GP.
And you suggest that members can take a loan from the group funds to do this.
Sounds reasonable to me.
Anyone objects?
And who will keep track of loot?
| Manami Kimoto |
I must say that buying healing items and scrolls isn't cost effective .
A 50 uses wand of Cure light wounds is 750 GP , which is a spell that I can take next level ( I could have started with it , but opted not) .
This means that I'll need to preserve some of my L1 spells allotment on healing but it's better than using 750 GP on it .
As for dispute settling: I think that the first param is the total amount of magical levels on item/ total value of items the char has.
For example :
Hugh and Black both want's the +2 Ring of Protection.
Hugh has a +1 Flaming broadsword and and a Mithril shirt(counts as a l1 magical item).
Black on the other hand has a +1 Chain shirt and a +1 great axe.
Black has a a total Magical levels ( ML) of 2 , Hugh on the other hand has a ML of 3 ( mithril shirt+ flaming+ (+1) on the weapon) so black gets to do the 'buy off' first.
Black no has a total ML of 4 and thus if a similar conflict would arise Hugh will have first pick.
P.S
if we use the group founds to buy mounts I would like to get a partial refund for the one I used my starting money on :).
| GM Erez |
I'll need to preserve some of my L1 spells allotment on healing but it's better than using 750 GP on it .
This is your choice as a player. When I am a player, I look at it as 15gp per use (or 7.5 GP per use for wands found and not sold). I find it very reasonable for level 1, and pocket-change for level 2. The alternative option being - conserving spell slots that could have been utilized for much more efficient uses (e.g. taking out opponents before they deal the damage that requires healing. Or solving problems/puzzles. Etc.)
| Pumpkin Jack |
Courtesy of how y'all described your characters in the character sheets.
They're all sketch-level and easy to fix, so if I got anything wrong just tell me. This won't be a full drawing... Just had to get it out of my system.
| GM Erez |
@Terry: That's awesome! (As I already told you before, but this sketch merits repeated praise!)
Now, following Lily's use of Celestial, I hereby offer a system for using languages.
Languages
To make languages fun and engaging we’ll use cool writing systems, with the help of Google Translate to display languages other than common.
You would write the foreign text in bold where everyone can see, and add a spoiler (titled as the language) with the English translation.
Example:
The orc diplomat looks at you and explains ” Սա վարչապետ օրինակ է խոսքի. Քանի որ ոչ ոք չի անհանգստացնել կարդալ հնչյունաբանություն, այնուամենայնիվ, կարող է նաեւ օգտագործել սառը տառատեսակներ ներկայացնել լեզուն” in a harsh voice.
This is just one example. Here's a compilation of other cool fonts we can use for many other languages.
Original Text:
This is a prime example of the speech. Since no one will bother reading the phonetics anyway, might as well use cool fonts to represent the language.
Armanian:
Սա վարչապետ օրինակ է խոսքի. Քանի որ ոչ ոք չի անհանգստացնել կարդալ հնչյունաբանություն, այնուամենայնիվ, կարող է նաեւ օգտագործել սառը տառատեսակներ ներկայացնել լեզուն
Bengali:
এই বক্তৃতা একটি প্রধান উদাহরণ. কোন এক যাইহোক ধ্বনিবিজ্ঞান পড়া বিরক্ত হবে, পাশাপাশি ভাষা প্রতিনিধিত্ব শীতল ফন্ট ব্যবহার করতে পারে.
Georgian:
ეს არის პრემიერ მაგალითი გამოსვლა. მას შემდეგ, რაც არავინ არ გადაიტვირთოთ კითხულობს ფონეტიკა მაინც, შეიძლება ასევე გამოიყენოს cool fonts წარმოადგენს ენაზე.
Greek:
Αυτό είναι ένα χαρακτηριστικό παράδειγμα της ομιλίας. Δεδομένου ότι κανείς δεν θα κάτσουν να διαβάσουν τις φωνητική ούτως ή άλλως, θα μπορούσε κάλλιστα να χρησιμοποιήσει δροσερό γραμματοσειρές για τη γλώσσα.
Gujarati:
આ ભાષણ એક ઉત્તમ ઉદાહરણ છે. કોઈ એક રીતે ધ્વન્યાત્મક વાંચન ચિંતા કરશે, સાથે સાથે આ ભાષા પ્રતિનિધિત્વ ઠંડી ફોન્ટ ઉપયોગ કરી શકે છે.
Hindi:
इस भाषण का एक प्रमुख उदाहरण है. कोई नहीं वैसे भी स्वर - विज्ञान पढ़ने की जहमत जाएगा, साथ ही भाषा का प्रतिनिधित्व करने के लिए शांत फोंट का उपयोग हो सकता है.
Japanese:
これは音声の典型的な例である。誰もがとにかく音声学を読んで気にしませんので、同様に言語を表現するためにクールなフォントを使用する場合があります。
Kannada:
ಈ ಮಾತಿನ ಒಂದು ಪ್ರಧಾನ ಉದಾಹರಣೆಯಾಗಿದೆ. ಯಾರೂ ಹೇಗಾದರೂ ಧ್ವನಿಶಾಸ್ತ್ರ ಓದುವ ಬಗ್ ಕಾರಣ, ಹಾಗೂ ಭಾಷೆ ಪ್ರತಿನಿಧಿಸಲು ತಂಪಾದ ಫಾಂಟ್ಗಳು ಬಳಸಬಹುದು.
Khmer:
នេះគឺជាឧទាហរណ៍នាយករដ្ឋមនៃការនិយាយនេះ។ ចាប់តាំងពីគ្មាននរណាម្នាក់នឹងរំខានការអានស័បវសម្លេងនេះទោះយ៉ាងណាអាចផងដែរប្រើពុ ម្ពអក្សរត្រជាក់ដើម្បីតំណាងឱ្យភាសានេះ។
Lao:
ນີ້ເປັນຕົວຢ່າງຂອງນາຍົກລັດຖະຫມາຍໄດ້. ນັບຕັ້ງແຕ່ບໍ່ມີໃຜຈະ bother ອ່ານ phonetic ໄດ້ແລ້ວ, ເຊັ່ນດຽວກັນອາດຈະໃຊ້ຕົວອັກສອນທີ່ເຢັນເພື່ອເປັນຕົວແທນຂອງພາສາ.
Marathi:
हे भाषण एक अविभाज्य उदाहरण आहे. कोणीही तरीही उच्चारशास्त्र वाचून घाबरून लागल्यापासून, तसेच भाषा प्रतिनिधित्व थंड फॉन्ट वापर करू शकता.
Persian:
این یک نمونه از این سخنرانی است. از آنجا که هیچ کس زحمت خواندن فونتیک به هر حال، همچنین ممکن است استفاده از فونت های سرد به نمایندگی از زبان.
Russian:
Это яркий пример речи. Так как никто не будет беспокоить в любом случае читать фонетику, могли бы также использовать шрифты представлять язык.
Tamil:
இந்த பேச்சு ஒரு உதாரணம். எந்த ஒரு எப்படியும் ஒலிப்பியல் படித்து தொந்தரவு என்பதால், அதே மொழி பிரதிநிதித்துவம் குளிர் எழுத்துருக்கள் பயன்படுத்த வேண்டும்.
Telugu:
ఈ ప్రసంగాన్ని ఒక ప్రధాన ఉదాహరణ. ఎవరూ ఏమైనప్పటికీ ధ్వనిశాస్త్రం చదవడం ఇబ్బంది నుండి, అలాగే భాష ప్రాతినిధ్యం చల్లని ఫాంట్లు ఉపయోగించవచ్చు.
Thai:
นี้เป็นตัวอย่างที่สำคัญของการพูด เพราะไม่มีใครจะรำคาญการอ่านการอ่านอยู่แล้วเช่นกันอาจจะใช้แบบอักษรเย็นเพื่อเ ป็นตัวแทนของภาษา
| Hugh-Jackman |
@terry: Thats awesome, thanks! The only thing I would make a tiny diffarent would be to make me a touch less pretty... :)
@erez: That sounds like a nifty idea, however I am still not clear at all on what languages do I know...
| GM Erez |
Think of Halfling as Yiddish. You mostly speak Common in this town, but since your grandparents use Yiddish Halfling here and there you caught enough to know the language.
There is no "Human" language, most humans speak Common (Taldane). There are regional languages, however we ignore them for now. (Otherwise I'd assume that Manami, Black-Jack and Chan also know Tien). Guys, if you DO want to utilize Tien you can do so.
| Hugh-Jackman |
You guys may remember that I like reading a web comic called "looking for group". Well, I just discovered they have a pathfinder game box.
http://shop.blindferret.com/collections/looking-for-group-other/products/lf g-pathfinder-rpg-box-set
| Hugh-Jackman |