Serinbaal the Lands of Torment ("Dark Sun" Homebrew Pathfinder 1e)

Game Master Sebecloki

Maps and Images:

Battlemaps:

Current Encounter Maps:

Plaza of Power: Sideview
Plaza of Power
Tarek Camp

The Lair of Kchac'Thraa the Inimitable: Overview

Shraagroom's Sporulation Chamber -- Battlemap: Round 6
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap: Round 4
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap: Round 3
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Plain View

The Lair of Kchac'Thraa the Inimitable: The Door to Doom -- Battlemap

pngs/pdfs of battlemaps

PNG of Map w/ Tokens
PNG of Map w/out Tokens
The Lair of Kchac'Thraa the Inimitable - The Door to Doom pdf

Current Encounter Maps:

Myceloid Cavern
Earth Drake Layer: Overview
Earth Drake Layer w/our Grid
Earth Drake Layer w/ Grid

Hex Grid

The Ruins of Kalidnay
The Ruins of Kalidnay I: The Ceramic Desert and Outskirts of New Kalid
The Ruins of Kalidnay II: Elder Kalidnay and the Diamond Mines of Khnum-Khamunkhephres
The Ruins of Kalidnay III: The Iridescent Desert and Magma Lake

Setting Maps

The Free City of Tyr
The Ruins of Yaramuke
The City State of Raam

The World of Athas

World Map I
World Map II
World Map III

The Valley of Dust and Fire
The Tyr Region
The Tyr Region and the Valley of Dust and Fire

Some additional ideas from the 'Arena' discussion forums of Athas.org that I will be using for this fan-created expansion of the Dark Sun world map include ideas from the following threads:

East side of the Sea of Silt

Beyond the Tablelands

And here are some ideas I will be incorporating in some fashion if Spelljamming ever comes up:

Dark Sun Sphere

The Tablelands and Beyond

The Tablelands I
The Tablelands II
The Tablelands and Beyond I
The Tablelands and Beyond II

Giuestenal

The Ruins of Giustenal
New Giuestenal

Chapter One: The Howl of the Carrion King

Tyr Region

The Ruins of Kalidnay Overview

The Riese: Levels 1-2
The Riese -- Side Perspective

The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- Overview
The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- The Spires of Apep: The Central Keep

Destiny's Chariot -- Overview
Destiny's Chariot -- Detail

Trading Post of Kelmarane I
Trading Post of Kelmarane II

Battle Market of Kelmarane -- Ground Level
Battle Market of Kelmarane -- Second Level

Temple of Elemental Earth of Kelmarane

Guard Post I
Guard Post II

Sulfuric Baths of Kelmarane -- Overview
Sulfuric Baths of Kelmarane -- Detail

Guild Hall of Kelmarane

Mills


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AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

I think we could do that now or for when you planned it, just don't make it too long and extensive. Like if we get back to daily posting, make it a month or so.

I really dig the story here so far, but we had some issues with the houserules lately and we might not yet be that firm overall.
My suggestion there is simply don't introduce yet another new system or character building before we all have a better grasp here.

I can also echo the others, this is a fantastic game so far and the freedom really enjoyable. I do believe though that mechanics come second to roleplaying and hope once we have a firmer grasp on everything we can move along faster - in roleplaying and story. Fights are also roleplaying for me when done properly ;)
Hence my idea of making the sleeving more of a cosmetic thing.


Did anyone try the new battlemap out? I just don't want anyone to think I'm ignoring the game. I'm ready to continue when everyone has time to post round 2 actions.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Map looks good but isn't editable. I think I see why. you've uploaded it as a word doc, which is read-only in google drive. In the folder that you have it, right click and select "Open With > Google Docs" and it will make a "google docs" native version of the file. This version of it, you can grant us permission to edit and move our tokens around.


Ok, I think I have it fixed now, try again and let me know.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

I don't really have any hard constraints on the tangent story you'd like to do. I don't need it to go fast, I'm honestly excited to explore any branches of story either on Athas or these additional worlds. I'm not particularly tied to this being the original Legacy of Fire AP that was advertised and continue to be intrigued by all of these additional elements. That's my opinion on the *story* side of things, essentially I'm up for whatever because I expect good things in any case, based on how it's gone so far.

On the rules side I concur with Amunet that we're still finding our ground in combat, shared understanding of rules (e.g., grapple), and so slowing the introduction of new *rules* would seem advisable.


Okay, thanks for all the replies, I'm still thinking about where this is going. I'm still not 100% sure where this will go, it will depend a bit on what the characters do.

Did anyone else try out the map, can you move your pawns now?

Rokan posted his Round 2 actions, still waiting for everyone else...


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

the doc behaves a bit oddly for me, when I try to grab my token, all of the tokens seem to suddenly hide behind a large athasan splash image...?


There is a background image, but it doesn't do anything when I manipulate the tokens -- honestly I'm wondering if we should just give up on this and go back to 'theater of the mind' for now, I'm not sure what else I can do with the map from a tech angle if it still doesn't work as intended unless someone else has a bright idea. I don't think it's worth trying out 12 iterations of it to try to find a solution if it doesn't seem to be functional.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Last suggestion there: I find google slides the easiest way to make maps with tokens.

Here is a rough sketch of our current battle map that you can edit:

Google Slides example

The token placement isn't perfect (because it doesn't matter while you play with this to see if you like it).

If you do like it, steal it, copy it, use this, whatever.


We already tried google slides -- Amunet Ra couldn't open it -- let's have her try with your version.


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2

Welp, I was able to move my token on the slides version, and couldn't on any of the others, despite being able to open them, so that's a plus.


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

There is one solution...and it would work well for me as I mostly play on iPhone

Have A-Z up left side and 1+ on bottom of the map. So we can tell what square we are in and if we can’t move, we can say where we end up. For example:

Rilkus moves from A6 to B9.

This tells everyone where you started and ended up. And it means if only some of us have an issue then we can still keep going


I think that's a good solution if this current incarnation doesn't work for everyone. I feel like we need to push on here.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

I think the issue is you're using documents instead of drawings.
Go on "new" in google docs and select the drawing with the red symbol.
That should work.

Can't move stuff on that map somehow, only the background picture.


Can you use the version Rokan created above? I can just link my profile to that if it works for everyone.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Unfortunately not and i keep messing the map up.
Have you thought about using roll20 for maps?
Free version could work really well for us.

I just started to create a map there, but i can't even copy out all the background maps, tokens, etc..


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2

Are you attempting to open it on a mobile device? Any issues I've had with maps(regardless of program used) usually is cuz I am trying to open/edit it while on my cell phone.

Once Rokan switched up the map to Slides, I have had zero issues moving my token around while using my laptop. Prior to that, I was completely unable to move my token and just messed up the map.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Actually didn't see any change in the map.
Whenever i click i'll get that background picture.
I'm on PC.

I took the liberty of recreating the map on Roll20. You can join with this Roll20 Link.


I'll look into it -- I'm going to have to make an account and play around with it, and we need to try to get this moving again. Let's just use Rilkus' suggestion for now if we need to determine positions.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Just poking my head in here to say that I have a Roll20 Pro subscription and I'm happy to host maps for the game.

Here's a blank desert map I threw together in about 5 minutes with a random character token for scale.


Thanks for the offer. Is there any chance you can cut and paste our current map in with the character tokens? Then I can just change the link in my profile.

Also I'd like to assure you I haven't forgotten you -- we're trying to get back on track here after a couple players had surgery and I've had a busy couple of school weeks.

Slyness is running the character of whom Raxus is a tulpa, and we're waiting for him to post his next actions in this game, as well as another one I'm running.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

No problem. I'm patient.

Importing your map to Roll20 is a problem though. In order to copy the map I need to save the image to my own computer and then upload it to Roll20. Seems like it should be simple, but google slides doesn't allow images to be saved from it. There are some work-arounds, but they are a pain in the ass.

If you want, you can join the Roll20 game I just made, then I can make you the GM and talk you through a quick tutorial for making a map. It isn't hard at all.


Best solution is to make one jpeg in paint. I did that fit the map I made in r20.


Just an update -- I'm giving everyone until Monday to post combat actions for round 2, then I'm moving on -- I think only Rokan, Rilkus, and Amnuet have done so thus far.


Male Halfling psion (nomad)/rogue (cutpurse+scout) 6 / elocater 2 / trickster 3 W 46 V 152/152 ~ AC44 tch36 ff25 ~ F+13 R+22 W+17 ~ CMD33; Init+29 Per+25; spot traps within 10' d20+29

I am waiting because I am after the enemies.


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |
Jimbli Willit wrote:
I am waiting because I am after the enemies.

Ditto.


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2

I believe we're just waiting on Ri'Kli'Klek to post, yes? Can we just skip his turn for now?


I'm getting back into it, I'll post the evil foozles' actions soon.


I posted NPCs reactions, your turn Jimbli and Cae.


Just need to get Cae's actions in -- everyone can go ahead and post for Round 3 too just to get things moving along.

These characters are absolute beasts! I thought I had some clever tricks, but these NPCs are being shredded like french fries.

Luckily I have another trick up my sleeve....


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Well, that's not really a surprise to me :D
We're on the powerlevel of lvl 16+ characters probably.

Gonna catch up later today.


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2

It's because the built in drawback in gestalt, limited actions despite a ton of options, is gone in this game.

Hamza just did 32 damage, which isn't that much, considering it was a crit.

However, that was only one of his 3 standard actions. I forgot we had 3.

As he recovered Shadow Feather Strike, he could use that again. 1d20 + 6 ⇒ (6) + 6 = 12 This hits any of the 3 'boss' npcs as its vs touch. 4d6 + 4 ⇒ (5, 1, 1, 5) + 4 = 16 which gives him 48 total damage in the round.

And I still have one more full standard action.

That's a big reason why we're not only able to slice through the NPCs, but also can easily get our asses kicked by them. 96 was done to Hamza before we realized he was out of position. Nothing comes close to that in a normal game at 4th level, gestalt or otherwise.


I'm still having fun, it's challenging me to think of new tactics and situations and look through my monster books for interesting critters.

Hope everyone else is!


OK, also I'm getting ready to level up the group again once we get through this combat.

Here are your options for this level up, so you can think about it.

OPTION 1: you get 1 more gestalt level (as in both sides of the gestalt go up 1), and 1 mythic tier.

OPTION 2: you get 1 gestalt level and 2 prestige class levels. You can take 1 level in 2 prestige classes, or 2 levels in one.

Think about it and ask me any needed questions.


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

A hard choice. But I think that I’ll go +1/+1 gestalt with the mythic tier.

This is a very unique campaign. It feels like rocket tag. Death is very real, all around. Which is why Rilkus is designed to use combat maneuvers at range. Because positioning is key. He can detect invisible foes, and pin/trip/push enemies. If we play smart we win. If we don’t, we die.

No other campaign I’ve been in has had that level of stress. I’m used to doing the math and knowing that characters can tank x rounds. Here? A few bad dice rolls means dying. Choosing combat isn’t a go-to choice. I’m enjoying it.


Can anyone else weigh in on magic and psionics and Total Cover. My research suggests you need a line of sight for everything, and the character is impervious to attack or magical manipulation with Total Cover, but I'm open to being corrected, opinions?


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

Just to start planning it out.

Lvl 5:
+4 Vigor
ABP: +2 Str (28)
Feat: Not sure...

Mythic Tier 3:
+4 Vigor
* Enduring Blessing (Barkskin is how 24/hour duration)
* Feat: Extra Ability- Legendary Item (Foe Biting on sword. Can spend 1 Mythic Power to double damage on an attack)

Elementalist Shifter 5
* +7 Vigor
* +5 Skill Points
* +1 BaB
* Second Aspect (Air)
- Can swift action for +2 Con or Dex
- Can turn into an earth elemental (burrow speed) or air elemental (fly speed) for 5/hours per day
* Trackless Step

Druid 5
* Learns lvl 1 Spell Longstrider
* Learns lvl 2 Spell Fog Cloud
* Can cast stone shape 3 times per day (due to optional spontaneous caster rules, that’s the only spell he gets)

——

That’s the basics of the level up. All in all, he gets better movement options, doesn’t need to worry about keeping his Barkskin active anymore, can now burror and fly, and gets to be a bit stronger. Also foe biting will allow him to be much more beastly in close combat. All in all, not bad!


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

I tend to default to "Would it break invisibility?" for defining an attack. I think this would, so I think it is immune.


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2

Seb,

If you want to give me the full details of the issue at hand, I can ask in the d20 FB group I'm in. There's a ton of folks in there who are very well versed in the rules.

For myself, I'm really not sure what ruling would make sense here, and I consider myself to be at least semi rules savvy.

On the one hand, I can agree with your stance that due to having total cover, he can't be targeted by basically anything. Especially since he's down in a pit trap.

However, the comic book geek in me wants to say it's definitely possible for a telekinetic who knows where his foe is to pull said enemy up out of a pit to be attacked. But the issue of total cover protecting him then comes into play, and I'm back to not knowing what the right answer is here.


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2

Regarding advancement,

I had said previously that I was considering the Mage Hunter PrC. That's still rather likely, as I think it plays into Hamza's abilities nicely.

However, I'm undecided just yet if I will take 2 levels in that, or 1 in Mage Hunter and one in Umbral Blade


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2

Also, just a heads up on Rilkus taking foe-biting:

That ability is insanely strong. If you think you've had trouble challenging us before, an ability that allows you double literally all your damage, even bonuses otherwise not able to be doubled(like flaming or sneak attack) will definitely make it even harder to send worthy enemries after us.

It's specifically called out time and again as a problematic power when people talk about issues with mythic. So much so that Legendary Games suggests banning it outright in their section on dealing with problems in Mythic.

While I am not suggesting doing that here, as I don't want to ruin other player's fun, I would consider altering it.

LG suggests making it a bane weapon vs the foe you're attacking, with an increase to the enhancement and damage if the weapon is already bane against what you're fighting.

Personally, I think instead you turn the attack(s) into an automatically confirmed critical hit(s), but with the standard limitations in place. So, you double your strength, but not frost or sneak attack damage.


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

I’ll just switch to Divine Potency instead. +4 lvl1 Spells per day. Useful but not game breaking.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)
Hamza Mīnakshi wrote:
However, that was only one of his 3 standard actions. I forgot we had 3.

As I understand, not *exactly*. Not all standard actions translate to one of the actions in this new economy. E.g., casting a spell or manifesting a power was two actions, I thought.

I'm not sure if my strategy is the best based on this, because until I'm drained of psionic power I'm unwilling to to approach the enemies and directly use the final standard action as an attack, and am instead readying it for if they approach. I suppose if we start doing better in the combat (like now) perhaps the monk should get a little less cautious.

Also, man you guys can do some damage :) My character doesn't seem to be as optimized for it, but I do like the ability to hit five creatures at once, and this next level bump adds another die of damage to each of these energy bolts.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)
Sebecloki wrote:

I'm still having fun, it's challenging me to think of new tactics and situations and look through my monster books for interesting critters.

Hope everyone else is!

Definitely fun. I think I still have tactics to learn and feel out with this character though. So far I've gotten by playing it safe from a distance. We'll see what happens when the psionic power runs out.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)
Sebecloki wrote:

OK, also I'm getting ready to level up the group again once we get through this combat.

Here are your options for this level up, so you can think about it.

OPTION 1: you get 1 more gestalt level (as in both sides of the gestalt go up 1), and 1 mythic tier.

OPTION 2: you get 1 gestalt level and 2 prestige class levels. You can take 1 level in 2 prestige classes, or 2 levels in one.

Think about it and ask me any needed questions.

Pretty sure it's going to be option 1 again for me. Psionic fist just doesn't add much over the gestalt monk.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

It'll be a short while longer before I can catch up on gameplay (a few hours)


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

I'm afraid you need line of sight for every directly aimed spell.
So grappling someone invisible with a spell is a bit questionable, sorry to say.
At least 50% miss chance if the exact location of the creature is known somehow.

Grappled creatures also stay invisible normaly and get a +2 bonus on their CMD.

I'm looking strongly at horizon walker, but will take that later.
So gestalt + mythic first.


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

The consensus is there and I bow to it. Rilkus will delay this turn.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

I have to admit with all the special abilities etc. going on this is really difficult.

Blindsense said wrote:


Blindsense lets a creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Perception checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent that cannot be seen has total concealment (50% miss chance) against a creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.

Blindsight would make invisibility irrelevant to you, but blindsight doesn't. You could make physical attacks with a 50% miss chance (which could not be done without blindsense that easily), but spells need line of sight/effect.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

The map works fine now, but i have no clue what's going on there.
Who are the ochre foes now? Are they dead?

Moved myself to where i stood before.

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