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With a smile, the mystic begins to concentrate on the xill and a flash of pain fills its head as he overloads it with lots of psychic information as he casts mind thrust.
Will save for half DC:14
2d10 ⇒ (5, 5) = 10

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With a smile, the mystic begins to concentrate on the xill and a flash of pain fills its head as he overloads it with lots of psychic information as he casts mind thrust.
Will save for half DC:14
2d10
I also need a caster level check for spell resistance (1d20 + caster level)

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BOTTING KAI:
Kai slinks forward, using the chairs and consoles around him to his advantage, and fires a shot from his pistol at the xill!
Using trick attack. He's an explorer, so he's using Survival to do so, and it using the room's terrain to his advantage.
Survival: 1d20 + 13 ⇒ (9) + 13 = 22
Ranged Attack vs. KAC: 1d20 + 6 ⇒ (2) + 6 = 8
Piercing Damage: 1d6 ⇒ 4
Trick Attack Damage: 1d4 ⇒ 4
And I make him miss horribly! Haha.

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And Kai misses the Xill horribly
D. Taar - 14
D. Borde - 12+
Zez'ka - 12
Kai - 7++
Xill 7+
Spunky - 7
Qaru - 7-
and on with the truly horrible business at hand...
Trying to bite D. Borde...
Bite attack: 1d20 + 12 ⇒ (15) + 12 = 27
damage from bite: 1d6 + 5 ⇒ (5) + 5 = 10
The xill puts the bite on D. Borde
D. Borde - Fort save vs paralysis please
DC 12 Fort save -
pass = ok
fail = paralyzed
You are paralyzed until the end of the Xill's next round.
You are almost entirely frozen in place and unable to move your body except to squirm slightly, move your eyes, and so on. You aren’t helpless, though you are treated as having a Dexterity modifier of –5. You can take purely mental actions but no physical actions. If you are flying in the air when you become paralyzed and your flight is dependent on physical means (such as wings), you fall. If you are swimming when you become paralyzed, you could drown (see Suffocation and Drowning on page 404). A creature can move through a space you occupy, whether or not it is your ally. Each square you occupy, however, counts as 2 squares to move through.
The xill speaks in common "Must reproduce...implant larvae!

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Zez'ka's antennae twitch with worry.
"Oh, Donovan, I do not think this is a good kind of fatherhood! You should decline its offer!"
Zez'ka twists and tumbles, until she gets a clear shot on the xill with her laser pistol
Trick Attack with Acrobatics: 1d20 + 11 ⇒ (16) + 11 = 27
Attack vs. EAC: 1d20 + 6 ⇒ (20) + 6 = 26
Fire Damage: 1d4 ⇒ 2
Trick Attack Damage: 1d4 ⇒ 4
Extra Critcal Damage: 1d4 + 1d4 ⇒ (2) + (4) = 6 plus burn 1d4, DC 14

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It is in there.
I rolled the attacks and initial damage first, then noticed it was a critical (auto hit) and added the extra damage at the end (an EXTRA 1d4 Fire and 1d4 trick), which is why the second line only has two 1d4s in it. I didn't combine them, just in case it didn't count as double damage, and because that would require altering a roll I had already made, which I wouldn't do in pbp, even if it technically would not have made a difference.
So, if it was an auto hit but not a critical the damage was the 2 plus 4 I initially rolled, and if it is also a critical hit its the 2 plus the 4 I initially rolled, plus the extra 6 I rolled in the extra damage section.
Apologies if that wasn't clear.

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"The way you reproduce,
we take not kindly.
Sorry I am not,
to cease your life."
Angered with the brutal death of the crew here, Qaru strides forwards and lunges out with his spear.
spear: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d6 + 3 ⇒ (2) + 3 = 5

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fort: 1d20 + 3 ⇒ (6) + 3 = 9
"You hurt my body!"
longsword attack 1: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15
slashing damage: 1d8 + 4 ⇒ (8) + 4 = 12
longsword attack 2: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9
slashing damage: 1d8 + 4 ⇒ (5) + 4 = 9
this magic for DR and incorporeal

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Spunky begins manifesting the death shroud armor in proton attunement again, he moves to the best possible position to hit the Xill with the weapon's reach, and strikes with his taclash.
taclash to hit: 1d20 + 1 ⇒ (13) + 1 = 14
possible slashing damage, non-lethal: 1d4 ⇒ 2

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Between the various hits and spells the Xill perishes before
it can implant its young in D. Borde.
There is a scarf at the feet of the body it was living in.
It will be an easy action to download the encrypted data
from the bridge computer, but a quick glance at it by
anyone with the Computer skill will be enough to tell you
that it will require a key to decrypt.
I'll post wrap up this afternoon

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Zez'ka sighs in relief. "Oh, my! That was very worrisome! TIRED!"
She collects the scarf and moves over to check out the poor corpse that the xill was using as a sleeping bag...
"SAD!"

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Right, no killing off our lvl1-2 characters with alien diseases, please.
With the threats aboard sufficiently neutralized, Spunky rapidly gets to work with the others to properly pack up crew bodies and items and get them off the doomed ship, seeing to it that appropriate rites are performed.

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You have just enough time to gather up the
remains, stow them on your ship, disconnect,
and power up your drift engines before the
storm reaches you. The last sight you see
before entering the Drift is end of the
Struggle's Scholar as she is consumed and
torn apart by the etheric storm.
Days to get to Absalom station: 1d6 ⇒ 5
You have much to think about and discuss
over the 5 days it takes you to get back to
Absalom station. A brush with undeath and
near alien consumption that you are not likely
to forget. You carry valuable data and the
remains of fellow Starfinders on your journey
home.
The air of the ship feels thick with death and
emotion as you arrive.
Zigvigix meets you at the dock when you arrive.
"The fate of the Struggle's Scholar is now known,
sad."
Zigvigix pauses as he goes over the data.
"The file seems to be damaged, but I am sure once
we get this to Historia-7, she will extract what we
need from it, hopeful! Another great thanks for
bringing back the crew and their personal effects. All
of them, even the android Blue Sky-101, wished that
their remains would be interred on the Idari. Strange!
I'll make sure that happens for them since you brought them
back."
"Also thank you for acquitting yourself honorably with
the Captain of the Honorbound and following the duel. Word
came back to me through the Ambassador from the Veskarium
of your honorable deeds. Quire unusual for non-Vesk. Proud!
Zigvigix pauses for a moment then continues his debriefing.
“This is the first shred of truly good news that the Exo-
Guardians have had in a long time! My many thanks for all
you have done in securing this important data. Now, there is
another important matter I wanted to bring up."
“Prior to the Scoured Stars incident, I was part of a group
of loyal friends, like the team you’re all a part of. Right before
that dark event, I bought some tickets for my friends and
me to a major upcoming concert. It was going to be our big
outing—a capstone to all our missions together. Now, all my
friends are trapped or lost in the Scoured Stars, and who
knows how long it will take before we find out what happened
there. The concert is coming up in a few months, and I wanted
to extend an invitation. No promises or anything; you might
be on assignment, and field missions take priority. If you are
free, though, I would be honored if you would join me at this
concert. Think of it as a remembrance for my lost comrades
and a celebration of a new generation’s camaraderie.
Oh! I just realized that I should invite Historia-7 too! Okay,
well, thanks again. I should get going!”
If the PCs retrieve the data from the bridge of the Struggle’s
Scholar and escape, they succeed at their mission and each earn
1 Fame and 1 Reputation for any factions associated with their
current faction boon. - Earned
If the PCs depart the Struggle’s Scholar with at least one
object belonging to each member of the crew, they each earn 1
additional Fame and 1 Reputation for any factions associated with
their current faction boon. The objects required to complete this
success condition include the following: the items placed atop the
beds in area B4, any of Blue Sky-101’s limbs from area B5, any
item (including the powered armor) of the captain from area B6,
and the mouth scarf or equipment left near the pilot’s corpse in
area B10. - Earned
If the PCs succeeded at their primary mission, they impress the
Exo-Guardians faction. Each PC earns 1 additional Reputation with
the Exo-Guardians faction, in addition to any other Reputation
earned as a result of completing this scenario. -Earned
So long as the PCs fought the Honorbound while adhering to the
duel’s rules, each PC earns the Honorbound Allies boon on their
Chronicle sheets - Earned