LIAM OUTPOST SFS 1-04 Cries From The Drift (Inactive)

Game Master Liam

A Starfinder Society Scenario designed for levels 1-4.

A missing Starfinder ship's distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel's lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations.

Content in Cries From the Drift also contributes to the ongoing goals of the Exo-Guardians faction.


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Liberty's Edge

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Captain Yulazak growls "Pilot, get this bucket moving! You can do it! And don't sideswipe those rocks, who knows what they are!"

Cap'n Encourage: 1d20 + 10 ⇒ (10) + 10 = 20

The pilot responds, "Aye sir, gettin her moving!"

pilot maneuver: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9

Nope. He's not

limitless turn

Liberty's Edge

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Sensor data

sensor DC15:

Make : Vesk Damoritosh
Size: Medium
Frame : Transport
Crew Complement : 6
Speed :8
Maneuver : 2

sensor DC20:

AC : 14
TL : 14
Hull Points : 70
PCU : 130
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)

If you get more than 20, pick a powered weapon bay for each 5
over 20, and for successive rolls.

sensor weap fore:

Fore : Flak thrower

sensor weap aft:

aft : gyrolaser

sensor weap turret:

turret : Light laser cannon X 2

Wayfinders

Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

Kai can't fail most of the piloting maneuvers even if he rolls a 1. The exceptions are Flip-and-Burn and Flyby, neither of which he does very often.

Piloting, Evade: 1 + 14 + 1 = 16

Kai takes evasive action as he guns the ship forward into the asteroids. "I think you've got a shot there forward" He comments to the team on the intercom.

Paizo Employee

Shirren Spacefarer Operative 3 | SP: 27/27, HP: 24/24, RP: 4/4 | EAC 15, KAC 16, CMD 24 | DR: -- Resistances: -- | F:+4* R:+6 W:+4 | Init +4 | Perc +9, Bluff/Intim +0, Diplomacy +4, SM +9 | Acrobatics +14, Athletics +11, Computers +8, Culture +10, Life Sc. +5, Physical Sc.+7, Piloting +9, Profession (cook) +6*, SoH +11, Stealth +11, Survival +9 | Speed 40 ft. | Communalism 1/1 | Active Conditions: None

"Scanning the Honourbound, Captain! Curious!" Using the scan action.

Computer: 1d20 + 5 + 2 + 2 ⇒ (11) + 5 + 2 + 2 = 20

"We're looking at a medium sized Vesk Damoritosh. Transport frame. Crew complement of six. We're faster and more maneuverable."

Details: Speed 8, Maneuverablity 2.

We have a +2 to computers and a +2 when using our sensors, which means a +4 she's adding to the above roll, correct? If not, I only have an 18 and don't learn the next spoiler. Because I wasn't sure if I was correct, the rest of the information is under the spoiler I haven't opened yet.

Exo-Guardians

Male N Ysoki Solarian 1 (Armor) | Stamina 8/8 HP 9/9 Resolve 4/4 | EAC 15 KAC 16 (+1 manifestation) | CMB +2, CMD 21 | F: +2, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

You should have both bonuses, at least in my experiences. the computers one is constant like the piloting bonus that Kai gets; the engineering bonuses may change each round, as can a captain bonus.

Liberty's Edge

Troll 1-19 1-32
Zez'ka wrote:

"Scanning the Honourbound, Captain! Curious!" Using the scan action.

[dice=Computer]1d20+5+2+2

"We're looking at a medium sized Vesk Damoritosh. Transport frame. Crew complement of six. We're faster and more maneuverable."

Details: Speed 8, Maneuverablity 2.

We have a +2 to computers and a +2 when using our sensors, which means a +4 she's adding to the above roll, correct? If not, I only have an 18 and don't learn the next spoiler. Because I wasn't sure if I was correct, the rest of the information is under the spoiler I haven't opened yet.

Correct read away

Liberty's Edge

Troll 1-19 1-32

Gunnery round 1

Forward arc to forward arc. Range is 10

DC for them is 16 - power diverted to weapons, 1's on damage are 2's

small laser cannon 1 hit: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17 2nd range increment HIT!
small laser cannon 1 dmg: 2d4 ⇒ (1, 2) = 3 +1 4pts to front shield

small laser cannon 2 hit: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8 2nd range increment MISS!
small laser cannon 2 dmg: 2d4 ⇒ (4, 3) = 7

Liberty's Edge

Troll 1-19 1-32

Captain Yuluzak yells "NICE SHOT! That'll show them!" The vesk onboard The Honorbound cheer as the shot lands, clearly enjoying the sport of this duel.

Second Seekers (Luwazi Elsebo)

Male N Kasatha Mystic 1 | HP:10/10 SP: 6/6 | RP: 4/4 | EAC 13, KAC 15 | F: +1, R: +0, W: +5 | Init: +0 | Perc: +7, SM: +7 | Speed 25ft | Healing touch: 1/1, Spells lvl 1: 1/3 | Active conditions:

"Lock target,
open fire.
Light the darkness,
with weapon blaze"

Captain action: encourage
aid gunnery: 1d20 + 0 ⇒ (7) + 0 = 7 => no bonus

Somehow Qaru feels his commands are not truly understood.

Paizo Employee

Shirren Spacefarer Operative 3 | SP: 27/27, HP: 24/24, RP: 4/4 | EAC 15, KAC 16, CMD 24 | DR: -- Resistances: -- | F:+4* R:+6 W:+4 | Init +4 | Perc +9, Bluff/Intim +0, Diplomacy +4, SM +9 | Acrobatics +14, Athletics +11, Computers +8, Culture +10, Life Sc. +5, Physical Sc.+7, Piloting +9, Profession (cook) +6*, SoH +11, Stealth +11, Survival +9 | Speed 40 ft. | Communalism 1/1 | Active Conditions: None

Perfect! That's what I thought.

Zez'ka confirms a bit more information from the computers sensors and shares it with the others.

"Armour Class is effectively a 14, Captain! Tracking lock's a 14, as well! Shields an even 10 all around! Hull looks strong and undamaged. Reading a 70 rating!"

Sharing the following information with the group:
AC : 14
TL : 14
Hull Points : 70
PCU : 130
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)

Exo-Guardians

Male N Ysoki Solarian 1 (Armor) | Stamina 8/8 HP 9/9 Resolve 4/4 | EAC 15 KAC 16 (+1 manifestation) | CMB +2, CMD 21 | F: +2, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

Rolling for Donovan Borde, since he asked; he'll take turret. Page 3 and 6 of the game resources don't match up, at least as far as weapons and damage go. Going with the sheet.

turret coilgun: 1d20 + 1 + 1 + 1 ⇒ (13) + 1 + 1 + 1 = 16 that's +1 BAB (or piloting), +1 dex, and +1 from the ship bonus this round
coilgun damage: 4d4 ⇒ (2, 4, 2, 2) = 10

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

If you allow I will shoot for the other Don

Gunnery: 1d20 ⇒ 19

Liberty's Edge

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HIT!

light laser cannon damage: 2d4 ⇒ (1, 2) = 3

Liberty's Edge

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**** ENGINEERING ROUND 2 ****

Captain Yuluzak yells "Pilot! I said maneuver, not fly into their shots. I'm taking that paint out of your salvage cut, if we get one. Engineering! CAN YOU PLEASE GET THOSE SHIELDS UP NOW?!"

Encourage - diplomacy: 1d20 + 10 ⇒ (5) + 10 = 15

The Engineer replies "Aye sir!"

Engineering: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14

This man needs a better crew... Go ahead and post your engineering, I'll post piloting initiative.

Liberty's Edge

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Piloting Initiative Round 2

Limitless: 1d20 + 14 ⇒ (12) + 14 = 26
Honorbound: 1d20 + 5 ⇒ (2) + 5 = 7

I'll go ahead and move

Liberty's Edge

Troll 1-19 1-32

Pilot trying to evade

pilot evade: 1d20 + 5 ⇒ (16) + 5 = 21 (+2 AC)

"Evasive maneuvers Cap'n

Wayfinders

Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

Kai keeps a loose handle on the accelerator as he banks right and loops around to the port side of the other ship. "I need to stay out of their aft quadrant, but the rules didn't say anything about the sides. Or blowing up stray explosive rocks..."

Piloting, evade: 1 + 14 = 15

Liberty's Edge

Troll 1-19 1-32

we'll let your engineer post before we shoot. Rocks are AC 5 and 1 Hull Point. If you hit it I'll handle the damage.

Second Seekers (Luwazi Elsebo)

Male N Kasatha Mystic 1 | HP:10/10 SP: 6/6 | RP: 4/4 | EAC 13, KAC 15 | F: +1, R: +0, W: +5 | Init: +0 | Perc: +7, SM: +7 | Speed 25ft | Healing touch: 1/1, Spells lvl 1: 1/3 | Active conditions:

Captain action: encourage
aid gunnery: 1d20 + 0 ⇒ (17) + 0 = 17 => +2 on one gunnery check

Exo-Guardians

Male N Ysoki Solarian 1 (Armor) | Stamina 8/8 HP 9/9 Resolve 4/4 | EAC 15 KAC 16 (+1 manifestation) | CMB +2, CMD 21 | F: +2, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

”We took a hit to our forward shields from their shot, but I still think we need to boost guns to impress these Vesk.”

Spunky grabs some wires, jamming and taping them together temporarily.

+1 gun attacks, +1 science officer I looked up the ship computer and the bonuses must be different

engineering to boost guns, DC13: 1d20 + 7 ⇒ (10) + 7 = 17
If that succeeds, all damage rolls of 1 become 2

Paizo Employee

Shirren Spacefarer Operative 3 | SP: 27/27, HP: 24/24, RP: 4/4 | EAC 15, KAC 16, CMD 24 | DR: -- Resistances: -- | F:+4* R:+6 W:+4 | Init +4 | Perc +9, Bluff/Intim +0, Diplomacy +4, SM +9 | Acrobatics +14, Athletics +11, Computers +8, Culture +10, Life Sc. +5, Physical Sc.+7, Piloting +9, Profession (cook) +6*, SoH +11, Stealth +11, Survival +9 | Speed 40 ft. | Communalism 1/1 | Active Conditions: None

Knowing that they would only be attacked head on, Zez'ka fiddles with the computers controls, rerouting power from the rear shields to the front.

Transferring 5 shield points front the rear of the ship to the front.

Computers Check: 1d20 + 5 + 2 + 1 ⇒ (2) + 5 + 2 + 1 = 10 Failing to do so. The shields stay as they are.

Liberty's Edge

Troll 1-19 1-32

Gunnery Round 2

eh, range is normal and my -2 doesn't make any difference - you
don't have a -2 with your light laser cannons I just had a copypasta error
- your front my port arcs

small laser cannon 1 hit: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
small laser cannon 1: 2d4 ⇒ (4, 3) = 7

small laser cannon 2 hit: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9
small laser cannon 2: 2d4 ⇒ (1, 1) = 2

Acquisitives

Donavaan T'aar 2nd level Mystic Overlord Xenoseeker, hp 16/10/4 Defense 11/11/19 +1 FOrt +1 rEF +5 Will, Initative +5 Laser Pistol +1 (1d4 force)

The noble fires again
1d20 + 2 ⇒ (10) + 2 = 12
2d4 ⇒ (4, 2) = 6

Liberty's Edge

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Donavaan T'aar wrote:

The noble fires again

1d20+2
2d4

shooting at the rock or the ship?

Acquisitives

Donavaan T'aar 2nd level Mystic Overlord Xenoseeker, hp 16/10/4 Defense 11/11/19 +1 FOrt +1 rEF +5 Will, Initative +5 Laser Pistol +1 (1d4 force)

ship

Liberty's Edge

Troll 1-19 1-32

D. T'aar's shot goes wide of its mark and misses (AC: 16)

Exo-Guardians

Male N Ysoki Solarian 1 (Armor) | Stamina 8/8 HP 9/9 Resolve 4/4 | EAC 15 KAC 16 (+1 manifestation) | CMB +2, CMD 21 | F: +2, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

Donovan Borde swings the turret around for an attack on the Vesk ship’s side.

turret: 1d20 + 4 ⇒ (11) + 4 = 15 +2 inherent +2 Captain T’aar took the Computers check bonus
turret damage: 4d4 ⇒ (1, 2, 3, 4) = 10 1s boosted to 2s

Liberty's Edge

Troll 1-19 1-32
Spunky "Spooky" wrote:

Donovan Borde swings the turret around for an attack on the Vesk ship’s side.

[dice=turret]1d20+4 +2 inherent +2 Captain T’aar took the Computers check bonus
[dice=turret damage]4d4 1s boosted to 2s

so D. T'aar's is actually four higher?

Exo-Guardians

Male N Ysoki Solarian 1 (Armor) | Stamina 8/8 HP 9/9 Resolve 4/4 | EAC 15 KAC 16 (+1 manifestation) | CMB +2, CMD 21 | F: +2, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

From what I can tell, the computers and the captain bonuses can only be attached to one roll each. D. Taar had +1 from dex, took the computer +1, D. Borde had +1 BAB, +1 dex, took +2 captain.

Liberty's Edge

Troll 1-19 1-32
Spunky "Spooky" wrote:
From what I can tell, the computers and the captain bonuses can only be attached to one roll each. D. Taar had +1 from dex, took the computer +1, D. Borde had +1 BAB, +1 dex, took +2 captain.

OK same page then.

ROUND THREE ENGINEERING

Captain Yuluzak calmly says to his pilot "Hey, can you please not get so close to the GIANT EXPLODING SPACE ROCKS?! But other than that, keep it up." He then takes a deep breath. "Engineering, I know this is hard, but can you get some power to the shields? Like today? And get me a damage readout, stat"

Captain Encourage: 1d20 + 10 ⇒ (4) + 10 = 14 to aid engineering

engineering: 1d20 + 5 ⇒ (19) + 5 = 24 (-2 still makes it) diverting to shields

Crit Threshold: 1d100 ⇒ 85 POWER CORE (-2) all rolls

"Done Cap'n. We've taken some hits, power core is glitchy, but we're still capable of winning this."

Captain Yuluzak speaks again "Hey Limitless, that all you got? I thought we were dueling?!"

Exo-Guardians

Male N Ysoki Solarian 1 (Armor) | Stamina 8/8 HP 9/9 Resolve 4/4 | EAC 15 KAC 16 (+1 manifestation) | CMB +2, CMD 21 | F: +2, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

Spunky dives around in the wires, the previous blast actually damaging hull. ”Here it is, I think, core to shields. Keep up the firing, the duonode computers is going to guns and piloting. See if you can pull off an impressive maneuver, Kai, try to hit them from one of our sides.

+1 piloting, +1 gunnery
engineering to restore shields: 1d20 + 7 ⇒ (5) + 7 = 12

Liberty's Edge

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Initiative Round 3

Limitless: 1d20 + 14 ⇒ (5) + 14 = 19
Honorbound: 1d20 + 3 ⇒ (19) + 3 = 22

I await your move and science

Wayfinders

Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

Kai veers straight at the honorbound and dives under it's guy right at the last second. Going under it, he loops back to his original facing and moves out into the open. "He is honorbound not to shoot us in the back, so let's see what he does with this."

piloting, flyby: 1d20 + 13 ⇒ (7) + 13 = 20 I can't remember the DC, but if I beat it then during the gunnery phase we get one of our attacks from an arc of our choice against an arc of our choice. Can't double up in terms of which are we attack from though

Liberty's Edge

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Kai Starchaser wrote:

Kai veers straight at the honorbound and dives under it's guy right at the last second. Going under it, he loops back to his original facing and moves out into the open. "He is honorbound not to shoot us in the back, so let's see what he does with this."

[Dice=piloting, flyby]1d20+13 I can't remember the DC, but if I beat it then during the gunnery phase we get one of our attacks from an arc of our choice against an arc of our choice. Can't double up in terms of which are we attack from though

yeah, it's an additional shot on the arc of your choice at full gunnery value from the arc of your choice. Each gun can only be fired once per round. So you pick an arc you normally don't get to use and do it. Your DC is 18 (15 + (1.5 x tier (2))) and you have an additional +2 you didn't factor in (+1 ship and +1 from computer) which leaves you at 22. Success! I had to check the SRD since they updated the DCs on some things recently. I wish they let the pilot snap shot during combat when other gunners are aboard.

Liberty's Edge

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"Evasive Manuevers, Cap'n"

Honorbound: 1d20 + 3 ⇒ (6) + 3 = 9 DC: 14

Failed by 5 -2 to AC(12) and TL(12)

Captain Yuluzak lets out a heavy sigh.

"Balancing shields cap'n"

Honorbound: 1d20 + 3 ⇒ (14) + 3 = 17 DC: 14

Second Seekers (Luwazi Elsebo)

Male N Kasatha Mystic 1 | HP:10/10 SP: 6/6 | RP: 4/4 | EAC 13, KAC 15 | F: +1, R: +0, W: +5 | Init: +0 | Perc: +7, SM: +7 | Speed 25ft | Healing touch: 1/1, Spells lvl 1: 1/3 | Active conditions:

"When struck,
the wise man turns the other cheek.
More so,
if the other side has more shields."

Qaru sits tense in his chair. He looks at the screens, trying to figure out whether they are winning or losing. But he is pretty sure the shield icon that just disappeared doesn't bode well, and something needs to be done about it.

Captain action: encourage engineering
diplomacy DC15: 1d20 + 4 ⇒ (10) + 4 = 14

Not that it matters with this failed roll, but is it allowed to encourage rolls that have already been made? In this case I would have liked to aid engineering to fix shields (especially since I saw the roll). But in pbp acting in proper order is slightly difficult...

Liberty's Edge

Troll 1-19 1-32
Qaru wrote:

"When struck,

the wise man turns the other cheek.
More so,
if the other side has more shields."

Qaru sits tense in his chair. He looks at the screens, trying to figure out whether they are winning or losing. But he is pretty sure the shield icon that just disappeared doesn't bode well, and something needs to be done about it.

Captain action: encourage engineering
[dice=diplomacy DC15]1d20 +4

Not that it matters with this failed roll, but is it allowed to encourage rolls that have already been made? In this case I would have liked to aid engineering to fix shields (especially since I saw the roll). But in pbp acting in proper order is slightly difficult...

It's treated like an assist. So you should roll it in the phase it happens in. Since we have a staggered posting due to PBP, I'll allow it after because we need to be flexible in these timings.

Paizo Employee

Shirren Spacefarer Operative 3 | SP: 27/27, HP: 24/24, RP: 4/4 | EAC 15, KAC 16, CMD 24 | DR: -- Resistances: -- | F:+4* R:+6 W:+4 | Init +4 | Perc +9, Bluff/Intim +0, Diplomacy +4, SM +9 | Acrobatics +14, Athletics +11, Computers +8, Culture +10, Life Sc. +5, Physical Sc.+7, Piloting +9, Profession (cook) +6*, SoH +11, Stealth +11, Survival +9 | Speed 40 ft. | Communalism 1/1 | Active Conditions: None

Zez'ka tries again to divert power from the aft shields to the forward shields.

Attempting to move 6 shield points from the back of the ship to the front of the ship.

Computers: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 Success! Our Aft shields are now at 4 and our forward shields are +6 higher. Can I get a final shields readout please? I'm not sure what they're at.

EDIT: The stats for our pegasus are different between slides 3 and 5. Do we have 60 shields overall with 15 in each quadrant to start, or 40 shields in all with 10 in each quadrant to start? I calculated the shield points tranferrance based on 40 shield points overall, which means I need to leave a minimum of 4 shield points in each quadrant if I transfer shield points around. If it's 60 shields we have total, instead I need to keep a minimum of 6 in each quadrant, so instead of moving 6 she would have moved 9 points from the aft shields to the forward shields.

Wayfinders

Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

also note that we currently have our butt to them... We will see where they move

Liberty's Edge

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Zez'ka wrote:

Zez'ka tries again to divert power from the aft shields to the forward shields.

Attempting to move 6 shield points from the back of the ship to the front of the ship.

[dice=Computers]1d20+5+2 Success! Our Aft shields are now at 4 and our forward shields are +6 higher. Can I get a final shields readout please? I'm not sure what they're at.

EDIT: The stats for our pegasus are different between slides 3 and 5. Do we have 60 shields overall with 15 in each quadrant to start, or 40 shields in all with 10 in each quadrant to start? I calculated the shield points tranferrance based on 40 shield points overall, which means I need to leave a minimum of 4 shield points in each quadrant if I transfer shield points around. If it's 60 shields we have total, instead I need to keep a minimum of 6 in each quadrant, so instead of moving 6 she would have moved 9 points from the aft shields to the forward shields.

Really sorry about the confusion - the slide was the Tier 4 Pegasus - I removed it. You are using the Tier 2 Pegasus for your APL. The sheet is the correct one 10 in all arcs. That's my fault, when I bootlegged the slide deck, I forgot to remove it, sorry :(

Liberty's Edge

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Kai Starchaser wrote:
also note that we currently have our butt to them... We will see where they move

it looks like they are port to starboard arc to me.

Wayfinders

Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

Oh, I misread your post; I thought they hadn't moved yet.

Liberty's Edge

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Kai Starchaser wrote:
Oh, I misread your post; I thought they hadn't moved yet.

I am as surprised as you are that I won initiative.

Gunnery ROUND 3

small laser cannon 1 hit: 1d20 + 4 ⇒ (18) + 4 = 22 DC 14 your port shield
small laser cannon 1: 2d4 ⇒ (2, 2) = 4 HIT

small laser cannon 2 hit: 1d20 + 4 ⇒ (1) + 4 = 5 DC 14 your port shield
small laser cannon 2: 2d4 ⇒ (4, 2) = 6 MISS

4 points total to port shield

You are firing on my Starboard

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Donovan Borde is quite stressed as this is his first real space battle. All the commands are slightly confusing but he aims and shoots!

GM or Spunky (whoever is first), I am not sure which modifiers I need to take into account. Can you please make the shot for me? ;-)

Acquisitives

Donavaan T'aar 2nd level Mystic Overlord Xenoseeker, hp 16/10/4 Defense 11/11/19 +1 FOrt +1 rEF +5 Will, Initative +5 Laser Pistol +1 (1d4 force)

The noble shoots again, firing at the ship
1d20 + 2 ⇒ (11) + 2 = 13
2d4 ⇒ (3, 1) = 4

Paizo Employee

Shirren Spacefarer Operative 3 | SP: 27/27, HP: 24/24, RP: 4/4 | EAC 15, KAC 16, CMD 24 | DR: -- Resistances: -- | F:+4* R:+6 W:+4 | Init +4 | Perc +9, Bluff/Intim +0, Diplomacy +4, SM +9 | Acrobatics +14, Athletics +11, Computers +8, Culture +10, Life Sc. +5, Physical Sc.+7, Piloting +9, Profession (cook) +6*, SoH +11, Stealth +11, Survival +9 | Speed 40 ft. | Communalism 1/1 | Active Conditions: None
Kai Starchaser wrote:
also note that we currently have our butt to them... We will see where they move

Zez'ka trusts them to follow the rules of engagement refrain from attacking our rear.

Liberty's Edge

Troll 1-19 1-32
Donavaan T'aar wrote:

The noble shoots again, firing at the ship

1d20+2
2d4

That'll HIT!

Exo-Guardians

Male N Ysoki Solarian 1 (Armor) | Stamina 8/8 HP 9/9 Resolve 4/4 | EAC 15 KAC 16 (+1 manifestation) | CMB +2, CMD 21 | F: +2, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
Donovan Borde wrote:

Donovan Borde is quite stressed as this is his first real space battle. All the commands are slightly confusing but he aims and shoots!

GM or Spunky (whoever is first), I am not sure which modifiers I need to take into account. Can you please make the shot for me? ;-)

D.Taar took the computer bonus again, so you don’t have a bonus except your own +2

gunnery turret: 1d20 + 2 ⇒ (11) + 2 = 13
turret damage: 4d4 ⇒ (4, 2, 1, 3) = 10

Exo-Guardians

CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.

Thanks!!

Liberty's Edge

Troll 1-19 1-32

and thanks to the flyby you get another light laser shot at full value on the same arc

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