
Gil Odalis |

Then unless someone wants to try their hand at haggling I'm just gonna fleece the leftovers through the Breakers Guild.
Gil prepares a delivery to his Guildmasters along with the tale of his success in the Necropolis. He also turns over the map he had made of the tomb.
Meanwhile the Barbarian takes a trip to the church of Opal to report the success of their trip. He does so bearing a gift, the silver holy symbol of Opal from the tomb, to the church. No charge, no strings attacked. A sign of good faith hopefully.
Afterwards he makes some quick copies of the papers and the metal book and then takes the originals, along with the darkwood coffer, and offers them up as a historic donation to one of the local Kobold universities. This time to show the Sultinate that he, and the Breakers Guild in general, are willing to play ball.
I imagine it'll be taking me a while to play politics.

JGray |

The Breaker's Guild is quite pleased with Gil's efforts. The underboss of the Guild herself makes sure to thank him for his efforts. The coins are exchanges one for one with modern coins and the rest is paid for at a rate of 6 silver on the gold. The end result is the group makes 1,326 gp and 42 sp from their excursion.
The local university is quite pleased to receive the documents. They do not offer a reward but promise any member of the group who wishes it a 20 percent break in tuition.
The Cleric at the Temple of Opal that Gil speaks to is quite astonished. None of the other groups have come forward to give tribute to the Temple.
"In fact, Breaker Odalis, let me take a moment of your time. A Cleric of Opal from a foreign land has recently come to our temple seeking guidance. He wishes to explore the necropolis to learn more about our customs. It would be an honor if your group would consider escorting him."
The Cleric leads Gil to a purple skinned illithid.
"Gil Odalis of the Breaker's Guild, may I introduce Seeker of Lore. Seeker of Lore, this is Gil Odalis, a member of one of the adventuring troops exploring the necropolis."

Seeker of Lore |

The illithid stands, his thin wiry frame standing above all but the tallest ones in the room. He has dark brown eyes and brown-purple skin, and he wears modest black cleric robes. He gives a slow bow to the party. "Greetings, noble adventurers. As my brother says, I am Seeker of Lore, cleric of Opal. Your actions on behalf of mankind tell well of your character. I would be most honored if you would consider allowing me to travel with you, for I am ignorant in the ways of your customs."

Gil Odalis |

HP: 1d12 + 3 ⇒ (8) + 3 = 11
+Superstition Rage Power
+Uncanny Dodge
+1 Skill Point: Perception, Disable Device, Kn: Engineering, Acrobatics
Having seen his share of bizarre things in the tomb Gil works to steel his mind. If he wanted to keep working in the Necropolis he'd have to be better prepared against whatever trickery it may hold.
Gil nervously offers a hand to shake. He hadn't had much experience speaking speaking on a personal level to the clergy so he was trying to be careful in avoiding any taboos. "Well Mr. uh...Seeker? Sorry, is it alright to call you that? You're welcome to join us in the next delve. We haven't been assigned a site yet, but we could sure do with some extra man power."

Seeker of Lore |

Seeker looks at the offered hand for a moment, then slowly extends his own to shake it. His long fingers seem fragile, like bird bones. "Seeker is acceptable, I have begun to notice your preference for single names. What do you go by? And I will be happy to help in your next site."

Gil Odalis |

Gil shakes the bony hand with his own huge paw "Oh, you can just call me Gil. Like he said, I'm working on behalf of the Breakers Guild to survey the Necropolis. Although right now I actually have some arrangements to make before our next trip out there. The rest of the group is at [Tavern] if you wanted to meet them."
----
There are still things the Breaker needed to arrange before the next site was announced. With Bastion dead and Seeker joining in the lottery would need to be informed of the change in ranks. On top of that the Breakers Guild had some sort of contract with Bastion that likely contained a clause for untimely death. That would needed to be sorted out as well. He also wanted to pick up some things while he was out and about.
Donating 127gp, 33sp, 63cp
Purchasing
Healing: 1d8 + 1 ⇒ (8) + 1 = 9
34gp, 89sp, 09cp remaining.

JGray |

Gil has little problem shopping. Later, he and Seeker will meet up at the Kobold's Tail Tavern. Lilia, Dorian and Tobias are in the group's suite. Downstairs and next door, they can hear the sound of music playing and people talking. The evening meal has begun.
"Gil, you're here." Tobias says. "Good as time as any, I suppose. I can't join you on your next expedition. What we found... well, I need to research it further and to do that I need a library. I need to go to the capital of the Sultanate. I hope you understand?"
Now's a good time to get some roleplay in, folks!

Gil Odalis |

"Ah, that's hard to hear." says Gil solemnly. But his face picks back up a heartbeat later "But if that's what you gotta do Tobias, then best of luck to you. You're too smart for this line of work anyways. Leave the sloggin' to us Breakers, we've got thick skulls after all." and he taps his finder against his head.
"What about the rest of you? Now that you've seen what it's like down there are you still up to it?"

Lilia Aconite |

" good luck in your research and I hope we meet again"
" I am still onboard, the tombs are not more dangerous than the swamps back home and I found more research material in the first tomb than I hoped for"

JGray |

- The Cryptfinders: They claim to have explored the tomb of an important government official & fought a mummy but they were drinking the cheap beer last night.
- Daughters of the Desert: Explored a pawnbroker's home. The leader seems to be a poet.
- Dog soldiers: A group of halflings who train dogs for exploration and combat. Half their dogs died fighting a gelatinous cube.
- Sand Scorpions: Lost two members in what appeared to be ghoul gang warfare.
- Scorched Hand: Their leader, Velriana, was very vocal about her dislike of being randomly assigned exploration locations. She obviously wants to explore a specific area.
That evening, you receive word from the Temple. Your group has been randomly assigned the house of a minor noble named Pentheru. In the morning, you may begin exploring it if you so wish.

JGray |

I thought there was a sling that could be used to fling alchemical items (but not alchemist's bombs) but I'm having trouble finding it. No matter. Yes, you can use sponge stones.
Sorry for the delay, everyone. We'll start the new dungeon tomorrow morning. This weekend has been very busy and I haven't had time to prepare the new maps.

JGray |

Lilia: As I said, you can wake it with a Handle Animal check. Or you can get the new Familiar feat at 3rd level that allows you to take familiars even if you aren't a Wizard or Witch.
The next day, the group presents themselves at the gate of the Necropolis. A small patrol of Host of Bone warriors escort the four of you through the Necropolis to the estate of Pentheru.
Sandstone walls ten feet high enclose this estate, affording those who once lived inside some privacy. A two-story stone house is visible beyond the walls, adjoining the rear wall of the property. Before you stands a pair of tarnished bronze gates hanging partially open. A pair of statues, long since worn into obscurity and just barely recognizable as kobolds, flanks the gate. Dusty hieroglyphs are carved into the wall at eye level to the left of the gate.

JGray |

Okay. No more RL interruptions. We're moving forward. I'm sorry for the slowdown.
Dust and sand cover the ground of this small courtyard. To the east and west stand pairs of columns, once brightly painted and now bleached from the sun. The columns support stone archways leading to other sections of the property. Tarnished bronze gates hang upon under both arches. To the north, a small flight of steps leads up to a pair of ornate doors in the south wall of the house, set between another pair of columns.
As everyone steps into the courtyard there is a rush of sound. Behind you it seems as if an angry mob of dozens or even hundreds of people can be heard, pounding on the gates and the walls, screaming for blood. Near Gil, a woman's voice can be heard crying out in a strange accent.
"Hold the gates! Don't let them inside the compound!"
You hear the sounds of the gates rattling and shaking as they are subjected to vicious, powerful and insane blows.
Gil's Will Save: 1d20 + 1 ⇒ (15) + 1 = 16
Dorian's Will Save: 1d20 + 0 ⇒ (14) + 0 = 14
Lilia's Will Save: 1d20 - 1 ⇒ (13) - 1 = 12
Seeker's Will Save: 1d20 + 7 ⇒ (15) + 7 = 22
Wow!
You all feel the cold hand of fear sweep across your hearts as the sounds blare around you but your discipline and courage wins out. You fight back the fear.

Lilia Aconite |

"what is going on"
'clame down, girl. It's just voices, they pose no threat '
Lilia takes a deep breath and switches from fight or flight to her usual analytic mindset.
spellcraft: 1d20 + 7 ⇒ (20) + 7 = 27
knowledge(arcane): 1d20 + 7 ⇒ (7) + 7 = 14
' I wonder if this is a magic trap or some kind of haunting. Hmm I need to ask Seeker about hauntings'
Hauntings are uncommon in the Amazonite swamps as neither the body nor the environment are steady enough to act as anchor for a haunting

Gil Odalis |

"Awwwwwwwwww MAN!" shouts Gil as the noises reach their climax. He's moving around a whole lot, trying to shake out all of the apprehension. "Gods! I hate this kind of stuff! Friggin' ghosts or spirits or magic or...WHATEVER! ARGH!"
He calms down somewhat, clapping his hands together as he approaches the main doors. "Whatever, let's get this done."

JGray |

The doors to the manor prove to be no obstacle. Indeed, they are barely attached to their brass hinges. One good shove sends them tumbling to the ground.
Brightly covered columns stand in the four corners of the foyer. Hieropglyphs cover the walls and the tiled floors, obscured in places by piles of dust and sand. The open archways in the north, east and west lead to further rooms.
As you cross the threshhold into the house, the ghost sounds of the mob fade away. Of course, the problems in this room are more tangible. Three human skeletons, dressed in broken, ancient Citrinic armor and wielding kopeshes rumble to life and move to attack.
Initiative
Gil Init: 1d20 + 2 ⇒ (13) + 2 = 15
Dorian Init: 1d20 + 4 ⇒ (3) + 4 = 7
Lilia Init: 1d20 + 1 ⇒ (11) + 1 = 12
Seeker Init: 1d20 + 2 ⇒ (5) + 2 = 7
Skeletons: 1d20 + 6 ⇒ (10) + 6 = 16
BEGIN ROUND ONE
The skeletons move with surprising speed, moving forward and attacking with their ancient kopeshes.
The red and blue dot skeletons rush Gil, swinging.
Red skeleton attack on Gil: 1d20 + 0 ⇒ (13) + 0 = 13
Blue skeleton attack on Gil: 1d20 + 0 ⇒ (1) + 0 = 1
Neither hits the breaker. Indeed, the blue dot skeleton's kopesh shatters on Gil's more modern armor.
The green dot skeleton attempts to stab Dorian.
Green dot skeleton attack on Dorian: 1d20 + 0 ⇒ (16) + 0 = 16
Dorian proves the superior swordsman, however, and turns the skeleton's kopesh aside.
Init Order: Skeletons, Gil, Lilia, Dorian, Seeker.
Map updated. Inits at the top of the thread in campaign info.

Dorian Quartz |

I don't seem to be able to move Dorian in Roll20. So, he is going to move north five feet, then northeast five feet, then north five feet. this will move him into a flank position with Gil against the blue skeleton. In order to do this, He will use his acrobatics skill vs. all three skeletons.
Acrobatics vs Green skeleton CMD: 1d20 + 9 ⇒ (20) + 9 = 29
Acrobatics vs Red skeleton CMD: 1d20 + 9 ⇒ (1) + 9 = 10
Acrobatics vs Blue skeleton CMD: 1d20 + 9 ⇒ (2) + 9 = 11
My assumption is that the Red and Blue get AoOs on me. I will attempt to parry and ripost the first attack
Parry: 1d20 + 6 ⇒ (11) + 6 = 17
If successful, then attack and damage: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 1 ⇒ (2) + 1 = 3
Then, once I am flanking the Blue skeleton...
Attack and damage: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 231d6 + 1 ⇒ (1) + 1 = 2

Gil Odalis |

Round 1
With his nerves already on edge, Gil jumps back in shock when the skeletons suddenly rush him. Instinct takes over and he finds his footing. He pulls out his hammer and swings at the creature standing before him.
Attack: 1d20 + 4 + 2 + 1 - 1 ⇒ (16) + 4 + 2 + 1 - 1 = 22
Damage: 2d6 + 9 ⇒ (5, 5) + 9 = 19
Gil: Move Action to draw Earth Breaker, Standard Action to attack Red Skeleton.

Seeker of Lore |

Knowledge (religion): 1d20 + 7 ⇒ (16) + 7 = 23
From his safe point behind the front lines, Seeker is fascinated at the undead. However he does keep in mind that they're hostile, and weaves a spell for the favor of Opal. <<Tiichi.>>
Bless, +1 to his and on saves against fear. Will last for 2 minutes.

Lilia Aconite |

Lilia takes out her a plantlike orb, puts a stick in and throws the bomb at the skeleton closest to her.
bomb against green dot (if I can see it) otherwise against northern intersection between red and blue
hit: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d6 + 3 ⇒ (2) + 3 = 5

JGray |

Gil brings his earthbreaker down, not so much breaking the skeleton as shattering it into a thousand small fragments.
Lilia can't see the green dot skeleton from her position. She hits the intersection.
Lilia pitches her bomb in an overhand toss. It travels over the skeletons' heads and lands just behind them. The explosion sends the blue dot skeleton pitching forward. It hits the floor and breaks apart.
Dorian, do you want to not move and apply your attack and damage to the remaining skeleton (green dot) since red and blue are now destroyed?

Dorian Quartz |

Gil brings his earthbreaker down, not so much breaking the skeleton as shattering it into a thousand small fragments.
Lilia can't see the green dot skeleton from her position. She hits the intersection.
Lilia pitches her bomb in an overhand toss. It travels over the skeletons' heads and lands just behind them. The explosion sends the blue dot skeleton pitching forward. It hits the floor and breaks apart.
Dorian, do you want to not move and apply your attack and damage to the remaining skeleton (green dot) since red and blue are now destroyed?
Yes, that's fine