About Lilia Aconitecrunch:
female human(Amazonite) alchemist (bramble brewer) 1 N Medium humanoid (human) Init +3; Senses Perception +3 DEFENSE AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex) hp 13 (2d8+1) Fort +4, Ref +6, Will -1 +2(vs Poison) OFFENSE Speed 30 ft.
STATISTICS
Formula Book
At 2nd level, a bramble brewer gains the tanglefoot bomb discovery, but the entanglement's duration persists for a number of rounds equal to the bramble brewer's Intelligence modifier (minimum 1 round). Additionally, when a bramble brewer throws a tanglefoot bomb, it transforms all squares in its splash radius into difficult terrain that persists for as long as the bomb's entangling effect. Although these bombs deal no damage, for every 1d6 points of damage the bramble brewer's regular bombs deal, the briar bomb's splash radius increases by 5 feet. Toxic: The amazonite's bodily fluids have become green, thick and toxic to animals. She can apply her blood or saliva to a weapon she wields a number of times per day equal to her Constitution modifier (minimum 1/day). This is a swift action. Amazonite Toxin: Injury; save Fort DC 10 + 1/2 amazonite's Hit Dice + amazonite's CON modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
fluff:
Background: Lilia was born in the Amazonite swamplands as a member of the seed of the Hunters. Like all Amazonite children she was taught from an early age how to survive in the dangerous swamps the call home. Lilia showed an sharp and quite curious mind while growing up, which lead to her apprenticeship under an Alchemist of her Seed. About two years after she began her apprenticeship it was time for her Blossoming. After being taken about three days into the swamp she was left with nothing but an Amazonite pendant (of the totem, not the tribe) and a fang necklace her mother gave her. Lilia spend the first day finding a safeish place and improvising a primitive laboratory, being Toxic for most animals certainly helped, especially against the mosquitoes. Armed with everything useful she could improvise she started trekking home. After many close encounters with the different dangers the swamp has to offer, like crocodiles, carnivorous slimes and plants, goblins and worse. A few splashes of an extract from raflesia, resin and a few toxic bugs keep most animal predators away, slimes and plants can be evaded if you know what to look out for, killing a single goblin, if you surprise it is easy, even for a young girl (and their daggers are useable, even if crude and smelly) and as for the everything worse, being lucky and not encountering any works best. About a week after she was left she returned, tired, bruised but alive and not missing any major body-parts. Lilia slept for a whole day after receiving her Seedmarks ad the end of her Blossoming celebration. During the following years, till the end of her apprenticeship and after, Lilia did many experiments with reagents collected form different Plants, Fungi and Animals native to the Swamplands (many of which she collected herself), she came to realize that most of these experiments have already been done by someone. further realizing that the by limiting themself to the Reagents found in thair homeland the advancement of alchemy and because of that the advancement of the tribe itself(especially the Plantborn) is limited. Once she had completed her apprenticeship she packed for travel, said good bye to friends and family and started to travel to the citrine waste, an environment as different as possible from the Swamplands she called home. Lilia chose that destination after looking at old tomes and maps to find such a place. After traveling trough the Citrine waste for a while she reached Shibbati, she partook in the lottery grading entrance to the walled of part of the city, curious what kind of reagents and secrets she could find there. Looks: Lilia is a short girl with bronze skin, with a greenish tint, shoulder length green hair, with a few Wolfs-bane blossoms poking out in between. She has the seedmarks of the Seed of the Hunters, to thin green fangs that start beside her small nose, go under her curious emerald green eyes and end beside her mouth, framing her freckles nicely. Personality: curios and inquisitive. holds grudges(usually settled by pranking). easily distracted by things that catch her curiosity. very focused when doing research or on things that have her curiosity. ideals: people shouldn't be measured by their physical strength. keeping your mind open when doing research. Goals: advance Amazonite alchemy by finding new reagents. Hobbys: collecting rare poisons. experimenting
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