Krystallos: Shibbati

Game Master JGray

Long sealed away, the necropolis of Shibbati will soon be opened. A lottery is being held to determine which adventuring companies can explore which sections of the dead city. Will you find secrets? Treasures? Or just your deaths?

The Krystallos wiki

The Shibbati section

Roll20 Battle Map

Current Init Order
Skeletons: 16
Gil: 15
Lilia: 12
Dorian: 7
Seeker: 7


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Male Human Urban Barbarian 1

I'm just waiting to see if either Tobais or Lilia want to do something with the body. Once they give me the all clear I'll close the sarcophagus and then we can move on.


At that point I think we can say you've cleared the tomb. You'll want to make a list of what you want to haul out and sell/keep for each of you and we can move forward to the evening and recouping. The suite of rooms Bastion bought for y'all is paid for through several more nights.


Male Human Swashbuckler 2, HP 18, Init +4, Perception +0, Panache 3.5, speed 30, Acrobatics 9, Nobility 3, Barrister 4, Saves 2/7/0, AC 19/14/15, Rapier (18-20) +6 (1d6+1)

Here is a list of the things we are taking back. Some should obviously be sold, but some might be claimed. For instance, is the "longbow of fine quality" magic? What about the arrows? The padded armor? The clasp? or anything else?

Masterwork Breastplate
Earth Breaker
Tekko-kagi
Backpack
50ft of Silk Rope
5 trail rations
Hammer
1 Piton
MW Kopesh

two vials of a bright, silver substance (Silversheen)
a longbow of fine quality, though currently stringless,
ten arrows with heavy, metal tips,
a gold scarab cloak clasp,
a holy symbol of Opal carved from silver,
a silver hand mirror of exceptional quality and
a wax-sealed clay urn marked as having nard,

A suit of padded armor, very well preserved. Impossibly so, in fact.
A disintegrating cloth sack filled with ancient Citrinic gold coins. A quite estimate suggests around 400-600 individual coins.
A darkwood coffer, beautifully carved in the style of the now-destroyed Obsidian Kingdom. Inside is a potion of some sort. The potion is so dark red it is almost black.
Also inside the coffer is a clear potion that glows lightly, shining in the light.
In another cloth bag is an ornate citrine and carnelian pendant and an assortment of citrine, lapis lazuli and jade stones.


In fact, there's quite a bit more from other chambers. This time, I'll put out a list for y'all. In the future, it would be nice if someone kept track of this as you moved through the dungeon. Some of this was only discovered by Tobias but he'll share the information with you:

  • The chariot in the chariot chamber (which would have to be disassembled and pulled out in pieces.
  • The chest in the chariot room is gorgeous and worth money by itself.
  • Two potions of cure light wounds from that chest (one of which was used on Gil, so one left).
  • One potion of darkvision.
  • Two thin books with page made from metal and plated with gold detailing, or so Tobias says, military campaigns of the Ancient Citrine Kingdom.
  • The four gold-played masks in the hall between the chariot room and the room with the little moving dolls.
  • Masterwork kopesh (which Bastion took).
  • Masterwork spear.
  • Shield scarab (which Lilia currently has).
  • A sack containing 100 ancient Citrine gp and 42 ancient Citrine sp.
  • Various private papers belonging to the inhabitant of the tomb.
  • Two urns of nard.
  • Two tapestries, both of quality but showing their age.
  • two vials of a bright, silver substance (Silversheen)
  • Masterwork longbow (stringless)
  • ten arrows with heavy, metal tips (cold iron)
  • a gold scarab cloak clasp.
  • a holy symbol of Opal carved from silver.
  • a silver hand mirror of exceptional quality
  • A suit of padded armor, very well preserved. Impossibly so, in fact. Likely magical. You'll need to consult a sage.
  • A disintegrating cloth sack filled with ancient Citrinic gold coins. A quite estimate suggests around 400-600 individual coins.
  • A darkwood coffer, beautifully carved in the style of the now-destroyed Obsidian Kingdom.
  • A potion is so dark red it is almost black. (a potion of darkvision).
  • A clear potion that shines with a faint light (potion of lesser restoration).
  • In another cloth bag is an ornate citrine and carnelian pendant and an assortment of citrine, lapis lazuli and jade stones.


Male Human Urban Barbarian 1

In the interest of not defacing the tomb itself and upsetting anything unnecessarily, I think we should pass up the chariot, the masks on the wall, and the tapestries. I'd want to leave the chest and cofferr to, but unfortunately I think we need them to help transport stuff.

Also: how do you guys want to do shares? Ideally I'd want to pool the coin, set aside 20% or so as a group fund, and then dole out the rest equally. For the actual items I think it would also be easier if everyone put together a list of what they want by priority and then we can work out some sort of trade if two people want the same thing. Afterwards we can liquidate the leftovers. So something like this:

Spoiler:

1) Magic (?) Padded Armor
2) The two metal books
3) The private papers
4) The darkwood coffer
5) The silver holy symbol


Male Human Swashbuckler 2, HP 18, Init +4, Perception +0, Panache 3.5, speed 30, Acrobatics 9, Nobility 3, Barrister 4, Saves 2/7/0, AC 19/14/15, Rapier (18-20) +6 (1d6+1)

Gil, that sounds like a plan.

One way of taking care of multiple folk wanting the same item is:

  • After all other items have been liquidated and the monies distributed...
  • Determine the sale value of the item coveted by multiple folk (let's call this x)
  • Divide x by the number of folk. (let's call this n)
  • Randomly choose which of the n folk gets the item. (Let's call this person A)
  • Person A either pays or owes each of the other n folk x/n.
  • This way, the person who gets it has that advantage, and the other folk who lost out get some recompense.

As far as distributing the monies, I like your 20% holdback. So, once the items are liquidated, then one fifth gets put into a group fund before distribution. If, later on, we decide it is too much or too little, we can change the percent. Also, I see no reason why one of the folk could, with approval of the group, borrow some small portion of the group fund to purchase something, with the understanding they will pay back the group fund.


Male Illithid Cleric 2

I've always taken the approach of "Whoever benefits from it most gets it". I would rather have an unevenly distributed wealth in an effective party than perfectly distributed wealth in a less effective party. After that you simply do your best to compensate everybody else with leftover items and money that benefit multiple people equally.


Male Human Urban Barbarian 1

For items sure, though I'd still prefer a close to even split of gp. Regardless I think we should always maintain a group pool to be used for healing, travel, lodging, etc.

On a side note: is Lilia still around? She hasn't posted in a while.


I just sent her a PM.


Female Human(Amazonite) Alchemist 1; HP 13/13 ; Init +3; Perception +4 ; AC 15; Spells: cure light wounds, 'open spellslot' Bombs:7/7

I am still here :)

I agree with making Bastions share into groop pool ( his stuff (what we don't need) should pay for his bureal and sending the armie a message of his death)

Lilia would take the Mstwrk spear and the alchemical stuff

summing up the gold value of everything we found and giving everyone his share (either in gold or in items) works for me


Male Human Urban Barbarian 1

Alright. If Lilia or Tobias don't want anything to do with the mummy I guess we can move on.

Does anyone have issue leaving behind the chariot, tapestries, or gold masks?

And I think we should give Bastion's share to Seeker.


I'd appreciate it if everyone could list out which items they are specifically keeping (and make sure to add it to your inventory).


Male Illithid Cleric 2

I'm assuming that right now since I'm not a part of the group yet, that I should not be making a list. If that assumption is wrong please let me know.

Also, I badly need to find another avatar. This one is a bit too cartoony for me to take seriously.


Female Human(Amazonite) Alchemist 1; HP 13/13 ; Init +3; Perception +4 ; AC 15; Spells: cure light wounds, 'open spellslot' Bombs:7/7

not drawing the body would be a good idear, as in Ancient egypt depicting the dead body was a taboo
I was in a museum of Egyptian art a short while ago :)


Male Human Urban Barbarian 1

Well I still have the same list as earlier.

  • Padded Armor
  • The two metal books
  • The private papers
  • The darkwood coffer
  • The silver holy symbol


  • Gil, you're keeping those?


    Male Human Urban Barbarian 1

    Yes, is that an issue?


    Nope. Just being sure. The padded armor:

    Akhentepi's Armor
    +1 stanching padded armor of traditional Citrine design. It is lightweight, breathable and a touch small on you but not as much as you might think. Once per day, as a free action, you can add a +3 insight bonus to initiative while wearing the armor.


    Male Human Swashbuckler 2, HP 18, Init +4, Perception +0, Panache 3.5, speed 30, Acrobatics 9, Nobility 3, Barrister 4, Saves 2/7/0, AC 19/14/15, Rapier (18-20) +6 (1d6+1)

    Dorian can carry most of the potions. He has a bandolier, so that it is not a standard action to retrieve it.


    Okay! Decide who is carrying which potions.

    And everyone level up to lvl 2! Congrats on surviving your first adventure.

    We're introducing Seeker of Truth into the campaign now and then will embark on some RP and the next adventure.


    Male Human Urban Barbarian 1

    PROPOSED GP SPLIT

    Group Fund: 265gp 28sp 40cp

    A share of 212gp, 22sp ,and 72cp goes to myself, Dorian, Lilia, Tobias, and Seeker.

    Hopefully I didn't bungle the math. Anyone have a problem with the gp split?


    Male Illithid Cleric 2

    Seems good to me, thanks for doing the breakdown.


    Male Human Swashbuckler 2, HP 18, Init +4, Perception +0, Panache 3.5, speed 30, Acrobatics 9, Nobility 3, Barrister 4, Saves 2/7/0, AC 19/14/15, Rapier (18-20) +6 (1d6+1)

    Thanks for the math!

    Hit points at second level: 1d10 + 2 ⇒ (4) + 2 = 6


    Female Human(Amazonite) Alchemist 1; HP 13/13 ; Init +3; Perception +4 ; AC 15; Spells: cure light wounds, 'open spellslot' Bombs:7/7

    Yay, level up

    The darkvision should go to whomever has the highest perception(and lacks natural darkvision)


    Male Illithid Cleric 2

    I boast in impressive perception due to a high wisdom score and a trait making it a class skill, but illithids already have darkvision.


    Female Human(Amazonite) Alchemist 1; HP 13/13 ; Init +3; Perception +4 ; AC 15; Spells: cure light wounds, 'open spellslot' Bombs:7/7

    Level UP:
    HP: 1d8 + 1 ⇒ (3) + 1 = 4
    9 Skill points (8+1(favoured class))
    Tanglefootbombs(Bramble brewer)
    +1 Bomb
    spells: targeted bomb admixture


    Sorry about the delay.

    Seeker, you'll need to go to the Roll20 site and join the campaign.


    Male Illithid Cleric 2

    I have a busy weekend and can't access Roll20 on my phone. Thanks for letting me know.


    Male Illithid Cleric 2

    I have joined the campaign as "Morgder K.", and am eager to be moving forward!


    Male Human Swashbuckler 2, HP 18, Init +4, Perception +0, Panache 3.5, speed 30, Acrobatics 9, Nobility 3, Barrister 4, Saves 2/7/0, AC 19/14/15, Rapier (18-20) +6 (1d6+1)

    I'll be out of touch until Monday. Feel free to GMBot me until then.


    Hey, team.

    I feel pretty bad about this but I have to take a good, long objective look at things. When I started these two campaigns I was only writing my webcomic and that was easy enough. I had a year's worth of material written in advance. But then I started getting gigs writing RPG material. Add to that my real world obligations and that explains the delays. Which have grown longer and more frequent.

    So, here's the skinny. I don't think I can viably run these two campaigns anymore. So, rather than have you guys stuck waiting for the campaign to crawl along I'll do the right thing to do and call it.

    Thanks for participating, everyone. I'm sorry I couldn't keep it going.


    Male Human Urban Barbarian 1

    Sorry to hear that. Good luck in the future with your webcomics/RPG projects. Will you be marking the game as inactive?


    Yes. I'll do that tomorrow. I want to give people a chance to talk/say their piece/yell at me if need be. :)


    Female Human(Amazonite) Alchemist 1; HP 13/13 ; Init +3; Perception +4 ; AC 15; Spells: cure light wounds, 'open spellslot' Bombs:7/7

    It was fun and I will always remember it as my first game of pathfinder. Lilia was fun to play(even if she never got her tentacle).
    @JGray: if you ever start another game, give me a PM

    @everyone else: it was fun playing with you and I hope we meet again in another game.

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