Krystallos: Shibbati

Game Master JGray

Long sealed away, the necropolis of Shibbati will soon be opened. A lottery is being held to determine which adventuring companies can explore which sections of the dead city. Will you find secrets? Treasures? Or just your deaths?

The Krystallos wiki

The Shibbati section

Roll20 Battle Map

Current Init Order
Skeletons: 16
Gil: 15
Lilia: 12
Dorian: 7
Seeker: 7


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Male Human Urban Barbarian 1

What? No Ghast Retch Flask? Now I know we're gonna die.


Female Human(Amazonite) Alchemist 1; HP 13/13 ; Init +3; Perception +4 ; AC 15; Spells: cure light wounds, 'open spellslot' Bombs:7/7

the craft dc for most of the usefull Items is to high right now to reliably provide goods DC 20-25,
but I can craft potions of cure light wound (DC 6) quite easily


Female Human(Amazonite) Alchemist 1; HP 13/13 ; Init +3; Perception +4 ; AC 15; Spells: cure light wounds, 'open spellslot' Bombs:7/7

I just realized that I forgot to ad Lilias bonus spells known(for Int bonus) when I looked over Tobias crunch and noticed how many spells he had.
If it is ok I would add Adhesive Spit, Crafters Fortune and Shockshield to her list of spells known(and the languages I still have'nt added).


That's fine, Lilia.


Male Human Investigator (Empiricist) 1

Adhesive spit is an awesome choice given you're an Amazonite.

-Posted with Wayfinder


Female Human(Amazonite) Alchemist 1; HP 13/13 ; Init +3; Perception +4 ; AC 15; Spells: cure light wounds, 'open spellslot' Bombs:7/7

I know. And it will be lime colored :)


Female Human(Amazonite) Alchemist 1; HP 13/13 ; Init +3; Perception +4 ; AC 15; Spells: cure light wounds, 'open spellslot' Bombs:7/7

just realized shock shield hits yourself too, will take shield instead


Also fine.

While y'all are RPing in the other thread (which I love) why don't we handle any prep work here.

So, sound off!

I want a statement from each of the five of you as to what you're doing to get ready for the mission tomorrow. Even if all you're doing is getting a good night's sleep. Seriously, if you get a solid 8-10 hours in I'll give you a bonus on the first roll you make the next day.


Male Human Brawler (Exemplar) 1

Well Tat is RP prep-work IE Us knowing each other.. obvious stuff like Loot and whatnot will be dealt with in this thread. Outside of some serious differences, Bastion will simply sleep. After which you can move the story along as I post.


I'm all for RP based prep work, too. :)


Male Human Swashbuckler 2, HP 18, Init +4, Perception +0, Panache 3.5, speed 30, Acrobatics 9, Nobility 3, Barrister 4, Saves 2/7/0, AC 19/14/15, Rapier (18-20) +6 (1d6+1)

Dorian is trying to get some sleep -- even though he is so excited that it may be difficult.


Male Human Urban Barbarian 1

I am ready to go unless someone would like me to assist them with a task. Otherwise I will be returning to my own home for the evening.


Female Human(Amazonite) Alchemist 1; HP 13/13 ; Init +3; Perception +4 ; AC 15; Spells: cure light wounds, 'open spellslot' Bombs:7/7

assuming Lilia has her Mutagen(+con) already prepared, she will prepare cure light wounds and leave her other extract slot open. She will go over her equipment once deciding what to take with her(weapon armor, food and drink, her alchemy stuff and the usefull small stuff) and get a good nights rest.


Male Human Investigator (Empiricist) 1

Tobias is going to prepare a shield extract and leave his other extract slots open.

-Posted with Wayfinder


Okay, then. Did anyone want to do any of the things Gil suggested? Try to find more information on the tomb or the warrior inside? Find out more about the other adventuring groups? Does everyone have the gear they need?

If everyone's set, I'll go move forward with the adventure in the morning. By which I mean the real world morning (that's roughly 12 hours from now for me) and not the in game morning. Which it will also be.


Male Human Brawler (Exemplar) 1

Bastion would suggest they do a few but overall he is primed and ready for exploration.


Extract information noted.

Anyone who believes they got a good night's sleep may add a +1 morale bonus to their first roll of the day.

Exploration of the tomb has begun!


Please take a moment to visit our Roll20 map site:

https://app.roll20.net/join/646871/KBO5vA

Create an account if you don't have one already and confirm that you can move your token. Once everyone's confirmed they can we'll move onto the next phase of the exploration - what's on the other side of the door.


Male Human Brawler (Exemplar) 1

Done.


I can confirm that Tobias and Gil both have access to the Roll20 map and can move their tokens. Waiting on Lilia and Dorian.


Female Human(Amazonite) Alchemist 1; HP 13/13 ; Init +3; Perception +4 ; AC 15; Spells: cure light wounds, 'open spellslot' Bombs:7/7

Roll20 seams to work

@JGray: just a few random questions on the setting:
Do Planetouched(tieflings, Undines, ...) exist on Krystallos?
Have you found a place for the fey in the setting?


Male Human Swashbuckler 2, HP 18, Init +4, Perception +0, Panache 3.5, speed 30, Acrobatics 9, Nobility 3, Barrister 4, Saves 2/7/0, AC 19/14/15, Rapier (18-20) +6 (1d6+1)
JGray wrote:

Please take a moment to visit our Roll20 map site:

https://app.roll20.net/join/646871/KBO5vA

Create an account if you don't have one already and confirm that you can move your token. Once everyone's confirmed they can we'll move onto the next phase of the exploration - what's on the other side of the door.

I can confirm that I can move my token. But, you didn't say that you were using roll20 before. I can only use it at home, and don't have the time to use it more than once every other day or so. (Cannot use roll20 at work, leave for work before dawn, get home from work after 9:30 pm.)

While Roll20 is better than many other options, it will make things much more difficult for me. Using google docs is an option that I can use at work occasionally.

I will try to keep up, but, I may have some issues with tacticals.


Male Human Urban Barbarian 1

If you'd like I can move your token for you when you are unable.


Male Human Swashbuckler 2, HP 18, Init +4, Perception +0, Panache 3.5, speed 30, Acrobatics 9, Nobility 3, Barrister 4, Saves 2/7/0, AC 19/14/15, Rapier (18-20) +6 (1d6+1)
Gil Odalis wrote:
If you'd like I can move your token for you when you are unable.

The big issue is not moving the token, but understanding the tactical situation. Swashbucklers are all about the tacticals.


What we can do is I can include screenshots of the situation at the start of each round? If people detail their movements in their posts you should have a clear enough understanding to give us your own turn?


We are in combat!

A surprise round has occurred and we are now in round 1.

Initiative is at the top of the thread in the campaign information.

Dorian, a link to a screen capture of the battle map is at the bottom of my post in the gameplay thread.

Here are some things to keep in mind as we continue:

  • Feel free to post your actions out of order. I realize that with PbPs you post when you are able and the timing isn't always optimal.
  • If you feel the need, set yourself up with if/then statements in your actions. For example, you might say "if X steps up to the monster on one side, I'll step up to the other so we're flanking" or "if monster Z is still standing by my turn, I'm gonna bash him in the head with my mace".
  • As you make your posts, please keep in mind the turn order. If someone with a lower initiative has posted their action before you have, try not to take into account what they did - since it hasn't happened yet.
  • If you go later in the initiative order but have posted your action and find you want to change it based on what someone from earlier in the initiative order has posted, make a new post to let us know. I'll allow it.
  • I will try to update as often as possible but will keep initiative order in mind. For example, if initiative order is player X, player Y, player Z and players X and Z have both posted, I'll resolve the attack of player X but not of player Z since player Y hasn't posted yet. That is, of course, assuming I get a moment to do so during the day.
  • Please keep track of your hit point, spells/extracts/X per day powers. It is important to do so.
  • Finally, please do not give me your next round's actions in advance. I will announce when each round ends and the next begins.

Any questions?


Female Human(Amazonite) Alchemist 1; HP 13/13 ; Init +3; Perception +4 ; AC 15; Spells: cure light wounds, 'open spellslot' Bombs:7/7

Is it possible to craft some safety goggles (aviator goggles style) from the scorpions shell?

If yes, what craft skill would be used? How much would it cost? And how long would it take?


Lilia Aconite wrote:

Is it possible to craft some safety goggles (aviator goggles style) from the scorpions shell?

If yes, what craft skill would be used? How much would it cost? And how long would it take?

Yes, it is possible. You'd need to treat the shell, though, because it is translucent and not perfectly transparent. Alternatively, you could easily make them into Smoked Goggles, which help protect against gaze attacks (at the price of a penalty to perception checks).

I would rule Craft (Carving), Craft (Armor) or Craft (Clothing) would work for the skill.

It would cost 1 gp for the supplies to make smoked goggles, 2 gp for normal goggles.

It would probably take you a solid day of crafting either way.

The DC would be 12.


Male Human Brawler (Exemplar) 1

Just a note the Scorpion came from the OUTSIDE, another is that because it went before us that last claw would have been against Tobia's Flat Footed AC.. posting in Gameplay soon.


Bastion Augusta Raphiel wrote:
Just a note the Scorpion came from the OUTSIDE, another is that because it went before us that last claw would have been against Tobia's Flat Footed AC.. posting in Gameplay soon.

You are correct. I was being generous since this was our first combat together.


Male Human Brawler (Exemplar) 1

D'aawww thats nice..


Lilia Aconite wrote:

Roll20 seams to work

@JGray: just a few random questions on the setting:
Do Planetouched(tieflings, Undines, ...) exist on Krystallos?
Have you found a place for the fey in the setting?

Sorry, Lilia. I missed this.

Planetouched do not exist (or don't seem to) in Krystallos. They are certainly an unknown.

Yes, I've found a place for the fey. I'm still working out the specifics but what I have so far are that fey are strange creatures/beings who divide their time between our world and the fey world. Scholars have determined that there isn't one fey world but several and that these worlds occupy folds in space tucked away inside objects (in other words, fey worlds are actually in Krystallos. They're folds in space contained inside objects that are bigger on the inside than the outside). Fey are relatively benign if alien but can transform into demons under somewhat mysterious circumstances (in other words, fey are the "seelie" side and demons are the "unseelie" side of each faerie). As a result, fey are extremely difficult to deal with as one never knows when they'll go into a rage and turn demon.

Fey are not crossfertile with the mortal races.


Female Human(Amazonite) Alchemist 1; HP 13/13 ; Init +3; Perception +4 ; AC 15; Spells: cure light wounds, 'open spellslot' Bombs:7/7

first a natural 1 followed by a natural 20...

@JGray: so Krystallos has two kinds of demons, the unseelie fey and the "normal" extraplanar demons.
Is the lack of planetouched connected to the lack of magical bloodlines?


Male Human Brawler (Exemplar) 1

Hrmm Odd, Humans CANT mate with everything under the Sun.. astonishing.


Female Human(Amazonite) Alchemist 1; HP 13/13 ; Init +3; Perception +4 ; AC 15; Spells: cure light wounds, 'open spellslot' Bombs:7/7
Bastion Augusta Raphiel wrote:
Hrmm Odd, Humans CANT mate with everything under the Sun.. astonishing.

maybe thats why Krystallos has no dragons with their ability to mate with EVERYTHING that is alive.


Male Human Brawler (Exemplar) 1

Humans exist.. thats Dragony enough I would say that the two races have some sort of contest.. We win by sheer volume.


Lilia Aconite wrote:

first a natural 1 followed by a natural 20...

@JGray: so Krystallos has two kinds of demons, the unseelie fey and the "normal" extraplanar demons.
Is the lack of planetouched connected to the lack of magical bloodlines?

Actually, there aren't the standard extra planar demons. There's very little contact with the other planes in general and Tiamat's slave-armies did not use demons or Devils.

Summoning is probably the most poorly understood form of magic and mostly it functions more like teleporting, pulling creatures from elsewhere in Krystallos.

And yes, humans are only cross fertile with elves (and vice versa) leading to some speculation that they are branches of the same race.


Female Human(Amazonite) Alchemist 1; HP 13/13 ; Init +3; Perception +4 ; AC 15; Spells: cure light wounds, 'open spellslot' Bombs:7/7

does that mean, that fiendish summond animals are actualy fey animals picked up somewhere on Krystallos?


Lilia Aconite wrote:
does that mean, that fiendish summond animals are actualy fey animals picked up somewhere on Krystallos?

Possibly. To be honest, since the topic hasn't come up yet I haven't had a chance to give it a great deal of thought.


Gil: I don't want to go down there. You go down there.
Tobias: I don't wan to go down there. YOU go down there.
Gil: Let's make Dorian go down there!

Hey! Dorian likes it!

Dorian is the new Mikey.


Male Human Investigator (Empiricist) 1

Well hey, Dorian basically pounced into the new room saying, "Hey, who's going down the pit of death? Anyone? Anyone? It should be me. I can go down the pit of death."

And Tobias just nods to everyone slowly.

-Posted with Wayfinder


I want to point out we've reached over a hundred posts in the gameplay thread. Not a huge milestone, to be sure, but still a milestone. Congrats! :)


Male Human Investigator (Empiricist) 1

Weren't the entrance doors like sealed with cement? I'm surprised our tomb robber friends were so thorough.

And yay for 100 posts, here's to hoping for thousands more.

-Posted with Wayfinder


Tobias Taviston wrote:

Weren't the entrance doors like sealed with cement? I'm surprised our tomb robber friends were so thorough.

And yay for 100 posts, here's to hoping for thousands more.

-Posted with Wayfinder

If you go back and reread the flavor text:

"The doors are on concealed hinges and swing open outward, not inward. There are traces or mortar around the seams and jamb of the door that have since crumbled (or been chipped away). That indicates that this tomb was meant to be sealed permanently and not intended to be opened again."


@Gil: I'm assuming the Breakers are a lot like Black Dog Salvage (from the show 'The Salvage Dogs'). They break stuff down and like to keep the antiques and such to sell to collectors and those who want "vintage" building products.


Male Human Urban Barbarian 1

Yeah that's a pretty good representation. Since they're a guild sized organization most of their profits would be made from reclaiming and then redistributing raw materials that would otherwise be difficult to acquire in a dessert.

Antiques, while not under their "official" purview, would probably be something they can get their hands on easily. However, doing so is probably frowned upon by the government which means that moving antiques are down on a smaller scale by Guild members who are "in the know" so to speak.

Whether it is a sign of corruption or simply something they do because they've come to sort of understanding with Shibattis government is up to you.


Male Human Investigator (Empiricist) 1

Gotcha I missed that part the first time round.

I have to admit, I like my version of courteous grave robbers better lol.

-Posted with Wayfinder


Tobias, your idea isn't far beyond the pale. Religious grave robbers might reseal the tomb in hopes of placating the Totems.

And Gil, I think that's a little of both. :)


Male Human Urban Barbarian 1

It may be prudent to consider the possibility of continuing without Bastion.


Gil Odalis wrote:
It may be prudent to consider the possibility of continuing without Bastion.

Sadly, agreed. For now, we'll move on without Bastion.

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