Kings' patron - Worg Hunters

Game Master Mardavig

Team doin' it in the dark.


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Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

Raven would certainly not mind bringing Zartana into the flock, helping focus her innate magic...


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Could be very nice rp possibility. But only much later :P need to get minimum for my prc, then 1 level sorcerer then prc. But the training starts during my 6th level

-Posted with Wayfinder


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

of course... i'm probably going to take leadership around 7th as well to properly bring Akiros into the fold, as well as some devout acolytes.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Awesome :)

-Posted with Wayfinder

Lantern Lodge

Seems like Raven has been working hard, though gently, to convert people over to the Queen of Ravens. Let's have her do a diplomacy check to see if any people are willing to come over to her side of things.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Well, she has some support. A drow :P and I can say she helped out, hence the +1 to cha

-Posted with Wayfinder


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

Ahem.. Evangelism...I mean Diplomacy: 1d20 + 10 ⇒ (19) + 10 = 29

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Sold! To the man on the street!

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Aid: 1d20 + 2 ⇒ (20) + 2 = 22

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Btw. False Priest Archetype. Shadow Bloodline. Think it fits well :) she was partially touched by Raven's deity. And if I have 3 levels of Sorceress. .. lol 150ft DV :P

-Posted with Wayfinder


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

nice. & I think we just converted most of the entire population of Freewater... Anton will not be pleased...

-Posted with Wayfinder

Lantern Lodge

That's some pretty solid efforts.

I would say that 5% of the population probably is wiling to make the Queen of Ravens their principal deity. Keeping in mind that these people are not monotheists. When they want their crops to succeed and their hunts to go well they will still pray to Erastil, but they're willing to wear a raven feather in honour of the Queen and put a small shrine in their homes.

That's roughly 75 converts.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Boooooyah! Well done =^^=

-Posted with Wayfinder


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

of course.. Being polytheistic makes sense for them. with the Queen of Ravens covering that aspect of their lives though, It is as good a start as any.

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Alch: 1d20 + 9 ⇒ (20) + 9 = 29
Alch: 1d20 + 9 ⇒ (18) + 9 = 27
Alch: 1d20 + 9 ⇒ (4) + 9 = 13
Alch: 1d20 + 9 ⇒ (4) + 9 = 13
Alch: 1d20 + 9 ⇒ (7) + 9 = 16

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Dc of 13.
total cost: 755 = 755

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Just something I saw... if ever we need to kill someone, as in NOW. The Poisons: Tears of Death and Purple Worm Venom...

-Posted with Wayfinder

Lantern Lodge

You better really hate that person, that poisoning just cost you 7200gp. A gm would be within their right do deny an alchemy check for purple worm venom unless the actual venom of a purple were procured first.

I agree though, those are some deadly poisons.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Well. No. If u make it yourself its only a 3rd of the price atleast. But you use those only if you know that by killing what ever is on other side of your wrath will make u a lot of gold/platinum

-Posted with Wayfinder


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Reporting for Worg hunting.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Welcome aboard


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

To the east!


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

She looks around, then smiling shakes her head
"Raven must still be busy with her church things, when she joins us we can head out"

-Posted with Wayfinder


Human map

dotting here, looks like Team Antlers is (at least for now, dissolved)


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

Oh sorry, thought out was implied that Zartana and I were already a part of this thread..my bad.

Raven joins the group after finishing the morning rituals with her faithful. Her horse, Blackfoot is carrying most of her things, but she herself is also bedecked in practical traveling clothes, rather than her usual ritual attire of late.

"Ah, friends. Ready to go remove a blight from this land?" Raven gives a short but meaningful nod to Zartana.

-Posted with Wayfinder


Human map
Zartana wrote:

She looks around, then smiling shakes her head

"Raven must still be busy with her church things, when she joins us we can head out"

-Posted with Wayfinder

Yeah, I thought CWE would almost be forgotten. Happens alot


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Don't sweat it, you're not.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

All part of the roleplay. ;) you cant remember someone quickly if you barely met them

Zartana nods
"Is this all? Supplied and ready I hope. Cause I am eager to head out. Who of you is afraid of the dark? Cause lets just say my accuracy is kind of reduced in the day"
She smiles just to make sure they know she is joking about the Afraid of the dark bit

-Posted with Wayfinder


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

(smile)
"What do you mean, is dis all? 6 of us seems a fine number.
Concernin de darkness, we'll light some objects and be fine."


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

she smirks
"Well then, let's get this hunting trip on the road"


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

moving to the actual gameplay thread..

-Posted with Wayfinder


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Hrm. I don't think they're going to attack in the day. Maybe we find a spot to defend and go to sleep while the wolves are maybe sleeping too. And then use Zartana as bait in an ambush spot during the night? There seems to be something personal between you and the worg :)


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Just imagine the size of fireplace rug you can make out of its pelt.


Human map

knock, knock? we won't have anyplace to explore at this rate.


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

I think out GM was just out for the weekend..

-Posted with Wayfinder


Human map

I'm just itchin' to kill this thing.

Lantern Lodge

I appreciate your ardour. Weekends have never been my most productive.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Chief, you want to try diplomacy again? I can ready an action to go after you but you'll be attacked again. If we do have to kill it we could try and taunt the worg into attacking us after doing so.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

If u dont want to kill, just knock it out. Shouldt be too difficult?

-Posted with Wayfinder


Human map

I am for knocking out, but of course as soon as it is down, I will probably heal it. I think we need this wolf to lead us to the worg's lair.

Lantern Lodge

I will allow, 4e style, for anyone who delivers a "killing blow" to announce that their attack was non-lethal, without penalty, so that their opponent is merely knocked unconscious, rather than killed.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Would be great if that's for gunshots as well :D. I guess I'll aim for non vitals.

Lantern Lodge

Admittedly it's a bit hard to justify a non-lethal gunshot, it's hard to pull one's punch with a projectile weapon but there's no reason to treat them unfairly.

If you want to make your gunshot a graze retroactively, I'll allow that just as well.

I always struggle to remind myself that not all damage is strictly speaking physical harm. Sometimes damage represents an expenditure of energy on the victim's behalf to avoid true harm. It can also manifest itself as stress I suppose. The target is so overwhelmed by the attacks made against them that they pass out.

Some systems now specify that a target does not actually take any physical damage until half of it's hit points are gone, anything prior to that, short of a crit, represents weariness brought on by the activity of parrying or dodging attacks.

Players sometimes get miffed, however, when you tell them, "your attack hit, and did damage, but the target was not technically injured." People need their blood sports.

It requires taking hit points, which are an abstraction, and making them further abstract. Or at any rate making some of the damage abstract, which some players believe means taking something away from them.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Makes sense to me Mardavig.

If I didn't bring the wolf down I think it's close to 0 hp. Maybe you can talk him down before he attacks you again Chief.


Human map

we shall see the wolf has first action but if speaking is free anytime, I can try.

I do know for sure this situation is not making Zartana very happy, but CWE is a protector of nature and will strive to minimize the killing.

I wonder if Raven's scent set it off.

To be clear, I definitely want to see the Worg destroyed. but I think the rest of the wolf pack are innocent and will be more docile once the worg's influence is removed.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Pathfinder combat SRD:
Speak

In general, speaking is a free action that you can perform even when it isn't your turn. Speaking more than a few sentences is generally beyond the limit of a free action.


Human map

lately, can I go only a few sentences?


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Unless express of do not kill it, shes not pulling her shots

-Posted with Wayfinder


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects
Jenya wrote:
Admittedly it's a bit hard to justify a non-lethal gunshot

Called shots.....

Or, just claim that shot went for its temple sending it ko, CWE wanted to heal the wolf afterwards didn't he?


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

4e rules wouldn't require the added difficulty of a called shot. Fluff wise Jenya would aim for the hind quarters or the legs which I think is ok.

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