Kings' patron - Worg Hunters

Game Master Mardavig

Team doin' it in the dark.


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Human map

my posts will be in the kings patron thread.

I believe we are the only group here right now. so I guess we will stick together for now if we decide to venture forth again....unless there are objections?


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Sounds fine to me. For one thing we've got a murder mystery to deal with and angry petitioners. I'm sure our based GM will have things for other groups to do when they come in.

Lantern Lodge

Not for any particular reason, but just for fun. Take a look at this map and place your character where you see fit, within five squares of the edge, as though you had rushed to this area as the result of a bloody commotion.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Uh any edge or just the East?


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Here you go


Human map

here is an update

Lantern Lodge

Any side, you may all have been patrolling different directions.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Updated, left Murkey just off the map


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

Raven looks good where she is...


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

This brings back memories.
Any1 who's played Falcon's Hollow series might remember the orphanage that was attacked by a kid werewolf.

I remember chopping her head off.
But it'll not go that easy now. :)


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

How goes it everybody? :)


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Alllloooo!

-Posted with Wayfinder

Lantern Lodge

Sounds off like you got a pair. Worg Hunters, prepare to hunt.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

As i recall, we were looking for a lost boy and a turtle.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Yeah but we decided to ring the bell in front of a MYSTERIOUS HUT instead.


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

That's right and now to see who or what answers...


Human map

hello, White Eagle is here


Human map

hello I wasn't sure if I should post theis here or keep it via PM. but some things I am dealing with that seem important to me at least.

first my current work schedule (for the next 1 to 2 weeks) puts my posting availability way off from everyone else, and I am finding that the game is progressing while I am in bed. and levaing me in reationary mode. and just posting to acknowledge previous actions.

this is kind of leaving me in the psoition of "well this is boring, I have nothing to contribute)

I cannot and Will not expect anyone to adjust their schedules for me that is really inconsiderate.

and I cannot expect the game to go on hold just cause I am not avialable that is even more inconsiderste.

I like this game way too much to drop just because of a temporary work schedule.

currently my prime posting time is 8pm to 4am EST lately I have been holding off getting sleep in the hopes to catch some responses and such but this last round of activity I was not around for and I am sure that CWE could have helped out.

The suggestion even was made to use Elangomat for messaging but we moved forward with shooting arrows instead. Also I dodn't even have the chance to really be involved in my own scouting action. (bummer)


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

I also post when i can. I am gmt+2. So dont feel left out :P

Make due with what we can and can not.

My assumption is an arrow as is faster and less visible :) dont want to put your friend in danger when we dont have too.

Ive seen too many movies where the trusted winged friend gets shot down

-Posted with Wayfinder

Lantern Lodge

I sympathize White eagle, but sometimes if I don't respond to a line of inquiry it's because I'm trying to move things along. You are out of sync with most of us, time wise. Because by the time 5pm eastern rolls around I don't usually check it again until morning.

After Zartana and Jenya spoke to the Old Beldame there was little else to say unless someone was going to get violent. A diplomatic effort was made to change her disposition and it was unsuccessful, further attempts would have been unlikely to yield anything.

That's just one example and I don't want to belabour it.

I am always eager to hear what you have to say White eagle, but it's just a fact that your posts often come in after everyone has had their say and I simply react to those people first. If i waited until the morning to see what you posted it would kill a lot of the inertia that we try to cultivate.

Perhaps a sabbatical, while your work schedule makes the situation more difficult, is called for. Anton recently took a month off because of a work situation.

Unfortunately I don't have an easy answer, else I would have suggested it 'ere now. The only thing that comes to mind is if you can organize a group that suits your schedule and party with them.


Human map

Well i may be going back some time in the future to that old beldame.

Sabbatical is always the kiss of death for me, i end up loosing motivation to play the character and really feel to much at a loss when i do come back.

Luckily its only for a few weeks (2 at the most). Perhaps if a situation comes up that cwe is suited to be helpful, and i am not around some one could just roll for me and at least i feel like i can contribute.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

Here for the Grigori hunt.


Human map

Confused on timeline here. I was on the grigori hunt immediately after the encounter and discovery of his disappearance.

So time wise this is before the draw and before the last kingdom turn. So I am a month behind everything.

We should finish this before proceeding with anything else

Lantern Lodge

Time waits for no man. I'm cheating like mad, but it's all going to work out.


Human map
Mardavig wrote:
Time waits for no man. I'm cheating like mad, but it's all going to work out.

It really is, that it took so long (I started the search before the Fey tree thing and the Drow, and the previous kingdom turn.)

so that is a reflection on my failure as a tracker, hunter and scout.

It basically took me a whole month to walk from an inn to the castle.

I think the outcome of that would have had some bearing on the previou turn as well as this one.

Lantern Lodge

Think of it as an episode of law and order. It takes weeks and months for a single case to be resolved, but the show cuts them together into less than an hour.


Human map

checking in


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Checkin' in. 'ey dere Chief.

Lantern Lodge

Heading east out of Freewater it only takes you a few hours to reach the end of the road and you enter into the hills of the Kamelands. You spend the day exploring and mapping the hills, now free of the evil Worg's influence.

At the end of the day you have explored the entire area. The next day you will set off for your next hex. To the east is the lonely barrow, which was adventured in, but never actually mapped. To the south west you have the easter shore of the Tuskwater, which none of you have ever ventured to. To the south east you have another stretch of the Kamellands which has similarly never been explored.

If anyone else wants to jump in feel free.


Human map

I will have to see if I can update the map I have...I know it is pretty outdated but I work on that tonight.

so its just Me and Krays in this group...


That's ruuude, you're forgetting me.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

I 'ope not.


Human map

sorry Alanya I just figured that you and Kyras are inseparable so mention one and the other is simply assumed.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I am in this group too. ;)

I say we map the east one to get it done then head south.

Lantern Lodge

Rather than waiting around for everyone to say they are here or not I figured we could press on with the mundane housekeeping issues until we got to something important.

You spend the next day exploring and mapping the hills around the Lonely Barrow, which had been previously explored.

You camp not far form the lonely barrow and the next day you can head to the southeast or southwest.


Human map

ok i need help with the map as things are not lining up

from the lonely barrow south west is explored that is the L. Gurdin River Ford

also south is showing explored as well


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I vote for the southeast, may as well clean that one up as we sweep back.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

How much do we have on the healing provisions?

I have 1 healing spell and i noticed CWE has CLW.
A couple of potions or wand, in case something jumps us.


Human map

well Lorald Thanks for joining us... it is seldom that people choose to explore with CWE.


Yes well, Kyras here will have to sit out a mission without the dark one.
^^


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Would you stop wit' dat....ugh, are you followin' a course of pokin' people around back 'ome?

Maybe i should cut short your time.

Lantern Lodge

You guys are currently at Lonely Barrow (F), southwest is the Gurdlin River Ford (L) it's possible you explored it and I forgot, it's not the most exciting hex.

In that case you can head southeast or just pass though the ford hex on your way west.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Where was the map link? I can't find it.


Human map

I had a map but it no longer works. it stopped being usable once I upgraded Internet Explorer, and Chrome won't allow me to edit it properly.

Lantern Lodge

We'll figure something out. Which way do we go?


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I say west, we can follow the shore south from there afterwards.

Lantern Lodge

You travel south west and spend the day exploring the hills around the Gurdin river ford. The river is quite deep, but at the ford it is rather shallow and can be wadded across without difficulty.

The next day you head west and find the unexplored shore of the Tuskwater. There is a three-mile stretch of shore that rises some 40 feet above the water, making it inaccessible. After having spoken wit hArven the fisherman you know that there is a hidden path leading through thick bushes of stinging nettles that will lead down to a secluded pool, where the infamous crackjaw nests.

No doubt the giant turtle will be hungry after a harsh winter of hibernation.


Human map

should we move to gameplay?

Lantern Lodge

Sure.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

I've got the feeling we've lost momentum.

That or we're jinxed by a [II] button.

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