Kings' patron - Worg Hunters

Game Master Mardavig

Team doin' it in the dark.


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Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

Ok, so how would that work in gameplay terms? The eagle can easily keep tabs/continue attacking them. Should I simply roll it's perception? Do the rest of us need to do anything to keep track of it? Should I roll a handle animal check?

Lantern Lodge

I'm willing to consider it a fait accompli. The eagle can track them with virtually no limit, until it's summons expires.

If the eagle were to attack them, I might make some behind the scenes rolls to determine how many bandits it killed vs. would they be able to damage or kill it before it finished them off. Since stopping to fight the eagle would mean you guys would have a chance to catch up, the bandits would mostly focus on escaping, probably until it was too late.

It's mostly a question of: what fate do you wish to visit upon these bandits?


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

So what is our plan for handling the loot? Do we want to set up a loot sheet and elect someone a treasurer?

Lantern Lodge

Oh, and a stag lord pin, Kressle had a stag lord pin


Female Human Ninja (Scout) 1

Raven would keep the pin...


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

So has anyone heard from Zoufbal lately? Have we lost him?

Lantern Lodge

Good point, he hasn't been on since the 11th. he's probably dropped off. I'll send him a courtesy message and if he does not respond I'll check with one o the wait listed players, to see if they are still interested.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

There's a wizard(diviner) from another King's patron group that might wander off on her own and run into your group. How would you feel about that if Zoufbal doesn't return?

Lantern Lodge

Thus far Zoufbal has not responded to my messages, so I think it's safe to assume he's gone for the foreseeable.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

I wouldn't be opposed against it hithil, but I think they are only down 1 not 2. Either way this leaves us with 5 and them with 6, or them with 6 and us with 5.

If they are down 2 though, I might as well, though I prefer to even the groups, so we both can't go if that is the case. So we should leave it up to team darkness to decide and we should talk it out with our group as well.


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

Are you two having differences with your own group as of late? I'm afraid I haven't been keeping up the last while...


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

I'm just wanting to be as fair as possible. However, in character, Hunter has his own hidden motivations, not evil ones though. He is a bit shy to admit some things.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Frankly, the only opinion matters is Team Darkness and Mardavig. I was told to post here and ask.

No, there isn't a conflict. I offered to come over for a variety of reasons, none of which is a conflict with my group. It's frankly unbelievable that people from my group have come over here and posted about their thoughts on the matter, and now post on our team's thread about my post. So, I suppose there is going to be an ooc "conflict" now. Oh well.

I asked how team darkness would feel if a wizard from another team (me) would feel about replacing Zoufbal. If you would welcome it, I can do it pretty easily since my skills sort of allow me to do that. If you don't, then I'm fine hanging out with Team antler (although now I feel stalked on the Internet).


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Booogaboogabooga!

I dont mind :)


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

I was merely curious.

And to the matter at hand, I would happily welcome Hithil to Team Darkness :)

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)
Zartana wrote:

Booogaboogabooga!

I dont mind :)

In my best Bartles and James voice, "We thank you for your support."

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)
Kazz D'Avore wrote:

I was merely curious.

And to the matter at hand, I would happily welcome Hithil to Team Darkness :)

Thanks! It's sort of an all or nothing since I felt compelled to leave team antler after the ooc hoopla that was sort of generated by "discovering" my post and "reporting" it like I had cheated on some test. Other than that, there were no conflicts with my group. I had posted my original message for a different reason (that's between me and Mr. GM), but now it's all or nothing.

Just be aware: My steed is named Zippy-Do, because every horse needs a name. My character has a very high INT (much higher than her player), so she uses really big words when speaking. On the flip side, it's improving my vocabulary. Finally, after each encounter, she speaks in poetry.

If this is acceptable to the others, then I look forward to playing with you.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Thank you very much, and I wish it had been done differently but alas some folks had to make a scene. It was not my intention.

Just FYI about my character so you know: My current spells are comprehend languages (bonus), obscuring mist and grease (two kind of defensive spells for the group). 0-level are Detect Magic, Read Magic and Acid Splash (decent against heavily armored folks).

I also go in the surprise round and my familiar has scent 30', so I tend to go first. Thus, what kind of action(s) would you prefer I take in the beginning? Shoot the bad guy with a crossbow or do you want to talk to them? I'd hate to fire a crossbow bolt or grease them if you plan on talking to them.

Thanks again.


Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);

Very happy to have you


Male Human (Chelaxian) Fighter 3 HP 31/31; AC 17, T 11, FF 15; CMD 16; F +5, R +2, W +1; Init +6, Per+2

I have no issues if we want to make the switch. There are likely lots of opportunities to run across a new character and get them in the party.

When it comes to what you do I like defensive spells, speaking strictly as a melee. We have lots of offense but not a lot of way to mitigate damage.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Well, spells are somewhat limited at level 1, but grease and obscuring mist might help.


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

Grease is a good opener for combat. It's effective and non-lethal if we quickly decide against continuing the attack.


Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);

Sorry was away over the weekend, just catching up now.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Just making sure everyone is okay. No posts recently.


Female Human Ninja (Scout) 1

yep, just waiting on results of searching

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

I'd recommend not opening the second door until we know Donomi (my little familiar buddy) doesn't smell anything.


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

Hence the waiting until everyone is ready part :)

Kazz would absolutely guide you into the room if Zartana doesn't.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Yeah, I guess he didn't smell anything beyond the door. It could be blocking his scent ability. Make sure to take the +1 to your stealth check (or strength check) when opening the door. I've got 6 more of them for the day, might as well use them.

Lantern Lodge

I just wanted to point out it's been a month since I first began recruiting for this game. In that time we've only had one player drop off.

Thank you all, here's to another month.


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1
Raven your Guide wrote:
I'm sorry, but I have to.... Telepathic communication... Telekinetic is long range touch...unless you read Braille on each other ;-)

Lol, I made myself feel bad. This is what I get for posting in a hurry :P

Lantern Lodge

I'm going to be offline for most of the day today. I'll pick up again this evening.

Thank you.


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

I guess the real question at this point is when do we start with the kingdom building?

We can simply send a message about dealing with the Stag Lord but what would we do in the meantime? Would we somehow start with the building now, or do we need something from Brevoy first?

Or would we simply explore the surrounding hexes and continue with the charter until word makes it back?

As for the equipment, I'd say it's between you Dregan and Zartana. The drow is better equipped at present though so maybe the should grab this one?

Alexio presents a strong case for the longsword and I'm sure someone could make use of the rapier but I think selling it for a larger share of masterwork equipment might be best? Of course, I think we need to get it to Oleg's for that.


Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);

I think exploring from here for a bit would good, starting with at most day trips. We could also spend a while getting to know the bandits and convincing them that they can do better than banditry.

As far as equipment we have to work out how thing are organised between groups as well. Is everything in here ours (or Raven's really) or does it need be split 18 ways? While easy to manage with 6 players organising fair splits for 18 becomes harder (read more time consuming).


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

I think the loot would be ours to keep, given that as I understand things there are currently 3 parties vying for loot designed for only one, I'd guess that our patrons will be augmenting our funds at some point here.


Female Human Ninja (Scout) 1

Considering the circumstances, Raven fully intends on remaining the 'Stag Mistress', at least for the time being. As far as convincing them to move away from banditry, Raven is way ahead of that.. but I'll leave that for IC. Other than what the ex-bandits themselves own, Raven also plans on finding whatever else the Stag Lord had and sharing that with our group as well.

Lantern Lodge

You may have defeated the stag lord, but you still have a ways to go before you are ready to establish your kingdom.


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

It looks as though Raven is prepared to accept the challenge. Though I think Alexio might have a better time of it if we intend to go through with the single combat.

At this point I don't see a lot of alternatives...


Male Human (Chelaxian) Fighter 3 HP 31/31; AC 17, T 11, FF 15; CMD 16; F +5, R +2, W +1; Init +6, Per+2

That's why I ask. I can see how Raven would have gotten the drop on the old leader under the cover of darkness and surprise. It's less clear to me how she would do in a straight-up brawl.


Female Human Ninja (Scout) 1

Raven's stubborness and her honor are at stake here, and so she is more than willing to accept the challenge, defeat or not. Any surreptitious help would be appreciated though ;-)


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

Well he doesn't have a club anymore :P

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Well, you must understand, i've been waiting the entire adventure to finally cast a spell.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Well, looks like there's a high probability of a total party wipe.

Lantern Lodge

I prefer to look at in another way. You have two bandits on your side. An owlbear between you and your enemies and there's only a wall between you and the secret escape tunnel that these guys know nothing about. They didn't even stop to question how you guys got in the fort.

This will be a glorious battle.


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

I question how we are supposed to get through a wall but ok. I have an idea but it will have to wait until the bandits have had a turn.

I'm not certain how we ended up with all the bandits between us and the exit either. The owlbear is good to know about, I feel we should have known about it earlier though.

I would have suggested Raven name it as her defender. Auchs seemed the type who might go for it :P

Did we decide against trying out Google Docs for maps then?


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

I'd also like to point out that the secret escape tunnel is less of an option seeing as Raven is quickly bleeding out at -8 between us and the bandits...making a break for it is likely a death sentence for her.


Male Fetchling Shadow Caller/Master Summoner 3 HP 20 / 20 | AC 16 (13t, 13ff) | CMD 17 | F+2, R+4, W+2 | Init +3 | Perc -1

Just a note but that's really not how darkness works. It's a 20ft radius from the object touched. So it will have to emanate from either Zartana's square of one adjacent and the area would be way bigger.

There's a handy example of what the radius looks like here.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Ill make a range attack vs a spot on the ground if needed so I have a range darkness. Cavern sniper ability infuse shot

Lantern Lodge

Pardon me for presuming Zartana. But let's say she puts the darkness on a coin and tosses it into the square in question. Darkness in this case would also not create an area of blackness. This room is lit so it drops the light level to dim light in that area. The bandits can see you and you can see them but it definitely hampers ranged attacks, especially for this bandits all the way at the back.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

No problem. Im not at Deeper Darkness just yet ;)

Lantern Lodge

I'm going to be out and away this weekend. So between now and Monday you will likely hear less of me than usual. Feel free to chat amongst yourselves, plot and scheme. I'll still be checking in.

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