
Kazz D'Avore |

Ok, so how would that work in gameplay terms? The eagle can easily keep tabs/continue attacking them. Should I simply roll it's perception? Do the rest of us need to do anything to keep track of it? Should I roll a handle animal check?

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I'm willing to consider it a fait accompli. The eagle can track them with virtually no limit, until it's summons expires.
If the eagle were to attack them, I might make some behind the scenes rolls to determine how many bandits it killed vs. would they be able to damage or kill it before it finished them off. Since stopping to fight the eagle would mean you guys would have a chance to catch up, the bandits would mostly focus on escaping, probably until it was too late.
It's mostly a question of: what fate do you wish to visit upon these bandits?

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There's a wizard(diviner) from another King's patron group that might wander off on her own and run into your group. How would you feel about that if Zoufbal doesn't return?

Hunter Deadeye |

I wouldn't be opposed against it hithil, but I think they are only down 1 not 2. Either way this leaves us with 5 and them with 6, or them with 6 and us with 5.
If they are down 2 though, I might as well, though I prefer to even the groups, so we both can't go if that is the case. So we should leave it up to team darkness to decide and we should talk it out with our group as well.

Hunter Deadeye |

I'm just wanting to be as fair as possible. However, in character, Hunter has his own hidden motivations, not evil ones though. He is a bit shy to admit some things.

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Frankly, the only opinion matters is Team Darkness and Mardavig. I was told to post here and ask.
No, there isn't a conflict. I offered to come over for a variety of reasons, none of which is a conflict with my group. It's frankly unbelievable that people from my group have come over here and posted about their thoughts on the matter, and now post on our team's thread about my post. So, I suppose there is going to be an ooc "conflict" now. Oh well.
I asked how team darkness would feel if a wizard from another team (me) would feel about replacing Zoufbal. If you would welcome it, I can do it pretty easily since my skills sort of allow me to do that. If you don't, then I'm fine hanging out with Team antler (although now I feel stalked on the Internet).

Zartana |

Booogaboogabooga!
I dont mind :)

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Booogaboogabooga!
I dont mind :)
In my best Bartles and James voice, "We thank you for your support."

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I was merely curious.
And to the matter at hand, I would happily welcome Hithil to Team Darkness :)
Thanks! It's sort of an all or nothing since I felt compelled to leave team antler after the ooc hoopla that was sort of generated by "discovering" my post and "reporting" it like I had cheated on some test. Other than that, there were no conflicts with my group. I had posted my original message for a different reason (that's between me and Mr. GM), but now it's all or nothing.
Just be aware: My steed is named Zippy-Do, because every horse needs a name. My character has a very high INT (much higher than her player), so she uses really big words when speaking. On the flip side, it's improving my vocabulary. Finally, after each encounter, she speaks in poetry.
If this is acceptable to the others, then I look forward to playing with you.

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Thank you very much, and I wish it had been done differently but alas some folks had to make a scene. It was not my intention.
Just FYI about my character so you know: My current spells are comprehend languages (bonus), obscuring mist and grease (two kind of defensive spells for the group). 0-level are Detect Magic, Read Magic and Acid Splash (decent against heavily armored folks).
I also go in the surprise round and my familiar has scent 30', so I tend to go first. Thus, what kind of action(s) would you prefer I take in the beginning? Shoot the bad guy with a crossbow or do you want to talk to them? I'd hate to fire a crossbow bolt or grease them if you plan on talking to them.
Thanks again.

Alexio Thraxas |

I have no issues if we want to make the switch. There are likely lots of opportunities to run across a new character and get them in the party.
When it comes to what you do I like defensive spells, speaking strictly as a melee. We have lots of offense but not a lot of way to mitigate damage.

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I'd recommend not opening the second door until we know Donomi (my little familiar buddy) doesn't smell anything.

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Yeah, I guess he didn't smell anything beyond the door. It could be blocking his scent ability. Make sure to take the +1 to your stealth check (or strength check) when opening the door. I've got 6 more of them for the day, might as well use them.

Kazz D'Avore |

I'm sorry, but I have to.... Telepathic communication... Telekinetic is long range touch...unless you read Braille on each other ;-)
Lol, I made myself feel bad. This is what I get for posting in a hurry :P

Kazz D'Avore |

I guess the real question at this point is when do we start with the kingdom building?
We can simply send a message about dealing with the Stag Lord but what would we do in the meantime? Would we somehow start with the building now, or do we need something from Brevoy first?
Or would we simply explore the surrounding hexes and continue with the charter until word makes it back?
As for the equipment, I'd say it's between you Dregan and Zartana. The drow is better equipped at present though so maybe the should grab this one?
Alexio presents a strong case for the longsword and I'm sure someone could make use of the rapier but I think selling it for a larger share of masterwork equipment might be best? Of course, I think we need to get it to Oleg's for that.

Dregan Hirscherz |

I think exploring from here for a bit would good, starting with at most day trips. We could also spend a while getting to know the bandits and convincing them that they can do better than banditry.
As far as equipment we have to work out how thing are organised between groups as well. Is everything in here ours (or Raven's really) or does it need be split 18 ways? While easy to manage with 6 players organising fair splits for 18 becomes harder (read more time consuming).

Kazz D'Avore |

I think the loot would be ours to keep, given that as I understand things there are currently 3 parties vying for loot designed for only one, I'd guess that our patrons will be augmenting our funds at some point here.

Raven your Guide |

Considering the circumstances, Raven fully intends on remaining the 'Stag Mistress', at least for the time being. As far as convincing them to move away from banditry, Raven is way ahead of that.. but I'll leave that for IC. Other than what the ex-bandits themselves own, Raven also plans on finding whatever else the Stag Lord had and sharing that with our group as well.

Kazz D'Avore |

It looks as though Raven is prepared to accept the challenge. Though I think Alexio might have a better time of it if we intend to go through with the single combat.
At this point I don't see a lot of alternatives...

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I prefer to look at in another way. You have two bandits on your side. An owlbear between you and your enemies and there's only a wall between you and the secret escape tunnel that these guys know nothing about. They didn't even stop to question how you guys got in the fort.
This will be a glorious battle.

Kazz D'Avore |

I question how we are supposed to get through a wall but ok. I have an idea but it will have to wait until the bandits have had a turn.
I'm not certain how we ended up with all the bandits between us and the exit either. The owlbear is good to know about, I feel we should have known about it earlier though.
I would have suggested Raven name it as her defender. Auchs seemed the type who might go for it :P
Did we decide against trying out Google Docs for maps then?

Kazz D'Avore |

I'd also like to point out that the secret escape tunnel is less of an option seeing as Raven is quickly bleeding out at -8 between us and the bandits...making a break for it is likely a death sentence for her.

Kazz D'Avore |

Just a note but that's really not how darkness works. It's a 20ft radius from the object touched. So it will have to emanate from either Zartana's square of one adjacent and the area would be way bigger.
There's a handy example of what the radius looks like here.

Zartana |

Ill make a range attack vs a spot on the ground if needed so I have a range darkness. Cavern sniper ability infuse shot

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Pardon me for presuming Zartana. But let's say she puts the darkness on a coin and tosses it into the square in question. Darkness in this case would also not create an area of blackness. This room is lit so it drops the light level to dim light in that area. The bandits can see you and you can see them but it definitely hampers ranged attacks, especially for this bandits all the way at the back.

Zartana |

No problem. Im not at Deeper Darkness just yet ;)