Kings' patron - Worg Hunters

Game Master Mardavig

Team doin' it in the dark.


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Human map

CWE is good at scouting if need be: perception +16 (bright light) +13 normally, and survival is +14, Elangomat can scout from the sky up to 1 mile radius with +18 perception.

Lantern Lodge

Following the shore of the lake to the southwest. Scouting from the air reveals a strange spot in a narrow defile between several hills. A pool of mud, heated by geothermal energy is bubbling away. Any seeking to approach within 60 feet of the pool needs to make a DC 15 fortitude save or become nauseated for 2d6 rounds by the foul-smelling vapours.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald keeps his distance but gets close enough to get a good look at the mud pool. His crossbow at the ready, after all such a thing was not common and could be a natural trap. As such a possible hunting ground or scavenger site.

"What do you make of this?"

Fort DC 15: 1d20 + 8 ⇒ (17) + 8 = 25

Take 10/20 on Perception (+11) and Survival (+9).

Lantern Lodge

Lorald gets a liiiiittle bit closer, choking down the nausea caused by the harsh fumes. It seems that the mud pool is festooned with wild fungal growths around it's edge. Some of them are quite large, 5 or 6 feet in height. The fungi are quite strange in in form, perhaps even rare, or valuable.

Would anyone who has ventured within the 60 foot range care to make a Knowledge nature check?


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

One of the few Kn. skills i don't have.

Lantern Lodge

Well, there are some weird fungi down there.

Fro mhere you can head west towards the Candlemere, east to the Kamelands, South west towards the Shrike river or south east towards the Little Selen river.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I say we head southwest, check out the river running eastward so we can finish mapping this little section between the two rivers.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Ok, next venture here we come!

Lantern Lodge

Heading southwest you quickly find the Shrike river, running fast and clear and almost 300 feet wide. The many birds nesting in the banks give this river it's name. But today the birds are silent as an atonal howling in some strange tongue can be heard drifting from the south.

Lorald recognises the sound of Giant, it's hard to be certain but it sounds like a rude drinking song.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald draws his crossbow and puts a fist up.

"That's giant. Be careful and prepared."

Perception (+11) take 10/20 as usual.


Human map

White Eagle sends Elangomat to scout the source from the sky.

telling him to try and remain unseen.

elangomat stealth: 1d20 + 11 ⇒ (18) + 11 = 29
elangomat perception: 1d20 + 18 ⇒ (16) + 18 = 34


"Giants? Oh...we've got some of them back home too, none too friendly when not having had breakfast."

Lantern Lodge

Scouting across the river Elangomat discovers that a hill giant is sitting on a fallen tree a few miles to the south. He appears to be singing loudly and occasionally taking drinks from a large clay jug.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Assuming Elangomat returns quickly afterwards.

"Is it just one giant, or multiple? Since well, multiple giants are a thing to avoid."


Human map

appears to be a single hill giant unless another is hidden. several miles to the south. possibly drunk


Male Half Elf Fighter Crossbowman 4/ Ranger 1

"Then we should find out it's business in these lands. If it is banditry or some other ill intent, then it will receive the same treatment any other would. If it is peaceful then we will leave it as such. Agreeable?"

He had his crossbow out yet again. Ready for trouble.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

"Reasonable enough, let's go for it."

Lantern Lodge

You head south in search of the very conspicuous giant.

Are you going stealth or out in the open?


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Don't see how you can sneak up on a giant out in the open but why not go for it. xP

Stealth: 1d20 + 17 ⇒ (18) + 17 = 35

Lantern Lodge

Lorald sneak up towards the giant, who is obviously, incredibly drunk. Peripheral vision is not his forte at the moment.

This guy is sitting morosely on a fallen tree. Having exhausted himself singing he is now muttering to himself in Giant.

Giant:
"Stupid trolly-mans, no want Munguk. Munguk no want trolly-mans."

Beside the giant sits a large sack and an even larger club, made from binding several smaller poles together.


Human map

Elangomat circles around and takes a perch in a tree.

CWE attempts to stalthily approach from a flank of Lorald.

stealth: 1d20 + 1 ⇒ (9) + 1 = 10


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald keeps his crossbow ready but otherwise waits for his companions to catch up before speaking to the giant.

Lantern Lodge

As White Eagle approaches his foot slips into a gopher hole and he trips. The giant turns towards White Eagle, hiccups and looks at him with bleary eyes. In a voice and language that sounds like Jabba the Hutt he speaks.

Giant:
"You got anything to drink little man?"


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Waiting on our diplomacy expert before I post. Lorald happens to have something to drink but rather aid another then roll diplomacy. xP


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Well, there's the issue, i don't speak giant.....yet. I'll take as many languages as i can during lvl ups.
GM, i'm assuming this is a Hill Giant, they only speak Giant...this is a fuss ^^.

"Erm....does any of you 'appen to speak giant? It's one of de speeches i don't know yet."


Male Half Elf Fighter Crossbowman 4/ Ranger 1

<.< You know I'm using you for target practice later.

"I speak giant and he was asking for a drink."

Lorald normally would keep a giant somber but seeing as he was already half way there and the timid sort when under the sauce. He saw no harm in a small gift, he rarely had the chance to let down his guard enough to drink himself. He produce the bottle of potent bladeberry cordial he had been gifted so long ago. No doubt the added age helped.

Giant:

"So Munguk, what troll men do you speak of and what brings you to these lands?"

P.S. The reserve has a potion of tongues. But Lorald is not a talker so he did not take it.


<.< You know i'll tear you to shreds if you harm my cute elf.
Plus that dark skinned elf would likely do so as well.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

"When we get back and you've got time, i'd like to catch up on dis giant speech, ok?"

Lantern Lodge

The giant swivels around to look at the previously hidden Lorald, his eyes blinking furiously to try and make sense of the scene.

He reaches out to take the tiny bottle of cordial form Lorald and proceeds to bite the top off like it was a wax seal and slurp down the contents. He slurps down the contents and then slaps his knee.

Giant:
"That good juice little mans. You help Munguk find wolfberries and Munguk make you real drink."

The giant motions towards Lorald with his very large, and very empty jug.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald translates before repeating his previous questions and adding on to it.

Giant:

"Do you have any idea where these wolfberries could be found?"

Lantern Lodge

If anyone would care to make a DC 10 Knowledge Nature check, feel free.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

One of the few Knowledge skills i'm not trained in.

Kn. Nature: 1d20 + 2 ⇒ (16) + 2 = 18

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