Kingmaker: Stolen Lands of the Shining

Game Master BloodWolven

Here are the rules...to Create a Nation
Ruling a Kingdom
Building a City

Resources and loot.
NPCs, please check and add info.

Stolenlands map, Thanks to Tristan and Quince!

Kingdom Stats
More Accurate Kingdom Stats

Warden's Fight!


951 to 1,000 of 7,287 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>

Female Aasimar Paladin
Info:
Lv 2 HP: 20/27, - AC: 18/T: 12/FF: 16 - Perception: +3 - Initiative: +2 - F: +12/ R: +7/ W: +8 - CMB: +6 - CMD: 18, Speed: 20

Round 2

Seeing that the bandit with hammer may be the greatest threat, Masota will focus her attention on him. She gives a mighty slice toward the bandit's ribs, turning the blade moments before the impact.

Power attack:1d20 + 6 ⇒ (20) + 6 = 26
Damage (non-lethal):2d6 + 10 ⇒ (4, 2) + 10 = 16

Critical roll:1d20 + 6 ⇒ (19) + 6 = 25
Critical damage:2d6 + 10 ⇒ (6, 2) + 10 = 18

Round 3

With Quince tending to the wounded S'ala, Masota will move to assist Angeus with the bandit with claws, flanking him if possible.

Power attack:1d20 + 6 ⇒ (10) + 6 = 16
Damage (non-lethal):2d6 + 10 ⇒ (4, 6) + 10 = 20

Hoping the hammer guy was taken down from the first attack. If not, my Round 3 action will be to attack him again.


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

If Quince does not get to S'ala in round three. He calls out in celestial knowing Masota can understand him, "I will tend to S'ala, you said you would show me what the sword was for."


M Human
Vitals/Stats:
Lv 2 Monk of the Lotus HP: 16/16, - AC: 15/T: 15/FF: 13 - Perception: +7 - Initiative: +5 - F: +5 / R: +4 (evasion)/ W: +6 - CMB: +3 (+5 grapple) - CMD: 18 (20 vs Grapple), Speed: 30
skills:
Acrobatics +5, Climb +6 , Diplomacy +3, Disable Device +5, Intimidate +6, Knowledge (history) +4 Knowledge (religion) +5, Perception +7, Sense Motive +7, Stealth +5

HP after last attack at -10. How do you handle dead and dying?

With Quince's heal, still at -5.

Silver Crusade

Nearly Gods Upper and lower

Siph, are you putting the claw bandit that is being flanked as the center of your spell?

Kevros, you can't see the archer, though you heard him scream twice then nothing.

Kevros shoots and the bolt taps a few branches on its way and goes wide.

Scram does bite the bandit, the one with the claws due to the fact that the bandit with the hammer gets knocked out by Masota in round 2. Quince you cast cure light wounds this round, round 3.

Masota gets in postion to help flank the bandit with the claws with Angeus, though provokes an Attack of Opportunity (AoO).

1d20 + 7 ⇒ (16) + 7 = 23 claw attack, 1d6 + 3 ⇒ (4) + 3 = 7 claw damage.

Masota and Angeus Perception DC 15, everyone else DC 20:
You can tell that either little vines come from his clothes or out of his arm you can't tell, maybe they are his veins, no that can't be right. Either way it is creepy. The man mumbles but continues to fight.


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

perception: 1d20 ⇒ 20

Quince looks at the clawed bandit puzzled. Though.quickly turns his attention back to his patient.


Angeus Swashbuckler 1 HP 12/12 AC:16/T: 13/FF: 13 Perception +3 Initative +3 F:+2 R:+5 W:+0 CMB:+1 CMD:14/11FF Speed:30( 20 wearing backpack)

Round 3

Amazed by the large bandit's speed, Angeus is caught by his hammer on his followthru after felling S'ala. As the air rushes from her lungs from the impact, Angeus manages to right herself just enough to spin out of the way of the claws of the other bandit.

Masota's devastating arrival brings a smile to Angeus' face as she now flanks the claw bandit.

Taking a deep breath, she dances forward, rapier held ready.

Perception 1d20 ⇒ 3

Attack 1d20 + 7 ⇒ (14) + 7 = 21
Damage 1d6 ⇒ 2 plus sneak attack if applicable 1d6 ⇒ 4


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

ok missed alot, so will try and catch up.

Surprise Round: was throw javelin and miss

Round 1: Move and full defense, don't have another javelin and couldn't reach Bandit.
AoO: 1d20 + 12 ⇒ (5) + 12 = 17
damage: 1d8 + 7 ⇒ (2) + 7 = 9

Round 2: Will attack Bandit on ground to finish off and move to help S'ala, and Angeus.
attack: 1d20 + 12 ⇒ (2) + 12 = 14 +4 prone for an 18
damage: 1d8 + 7 ⇒ (5) + 7 = 12

Round 3: Move to attack clawed bandit
attack: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 1d8 + 7 ⇒ (2) + 7 = 9

@ BloodWolven, hope that helps to catch up and not confuse things


Female Slyph
Skills:
acrobatics+5/ appraise+1/ bluff+8/ diplomacy+5/ disguise+4/ intimidate+8/kn nature+3/ kn palnes+5/ perception+1/ ride+3/spellcraft+5/stealth+4/survival+5/UMD+8
Sorcerer 2
Stats:
HP:14/14, AC:13/T:13/FF:10, Perception:+1, Initiative:+3, F:+2/R:+3/W:+4, CMB:+1, CMD:14, Speed:30

ok, never used sleep spell before, does it affect allies?
sleep spell to target claw bandit, unless it affects allies in which case i'll do ranged touch attack on the claw bandit.
Sleep=DC 15
Ranged touch: 1d20 + 5 ⇒ (14) + 5 = 19
electricity damage: 1d6 + 1 ⇒ (2) + 1 = 3

perception: 1d20 + 1 ⇒ (10) + 1 = 11


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Read the Spell :), yes its a burst that affects 4HD, it affects smallest HD first. Elves, Half-Elves are immune to the spell. So probably a bad idea with allies around him :)

Silver Crusade

Nearly Gods Upper and lower

Tristan the bandit on the ground has full defense so you do not hit him in Round 2, also there is another bandit with a pick and shield attacking you. Feel free to REcon round 3.

Siph, I will let it slide this time, but make sure to read a spell before you cast it. Use PDR off on the side if nothing else. Siph uses her bolt.

The barrage of attacks on the claw bandit makes him drop as well. It looks like from the hit of the hilt to the head likely dropped him.

Silver Crusade

Nearly Gods Upper and lower

Round 4

Stalker 25

22 Bandit, shield with longsword
19 bandit, hammer
20 Bandit, shield with pick
19 Bandit, claws

17 Quince
14 Angeus
14 Siph
12 Sala
11 Kevros
10 Tristan
Masota 5

Seeing that over half their number is gone and they are very outnumbered, the bandit with the pick does a full withdraw into the forest, getting him 30 feet from Tristan.

The other bandit seeing his ally leave spits in the other bandits general direction. He drops his sword and uses his shield the best he can to defend himself. "Stop attacking knaves, why do you pounce upon us, I give up, you can have my coins."


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince keeps an eye on the bandits as he continues to tend to S'ala. He calls out, "Weols daren bolse."

Celestial Translantion:
"One flees into the forest."

Cure Light Wounds: 1d8 + 2 ⇒ (6) + 2 = 8

Silver Crusade

Nearly Gods Upper and lower

Sala make a post so we can see where you are in HP. If 0 or above make a Fort save.


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

He said that he was at -5 on my last heal so he should be +3 now.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Round 4

Seeing the long sword and shield bandit disarm himself, the Claw bandit unconscious, Kevros shoots at the Pick and Shield bandit ...

Cover: 1d100 ⇒ 11
Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d10 ⇒ 10

Ammo: 1/5

Freakin' cover!

Silver Crusade

Nearly Gods Upper and lower

Thunk, Kevros' shot hits a tree branch.


Female Aasimar Paladin
Info:
Lv 2 HP: 20/27, - AC: 18/T: 12/FF: 16 - Perception: +3 - Initiative: +2 - F: +12/ R: +7/ W: +8 - CMB: +6 - CMD: 18, Speed: 20

Round 4

Masota's eyes dart toward the fleeing bandit when Quince lets out his celestial warning. She inwardly curses to herself at the sight of the fleeing bandit and decides to give chase as best as she can.

Not sure how far away he is, but if he's within 40 feet, I'd like to charge at him and try to tackle him. Not even sure if you can do that sort of thing as part of a charge but it feels like that's how Masota would handle the situation rather than just bopping him into unconsciousness.


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

**************EDITED**********I forgot to post anything for Scram for Round 4. The bandit with the hammer is still up? I am not sure what Bandits are still up and who is still threatened. If there is still a threat near S'ala starting with hammer dude Scram will attack. I am assuming a full attack.

Scram continues to attack the nearest threat too S'ala (Hammer dude or otherwise).

hoof: 1d20 ⇒ 2
hoof: 1d20 ⇒ 10
bite: 1d20 + 4 ⇒ (17) + 4 = 21
hoof damage: 1d6 + 1 ⇒ (4) + 1 = 5
hoof damage: 1d6 + 1 ⇒ (4) + 1 = 5
bite damage: 1d6 + 3 ⇒ (3) + 3 = 6


Female Slyph
Skills:
acrobatics+5/ appraise+1/ bluff+8/ diplomacy+5/ disguise+4/ intimidate+8/kn nature+3/ kn palnes+5/ perception+1/ ride+3/spellcraft+5/stealth+4/survival+5/UMD+8
Sorcerer 2
Stats:
HP:14/14, AC:13/T:13/FF:10, Perception:+1, Initiative:+3, F:+2/R:+3/W:+4, CMB:+1, CMD:14, Speed:30

Round 4
sorry, was posting from a smart phone earlier. another electric bolt at the fleeing bandit if possible. Siph will move closer to keep him within range.

3/7
ranged touch: 1d20 + 5 ⇒ (19) + 5 = 24
electricity: 1d6 ⇒ 1
miss chance: 1d100 ⇒ 1

Giving chase to the fleeing bandit with the others, siph once again looses a bolt of lightning

"Stop running so I can fry your arse!" she yells after him.


M Human
Vitals/Stats:
Lv 2 Monk of the Lotus HP: 16/16, - AC: 15/T: 15/FF: 13 - Perception: +7 - Initiative: +5 - F: +5 / R: +4 (evasion)/ W: +6 - CMB: +3 (+5 grapple) - CMD: 18 (20 vs Grapple), Speed: 30
skills:
Acrobatics +5, Climb +6 , Diplomacy +3, Disable Device +5, Intimidate +6, Knowledge (history) +4 Knowledge (religion) +5, Perception +7, Sense Motive +7, Stealth +5

With latest healing, I am +5 HP.

Fort save: 1d20 + 5 ⇒ (4) + 5 = 9

Looks like per the wake up rule I'm still out cold. BTW, thanks for the heals, Quince. I didn't expect that level of bad guy, for sure. Once I was committed to melee not much to escape it but take one big one for the team.


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Don't for get an apple for Scram. Without the trained horse companion I would have had to deal with AOO to get to you.


M Human
Vitals/Stats:
Lv 2 Monk of the Lotus HP: 16/16, - AC: 15/T: 15/FF: 13 - Perception: +7 - Initiative: +5 - F: +5 / R: +4 (evasion)/ W: +6 - CMB: +3 (+5 grapple) - CMD: 18 (20 vs Grapple), Speed: 30
skills:
Acrobatics +5, Climb +6 , Diplomacy +3, Disable Device +5, Intimidate +6, Knowledge (history) +4 Knowledge (religion) +5, Perception +7, Sense Motive +7, Stealth +5

So noted. He has earned a rubdown and a good brushing should i ever regain my senses.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

sorry must have misread, I thought the sword and pick guy was full defensing. So RETCON will just be Round 3 attack on the sword and pick guy before he ran off.

With the bandit at his feet turtleling up Tristan moves after the other bandit.

I'm assuming since he was able to move 30' the terrain is not difficult.

Round 4
Tristan charges the fleeing bandit
charge attack: 1d20 + 14 ⇒ (1) + 14 = 15
damage: 1d8 + 7 ⇒ (2) + 7 = 9

Silver Crusade

Nearly Gods Upper and lower

Masota, you do a double move to catch up to the bandit, but because of the difficult terrain you won't be able to charge. You are now 15 feet away from the bandit.

Scram did not attack the hammer dude, because Masota finished him off, so Scram does not have anyone to attack now, since the threats are in the woods.

There is one bandit that is in full defense on the ground, while the other bandit is running into the woods.

The bolt does not get to him, hitting something on the way there.

The bandit with the shield and pick did a double move into the forest, going 30 feet. The area is difficult terrain.

The bandit with the shield and sword, but no longer sword for he dropped the sword to take cover under his shield, full defense.

Round 4 - Tristan, double move to catch up with bandit.

Silver Crusade

Nearly Gods Upper and lower

Round 5

Stalker 25

22 Bandit, shield with longsword
19 bandit, hammer
20 Bandit, shield with pick
19 Bandit, claws

17 Quince
14 Angeus
14 Siph
12 Sala
11 Kevros
10 Tristan
Masota 5

The bandit with the shield and pick continues to try to get away, double move. Full withdraw, not provoking any AoO.


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince looks concerned at S'ala. He quickly looks about, "Fer badu malot . . ." frustrated at something, Erastil why cannot I speak in a normal language? . . . Gawup tada verusis duran baris et, tern dwip."

Celestial Translation:
"Is everyone alright . . . S'ala is not waking up, though I think he will live."

Quince looks to Angeus, Siph and into the trees where Kevros is to make sure that they look well.

One more Cure Light Wounds: 1d8 + 2 ⇒ (3) + 2 = 5


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Just for my own sanity. Hammer Dude is down, Claw Boy is down, we assume Bow Guy is a pin cushion, Shield Lad is trying to hide beneath his shield and the Picker is running away with Tristan and Masota trailing. Are we able to see if it looks like Tristan and Masota will catch him?


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Blood who is in range of the Crossbow that hasn't surrender and where is Stalker?


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

I can't keep up, I'm in medium armor so I only move 40' or 20' in difficult terrain.


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I forgot to label my last action Round 5 third heal for S'ala


M Human
Vitals/Stats:
Lv 2 Monk of the Lotus HP: 16/16, - AC: 15/T: 15/FF: 13 - Perception: +7 - Initiative: +5 - F: +5 / R: +4 (evasion)/ W: +6 - CMB: +3 (+5 grapple) - CMD: 18 (20 vs Grapple), Speed: 30
skills:
Acrobatics +5, Climb +6 , Diplomacy +3, Disable Device +5, Intimidate +6, Knowledge (history) +4 Knowledge (religion) +5, Perception +7, Sense Motive +7, Stealth +5

With the last heal, S'ala is at 10 hp, more than half.

Fort Save: 1d20 + 5 ⇒ (5) + 5 = 10

Good gravy, those are some outstanding dice rolls. Was the DC 10 if over half hp? Greater than or equal to?

Silver Crusade

Nearly Gods Upper and lower

Thank you Quince, yes you are correct, but it does not look like they will catch him.

On Quince's last healing of Sala he wakes up with a start. Over half Hp would be a DC 5.

Kevros you can attempt to shoot the man with the pick. You are not for sure where Stalker is.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Blood, is there time for Kevros to get his horse to get the pick and shield?


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince's horse is nearby, Angeus' horse is near her. Unless you also kept your horse nearby Quince tethered them a good deal back from the trail.

Silver Crusade

Nearly Gods Upper and lower

Well Angeus would have left her horse on the side with everyone elses horse, except for Siph and Quince. The horses are 90 feet to the North West. The bandit is fleeing to the West.

Quince or Siph might be able to catch up on their horses.

The bandit with the bow, that retreated to the South, no one is pursuing.

You don't know where Stalker is.

What are your round 5 actions?


Angeus Swashbuckler 1 HP 12/12 AC:16/T: 13/FF: 13 Perception +3 Initative +3 F:+2 R:+5 W:+0 CMB:+1 CMD:14/11FF Speed:30( 20 wearing backpack)

Unaware of the bandit fleeing South and hearing other chasing the bandit with the pick, Angeus levels her rapier at the bandit with the shield "Lower the shield and take a seat!

Initimidate 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17


M Human
Vitals/Stats:
Lv 2 Monk of the Lotus HP: 16/16, - AC: 15/T: 15/FF: 13 - Perception: +7 - Initiative: +5 - F: +5 / R: +4 (evasion)/ W: +6 - CMB: +3 (+5 grapple) - CMD: 18 (20 vs Grapple), Speed: 30
skills:
Acrobatics +5, Climb +6 , Diplomacy +3, Disable Device +5, Intimidate +6, Knowledge (history) +4 Knowledge (religion) +5, Perception +7, Sense Motive +7, Stealth +5

Round 5 I believe, correct me if wrong.

S'ala slowly comes to cradling his smashed noggin. "That blow was a mighty one. How fare we on the field?" He unsteadily gets to his feet.


Female Aasimar Paladin
Info:
Lv 2 HP: 20/27, - AC: 18/T: 12/FF: 16 - Perception: +3 - Initiative: +2 - F: +12/ R: +7/ W: +8 - CMB: +6 - CMD: 18, Speed: 20

Round 5
Masota will nearly growl in frustration as she realizes there's no way she can catch the much lightly armored bandit. Something has to be done before he can escape. Masota ceases her chase and plants her greatsword into the ground, drawing her bow and an arrow. She calls out to the fleeing bandit, "Stop now and surrender! You cannot outrun our arrows or our horses so make things easier on yourself and cooperate!"

Basically just readying an action. I'll fire if he keeps running or turns to attack someone.

Silver Crusade

Nearly Gods Upper and lower
Angeus wrote:

Unaware of the bandit fleeing South and hearing other chasing the bandit with the pick, Angeus levels her rapier at the bandit with the shield "Lower the shield and take a seat!

Initimidate 1d20+7+1

He is prone. He sits up and puts his shield to the side, though it looks like he is not going to drop or give up the shield just yet. "Here take it and leave me." He grabs a satchel on this belt and tosses it underhand to Angeus so she can easily grab it.

Waiting on: Siph, Kevros, and Tristan. Round 5

Sala 1d20 + 7 ⇒ (5) + 7 = 12 Perception Check. After getting up you may do another move action or standard.

Kevros, likely not though you could try to get to your horse, the bandit is on his own feet.

Though I am going to move to the next round knowing pretty much what is going to happen.

Silver Crusade

Nearly Gods Upper and lower

Perceptoin DC 8:
The bandit with the pick screams and stops running. He drops to the ground.

Perceptoin DC 12:
It looks like there are three new arrows in his chest. He drops to the ground, clenching his chest.

Perceptoin DC 15:
Stalker on his Gray, is another 40 feet or so in the forest on the other side of the bandit. He was the one to make the bandit into a pin cushion.

Perceptoin DC 20:
Stalker and his Gray looked like they came out of shadows, an eerie sight. Though he made his point on that bandit.

Combat is done, what do you do?


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Round 5

perception: 1d20 + 10 ⇒ (16) + 10 = 26

Tristan watches as Stalker seems to shift into existance and dispatch the fleeing bandit. He nods to Staker showing his respect and appreciation befor turning to go and meet back up with the others.

Stalker took down the fleeing one. I think we are safe. That was close. We were a bit unorganized. Tactics like this may get one of us killed next time... He looks to S'ala.

We must not underestimate them. They will fight to the death and murder us. They will only throw down and surrender when they are trying to save themselves. I know most of you feel these men can be redeemed, and maybe with time they can, but don't forget what kind of men you are fighting. They will show you no mercy. He walks to the one on the ground still while speaking to the party. He kicks the bandit on the shoulder making him prone again.

Well lets get this one tied up and see what we can find out about the camp.

Tristan sits down on a rock/log/stump and stares at the bandi.


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

perception: 1d20 ⇒ 12

Quince takes off at a run toward Scram, but slows when he hears the fleeing bandit scream and drop.

He looks to those bandits who are down if any still live.


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince looks up toward Tristan, "Death is invariably a part of bringing such men to justice. I think Masota has more to say on their redemption. We must strive to be better or otherwise bring no change to these land." He stiffens up and looks to the surviving bandit, "Though those who will not give up preying on the inocent or who murder we be met with a swift sword, in battle or in payment of thier crimes."
intimidate: 1d20 + 3 ⇒ (10) + 3 = 13

With that Quince returns to those on the ground. He sepatates them from their gear. If any are living he will bandage and attempt to stabilize. Once bandaged he will bind them. If their situation is dire Quince requests help from Masota as much of his healing has already been spent.


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

As the others come back to the trail. Quince looks up, "We should get clear of the trail, bury the dead and continue our plans."


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

I agree Quince this patrol seemed to be hanging out, but I'm sure its expected back at some time. We should move forward with the plan.

Silver Crusade

Nearly Gods Upper and lower

"D@mn you all make up your minds, sit up lay down. You criminals take my coins and let me be off." Nonetheless he resists you and does not give up his shield. He also deflects Tristan's kick so that he is still sitting up.
____________________________________________
**************Edit**********************
______________________________________________
He keeps scowling at you, until you call him a bandit. "Now see here, I am no bandit, now my 'escorts' may have been though I paid good gold to have them escort me through these lands. I know many knaves are about and my fellow merchants have lost much merchandise to them."

The bandit with the pick and shield is left where he is, Stalker just stays on his mount and makes sure he doesn't run.

The bandit with the hammer is out cold, though not bleeding out, thanks to Masota hitting him nonlethally. Same as 'claws'.

No one has checked on the archer.


M Human
Vitals/Stats:
Lv 2 Monk of the Lotus HP: 16/16, - AC: 15/T: 15/FF: 13 - Perception: +7 - Initiative: +5 - F: +5 / R: +4 (evasion)/ W: +6 - CMB: +3 (+5 grapple) - CMD: 18 (20 vs Grapple), Speed: 30
skills:
Acrobatics +5, Climb +6 , Diplomacy +3, Disable Device +5, Intimidate +6, Knowledge (history) +4 Knowledge (religion) +5, Perception +7, Sense Motive +7, Stealth +5

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Still a little dazed, S'ala sees the fleeing bandit drop full of arrows, but can't make heads or tails of where they came from.

To Tristan: "This One will bow to your superior knowledge of tactics in the future. It is said 'a bump on the head is a certain reminder'. This reminder is quite large, it appears."

To Quince: "This One owes you a gratitude for restoring him from a mortal wound. This debt will be paid forthwith, and this One is your humble servant." He bows and touches his forehead in a sign of respect and thanks.

S'ala eyes the remaining, surrenedered bandit. And says:"And what to do with this varlet?"


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

"Forgive me perhaps I should say. You are now the prisoner of the Greenwatch Wardens. You and any of your fellows that live will stand accused of banditry, possibly murder, your obedience and cooperation will determine if you will face execution or not. Surrender your shield and any weapons." Quince draws his mace.

Quince turns his attention to S'ala, "Good to that one awake. The Varlet is making his choice for a greater beating or cooperation.

Silver Crusade

Nearly Gods Upper and lower

Speaking back at Sala, "I am no varlet, neither knavish nor an attendant, as opposed to one who just offered up his services, perhaps you are now the varlet." He seems to be getting indignant the more he speaks.

"bring forth those who accuse me, I will not surrender my shield for it is my protection. You are the knaves who pounce upon us and take my fellow's lives, though how low they may be. Once again speaking to your man obviously not me." He simply laughs at the quip and continues holding the shield at his side.

Silver Crusade

Nearly Gods Upper and lower

Quince you bandage up the bandit with the hammer. Then tie him up.

Now you are talking with the bandit with the shield and longsword.

You start to bandage up the bandit with claws only to find that the vines or veins reach up to touch you. Do you continue to try to bandage him?

951 to 1,000 of 7,287 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Kingmaker: The Stolen Lands All Messageboards

Want to post a reply? Sign in.