Surtyr |
I'm currently playing a wild shaping druid and was wondering what are some of the PFS players favorite enchantments to put on their Amulet of Might Fists? Remember that they need not be +1 enchanted to grant a melee weapon special ability.
So give me your opinion at each of the following slots:
+1 (4000 gp):
+2 (16000 gp):
+3 (36000 gp):
+4 (64000 gp):
and +5 (100000 gp):
And thanks for your input!
Reynard_the_fox |
I like Corrosive or one of the other elemental attributes for a +1. When you've got 4+ attacks, making each one deal 1d6 extra damage really adds up. Holy at +2 is probably the right choice in most campaigns. +3 could be Speed, but you're probably better off with a combination of other abilities. +4 has gotta be brilliant energy - never miss an attack again!
Kazumetsa Raijin |
I'm currently playing a wild shaping druid and was wondering what are some of the PFS players favorite enchantments to put on their Amulet of Might Fists? Remember that they need not be +1 enchanted to grant a melee weapon special ability.
So give me your opinion at each of the following slots:
+1 (4000 gp):
+2 (16000 gp):
+3 (36000 gp):
+4 (64000 gp):
and +5 (100000 gp):And thanks for your input!
As a Monk/Druid, I choose(eventually when i get the time and gold) to create an AoMF with Guided and an otherwise +4 enhancement. The higher my attack rate, the better I feel - Regardless of good or bad damage. I like to control the field, and if I can't hit anything, it plays out rather poorly.
David_Bross |
+1 (+1)
+2 (Don't bother)
+3 (+3)
+4 (+4)
+5 (+5)
This allows you to overcome DR, which is the biggest issue you'll have as a wildshaping druid.
My PFS druid is currently rocking a +3 AoMF and I feel pretty fantastic when I tell the GM I overcome Cold Iron/Silver. I'd love to overcome good, but high level things often have DR Something AND good, which makes at least overcoming things that have cold iron or silver make me feel better.
BigNorseWolf |
Do you tend to go with 4 small attacks on a pounce or one whopping bite/tail slam?
If you go with the bite magic fanging yourself is a cheap way to get magic dr and a nice +to hit. Its doable with 4 attacks, but a lot harder.
The amulet of mighty fists +3 goes through dr cold iron and silver, which i've found very handy a few times on my raptor.
Taenia |
I actually like an Agile Furyborn amulet for +3 cost (36000). Lets you get up to +5 and defeat DR by focusing on one target and unleashing a lot of attacks.
Helps to have someway to have one attack be magical to get in that first hit but once you get the sequence going on a target you can be rocking +5 to hit and damage in a round or two.
HammerJack |
1 person marked this as a favorite. |
That's really weird, for some reason it was linked on the box on the store page, that should only show the most recently updated threads, so I assumed it was recent and didn't think to look at the dates.
Oh, well, I guess I'll have to get a nice shovel and embrace my grave digger identity.
Gisher |
That's really weird, for some reason it was linked on the box on the store page, that should only show the most recently updated threads, so I assumed it was recent and didn't think to look at the dates.
Oh, well, I guess I'll have to get a nice shovel and embrace my grave digger identity.
It's possible that someone posted in the thread then erased their post. The thread would have been treated as a recent update even though that post no longer existed.
Warwick Cailean |
2 people marked this as a favorite. |
HammerJack wrote:It's possible that someone posted in the thread then erased their post. The thread would have been treated as a recent update even though that post no longer existed.That's really weird, for some reason it was linked on the box on the store page, that should only show the most recently updated threads, so I assumed it was recent and didn't think to look at the dates.
Oh, well, I guess I'll have to get a nice shovel and embrace my grave digger identity.
You mean, like, a secret Necromancer?
It could be any of us... No one can leave until we find the culprit! Call the Investigators.
Also, Sapping is a new favorite of mine for non-lethal builds. I'm going to pick it up on probably two characters. Doesn't much help a shapechanging Druid or a Beast Totem Barbarian, but for an Enforcer build Brawler and a grappler, it's nice.
Akasharose |
One of my favorite items is my Holy Guided Bane Outsider (Evil) - along with a permanent GMF - great for my monk who has maxed up wisdom and tanked strength. I realize PFS doesn't include Guided, but none of my groups are Society. The Holy lets me get past the DR/Good which is one of the few things that Ki Strike does not include.