Seoni

Siph's page

52 posts. Alias of MundinIronHand.


Full Name

Siph

Race

Slyph

Skills:
acrobatics+5/ appraise+1/ bluff+8/ diplomacy+5/ disguise+4/ intimidate+8/kn nature+3/ kn palnes+5/ perception+1/ ride+3/spellcraft+5/stealth+4/survival+5/UMD+8

Classes/Levels

Sorcerer 2

Stats:
HP:14/14, AC:13/T:13/FF:10, Perception:+1, Initiative:+3, F:+2/R:+3/W:+4, CMB:+1, CMD:14, Speed:30

Gender

Female

Size

Medium

Alignment

CG

Location

Rostland

Languages

Common, Auran, Elven, Aquan

Strength 11
Dexterity 18
Constitution 12
Intelligence 15
Wisdom 12
Charisma 18

About Siph

Background:

Siph is a sorceress of the wilds, having lived in the river kingdoms for a number of years. Often referred to as the glowing witch of the woods by bandits, Siph's origins remain a mystery. What is known is that she spent a few seasons, living off the wilderness and acting as a guide on occasion, avoiding bandits and the more dangerous denizens or the river kingdoms. Everything changed a year ago, when she was captured by a group of bandits. Using her charms and mystic talents, she convinced them that she was more useful as one of them, than as a corpse, and so she spent the better part of a year with the bandits, until the opportunity to escape presented itself...in the form of Tristan, a Rostland Ranger who sought vengeance against bandits in the River Kingdoms. His timing was perfect, as most of the group was out, transferring to a new base, deeper in the wilds. When Tristan attacked, Siph loosed her magic, putting the closest bandit into a magic slumber. The battle was over quickly and the 2 left together. Owing Tristan a debt, having nowhere else to go, and having no love for bandits she agreed to join him and perhaps meet up with the group chartered to wipe out the bandits....

Siph is a good person, but she values her freedom and chafes at too many restrictions. That being said, she is lonely and secretly craves acceptance. When her guard is done, she is light hearted and fun to be around, even going so far as to make strong bonds of friendship.
Siph appears delicate, with her pale skin and thinness, but this only causes others to underestimate her. She has long white hair, with streaks of light blue throughout. The most telltale sign of her ancestry is the runic blue symbols that swirl about her body. Her eyes are light blue, like a clear sky, and depict her mood clearly. When especially emotional, a slight breeze can be detected, and when casting magic, her symbols seems to swirl and brighten.

Favored Class - Sorcerer 2 skill points

HP 12
Initiative +3
Darkvision 60'

Defenses:

AC 14 (18, mage armor)
Touch 14
F.F. 10 (14, mage armor)

Fort 1: 0+1
Reflex 4: 0+4
Will 4: 3+1
Resist Electricity 5

Offenses:

BAB +1
Melee +1
Range +5
CMB +1
CMD 15

Longbow +5, 1d8, x3 100' range (P)
Range Touch +5

Feats:

Feats
1st - Martial Weapon prof - Longbow

skills:

Skills (10)
Acrobatics 5 1+0+4
Bluff 8 1+3+4
Diplomacy 5 1+0+4
Intimidate 8 1+3+4
Knowledge (Nature) 3 1+0+1 (+1 trait)
Knowledge (planes) 5 1+3+1
Perception 1 0+0+1
Spell Craft 5 1+3+1
Stealth 5 1+0+4
Survival 5 1+3+1 (+2 for food and water)
Use Magic Device 8 1+3+4

Traits:

Camapign Trait - Brigand (100 gp, ill gotten goods, +1 vs brigands to sense motive, intimidate, bluff, diplomacy)

Religion Trait - Child of Nature

Bloodlone -Djinni:

Energy damage can be changed to elcticirty
Elemental Ray 1d6+1 electricity 3+ cha mod / day
Bonus feat - Eschew Material

Slyph SLA:

Featherfall 1/day

Spells Known:

0th: Arcane Mark, Detect Magic, Read Magic, Light, Detect Poison
1st: Mage Armor, Sleep

Spells Per Day:

0th: Inf
1st: 4

Gear:

100gp
Composite Longbow (100gp elicit goods)
60 arrows
cure light wounds x2
Dagger
Riding Horse
Explorers Outfit
Spell Component Pouch