Kingmaker: Stolen Lands of the Shining

Game Master BloodWolven

Here are the rules...to Create a Nation
Ruling a Kingdom
Building a City

Resources and loot.
NPCs, please check and add info.

Stolenlands map, Thanks to Tristan and Quince!

Kingdom Stats
More Accurate Kingdom Stats

Warden's Fight!


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Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Cleo:
She points out, "That sounds like a wolf's philosophy. We sheep dogs are doing the best we can. Anyways would you like some help moving over to the cathedral, then I can show you a workroom with the supplies laid out."


Skills:
Acrobatics +14, Bluff +12, Disguise +10, Disable Device +14, Heal +9, Knowledge (Arcana) +12, Knowledge (Local) +12, Knowledge (Planes) +12, Perception +9, Sense Motive +9, Spellcraft +12, Stealth +14
Vitals:
HP: 10/53, AC: 18 _ T: 14 _ FF: 14 _ Perception +9, Initiative: +4, Fort +6 _ Ref +8 _ Will +5, CMB: +7, CMD: 21, Speed: 30, 0 non-lethal damage

Katrina:
"A wolf cares not for the sheep." Cleonora pointed out as she moved to pack her things. "Only to feed. That, is the difference. Intent is the difference, remember that." She added. "It might be a moment to collect my things. I did settle in after all."


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Cleo:
She waits, enjoying not having to do anything at the moment. She begins to hum. Then she will grab the flowers and anything else to help Cleo.

Returning to the cathedral with Cleo in tow was an agreeable feeling. Normally it comes with a bit of dread. With someone else the staff stay away and have to make their own choices without asking her.

Katrina leads you to the third floor. Entering into the room you see it is twice the size of your last room with its own privy. A large bed, closets, a desk with a chair, a vanity with a mirror and chair. Several rugs are spaced about so you don't have to walk on the marble floor directly and you have four standing windows that open to a balcony. She explains, "this is another priests quarters but at the moment I am the only priest here." She puts the flowers in a vase. With her hand and holy symbol fill it with water. "Once you are settled I will take you down to the workroom." Then she takes you down to the basement. Past four rooms and the last room is yours, she opens the door and walks into the room. It is a fully fledged magical workspace. With five belts laid out with three Sunstones laid into each one.


Skills:
Acrobatics +14, Bluff +12, Disguise +10, Disable Device +14, Heal +9, Knowledge (Arcana) +12, Knowledge (Local) +12, Knowledge (Planes) +12, Perception +9, Sense Motive +9, Spellcraft +12, Stealth +14
Vitals:
HP: 10/53, AC: 18 _ T: 14 _ FF: 14 _ Perception +9, Initiative: +4, Fort +6 _ Ref +8 _ Will +5, CMB: +7, CMD: 21, Speed: 30, 0 non-lethal damage

Katrina:
"Well this is a something." Cleonora said as she looked around her new room. She set everything she needed up, the rest could be taken care of later.

Then she followed Katrina down to the workroom. "So, why is it you want me staying here?" Cleonora asked. "I mean I could have worked from the inn and just walked here. I mean you gave me a rather large room, which is meant for important people of your faith. But I'm not either."


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Cleo:
"You are capable and have showed more interest than any other in months. I have room and would like to have the rooms filled with someone I can trust. I have been dealing with commoner mentality and it has been discouraging. They need so much direction, even with the simplest things. But I am telling you my worries. If nothing else it would be nice to have a meal with another woman again without bias. Will breakfast do fine with you? So far I have lunches and dinners elsewhere." She explains and babbles some.

As you are staying in the Cathedral, I will zoom into the future.

Katrina has had three applicants for the chamberlain position come during the rest of the month. Towards the end of the month Katrina is having a meeting in the room adjacent to yours. There is a door between your room and this conference room. The door is easily heard through that you know they are talking but not enough to easily hear the words. After 10 minutes you know something has gone wrong. They have stopped talking, you hear them moving about the room, then you hear Katrina yell for help. Your brace is the lock for this side as the other likely has the same. Or you could try going around, but that door might be braced as well.


Skills:
Acrobatics +14, Bluff +12, Disguise +10, Disable Device +14, Heal +9, Knowledge (Arcana) +12, Knowledge (Local) +12, Knowledge (Planes) +12, Perception +9, Sense Motive +9, Spellcraft +12, Stealth +14
Vitals:
HP: 10/53, AC: 18 _ T: 14 _ FF: 14 _ Perception +9, Initiative: +4, Fort +6 _ Ref +8 _ Will +5, CMB: +7, CMD: 21, Speed: 30, 0 non-lethal damage

Katrina:
"I guess we could have breakfast together. Wouldn't be a horrible thing. Even more so if I'm going to be living here till the academy is done and all." Cleonora said with a small smile tugging at her lips and a nod to Katrina. "Now, let's get to work."

Quick question how sturdy is this door? And would fire damage do full damage or half?


I lost my agenda! Help!

Cleo:
Fire would do full.damage. Str DC 16 to bust it down, +2 foe the brace. Total of 18.


Skills:
Acrobatics +14, Bluff +12, Disguise +10, Disable Device +14, Heal +9, Knowledge (Arcana) +12, Knowledge (Local) +12, Knowledge (Planes) +12, Perception +9, Sense Motive +9, Spellcraft +12, Stealth +14
Vitals:
HP: 10/53, AC: 18 _ T: 14 _ FF: 14 _ Perception +9, Initiative: +4, Fort +6 _ Ref +8 _ Will +5, CMB: +7, CMD: 21, Speed: 30, 0 non-lethal damage

For the meeting? Or the game in general? XD


Skills:
Acrobatics +14, Bluff +12, Disguise +10, Disable Device +14, Heal +9, Knowledge (Arcana) +12, Knowledge (Local) +12, Knowledge (Planes) +12, Perception +9, Sense Motive +9, Spellcraft +12, Stealth +14
Vitals:
HP: 10/53, AC: 18 _ T: 14 _ FF: 14 _ Perception +9, Initiative: +4, Fort +6 _ Ref +8 _ Will +5, CMB: +7, CMD: 21, Speed: 30, 0 non-lethal damage

Katrina:
Range touch(Scorching Ray): 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 4d6 ⇒ (5, 2, 6, 6) = 19

Pretty sure it hits, ACs for objects are like 5. Question is does it get through the door?

Cleonora placed her hand against the weak point of the door, half way between the door frame and the lock, and blasted it with magic. The door could be replaced... Katrina couldn't be.


Cleo:
Your blast puts a hole through the door the size of your head. You also hear the struggle within to stop for a moment. You hear Katrina shout your name.

Just for the meeting.


Skills:
Acrobatics +14, Bluff +12, Disguise +10, Disable Device +14, Heal +9, Knowledge (Arcana) +12, Knowledge (Local) +12, Knowledge (Planes) +12, Perception +9, Sense Motive +9, Spellcraft +12, Stealth +14
Vitals:
HP: 10/53, AC: 18 _ T: 14 _ FF: 14 _ Perception +9, Initiative: +4, Fort +6 _ Ref +8 _ Will +5, CMB: +7, CMD: 21, Speed: 30, 0 non-lethal damage

Katrina:
Cleo leaned down so that she could see inside saying "Here's Cleo. And you f+*%ers got five seconds before I get in there and f#*# you up." She then reached in and unlocked the door on their side "One..." she then unlocked it on her side. "Two..." finally she opened the door. "Three..." with that Cleonora took out her blades, "Four..." Cleonora stepped into the room. "Five..." She hissed out ready to fight.

I figure that would take her whole turn... Unless this is cinematic then I've got more!


Skills:
Acrobatics +14, Bluff +12, Disguise +10, Disable Device +14, Heal +9, Knowledge (Arcana) +12, Knowledge (Local) +12, Knowledge (Planes) +12, Perception +9, Sense Motive +9, Spellcraft +12, Stealth +14
Vitals:
HP: 10/53, AC: 18 _ T: 14 _ FF: 14 _ Perception +9, Initiative: +4, Fort +6 _ Ref +8 _ Will +5, CMB: +7, CMD: 21, Speed: 30, 0 non-lethal damage

Also just so you know, spellbooks cost 15 gold a pop, with Cleonora making them it would only cost 5 gold a pop. I know there are twelve classes, one of which Cleo is teaching. So she'd make the spellbooks depending upon how many students she would have. I'd saw the cut off date to apply for her class would be two weeks before school starts so that she has time to make them. Also the curriculum is going to follow and I'd love some input on it! Because I'm still unsure of the full list.... I'm not sure what would go great.

Academy curriculum:
History
Engineering
Arcane
Linguistics
Math (More like economics)
Planes (I can't not when we have access to an Efreeti!)

I feel History, linguistics, and math should be the must do, and the others could be electives.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Svetlana Siri Leveton wrote:
Yes I am, voice it for me Quince!!!

Okay cool. Sorry for the Delay its been busy for me.


Sorry all I had family around the last two days and it has been exhausting. I will be camping for six days and I don't know if there will be wifi or even if I will have signal.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

roger, thanks for the heads up!


Skills:
Acrobatics +14, Bluff +12, Disguise +10, Disable Device +14, Heal +9, Knowledge (Arcana) +12, Knowledge (Local) +12, Knowledge (Planes) +12, Perception +9, Sense Motive +9, Spellcraft +12, Stealth +14
Vitals:
HP: 10/53, AC: 18 _ T: 14 _ FF: 14 _ Perception +9, Initiative: +4, Fort +6 _ Ref +8 _ Will +5, CMB: +7, CMD: 21, Speed: 30, 0 non-lethal damage

Have fun mate!


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

lots of post. Looks like wolf was out most of last week as well so hopefully mostly RP post between you guys.

I'm catching up on them now.


Cleonora Petalouda wrote:

Also just so you know, spellbooks cost 15 gold a pop, with Cleonora making them it would only cost 5 gold a pop. I know there are twelve classes, one of which Cleo is teaching. So she'd make the spellbooks depending upon how many students she would have. I'd saw the cut off date to apply for her class would be two weeks before school starts so that she has time to make them. Also the curriculum is going to follow and I'd love some input on it! Because I'm still unsure of the full list.... I'm not sure what would go great.

Academy curriculum:
History
Engineering
Arcane
Linguistics
Math (More like economics)
Planes (I can't not when we have access to an Efreeti!)

I feel History, linguistics, and math should be the must do, and the others could be electives.

Academy: An institution of higher learning that can focus on any area of knowledge or education, including magic.

Those are excellent focuses but it does depend on what the teachers can specialize within. Also are you making it mostly a magic school since you want a spellbook for every student? If so then perhaps you should have the focus on the schools of magic and use the 'skills' as electives.

I am a little surprised no one responded to this.

Cleo:
Yup, it is cinematic. You are just adding to it. If Katrina rolled poorly you might have been the only thing saving her.

You see one of the chamberlain applicants struggling in a grapple with Katrina. They both have a firm grasp on the dagger and neither of them have many cuts on them. The woman looks at you with a sneer then focuses on her prey again. She don't know what kind of crazy is coming at her.


GM Wolf wrote:
Cleonora Petalouda wrote:

Also just so you know, spellbooks cost 15 gold a pop, with Cleonora making them it would only cost 5 gold a pop. I know there are twelve classes, one of which Cleo is teaching. So she'd make the spellbooks depending upon how many students she would have. I'd saw the cut off date to apply for her class would be two weeks before school starts so that she has time to make them. Also the curriculum is going to follow and I'd love some input on it! Because I'm still unsure of the full list.... I'm not sure what would go great.

Academy curriculum:
History
Engineering
Arcane
Linguistics
Math (More like economics)
Planes (I can't not when we have access to an Efreeti!)

I feel History, linguistics, and math should be the must do, and the others could be electives.

Academy: An institution of higher learning that can focus on any area of knowledge or education, including magic.

Those are excellent focuses but it does depend on what the teachers can specialize within. Also are you making it mostly a magic school since you want a spellbook for every student? If so then perhaps you should have the focus on the schools of magic and use the 'skills' as electives.

I am a little surprised no one responded to this.

** spoiler omitted **

????What am I missing? That its expensive?


Skills:
Acrobatics +14, Bluff +12, Disguise +10, Disable Device +14, Heal +9, Knowledge (Arcana) +12, Knowledge (Local) +12, Knowledge (Planes) +12, Perception +9, Sense Motive +9, Spellcraft +12, Stealth +14
Vitals:
HP: 10/53, AC: 18 _ T: 14 _ FF: 14 _ Perception +9, Initiative: +4, Fort +6 _ Ref +8 _ Will +5, CMB: +7, CMD: 21, Speed: 30, 0 non-lethal damage

I think he means that I asked for input and no one said anything. Like suggesting other classes or just saying what they thought.

Not for every student. Just every student who wants to take the magic class. While I would love to have one for each school of magic, not enough space for that yet... Cleo's class is actually magic 101, she'll spend almost a whole semester teaching them draconic. Which is the magical language in Golarian. Which is why Wizards get it for free! Then going over the basics of magical schools and how to use 0 level spells. I mean there are eight schools of magic, which would leave four classes for non-magical learning. One of which would have to be Cleo's 101 class so there would only be three. I feel like adding focused classes on the schools of magic is something Cleo would try for in the second year when her students are looking to learn 1st level magic, ie becoming level 1 spellcasters.

Katrina:
"You were warned." Cleonora said before she vanished from sight, the next thing anyone in the room knew, the assassin found the hand holding the dagger slashed all to hell, down to the bone. And there was Cleonora, visible again, she slashed up the arm which held Katrina, forcing her to let go of the dagger and the woman in one blow. "This will not be pleasant, but will be easier if you don't fight it. Well for you anyways." Cleonora said as she returned the blades into on weapon again, reaching out with her now free hand she grabbed the woman by the face casting a spell, interrogation. "Who, sent you?" She asked very bluntly


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I missed that. Sorry. Tristan has normally handled the building so I figured that it was a building question. But what we would teach that is more thematic.

We are a pretty religious lot. So I would imagine we'd want to stress that.

We are surrounded by heavily fey touched lands and the current Magister is a sprite. So it would stand to reason that we'd have some interest in fey/nature and such studies.

We chose a Council that appointed its own High Warden (Baron). So we have a early limited democracy going. It might be a place where there is a growing interest in law and political philosophy.


Cleo:
The woman stretches her neck abnormally and grins as she answers you, "Urgathoa sends his regards. May his touch mark you both!"

I had better start generating possible candidates for teaching positions, Cleo any specific kind of people or classes are you looking for?


Skills:
Acrobatics +14, Bluff +12, Disguise +10, Disable Device +14, Heal +9, Knowledge (Arcana) +12, Knowledge (Local) +12, Knowledge (Planes) +12, Perception +9, Sense Motive +9, Spellcraft +12, Stealth +14
Vitals:
HP: 10/53, AC: 18 _ T: 14 _ FF: 14 _ Perception +9, Initiative: +4, Fort +6 _ Ref +8 _ Will +5, CMB: +7, CMD: 21, Speed: 30, 0 non-lethal damage

Katrina:
"Urgathoa is a she you dumb ass." Cleonora said with a small smirk. "Try again, I'm patient enough." She added as she kicked the woman down and placed her foot upon her chest. "Who sent you?"

Not really, so long as they know their stuff she'd be happy.

Getting a religion into Cleo's academy would be a uphill battle. She'd fight hard to keep it out. Though a class on Fae would be a good idea if they're so common around the area.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Cleo:
She reels back from her attacker now free with an ally nearby. At the name Urgathoa she looks at her hands and quickly brushes up and down her arms with her hands. She also looks at you with realization of what spell you are using.


Cleo:
Her skin begins to turn green slowly, she grins again as obvious pain shows on her face, "The All Fathers will have their bride. One way or another. Through death you shall be reborn into the true divine you were suppose to be." Then she begins to choke.


Skills:
Acrobatics +14, Bluff +12, Disguise +10, Disable Device +14, Heal +9, Knowledge (Arcana) +12, Knowledge (Local) +12, Knowledge (Planes) +12, Perception +9, Sense Motive +9, Spellcraft +12, Stealth +14
Vitals:
HP: 10/53, AC: 18 _ T: 14 _ FF: 14 _ Perception +9, Initiative: +4, Fort +6 _ Ref +8 _ Will +5, CMB: +7, CMD: 21, Speed: 30, 0 non-lethal damage

Katrina:
"When you get to Hell, tell them Cleonora sent you, then apologize on my behalf for the inconvenience." Cleonora said sarcastically as she killed the woman cleanly before putting her blades away.

"Are you okay Katrina?" She asked as she turned to the high priestess.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

everything you guys are doing with the academy is thematic and nor part of the kingdom-building rules system. It would be more along the lines of the downtime system and opening businesses. BP (build points) are abstract and meant to cover everything in a simplified system. Take the Tavern after we paid the BP to build it we there is no further gold used to pay employees or buy food and good to sell.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I'm confused on Tazlyford to. Had we discovered it.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Tazlyford = Yes we did discover it but didn't think we would have a town there ... lol


Skills:
Acrobatics +14, Bluff +12, Disguise +10, Disable Device +14, Heal +9, Knowledge (Arcana) +12, Knowledge (Local) +12, Knowledge (Planes) +12, Perception +9, Sense Motive +9, Spellcraft +12, Stealth +14
Vitals:
HP: 10/53, AC: 18 _ T: 14 _ FF: 14 _ Perception +9, Initiative: +4, Fort +6 _ Ref +8 _ Will +5, CMB: +7, CMD: 21, Speed: 30, 0 non-lethal damage

I'm well aware that this is thematic, it is all thematic. Everything that we do that isn't used for rolling dice is thematic.

Also you don't pay more for the Tavern because the prices of the drinks, food, etc pay for it. The first stocking is mixed up with the BP. The mount to get teachers and supplies would also be in the BP for building the Academy. This is just how much she'd get of that to hire people for it. The money after is the Kingdom paying for it, not the students. Now if you want the students to pay everything then one can say that too. I just don't think the GM is going to penalize you for that either.

As for the classes, I like to know what Cleonora will be working for. Because I'm the one who will be doing the roleplaying for it. For example I don't need to show the clothes that Cleonora changes into, but I do because I like to. It helps people visualize it.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

I wasn't saying don't do it :) RP it up. Sorry if it came off that way.

We may have explored the area with Tazzylford. I can't remember but it is a good while before we expand over there. Probably 12 months or so.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Cleo:
She shakes her head to indicate no, or to clean her mind of what she just saw. She shakily says, "I... I am unhurt. I am not okay... you cast... you cast an evil spell! Why?" She takes a few steps back and slinks down the wall to be sitting in the corner.


Tazlyford is not a village/town yet. They are asking to build one at the site of the Tazlyworm's den.

Yup its pretty much all thematic.


Skills:
Acrobatics +14, Bluff +12, Disguise +10, Disable Device +14, Heal +9, Knowledge (Arcana) +12, Knowledge (Local) +12, Knowledge (Planes) +12, Perception +9, Sense Motive +9, Spellcraft +12, Stealth +14
Vitals:
HP: 10/53, AC: 18 _ T: 14 _ FF: 14 _ Perception +9, Initiative: +4, Fort +6 _ Ref +8 _ Will +5, CMB: +7, CMD: 21, Speed: 30, 0 non-lethal damage

Katrina:
"Evil spell?" Cleonora asked. "Oh, you mean interrogation! Maybe I should explain something arcane magic is different than divine magic. We don't have the restrictions a divine caster does. The spells are their own to us, so it depends on how and why we use them" She explained. "It isn't like I go around casting it on every person I see. I only use it when needed. Like now, to know who sent those to threaten your life."


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I am open to giving them all 5 BP if we have it.

What Hex would Tazleford be in?


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Cleo:
Gravely she states, "Still..."

Soon the door to the hallway gets pounded upon. You can hear many people outside the door some in armor.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

I think Tazlyford was at Skunk River Crossing at Hex 24 which makes sense that is a River and a ford is a shallow water crossing unless it is flooding out but it could be Hex 50?


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Then you should make that proposal Quince.

Tazleford will be in Hex 24.


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Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

I did a search in Game Play, and it is actually at Hex 50. Hex 50 does look like a better place for a town, flat, grassland with river access. Hex 24 will most likely require cutting down trees and us worshipers of Erastil may not like that? ... lol


Skills:
Acrobatics +14, Bluff +12, Disguise +10, Disable Device +14, Heal +9, Knowledge (Arcana) +12, Knowledge (Local) +12, Knowledge (Planes) +12, Perception +9, Sense Motive +9, Spellcraft +12, Stealth +14
Vitals:
HP: 10/53, AC: 18 _ T: 14 _ FF: 14 _ Perception +9, Initiative: +4, Fort +6 _ Ref +8 _ Will +5, CMB: +7, CMD: 21, Speed: 30, 0 non-lethal damage

Katrina:
"Magic is just like a sword Katrina." Cleonora said as she offered a hand to help her up. "It can do great good or great evil, depending on what the wielder wants from it. I chose to use it to save your life, and try and find out who wanted you dead. I didn't step out and use it upon an innocent. Some may say it is splitting hairs, but I'll point out that the only thing different between a murder and man-slaughter is intent. Intent tells you who a person is Katrina. How far they'll go. I told you before that I am the hunter of wolves, the one which guards the sheep at all cost. You said it was wolf logic, and you're not too far off. But remember that my teeth only close around the throats of other wolves, a sheep will never have need to fear of me." She explained as she helped her up. Assuming she takes the hand "Nor will you."

When the door is pounded upon, Cleonora leaves Katrina's side and goes to it, unbarring it and letting them in. "The problem has been dealt with, I saw to that." She explained as they entered, she pointed out the dead body.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Cleo:
Still shaking she accepts the help, she puts the words together slowly, "That is true. You are a wolf and one that I have come to know."

She waves off Stalker as he and the others come into the room after Cleo opened the door.

Later that night she comes to your room, she has collected herself fully. She starts confidently with, "I know you are a wolf and I will share my burden with you so you may protect me better. The others likely won't understand. I have been cursed by the mark of the snake. To my research so far the All Fathers, are the source of the curse. They will send fanatics to kill me for that is the safest route. Eventually once I am strong enough and with Erastil's blessing I will hunt them. I have not tapped into the curse or its power yet. Would you be willing to research it with me?"


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Kevros Droverson wrote:
I did a search in Game Play, and it is actually at Hex 50. Hex 50 does look like a better place for a town, flat, grassland with river access. Hex 24 will most likely require cutting down trees and us worshipers of Erastil may not like that? ... lol

Harmony with nature. . . .Tree City!!!!!


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
GM Wolf wrote:

Then you should make that proposal Quince.

Tazleford will be in Hex 24.

The good thing about that idea is that we could have Tazleford in 2 expansions and that would put us one expansion from the Temple of Erastil.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

We can't just expand there. Are consumption will grow too high. We need grasslands to the north first to build more farms. I need to look at the map. If I were to guess offhand before looking I think it would take 6 months to expand to Tazleford and the temple.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Tristan Morgan wrote:
We can't just expand there. Are consumption will grow too high. We need grasslands to the north first to build more farms. I need to look at the map. If I were to guess offhand before looking I think it would take 6 months to expand to Tazleford and the temple.

Yeah I know we can't just expand there. But when we want to move in that direction its only 2 hexes east and connects to the Hex with the Temple of the Elk, which has been one of the hexes we have talked about wanting in the future.

I trust you I haven't calculated consumption costs. I know forests are more expensive to claim. 6 months is not a bad time table.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

If it's only 2 hexes then 3 or 4 months is likely as well.


Skills:
Acrobatics +14, Bluff +12, Disguise +10, Disable Device +14, Heal +9, Knowledge (Arcana) +12, Knowledge (Local) +12, Knowledge (Planes) +12, Perception +9, Sense Motive +9, Spellcraft +12, Stealth +14
Vitals:
HP: 10/53, AC: 18 _ T: 14 _ FF: 14 _ Perception +9, Initiative: +4, Fort +6 _ Ref +8 _ Will +5, CMB: +7, CMD: 21, Speed: 30, 0 non-lethal damage

Katrina:
"Mark of the Snake?" Cleonora questioned. "I cannot say I am familiar with it." She said honestly as she crossed her arms. "Nor these All Fathers." Moving to sit on the bed with her legs crossed she continued. "I suggest never tapping into the curse no matter what. If you do it'll gain more power over you, that is how these things work. I'll help you learn more about it of course. While I'm out getting teachers I'll look for books on these All Fathers and anything that mentions a Mark of the Snake."


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Sooooo

Great news. I finished most of my cramming for an upcoming teacher certification test. So I can be over qualified to teach elementary kids chess.

That means that I have a bit of free time to burn. So I am looking into fixing our map. I have a nice High Res of the original art and am doing some of the work on my computer before I put it on Google Docs because I can play around with the images better. At our present pace of gaming we aren't likely to need the full Stolen lands map but I have a system that will grow as we get there.

My thought was to change the hex numbers to a more obvious left to right top to bottom scheme. I will reference the old hex numbers in the call out box.


Tristan Morgan wrote:
If it's only 2 hexes then 3 or 4 months is likely as well.

I miss calculated. 24 is only 2 Hexes away but it would be 2 more not 1 more to get the Temple of the Elk in there.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

The hut we have listed at 51 is that Bokken's Hut or a different hut?

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