Kingmaker: Stolen Lands of the Shining

Game Master BloodWolven

Here are the rules...to Create a Nation
Ruling a Kingdom
Building a City

Resources and loot.
NPCs, please check and add info.

Stolenlands map, Thanks to Tristan and Quince!

Kingdom Stats
More Accurate Kingdom Stats

Warden's Fight!


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Silver Crusade

Nearly Gods Upper and lower

Shrike and Thorn river, not for sure where the Sellen river is. Though I would say that the rivers are moving from west to east, through the main body, then North. So towards Restov. I don't know, just going with what makes sense to me. You could then cut trees and use the river to ferry them.

Oh yes, furriers and trappers actually would be the highest profession right now. Though Tristan could tell you that the population of hunters/ferriers/trappers is about 50 in the entiretly of the stolen lands.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I think the Shrike would flowing from the hills in the east to the lake then south.

The Sellen flows though Southern Brevoy from the mountains through the Goruni forest then southwest into the bog to the west of the narlmarches then South.

I suppose there could be trade to the south, but that seems not to soon.

Silver Crusade

Nearly Gods Upper and lower

You are the geographer, I will follow your lead.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I would prefer things heading into Brevoy. That makes it much easier to trade and safer.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Restov should be our first customer. I believe they are the closest.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Definately it was more a question of transport. If the Sellen flows south then it runs through south Brevoy and logs can float down river. If it flows south the price of timber goes up.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

We can diversify - certain goods go by wagon train with caravan escort to Restov and others go down stream. However, we need to secure the region first, establish trade, and at some time build a keep as a signature of regional power.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

You mean castle Oleg. In the glorious town of Svetlanas Prize. Though that is very far north.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

That can be the Northern Outpost. It would be better to build a castle on the most defensible location in the region. We should establish towns or keeps/outposts on areas of major confrontation with the bandits and etc as a display of power or taming the land.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

We need money and people. Which means we need pioneers and those willing to risk to make the money. Cheap safe travel for goods invites civilization. We need to be the safe fast route from lands to the south to trade in the north and vice versa.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

We can speculate all we want but first thing is first. Quell the bandit threat first :-)


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Lol


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Speaking of fun discussions delaying action. I am loving the LG, CG, NG differing perspectives.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

Did you guys receive the charter as is from the AP. Just wondering, not that I feel we should murder all we meet but the charter does state that bandits are to be met with execution either sword or rope, so as far as the law is concerned killing them is the right thing to do. Taking them prisoners and offering a chance to redeem themselves would be the good thing to do. Just curious.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Yes is the charter as presented. Which says unrepentant bandits should be met with sword or rope thus far we have been taking the opperative distinction that signs of repentance are delt with less severely. In this case we are planning on meeting them with the sword. Execution of survivors would be well be a possibility. But so far we have allowed surrender.


M Human
Vitals/Stats:
Lv 2 Monk of the Lotus HP: 16/16, - AC: 15/T: 15/FF: 13 - Perception: +7 - Initiative: +5 - F: +5 / R: +4 (evasion)/ W: +6 - CMB: +3 (+5 grapple) - CMD: 18 (20 vs Grapple), Speed: 30
skills:
Acrobatics +5, Climb +6 , Diplomacy +3, Disable Device +5, Intimidate +6, Knowledge (history) +4 Knowledge (religion) +5, Perception +7, Sense Motive +7, Stealth +5

S'ala's feeling is that repentance begins with surrender to the forces of good. Especially if the bandits are under some compulsion, they may welcome a defeat of the bandit leaders. Those that throw down weapons can be part of the solution, those that take them up are part of the problem.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)
Quince Medvyed wrote:
Speaking of fun discussions delaying action. I am loving the LG, CG, NG differing perspectives.

Agreed ... :-)

Silver Crusade

Nearly Gods Upper and lower

Great Roleplaying guys I am really loving it. If you ever feel that you need me to move things along, please give me a nudge. :P

Silver Crusade

Nearly Gods Upper and lower

You are dead when your negative Hit Points becomes equal or more than your constitution score. Also when you get 'downed', then healed again, I make you do a fortitude save to wake up rather than you are just awake when your hit points become positive. Fort DC 20, until at half HP, then DC 10. When we get to higher levels I will put a DC 15 for over 1/4 life, but really not needed right now. You get to do a save to wake up every time you are healed.


male
Stats:
HP:54/54, AC:25/T:15/FF:21, Perception:+11, Initiative:+8(+12), F:+9/R:+9/W:+9, CMB:+11, CMD:25, Speed:30/20
Skills:
Handle Animal+10,Sense Motive+12,Perception+11,Stealth+11,Survival+11(+15track),Ride+11,K.Nature+5 ,Acrobatics+9,Heal+7,K.Geography+5,K.Dungeneering+5,Climb+12,Swim+12,Intimi date +8

I like that save to wake up, I'm going to introduce that to my home games if you don't mind me stealing it :)


Female Aasimar Paladin
Info:
Lv 2 HP: 20/27, - AC: 18/T: 12/FF: 16 - Perception: +3 - Initiative: +2 - F: +12/ R: +7/ W: +8 - CMB: +6 - CMD: 18, Speed: 20

I don't have a problem with the rule but the DC seems a bit restrictive for a party our level. Most of the party only has around +2 to +4 on their fortitude save making it unlikely anyone wakes up after being knocked out. I think it'd be better if it was something that scaled, like 10 + our level or 15 + half our level or something. Right now, it just feels way too cumbersome and makes healing allies during combat feel useless.


Female Slyph
Skills:
acrobatics+5/ appraise+1/ bluff+8/ diplomacy+5/ disguise+4/ intimidate+8/kn nature+3/ kn palnes+5/ perception+1/ ride+3/spellcraft+5/stealth+4/survival+5/UMD+8
Sorcerer 2
Stats:
HP:14/14, AC:13/T:13/FF:10, Perception:+1, Initiative:+3, F:+2/R:+3/W:+4, CMB:+1, CMD:14, Speed:30

hmm...its an interesting idea, though I agree with Masato. Early levels HP is so low, that a crit can knock most people unconscious, as can a tough weapon or a really good spell. healing does such a small amount early on, it takes a few rounds to get a character conscious or even to half HP. Also, it does severely affect some classes over others, making going unconscious even worse than it already is for low fort classes.

Just an opinion,

Silver Crusade

Nearly Gods Upper and lower

Steal, never! I give it up freely!

It just means that if you get knocked out, you are likely out for the battle, so don't get knocked out. Healing is essential, to happen before someone get knocked out. There are 8 of you, I think you guys can handle it.


Female Aasimar Paladin
Info:
Lv 2 HP: 20/27, - AC: 18/T: 12/FF: 16 - Perception: +3 - Initiative: +2 - F: +12/ R: +7/ W: +8 - CMB: +6 - CMD: 18, Speed: 20

I'm sorry but "Then don't get knocked out" isn't an acceptable answer for me when we're fighting people that can one or two shot everyone on the team fairly consistently. During this battle, even if both Quince and Masota healed S'ala for the maximum they possibly could, we'd at best erase the damage dealt only for him to lose it again immediately. The rule and the ridiculously high DC only serve to make things unfun for everyone, Quince and myself in particular since we'll have to play healbots and burn through all our resource in a single fight just to keep everyone on their feet. If this battle were any longer, S'ala would spend the next day or two with nothing to post as would anyone else that fell. Given the nature of PBPs, being unconscious with only a 15% chance of being revived is just absurd to me. And god forbid Quince and myself ever go down, we'll be out for days and possibly even weeks if we cannot find an outside source of healing.

Siph is right. Our HP is too low and our resources too few for this to work as is.

Silver Crusade

Nearly Gods Upper and lower

Ok, well we will make the DC 10 then. Sorry this is the first time I have had to deal with this and it not being a high level group.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)
BloodWolven wrote:
Ok, well we will make the DC 10 then. Sorry this is the first time I have had to deal with this and it not being a high level group.

I like a challenge but if you are knocking characters out of commission with one hit wonders with no crits, you may want to reassess your NPC's badness because we like to have fun too ... LOL


M Human
Vitals/Stats:
Lv 2 Monk of the Lotus HP: 16/16, - AC: 15/T: 15/FF: 13 - Perception: +7 - Initiative: +5 - F: +5 / R: +4 (evasion)/ W: +6 - CMB: +3 (+5 grapple) - CMD: 18 (20 vs Grapple), Speed: 30
skills:
Acrobatics +5, Climb +6 , Diplomacy +3, Disable Device +5, Intimidate +6, Knowledge (history) +4 Knowledge (religion) +5, Perception +7, Sense Motive +7, Stealth +5

I would post, but I'm unconscious and dreaming of having a hammer like that...

Silver Crusade

Nearly Gods Upper and lower

LOL, a hammer that does 2d6 or 2d8, str 18, +2 vs. humans, and power attack +3, as a second level warrior. Some second level characters can hit hard, for example look at the damage Masota did in this fight 20 for several swings.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)
BloodWolven wrote:
LOL, a hammer that does 2d6 or 2d8, str 18, +2 vs. humans, and power attack +3, as a second level warrior. Some second level characters can hit hard, for example look at the damage Masota did in this fight 20 for several swings.

No worries Blood, I like challenges and still getting use to your style. And I like it thus far even though I suck at rolling dice ... LOL!


oh, i wasn't criticizing the build. Those weapons aren't available to my class. It would be nice to be able to pancake someone though. Maybe I'll take barbarian next time.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

I'll catch up between tonight and tomorrow afternoon. And yes, Quince talked (posted) too much yesterday ... LOL


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

My boss was around had to look busy. All that keyboard clicking sounds good

Silver Crusade

Nearly Gods Upper and lower

LOL, you mean you did not do work and just looked busy?


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Exactly

Silver Crusade

Nearly Gods Upper and lower

I guess I missed this thread. I have caught a flu of some kind and have been out of it. I am getting lots of sleep and will check in as much as possible. Sorry for the delay.


I am changing over to GM Wolf, I hope to be called wolf rather than some other things, just letting you all know.


Heated words happen, and sometimes we must apologize for the words we say. Nothing against Kevros, though thank you Kevros for finding your own words to end the issue. I think that the PCs sometimes need to work things out and it happens, err and forgive!


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I think this group can get past it. And it would suck to lose Kevros. I know that there have been things I have had to deal with that I was not happy about because how the action moved or because I only partially read a post.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I know kevros is trying to stay true to character. I think there are differences interpretation of alignment and action at play. Lawful good in Narnia looks much different than lawful good in Westeros.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

Oh man, Song of Ice and Fire series is awesome!


M Human
Vitals/Stats:
Lv 2 Monk of the Lotus HP: 16/16, - AC: 15/T: 15/FF: 13 - Perception: +7 - Initiative: +5 - F: +5 / R: +4 (evasion)/ W: +6 - CMB: +3 (+5 grapple) - CMD: 18 (20 vs Grapple), Speed: 30
skills:
Acrobatics +5, Climb +6 , Diplomacy +3, Disable Device +5, Intimidate +6, Knowledge (history) +4 Knowledge (religion) +5, Perception +7, Sense Motive +7, Stealth +5

I am willing to have Kevros in the group. There is a place for heated disagreement, but there are consequences. I think the in-game self-imposed consequence seems reasonable until he can prove his penitence. Much like Siph and Tristan's probationary status.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

So are the Chronicles if you ask me. But different context. Grimms Snow White and Disney's Snow White vary in the same way.


I still say Lawful Good will stay true to it where ever you see it. Law being tempered by Good. If the law that you are breaking allows people do do bad or evil things, then the law is not just and you are not breaking the law. The vampire lawmakers of Cheliax may not see it that way, but that is the game.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I really am not a relativist. I am just pointing out that stories have contexts. While I see morality fairly clearly for myself. Trying to balance multiple fantasy mythologies as well as deal with people who disagree on morality in real life I think there is room to suggest that people are approaching things from different angles. I also think historical context plays a big role. Especially in a setting like this.


True, true Quince.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I appreiate kevros sense of honor. I have gone back over it the way it was left it could just as easily be a heated moment that could easily pass. Especially given it was primarily a missunderstanding.


Angeus Swashbuckler 1 HP 12/12 AC:16/T: 13/FF: 13 Perception +3 Initative +3 F:+2 R:+5 W:+0 CMB:+1 CMD:14/11FF Speed:30( 20 wearing backpack)

I ususally only use alignment as a rough guide, having in my head how any given character will react based on whatever background I came up with. I figured Kevros was doing the same.....good roleplaying :)


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

sorry that I can not post now. I will post tonight after working out.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Is there a chance we can see a rough layout to get a better angle on this.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Kevros wrote:
"Ah no Quince, I am not going to be used as an Ogre mop ... :-)"

Common'

Tristan turns toward the cave enterance and sees a hideous large humanoid. "They have a cave troll," he says blandly readying himself for a pummelling.

As the great beast leaves the moth of the cave Kevros and Siph drop Alchemist fire on the beasts back who roars in pain.

Tristan throws his bow I mean javelin.

The beast pulls a burning cloak from his back and tosses it asside roaring.

Kevros sinks his last quarrel in the creature, drops his crossbow and pulls his slender elven curved blade.

The beast closes on Tristan and smashes a dent in his shield.

Kevros out of bolts leaps from the top of the cave blade first onto the back of the beast. Yelling an ancient Elvish battle cry. The blade bites deep. Shaken Kevros loses grip on the sword and graps for a hand hold. Grabin hair and clothing of the creature.

Tristan cuts a deep mark in the creatures leg.

Kevros hangning on pulls a dagger free with his free hand and drives it repeatedly into the meat around the shoulder blade of the creature.

Bam! That is totally what I was picturing as soon as he said there was a cave.

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