
Norvallen |

Eldritch Thing: 1d20 + 7 ⇒ (18) + 7 = 251d4 + 1 ⇒ (2) + 1 = 3 (vs 16 AC due to Charge)
2/11 HP
"ARGH!"
Norvallen can't help but scream as another one of these wretched things bite into him, and he can feel his consciousness slipping fast from him. Blackness starts to creep around his vision, as he struggles to survive a moment longer and help someone in need.
Flurry of Hair #1: 1d20 + 6 ⇒ (10) + 6 = 161d6 + 5 ⇒ (4) + 5 = 9
The white ponytail twists and knots itself at one end, visibly lengthening as Norvallen reaches over his shoulder to grab his hair. Swinging the supernatural fibers forward in desperation down upon the creature like a flail.
The makeshift flail cracks harshly against the skull of the eldritch being, driving its skull into the floor where it rebounds slightly. Bouncing slightly a couple more times, Norvallen stares waiting for it to get up before sighing in relief.
Shivering from adrenaline and nerves, he doesn't even notice as his familiar takes flight and safety above the door frame once again.
Round 5
Shaking hands reaches out as Norvallen concentrates, calling up the arcane words in an effort to save the man's life as he bleeds out on the floor.
"Eble karnon forgesu, kaj tempo pardoni."
Cure Light Wounds: 1d6 + 1 ⇒ (2) + 1 = 3
Once the spell finishes, Norvallen grabs the still unconscious but hopefully safe man by his shoulders and looks for a place to pull him out of harms way.
"When this is over, you owe me a bottle of the good stuff."
Pausing for a moment, he includes, "And probably your name, because I have no clue who you are still."

Gaspar Khemet |

Gaspar Round 2
Gaspar, just as though he were taking part in some sort of dance he'd choreographed with Iavas, moved into position. Seeing that her attack hadn't quite hit its mark, he struck once again for a vital area on the creature - where he perceived its skull met its spine. He spun his body around, reaching a hand through his leg and swept his foot around just an inch off the ground.
Flurry of Sneak 1: 1d20 + 6 + 3 + 1 ⇒ (10) + 6 + 3 + 1 = 20
Nonlethal: 1d6 + 1d6 + 3 ⇒ (1) + (5) + 3 = 9
I'm counting inspiration for what it's worth. :P
Making contact, he watched as this creature was knocked out like that last. Gaspar was on a roll. Using the momentum from his sweeping kick, he lept into the air and brought his foot down on another one of the creatures. This one was more prepared for him though.
Flurry of Blows 2: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
This attack connected, but just barely. There was something small that barely pushed him hard enough to make contact on the stomp. The creature was still up after the attack. 'Damn, couldn't get a good shot on a vital area of this one.'
Free action: 5 ft step
Full-round Action: Flurry of Blows
The beast before Gaspar
One of the creatures targeted Gaspar with a bit and a swing of its tail. He effortlessly avoided the bite in the midst of his maneuvers, but the tail just barely caught him off guard and nicked him. Luckily it was but a scratch. 11/13 HP
Bite: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Tail: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Gaspar Reflex Save: 1d20 + 7 ⇒ (17) + 7 = 24

Iavas Gwilwileth |

Iavas round 3
The beast made a mistake concentrating wholly on Iavas, as her friend had a clean shot and snapped the beast's spine.
Enraged by the deaths of its kin, the other beast flails at Iavas with all its fury. Jaws snapping and tail swinging, the elven woman is struggling to keep all of its attacks at bay.
beast bite: 1d20 + 5 ⇒ (18) + 5 = 231d4 + 1 ⇒ (1) + 1 = 2
beast tail: 1d20 + 3 ⇒ (13) + 3 = 161d3 + 1 ⇒ (3) + 1 = 4
The furious attacks are too much for her, and a tooth finds flesh. A deep gash is cut on her thigh, fortunately missing major veins.
In it's fury the beast did not care it had turned its back on the noble, but after pulling its teeth from the elf, movement near its tail caught its eye. It was all the elf needed, and she thrust in with both blades aiming on the back of the beast's head.
starknife #1: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 171d4 + 1d8 ⇒ (4) + (1) = 5
starknife #2: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 221d4 + 1d8 ⇒ (2) + (3) = 5
5ft step to flank, full attack. Iavas HP 8/10
Two sharp blades pierce the beast's skull with a sickening crunch and the beast drops to the ground, twitching while life escaped its body. Iavas pulls her blades out and looks around if there are still more lurking around. "No! Get off them!" she cries when she sees several of the tavern guests lying on the ground, more of the beasts savagely biting them.

Gaspar Khemet |

Gaspar lands back on his feet and glances over his shoulder just in time to see his ally put down the creature. He smiled at her.
"Vaikuttavaa. Mielestäni meillä on tämä!"
Impressive. I think we have this!
Once again, he spun his body around and placed his arms between his legs and threw his leg out for a sweeping kick.
Flurry of Blows 1: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Damage 1: 1d6 + 1 ⇒ (3) + 1 = 4
The creature was more prepared for this repeat maneuver this time around and easily moved out of the way.
Flurry of Blows 2: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage 2: 1d6 + 1 ⇒ (2) + 1 = 3
In the middle of the first kick, however, Gaspar threw out his second leg and pivoted on one of his arms to use the first, weaker kick as a feint so that the second kick would land. It worked beautifully, dazing the creature. At 0 HP
Free: Speak
Full-round: Flurry of Blows
The beast's turn
Now staggered, the creature tried to take one last bite out of Gaspar.
Bite: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
But he was able to casually move aside. With that last bit of effort, the creature fell unconscious and began to bleed out.
Now able to take in the scene, Gaspar called out to the tavern. "Wait, no! I can help you!"

Jamahzin |

preface i haven't read anyone's combats yet nor discussions
Fort: +3, Ref: +5, Will: +3
Immune to emotion based effects
ER: 5 fire and electricity
Attacks:
Standard +5 bite (1d4+1 damage)
Full attack +5 bite (1d4+1 damage)
+3 tail lash (1d3+1 damage Reflex save DC 13 or shaken)
Move 30; hp 8; alignment: unknown (effects based on alignment have no effect)
Perception +6, They rolled a 17 for initiative. No one is surprised.
Round 1: Thing 1 charges and attacks. Thing 2 circles you to get a flank and attacks, (assume success unless you take actions which make it impossible)
Round 2+: Both things maneuver to keep flank and full attack if able.
Round 1
Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
The strange creatures charge forward one attacking directly with all it's might, the other moving to attack from behind. The devious scoundrels
Charge Attack: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Flanking Attack: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
damage: 2d4 + 2 ⇒ (4, 3) + 2 = 9
HP now equal to 4 out of 13, ;-; almost max damage from first round.
I yell out in pain as they bite into my flesh. I 5-ft step to deny one of them flank for a round and the other a full attack.
Concentration check, DC 15: 1d20 + 4 ⇒ (18) + 4 = 22
Suddenly my scales start to shift and my bones start to shift and my clothes and equipment meld into my form. There stands of about the same size a wingless red dragon with horns, claws and a terrible maw.
move action -> alteration sphere -> Dragon form -> Gore and Claws traits
Attack Roll(Bite): 1d20 + 5 ⇒ (8) + 5 = 13
I try in vain to bite the charger.
standard action attack
Round 2
Charger Full Attack: 2d20 ⇒ (3, 1) = 4 (8 and 4)
flanker standard attack: 1d20 + 7 ⇒ (19) + 7 = 26
flanker damage: 1d4 + 1 ⇒ (2) + 1 = 3
OMG 1 HP left
The 2nd one moves around as the first distracts me and bites my rear ankle.
Full Attack +5/+5/+5/+5: 4d20 ⇒ (10, 9, 4, 7) = 30 (only 1 hit ;-;)
Damage: 1d4 + 6 ⇒ (1) + 6 = 7 and min damage meaning neither of them are down and i'm flanked into full attacks
I try in vain to strike out at the strange shifting foes.
Charger HP 1, flanker HP 8
Round 3
Charger Full Attack: 2d20 ⇒ (19, 5) = 24 (26 and 10)
Flanker Full Attack: 2d20 ⇒ (16, 10) = 26 (23 and 15)
damage: 2d4 + 1d3 + 3 ⇒ (3, 2) + (2) + 3 = 10
unconscious at -9HP, 4 HP away from being dead. Well, that's XCOM baby!
I drop to the ground harried by the small machinations. Still in my small dragon-like visage.

Pink-Eye |

Pink Eye walks into the bar carrying his letter only to step into mass pandemonium creatures all over the place and he takes a defensive fighting stance and looks to line up as many in a cone as possible without striking people
move action into bar, activate combat reflexes, fight defensively, and standard action cast color spray on as many creatures as possible

Fennik Valorn |

The Randy Sasquatch. Strange name for a place to eat. Why would I want to be thinking about a Sasquatch, much less a randy one, when I’m about to grab a drink and something to eat. Nevertheless, according to Lord Gaston, this is the place.
A figure in worn hide armor and general disarray, the kind of look one achieves after a lifetime lived on the edges of society, rides closer to the aforethought establishment. After dismounting, he carefully wraps the horse’s reins around the hitching post, giving the animal a quick pat to let her know he appreciates her hard work, then approaches the door. A scream rings out, partially muffled by the establishments walls but clearly audible nonetheless.
With the number of horses I see outside, there should be enough swords to handle whatever the trouble may be, but I’m to enter regardless; may as well lend what help I'm able.
Fennik focuses quickly then enters and is promptly set upon by two strange creatures.
Never seen their like before
Round 1
Fennik’s Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
One beastie quickly scrambles close,
Beastie 1 Bites at Fennik: 1d20 + 5 ⇒ (5) + 5 = 101d4 + 1 ⇒ (4) + 1 = 5
but Fennik's hide armor proves too thick for the creature to bite through. The second being somewhat intelligent seems to decide that flanking Fennik is a strategically sound course of action and circles Fennik.
Beastie 2 Bites at Fennik: 1d20 + 5 ⇒ (2) + 5 = 71d4 + 1 ⇒ (2) + 1 = 3
Fennik however disapproves of the creatures’ tactics and deftly dodges the dour mastication.
He mentally prepares his counterassault and expends his focus to ensure the mental blow strikes true.
Fennik expends his psionic focus to roll an automatic 15 on the concentration check to manifest defensively.
Beastie 1 Will save DC 16: 1d20 + 3 ⇒ (8) + 3 = 11
Fennik reaches out into the mind of the first beastie and forces it into a deep slumber, then rounds on the second to prepare for its next assault.
Round 2
The second creature ignores the plight of its brood brother and furiously attacks Fennik.
Beastie 2 Bites at Fennik: 1d20 + 5 ⇒ (16) + 5 = 211d4 + 1 ⇒ (4) + 1 = 5
The creature firmly latches on to Fennik’s leg, taking a sizable chunk out as it withdraws to lash at Fennik with its tail.
Beastie 2 Tail Lashes Fennick: 1d20 + 3 ⇒ (16) + 3 = 191d3 + 1 ⇒ (1) + 1 = 2
Fennik Reflex save DC 13: 1d20 + 3 ⇒ (16) + 3 = 19
Fennik manages to dodge the brunt of the creature's tail, but perhaps this creature will be able to do what its brood brother could not.
Fennik takes a quick step back and attempts to force the creature into its last slumber as he had the other. ”I could use a little help with this other one if it’s not too much of a bother”
Beastie 2 Will save DC 16: 1d20 + 3 ⇒ (18) + 3 = 21
The creature seems to easily shake his mental assault aside and pursues Fennik in an effort to finish him off.
Round 3
Beastie 2 Bites at Fennik: 1d20 + 5 ⇒ (17) + 5 = 221d4 + 1 ⇒ (2) + 1 = 3
An effort that succeeds when the creature leaps and bites Fennik firmly on the wrist under his armor, sending blood spraying into the air; this last wound in combination with the previous two proving too much for poor Fennik. Too much blood loss causing Fennik to faint.
Fennik’s Autohypnosis ckeck DC 15: 1d20 + 8 ⇒ (10) + 8 = 18
Fennik is stabalized at -2 hp; almost had the second critter. Oh, well. Maybe next time I'll present a more impressive showing.
Just realized that I can affect multiple creatures with Slumber; going to roll a save real quick for the second critter
Beastie 2 Will save DC 16: 1d20 + 3 ⇒ (7) + 3 = 10
Turns out both critters fall asleep in the first round of combat.
"Would someone who knows a thing or two about blades please dispatch these two? I've some medical training if there are any injured."

Gaspar Khemet |

Glancing around the room now, Gaspar notices the lizard creature fall to the ground flanked by the creatures. Gaspar made his way over to the creatures threatening him and maneuvered his way to the more healthy one in hopes of stunning him with a quick punch to the head. He had to perform a roll and a jump to avoid an attack from the weaker creature.
Acrobatics: 1d20 + 15 ⇒ (1) + 15 = 16
AoO: 1d20 + 5 ⇒ (7) + 5 = 12 Not sure how you run with nat 1s in this instance, so I'll say he gets a swing anywho.
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Stunning Fist Attack: 1d20 + 6 ⇒ (20) + 6 = 26
That's a critical threat: 1d20 + 6 ⇒ (10) + 6 = 16
That's a critical hit: 2d6 ⇒ (6, 6) = 12
Beast's Fortitude Save (DC 14): 1d20 + 3 ⇒ (20) + 3 = 23
Irrelevant!
Move action: Move, acrobatics to avoid AoO.
Standard action: Attack with Stunning Fist.
Gaspar applies a quick and forceful punch straight to the beast's cranium. He could feel it crack under the pressure of the perfect strike. He turned his attention to the other creature now who moved to attack him. I positioned myself more than 5 ft from this one
Bite: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Round 5
Gaspar looked down on the injured beast, striking out at it with a short wheel kick to the body.
Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 ⇒ 3
... Finishing off what the reptile person had started. He drew his scimitar finally and looked around the room for anyone else who needed his help.

Aqua-Thor |

Pink Eye walks into the bar carrying his letter only to step into mass pandemonium creatures all over the place and he takes a defensive fighting stance and looks to line up as many in a cone as possible without striking people
move action into bar, activate combat reflexes, fight defensively, and standard action cast color spray on as many creatures as possible
Assume two and only if you beat their initiative, then prepare to cast defensively.

Fennik Valorn |

Quickly serveying the scene, Fennik sees a man standing near what appears to be a dragon, a rather small one at that, shielding it it would seem.
Hmm, strange that. Perhaps the dragon is in need of my services.
@Gaspar
"Sir, if you would address these two with your sword, I'll see what I can do to help the little one." Fennik quickly motions to the kobold.
I have no idea where any other of the eldritch horrors may be, but suffice it to say that I would not move to provoke opportunity attacks. I'll try to save the kobold if I can, but I'm not suicidal.
Fennik swiftly covers the intervening distance between himself and the dragon.
”Unfortunately, I left my Healer’s Kit with my horse. Not to worry, though. I’m quite skilled at first aid.”
Fennik’s Heal Check DC 15: 1d20 + 8 ⇒ (12) + 8 = 20
Nice.
”He’ll survive at the least.” Saying this, Fennik hurriedly scans the room for any more patients.
Edited to reflect the fact that Jamahzin is in dragon form.

Jamahzin |

I unconsciously make a mental note to thank someone
just remember I look like a dragon right now. also i forgot to make my fortitude check V_V
post-mortum-not-likely-to-have-impacted-events fortitude check: 1d20 + 7 ⇒ (8) + 7 = 15
just made the DC, i was not in fact sickened during my first round. :P

Fennik Valorn |

While there are others in immediate need of Fennik attentions, the sheer number of the foul creatures prevent him from reaching them. Instead, he decides to concentrate his ministrations on the creature before him, hoping that the dragon is friendly and more potent than his current condition would indicate.
Fennik spends the next seven rounds and all of his remaining power points to heal Jamahzin by 21 hp, 3 hp per round.
edit:Oops. Natural Healing (Ps) has a range of personal, so I have to add you to my collective first. Fortunately, an unconscious creature is always considered willing, so all I have to do is take a standard action to add you to my collective, then start healing myself while transfering the hp to you.

Atamar Gorrin |

Rat=Eldritch Horror
As Atamar puffs out his chest at D'ahia, doing his best to ignore the distractions from Roonfizzle, who had resumed talking to him, he hears a scream coming from the kitchen below. Puzzled, he turns to look to see some sort of Eldritch Abomination skittering out of the doorway to the basement, several look to be aimed at him Ronnfizzle, and D'ahia. What in Desna's name are those!? he thinks to himself for a moment before free action dropping the mugs of ale he was holding and, starting to smile, it's not a bar fight, but it'll do he charges the beasts.
Initiative: 1d20 + 7 ⇒ (14) + 7 = 21
Wasting no time Atamar charges to meet the monstrosities head on full-round action (charge) praying to Desna to guide his feet over the now many overturned benches and stools free action activating the "Agile Feet" ability of the Travel domain, lets me ignore all difficult terrain for one round.
Atamar rushes forward drawing out his weapons drawing as part of movement, drawing both because of TWF feat, leaping over several benches as he rushes forward, his feet moving with supernatural ease to avoid the impediments. Atamar launches himself into the air at the first one, seeing it caught off guard by his sudden lurch forward towards it.Catching it flat-footed since I moved before it in the first round of combat.
Ariel Charge Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Missing the stab, Atamar finds himself completely open to the charge he meant to stop.
-2 AC for charging
1st Rat Bite: 1d20 + 7 ⇒ (17) + 7 = 24
Nasty Bite: 1d4 + 1 ⇒ (3) + 1 = 4 damage
The rat catches Atamar in his exposed chest, leaving a nasty bite.
At 7 hit points.
As the second Rat flanks Atamar, he does his best to fend off the second attack, but finds it difficult to do so because of his forward momentum.
2nd Rat Bite: 1d20 + 7 ⇒ (2) + 7 = 9
But he manages to use the momentum to carry him far enough forward to avoid the 2nd rat. Now flanked by the two critters, Atamar twirls his swords in his hand, preparing for the 2nd assault. As he prepares to strike he hears a chanting song that begins filling him with even greater courage. What a lovely voice
Atamar seeing the 1st Rat still open from it's charge attack decides to have at him, swinging both of his swords in quick succession at the beast Full Attack Action bolstered by inspire courage
First Swing: 1d20 + 4 ⇒ (2) + 4 = 6
The pain in his chest causing Atamar's first swing to miss altogether.
2nd Swing: 1d20 + 4 ⇒ (10) + 4 = 14
2nd Swing Damage: 1d6 + 1 ⇒ (1) + 1 = 2
His second swing nicking the leg of the 1st Rat.
As the rats begin to return their assault suddenly the light in the room goes out and darkness surrounds the battle. Atamar smiles as his old friend comes to his aid.
Since the sun was setting and we are inside, I'm assuming that the natural lighting condition is dim light. Since Darkness cancels out existing (nonmagical) light sources and then drops the conditions down further, I'm assuming I am in darkness following Zartana casting darkness. Also using 1-50 as miss, 51-100 hit for the concealment.
The rat's take no heed though, for they knew where he had been moments before and unleash a flurry of attacks against Atamar as the flank his location.
1st Rat:
Bite: 1d20 + 7 ⇒ (4) + 7 = 11 Concealment: 1d100 ⇒ 20
Tail Lash: 1d20 + 5 ⇒ (14) + 5 = 19 Concealment: 1d100 ⇒ 11
The bite misses wildly but Atamar feels the air beside his chest "woosh" as it's tail just misses him.
2nd Rat
Bite: 1d20 + 7 ⇒ (16) + 7 = 23 Concealment: 1d100 ⇒ 85 Bite Damage: 1d4 + 1 ⇒ (2) + 1 = 3 damage
Tail Lash: 1d20 + 5 ⇒ (19) + 5 = 24 Concealment: 1d100 ⇒ 25
The 2nd rat's bite attack was a narrow miss and Atamar used the darkness to avoid it but it was swiftly following by a thrash to his back by the creature's abominable tail as Atamar stumbles forward.
DC 13 Reflex Save to Avoid Shaken: 1d20 + 9 ⇒ (9) + 9 = 18
Laughing despite his injuries, Atamar can't help but keep smiling.
Atamar is at 4 Hit Points, Rat 1 is at 6 and Rat 2 at 8
Atamar continues his dances of death, flipping his offhand weapon reverse, prepared to take advantage of the darkness, though he notices the inspiring voice no longer carrying it's tune. Did someone go down? Atamar wonders as he lunges forward again.
Reeling on the balls of his feet, Atamar stabs twice towards Rat 1's Legs, aiming to take advantage of their blindness A few less legs would do these fellas well. Also doing a Full-Attack
Few quick things, still in darkness, so they are effectively blind (-2 AC -4 dex means AC=9) and that means Sneak Attack!
Main hand attack: 1d20 + 3 ⇒ (15) + 3 = 18 Applying studied target as an immediate action since I hit for sneak attack Leg Removal: 1d6 + 2 + 1d6 ⇒ (6) + 2 + (2) = 10
A swift cut from Atamar's sword cuts not one but all three of the rat abominations legs. Rat 1 is now at -4 HP
Using his momentum from the first attack Atamar shifts towards the other beast bringing his second sword to bear on the horror.
Off Hand Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Crit Confirm: 1d20 + 3 ⇒ (7) + 3 = 10 which is enough against it's reduced AC!
Atamar digs his blade deep, finding the ribs (or the equivlanet) and twisting.
Crit+SA: 2d6 + 0 + 1d6 ⇒ (1, 4) + 0 + (5) = 10 damage.
Running the 2nd beast through Rat 2 is now at -2
Studying the creatures Atamar reflects for a second Sorry friends, I enjoyed the fight but killing is never truly pleasant business. I hope you find fair travels wherever you are.
Atamar then looks around to see if anyone is in need of help.
Good lord that took forever to write.

Roonfizzle Garnackle |

Roonfizzle looks up from where he was talking to Atmar at the scream with a startled look on his face. A tiny hand darts off to the tiny blade at his side, touching it lightly, while looking out across the crowded dive. At the sight of the flood of things rampaging across the room he springs into action, back-flipping up onto a low stool, positioning himself to flank one of the creatures charging in on Atmar, drawing a pair of tiny blades mid-air.
As it rushes in, ignoring the two that approach him, he slices in, gashing the one that approaches the tall man that had moments before stopped to talk to him. This leaves him with one side to a table, a creature in front of him attacking Atmar, a creature to his side and rear attacking him.
Hoping that the extra gash gives his ally a better fighting chance he turns to one of the creatures attacking him, and attacks one with someone on the other side, hoping to stem the tide, slicing, but missing with his left, and nearly dropping the creature with his right, leaving him with both attackers, and his neighbor and ally with one half dead, and one uninjured.
Roonie takes a moment to take stock of the chaotic brawl, and hopes things will end up smoothly soon.
Not posting round 3+, as I think 2 rounds gives a pretty good picture as requested, and this took far longer than I expected to write up and plan.
Round 1: Acrobatics move action, draw two weapons as part of movement - free action, attack x1, targeting one of those attacking Atmar, struck once by the creature charging
Init: 1d20 + 5 ⇒ (19) + 5 = 24
Roonie
acro: 1d20 + 9 ⇒ (6) + 9 = 15
Knowledge: 1d20 + 6 ⇒ (11) + 6 = 17
Attack, Flanking: 1d20 + 9 ⇒ (20) + 9 = 29 VS AC 15.
SA: 1d3 + 1d6 ⇒ (1) + (3) = 4
Creature 1 vs Roonie
Charge Att: 1d20 + 7 ⇒ (11) + 7 = 18 VS AC 18
Damage: 1d4 + 1 ⇒ (1) + 1 = 2 10/12 HP
Creature 2 vs Roonie
Att, no Flank: 1d20 + 5 ⇒ (3) + 5 = 8 VS AC 18
Damage: 1d4 + 1 ⇒ (1) + 1 = 210/12 HP
Round 2: TWF attacks on one of the creatures attacking me, assuming that in the morass there's at least ONE person there I can flank with, two misses in return
Attack, TWF, SA, Flanking: 1d20 + 7 ⇒ (2) + 7 = 9
SA: 1d3 + 1d6 ⇒ (3) + (1) = 4
Attack, TWF, SA, Flanking: 1d20 + 7 ⇒ (15) + 7 = 22
SA: 1d3 + 1d6 ⇒ (2) + (5) = 7
Creature 1 vs Roonie
Att: 1d20 + 5 ⇒ (2) + 5 = 7 VS AC 18
Tail: 1d20 + 3 ⇒ (6) + 3 = 9 VS AC 18
Creature 2 vs Roonie
Att: 1d20 + 5 ⇒ (9) + 5 = 14 .. VS AC 18
Tail: 1d20 + 3 ⇒ (3) + 3 = 6 VS AC 18
Of course, AS SOON as I hit post Atmar posts too..

Gaspar Khemet |

Gaspar makes his way over to the sleeping creatures and prevents them from waking up any time soon. He strikes each in the back of the head using the heel of his foot.
Coup de Grace Round 6: 3d6 + 2 ⇒ (2, 2, 1) + 2 = 7
Creature Fortitude Save: 1d20 + 3 ⇒ (14) + 3 = 17
His first strike doesn't quite do the trick, waking the creature up. It gets up from its prone condition in hopes of attacking Gaspar, but he's able to react by attempting to cut into it with his scimitar.
Gaspar's AoO: 1d20 + 6 ⇒ (18) + 6 = 24
Critical Threat: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 2d6 ⇒ (3, 4) = 7
Slicing into it and putting it out of the fight for good.
He goes back to the other creature and is more careful about stomping its spine to put it out for good.
Coup de Grace Round 7: 3d6 + 2 ⇒ (1, 5, 3) + 2 = 11
Creature Fortitude Save: 1d20 + 3 ⇒ (5) + 3 = 8
After the strike, the creatures appeared to have stopped moving altogether.

Jamahzin |

ROUND 9
@Gaspar & Fennik
At this point i wake up, look around. "who, what, how?", surveying the scene again, the smallish red wingless dragon looks around."oh, right"
I look up at Fennic, "erm... I don't think we've been introduced, but thanks, i'm Jamahzin, don't think we have much time to waste though!"

Anghus |

Anghus nodded along with Cassandra's words, but also took note of the lack of his race being mentioned. Twas nothing new, Halflings were frequently overlooked or exploited and some small noble part of Anghus relished the chance to start something different for the little people.
He was about to open up a dialogue with the white-haired Cassandra, but then the perceptive little halfling noted the young woman tense up, as if to danger. A moment later, he heard the scream of his fellow halfling and his blood ran cold, hair standing on end. He took a small step forward, as the young girl scrambled to escape something.
"What The?" He asked no one in particular as he laid his eyes on some twisted eldritch rat-like horror. " Get Clear of em lass!" He called out and narrowed his brow at the small creatures.
--|The Combat!
Roll Initiative!: 1d20 + 5 ⇒ (17) + 5 = 22
-|Round One
HP 13/13
"Terrible rodent problem 'ere huh?" He forced the one-liner, his halfling mind never really fully-focused on the clear-and-present danger. He darted forward and in one swift movement drew his blade, closing the distance on the terrible little creatures, He struck the first eldritch rat while it's hideous mouth still drooled over the young halfling and was still unaware of this new halfling. Anghus tried to use it to his advantage.
Rapier Attack vs creature 1, FF AC 11: 1d20 + 7 ⇒ (5) + 7 = 12
Rapier Damage+ Sneak Attack: 1d4 + 1 + 1d6 ⇒ (1) + 1 + (5) = 7
|Move Action-Close the distance to engage, before they engage Anghus
|Free Action-Draw Rapier as part of Move Action, per +1 BaB
|Standard Action-Rapier Attack vs. Creature 1(Hit)
|Swift Action-Use Dodging Panache, see below.
Creature 1 HP 1/8
Creature 2 HP 8/8
The creature reeled backward from the deep strike, deeply wounded but still as vicious as ever. Unable to charge, it lashes out with a retaliatory bite .
Bite vs AC 19---> i mean 25!: 1d20 + 5 ⇒ (15) + 5 = 20
"Not Today!" He shouts as the bite nearly latches in but he digs into his halfling luck or swordsman panache and takes a 5 ft step back to avoid the attack Anghus uses dodging panache to 5 ft step and make his AC 25 vs the triggering bite, as a result it's a miss.
The second creature had already begun to circle the halfling and the quick step away from the retaliatory bite left him open to another hopeful biter.
2nd creature, attack of opportunity vs AC 19: 1d20 + 5 ⇒ (3) + 5 = 8
2nd creature,now flanking, bite vs AC 19: 1d20 + 7 ⇒ (7) + 7 = 14
The terrible little 'rat' lashed out at Anghus shoulder. The halfling moved just in time for the jaws to slam shot right by his ear " Too close!" He thought to himself.
-|Round Two
HP 13/13
Panache 4/5
Smelling blood perhaps, Anghus leveled the tip of his rapier and prepared another strike, this time, being a bit more mindful of the threat behind him Fighting Defensively, effective AC 24. His lithe little muscles coiled like a snake until finally he lashed out, the little blade shot off course to the left. "Shit! he exclaimed
Rapier Attack vs creature 1, AC 11: 1d20 + 3 ⇒ (4) + 3 = 7
|Standard Action-Fighting defensively Rapier Attack vs. Creature 1(miss)
Creature 1 HP 1/8
Creature 2 HP 8/8
The little horrors closed in on each side of the halfling now, terrible breath and all.
Creature 1 Bite vs AC 24: 1d20 + 5 ⇒ (12) + 5 = 17
Creature 1 tail lash vs AC 24: 1d20 + 3 ⇒ (5) + 3 = 8
Creature 2 Bite vs AC 24: 1d20 + 5 ⇒ (3) + 5 = 8
Creature 2 tail lash vs AC 24: 1d20 + 3 ⇒ (3) + 3 = 6
Savage however was easy to predict, especially for a fighter as cautious as Anghus and he easily avoided their onslaught. He takes a free action to talk smack.
"Come on! is that the best you gross little things can do?"
Yeah I'm in the camp of not carrying on the combat past round 3+, this should reflect my style/ formatting, and it'll keep the clutter down in here.

Cassandra Lupin |

Cassandra heard Anghus warning but didn't. She tuned out many superfluous noises and smells except those of the enemy before her. The beast was unleashed and there were many prey. Caution told her to pick a target and watch it. To get a feel for its movements. This thing was alien to her with its many teeth, many tentacles, and varying legs. Eventually it would reveal a pattern, a mode of attack. But instinct told her to act fast and strike hard before it could hurt anyone. Instinct won.
12/12
-2 AC
Cassandra reaches for her bow and swings it around with practiced ease and an arrow jumps to the string like it was there the whole time. She pulls back to half draw as she sights a target. She had drilled into herself over years to be aware of all friendlies nearby. That way she didn't accidentally hit anyone with a stray arrow.
Move Action: Draw Bow
Standard Action: Fire
Bow+PB vs Touch AC: 1d20 + 6 ⇒ (13) + 6 = 19
Damage+PB: 1d8 + 1 ⇒ (5) + 1 = 6
She needn't worry as the first shot finds its mark. Unfortunately it wasn't enough to stop it. It only seemed madder.
Eldritch Thing 1 Attack+Charge: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
She managed to knock over the table to deflect its charge. Another, however, veered away from one of the others and moved around to her back with horrifying speed.
Eldritch Thing 1 Attack+Flank: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
There was no time to react as its many toothed maw slices along her calf. However, all this does is draw a pained growl from the hunter. Prey did not attack the predator.
7/12
Now that they were too close too shoot, Cassandra goes for her secondary weapons. She drops the bow in favor of the wickedly curved blade protruding from the side of her waist. As she whips it out she spins out of from between the two, slashing along the wounded ones flank.
Free Action: drop bow
Move Action: Draw Kukri
Standard Action: Attack
Attack vs Eldritch Thing 1: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Unfortunately, while the attack had strength it lacked accuracy and it manages to side-step the slice.
Before the creatures can capitalize, everything goes dark. Blackness engulfs the warrior woman and her prey yet all around her she could still here the sounds of battle. She had no time to wonder what was going on though. She was forced to weave the blade back and forth defensively trying to protect as many openings as possible.
-2 AC in darkness
Bite Attack Eldritch Thing 1: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Tail Attack Eldritch Thing 1: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Damage: 1d3 + 1 ⇒ (2) + 1 = 3
No point on the save.
Bite Attack Eldritch Thing 2: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Tail Attack Eldritch Thing 2: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage: 1d3 + 1 ⇒ (1) + 1 = 2
The darkness seemed not to hamper the creatures and indeed they made good use of it. They are quick to maintain an advantageous position and both pounce, bringing Cassandra down in a ball of writhing limbs. She manages to throw them off but she is badly wounded. Her left arm hangs limp and blood is coating one eye.
0/12 Disabled
Retreat seemed prudent. She couldn't fulfill her dream if she was dead. But they had pissed her off. She wasn't going down without a fight.
Attack vs Eldritch Thing 1: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Miss under 50: 1d100 ⇒ 99
Ha. With a lucky swing she stabs into the darkness and feels warm liquid wash over her hand. Success. A manacial smile washes over her face, even as the other one closes in.
Bite Attack Eldritch Thing 2: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Tail Attack Eldritch Thing 2: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Damage: 1d3 + 1 ⇒ (1) + 1 = 2
It lunges at her in the darkness. She had no strength left to stand with its extra bulk and she sinks to the floor as it bites right through her chain shirt. At least she went down smiling. On odd thought passed through her head as things grew dark. Hopefully my body will distract it long enough for someone to kill it. But fate had other plans.
Automatically stabilize thanks to Denial of Fate trait.
I missed that they had dark vision. Result: down but not out. I do not blame Zartana in the slightest though. Nope. Not a bit. Nuh uh...Nope.

Pink-Eye |

Before Pink Eye can get a drink or even take many steps combat ensues with strange creatures exploding into the room and a swear word or two coming from his lips
Round one: Fight!
init: 1d20 + 6 ⇒ (3) + 6 = 9
Thing one charges to attack as Pink eye move into the room too slowly
attack: 1d20 + 5 ⇒ (7) + 5 = 12
Thinf two circles and flanks to attack
attack: 1d20 + 7 ⇒ (6) + 7 = 13
Both widely miss and Pink eye takes a five foot step allowing him to cast against both and casts defensively color spray dc 17
cast definsive like: 1d20 + 8 ⇒ (12) + 8 = 20
A wide arcing explosion of color erupts into both the creatures faces
dc 16
Thing one save save or suck: 1d20 + 3 ⇒ (11) + 3 = 14
Thing two save save or suck: 1d20 + 3 ⇒ (9) + 3 = 12
Both are gobsmacked by the spell and round one ends with both creatures unconscious blinded and stunned
Thing one how screwed are you: 2d4 ⇒ (2, 3) = 5
Thing two how screwed are you part two: 2d4 ⇒ (1, 2) = 3
Round two:
Pink eye performs a coup de grace on thing one
coup de grace: 2d8 ⇒ (3, 7) = 10 and the thing goes down to-2
thing one save: 1d20 + 3 ⇒ (6) + 3 = 9
dc 20 it then unceremoniously dies
Round three:
Pink eye performs another coup de grace on thing two
coup de grace: 2d8 ⇒ (7, 5) = 12 thing two goes down -4
thing two save: 1d20 + 3 ⇒ (14) + 3 = 17
Dc 22 and thing two dies as well
Now Pink Eye surveys the room on round three to see what else is going on in the scrum

Iavas Gwilwileth |

Her combat partner finishing the last of the beasts attacking them, Iavas looks around, worried. She sees Jamahzin, Jorn and Veronica fall from the savage attacks, and half the room disappearing into darkness.
"Help them! Kill the unnatural beasts!"
Her gaze switches between the downed tavern guests, as she's torn between the choice. When both Jorn and Jamahzin get help, she runs to Veronica, slashing at the beasts, trying to draw their attention. Her strikes are wild and desperate, as she cannot help watching the other hurt ones still lying on the floor. Standing over the unconscious woman, protecting her, Iavas is determinate to fight to the death.
Iavas would attack, with the -2 from drawback, until she got help, then heal Veronica.
Iavas charges toward the beasts surrounding Veronica, trying to save the woman on the ground. Her eyes just can't stay on target, as she is worried of the other hurt people.
Charge attack: 1d20 + 5 - 2 + 2 + 1 ⇒ (3) + 5 - 2 + 2 + 1 = 91d4 + 1 ⇒ (4) + 1 = 5
Even the inspiration from the bard doesn't help enough to keep her focused, and the stab goes far above the beast's head.
One of the beasts gets an arrow to its back, and falls.
Seeing a new threat, the beast turns to meet the elf and chomps at her.
bite: 1d20 + 5 ⇒ (2) + 5 = 71d4 + 1 ⇒ (1) + 1 = 2
tail: 1d20 + 3 ⇒ (2) + 3 = 51d3 + 1 ⇒ (1) + 1 = 2
The beast is equally distracted by the chaotic combat around them, and misses even though the elf rushed it carelessly.
"Help! I cannot heal Veronica when this is biting!" Iavas calls for aid. She tries to find holes in its defenses, but knows it is futile without anyone drawing its attention.
Starknife #1: 1d20 + 3 - 2 + 1 ⇒ (14) + 3 - 2 + 1 = 161d4 + 1 ⇒ (4) + 1 = 5
Starknife #2: 1d20 + 3 - 2 + 1 ⇒ (15) + 3 - 2 + 1 = 171d4 + 1 ⇒ (3) + 1 = 4
As if they were blessed by Desna, the starknives luckily get past the beast's maw and pierce its chest. The wounds are deep and the beast falls down, its lungs pierced.
Almost forgot inspire to damage

Thirrion Velding |

Thirrion jumps to his feet, drawing his blade. I'll not let anyone get hurt...
lets go Alfred!
The steam clockwork golem lets out a stream of steam as it powers its gears to full 'steam'.
initiative: 1d20 + 5 ⇒ (5) + 5 = 10
The thing 1 charge Thirrion
The thing 2 moves to his flank, avoiding AoO.
attack1: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
attack1: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
The charging thing 1 leaps straight for Thirrion throat, as Thing 2 moves in from behind.
Thirrion attempts to parry thing 1s attack.
parry: 1d20 + 9 ⇒ (9) + 9 = 18
Hah! Just like an animal, to go straight for the throat. I won't make an easy meal tonight!
He manages to block the strike! His blade catching under the teeth and throwing it aside. He takes advantage of the parry and strikes out at the thing.
attack: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 1d6 + 5 ⇒ (5) + 5 = 10
His blades point catches it in the eye and drives in deeply as it had begun to turn its head back towards Thirrion. It slumps in a pile, quivering and remains there.
He then manages to dodge thing 2's bite, stepping to the side just as its fangs close down on the air under his waist.
well that's certainly a low tactic...
Thirrion shouts. Alfred! Focus on my target! Flank him!
The mechanus obeys and flanks thing 2. Then attacks.
attack: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 it pulls back a punch and steam blows as cogs whir. It drives his fist forward with more force than it looked to be capable of and his metal fist connects full force. The impact makes a sickening thud-squish sound.
damage: 1d8 + 5 ⇒ (5) + 5 = 10
Thing 2 falls to the ground. hah! Great job Alfred!
Thirrion then finishes off the beasts as he looks around, rapier at the ready and his mechanus behind him. well, that was simple enough, good job Alfred. I can always rely on you. Ha-ha. Of course I can, I made you! Let's help the others!
He runs towards Cassandra as she seemed to be in dire straights, only to have darkness cover his eyes.

Zartana |

Flit!: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
Schlick!: 1d8 + 1 ⇒ (7) + 1 = 8
Zartana, now free to move unhindered, lets loose an arrow at the creature threatening the elven female, instantly dropping it to the ground
Iavas
-Posted with Wayfinder

Pink-Eye |

Round four:
Seeing Cassandra down Pink-Eye points at the woman and invokes quickly shooting a heavenly ray healing her from a distance with a smile
and looks for a second soul hoping each is a good heart
heavenly healing: 1d4 + 1 ⇒ (4) + 1 = 5

Thirrion Velding |

why is it so bloody dark? Does anyone need help?
He moves until he is out of the darkness then looks around for Cassandra.

·Sorry· |

@Iacamo
What’s that? the girl thinks startled at the sudden chance. She’d expected some outburst, or even violence from him, certainly not smiles. And maybe because of that, the unexpectedness of it, that caught her off guard.
It slipped for a moment, and all things kept locked and hidden away broke free, and for the first time in some many years, she quickly broke eye contact, looking down, blushing as a teenager girl, not unlikely and other young girl around.
’Prod and pull’ she mumbled, in a thick, odd voice. 'Here it comes, then,' the girl grated softly, in a voice that wasn't her own.
It was then screaming started and everything turned into chaos.
The Eldritch things
Round 1-
Ordered Initiative-
Sorry: 1d20 + 12 ⇒ (4) + 12 = 16
Enemies: 17 = 17
Active Effects-
Notes-
Enemy1 HP: 8/8
Enemy2 HP: 8/8
Sorry HP: 10/10
Action-
Round one Init 17, Enemies
Dozens of creatures tied to realm of darkness emerged in the place, their true appearance hidden behind a veil of shadows.
Everywhere around sound of battle, started cries of pain and despair, weapons being drawn everyone fighting for their life.
Sorry had always been proud of her reaction speed, but It failed her, maybe because of Iacamo, maybe because of something else. But in this life threatening situation she lost her timing, and that may well cost her life.
The creatures from darkness draw near and with them an unnatural cold. From the darkness, bared fangs attack the unprepared woman.
Atk(Thing1|Bite): 1d20 + 5 ⇒ (5) + 5 = 10
Dmg: 1d4 + 1 ⇒ (1) + 1 = 2
Atk(Thing1|Bite) Flank: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Dmg: 1d4 + 1 ⇒ (4) + 1 = 5
Round one Init 16, Sorry
Unable to react in time, both creatures’ fangs sunk deep into Sorry’s body.
She’d not been expecting a fight, there was no preparation or any trick that could be used to prevent the damage done. In other circumstances, she would have spells ready to defend herself, or even a piece of armor.
Desperation took place in her mind, and without thinking straight, Sorry steps back, moving her hands about, using chain-words conjuring her power.
[dice=Cast Def DC 17 Murderous Command]1d20+6[/dice]
The spell had one goal, turn the monsters to attack themselves and give some time, so the girl could mount up some kind of defense.
Will DC 16: 1d20 + 3 ⇒ (14) + 3 = 17
As the spell washes down over the creature, the oracle knows something is wrong, at the same time she taps into the dark void inside her, distorting reality interfering with the creature.
Misfortune Revelation to force a re-roll.
Will DC 16: 1d20 + 3 ⇒ (19) + 3 = 22
The Eldritch things
Round 2-
Ordered Initiative-
Enemies: 17 = 17
Sorry: 16 = 16
Active Effects-
Notes-
Enemy1 HP: 8/8
Enemy2 HP: 8/8
Sorry HP: 3/10
Action-
Round two Init 17, Enemies
The first monster, unaffected by the spell, maneuvers to keep the advantage over Sorry and continues is attacks. Claws, fangs, tails from darkness.
Atk(Thing1|Bite): 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Dmg: 1d4 + 1 ⇒ (1) + 1 = 2
Atk(Thing1|Tail): 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Dmg: 1d3 + 1 ⇒ (3) + 1 = 4
It manages to bit off more of the girl flesh. By now, the cape is unable to hide all the injuries and blood all over the Sorry's body.
The second monster, influenced by Sorry spell, also maneuvers but his time, moving to attack the other monster.
Atk(Thing2|Bite): 1d20 + 5 ⇒ (5) + 5 = 10
Dmg: 1d4 + 1 ⇒ (1) + 1 = 2
Atk(Thing2|Tail): 1d20 + 3 ⇒ (14) + 3 = 17
Dmg: 1d3 + 1 ⇒ (2) + 1 = 3
Fangs and tail lashes from darkness hitting its target. Dark blood is spilled in the tavern, as the creature from darkness howls in pain and anger.
Reflex DC 13: 1d20 + 5 ⇒ (12) + 5 = 17
But even that anger does not prevent it from being shaken.
Round two Init 16, Sorry
Using the moment the sorceress draws her weapon, putting all her trust in the attack that soon follows.
Atk: 1d20 + 3 ⇒ (7) + 3 = 10
Dmg: 1d4 + 3 ⇒ (3) + 3 = 6
The dagger slices horizontally, striking the monster already hurt by its ‘ally’, and with a sickening sound, if falls to the ground, the dark smelly blood flowing freely onto the tavern ground.
The Eldritch things
Round 3-
Ordered Initiative-
Enemies: 17 = 17
Sorry: 16 = 16
Active Effects-
Notes-
Enemy1 HP: -2/8
Enemy2 HP: 8/8
Sorry HP: 1/10
Action-
Round three Init 17, Enemies
Now free from the sorceress curse, the creature from darkness resumes it’s attack, baring fangs again at the girl.
Atk(Thing2|Bite): 1d20 + 5 ⇒ (14) + 5 = 19
Dmg: 1d4 + 1 ⇒ (2) + 1 = 3
Atk(Thing2|Tail): 1d20 + 3 ⇒ (4) + 3 = 7
Dmg: 1d3 + 1 ⇒ (1) + 1 = 2
But by some miracle or divine intervention, both attacks miss.
Round three Init 16, Sorry
Sorry steps back, putting a small distance between her and the monster as she calls the same spell from before, forcing the monster to attack the others nearby, and giving a moment of respite and maybe a way to survive this mess.
Will DC 16: 1d20 + 3 ⇒ (3) + 3 = 6
and she breathes deeply, feeling the spell take over the monster mind, as she'd hopped it would.
I'm stopping here for now. If were to continue, Sorry would use the AoO to get an attack at the monster, and then a CLW spell to get back some HP. I could have used color spray spell, but due to the chaotic mess the tavern mostly likely is, it would end up hitting others, and that isn’t something she would do, even if she don’t know the others fighting. Also, I hope you liked the descriptions. :D

D'ahia |

@Atamar
D'ahia turns her attention to the other Half-Orc as he approaches, her eyes narrowing in a look of supreme suspicion at the lavish complements and an unbidden snort erupting from her short, piggish snout at the incredible comparison.
She opens her mouth to voice her displeasure at the male's distasteful jest when the Halfling serving girl shrilly interrupts everyone's evening.
Initiative: 1d20 + 7 ⇒ (20) + 7 = 27 Crit!
Round 1:
D'ahia pivots on her heel, cloak flaring open as she spins and begins backing calmly into the room, away from the beasts and everyone else. Never sat down. She pulls the pistol from her hip with more practiced ease than conscious will, and finds herself against a table away from the general crowd.
Poor girl, D'ahia thinks, eyes flitting to the serving girl, even as she trains the pistol on the first beast intent on a Halfling snack. Her fingers dexterously set the primer and pull multiple small trigger mechanisms, and a thunderous CRACK! rolls over the soft sound of scurrying feet, ending the brief moment of quiet following the scream.
The bullet punches into the target, tearing a visible gash in its hide and redirecting its ire toward D'ahia. Seeing the valiant Sacrifical Jorn moving toward the Halfling, D'ahia turns her attention to the injured beast rushing her way, now with a skittering companion in tow.
Setting her shoulder against the monster's charge, she grunts with the impact and smiles as her sturdy buckler holds. From the corner of her eye D'ahia sees the second beast moving around to her side as it strikes and she nimbly dodges it's gnashing teeth.
Round 2:
D'ahia frowns as she sees others in the inn struggling to fend off the beasts, and two of the nobleman's guards appeared nearly out of the fight already.
Gritting her teeth, the Half-Orc pulls various vials from her many pockets, doing her best to avoid the beasts' attacks as they sensed a moment of opportunity. Her chain shirt takes the first beast's chomping blow, but a lunging bite from the second creature snags her elbow in it's mouth, which comes away with bits of flesh.
Before the beast was out of arm's reach, D'ahia practically shoves her hastily made bomb down its throat, which explodes in a roar of flame up her arm, over the nearby table & a couple chairs, and onto the other creature.
beastie explodes in crit, table & chairs gone, D'ahia burnt
To her frustration the other beast appears unharmed from the heat, although the shock of the blast appeared to distract it from mounting a proper attack.
Round 3:
Fighting through the pain of her injures, D'ahia opens herself to another attack she reloads her pistol, grateful once again as he armor stands up against the creature's teeth. D'ahia roars in frustration when her shot goes wide and blows a hole in the floor near her target.
I'll have to pay for all those damages... Are the last thoughts that flit through D'ahia's mind as the beast lunges forward unexpectedly & gashes a terrible wound in her leg.
D'ahia:
Move action away from enemy, drawing pistol as free action, standard attack
Battered Pistol Attack: 1d20 + 6 ⇒ (19) + 6 = 25 Ranged Touch 14
Battered Pistol Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Beasties:
Injured Beastie Charge: 1d20 + 7 ⇒ (2) + 7 = 9 AC 19
Beastie #2 Flanking: 1d20 + 7 ⇒ (2) + 7 = 9
D'ahia:
Bomb Attack: 1d20 + 7 ⇒ (20) + 7 = 27 Ranged Touch 14
Critical Confirmation: 1d20 + 7 ⇒ (13) + 7 = 20
Bomb Damage: 2d6 + 12 ⇒ (3, 5) + 12 = 20 5 Splash Damage
D'ahia Reflex: 1d20 + 7 ⇒ (16) + 7 = 23 DC 16
Injured Beastie Reflex: 1d20 + 5 ⇒ (14) + 5 = 19
Beasties:
Injured Beastie AoO: 1d20 + 7 ⇒ (10) + 7 = 17 AC 19
Beastie #2 AoO: 1d20 + 7 ⇒ (14) + 7 = 21
injured Remaining Beastie Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Beastie #2 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
D'ahia takes 3 damage from AoO; Beastie #2 takes direct bomb damage (less 5, still dead); D'ahia takes half splash damage for 3. Injured Beastie shrugs it off.
D'ahia:
Quick Reload as move action
Battered Pistol: 1d20 + 6 ⇒ (9) + 6 = 15
Batter Pistol Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Beastie:
Beastie AoO: 1d20 + 5 ⇒ (20) + 5 = 25
Beastie Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Critical: 1d20 + 5 ⇒ (13) + 5 = 18
Beast Damage: 2d4 + 2 ⇒ (3, 1) + 2 = 6
D'ahia goes down at -1 in round 3
Con to Stabilize: 1d20 ⇒ 18
But appears to not be bleeding
Should probably invest in at least one weapon that doesn't provoke when used in melee... & a little less self-immolation. Little rush at the end here, sorry, gotta jet. Just realized I hit the last one before it got me... but this computer is gonna restart in literally 30 seconds so I'll come back and fix this

·Sorry· |

@Veronica
With a moment of respite, the thing of darkness seeking new prays elsewhere, Sorry sighs in relief for being alive. She looks around to see the lord is still alive and after confirming both bodyguards standing near defending the man, the girl turns her eyes to the chaotic mess the tavern had become.
One thing catches her attention though, the woman that had been singing and inspiring the others on the ground, bleeding and most likely dead.
Without giving it any thought, Sorry rushes over, keeling over the injured body whispering. ”It’s not yet your time.”
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

Veronica d'Ambrosia |

Veronica regains her senses, beaten and humiliated, but able to return to her feet.
<Focus veronica... you have a room full of pawns, use them...>
She mentally says to herself.
There was the girl who put her back to her feet.
Another man wandering around and healing people, and an Half-Orc who seemed to have made quick work of his opponents.
Veronica gathers her strength to jump over a table before her assailants could resume their attacks putting some distance between them.
Acrobatics + Derring-Do: 1d20 + 8 ⇒ (4) + 8 = 121d6 ⇒ 4
She barely avoids another attack with her maneuver, rolls on the table and ends up on the other side of it where she lands between Atamar and Fennik
If the rats wanted to come to her they will have to go through the half-orc first.
"I'm afraid I brought the wrong dress for this ball.. could you lend me an hand with those two?"
She asks the half-Orc.
Hopefully, she will be able to obtain further medical assistance while the half-orc keeps those beasts busy.

Zartana |

"Oh... missed that one... hang on..." she levels her bow at the creature still plaguing her and looses and arrow
Flit!: 1d20 + 7 ⇒ (1) + 7 = 8
Thunk!: 1d8 + 1 ⇒ (4) + 1 = 5
The arrow hits the chair it crawled under
"Gah! I hate these things!"
i do believe she has already dropped one critter while she was unconscious. So 1 left thats attacking you
-Posted with Wayfinder

Pink-Eye |

Round five Fight!
Pink-Eye doesnt seem to see more damaged people and jumps up on a table near the front door
acrobatics: 1d20 + 10 ⇒ (18) + 10 = 28
Flipping easily upon the table he now takes a second move pulling the ioun torch and dropping it into the air lighting the room so he can survey better

Norvallen |

Sometime post-Round 7
Calmer having dragged the unconscious body and himself onto a nearby table, all in the effort to make it harder for those rat-like things to attack both of them, Norvallen takes a look around the room noting things to start to fall more under control. The baton in hand probably isn't the best weapon, but its still something to use. Some people are down, but appear to be being tended too for now.
The guards are ... well its probably best not to describe them. The man with the hammer and the noble appear to be still alive though, so they aren't much of a priority yet for him, especially as a healer can visit them and be of better use.
Cassandra looked to have been in trouble, but help is rallying around her so it should be safe to leave her be.
Zartana...
*Thunk* "Gah! I hate these things!" The agitation in Zartana's voice says it all. Alive and kicking but apparently not doing so well on her shots. By the way she is moving, she definitely didn't take the damage that he himself did. Still...
"Zartana, heads up!" Norvallen calls out as he grips the baton with both hands and pulls. The wood easily separates as a whisper of steel rings as the weapon splits apart into two dagger like knives. Spinning them in his fingers, the white-haired human rears both back over his head before snapping the daggers forward with a primal grunt of exertion, and a prayer on his mind that the distance didn't make it too great.
Flurry of Knives #1: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 151d4 ⇒ 1 (Extra Range increment for -2)
Flurry of Knives #2: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 151d4 ⇒ 4
Eldritch Thing takes 5 damage.
Both blades tumble in the air at the same time towards the very same rat-like creature that Zartana attempted to strike. It looks almost as if both were to miss, when the almost-rat started to move towards Zartana and takes both knives to its side with a squelch as the points align just in time find their purchase.

Zartana |

Being very frustrated she switches to a darker version of common
"Thanks... but I plan to make these things into rations!"
There was a definitive amount of frustration and anger in her voice to imply that she meant what she said
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Norvallen |

"As dit wel die geval is, moet nie verwag dat ek dit vir jou gaan kook of voorberei nie!" Norvallen calls back, a tiny sliver of jest returning to his voice.

Gaspar Khemet |

Gaspar rejoined with Iawas, the human woman that had just healed the bard, and the bard. His scimitar was still out. He did what he could to be sure no creatures interfered while the injured bard was recovering.
He spoke, almost stumbling over his Teldane words;
"What do we have here? What do we do? Here?"
He looks around the tavern and smiles now seeing that the small lizard man was waking up. Gaspar felt accomplished for once.

Thirrion Velding |

Thirrion and Alfred finish the rat things around Cassandra, then Alfred lifts her up and carries her over to the group that seemed to be good at healing.
Thirrion's eyes are downcast and he seemed frustrated.
hey, you folk can heal right? I've got another one that looks beat up pretty bad.
As he speaks through gritted teeth he makes a hand motion and the steam golem gently places Cassandra on the ground.
Gaspar, you and red cross co. Are up again ;) lol. Won't be another level until Thirrion can heal living things.

Zartana |

She looks at her and the rest. Shaking her head
"Can not think these things got in here without anyone knowing how. I suggest we find out"
As she rubs her legs. Lifting her hand she frowns. Only now realising the damage those teeth caused. Adrenaline was an amazing thing
"Seems I need a little patch up too" she growls in frustration
"Have I mentioned how much I hate those things? Right. You! Norvallen You know how to cook. Tell me how I can cook these things!" her mood was evidently not the same as before the attack
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Norvallen |

"I'm a cook, not a miracle worker!" Norvallen calls back. "But my best guess is to dump a couple live one in a pot and boil it with butter, salt, and other herbs. I wouldn't eat the result, but it would be tempting to do after they tried to eat me!"
Glancing over towards the stairs that lead a level down, Norvallen pulls out another baton and gestures that way. "And if anyone is feeling risky or lucky, they did come from that way. Those things tore me up rather badly, and I'm starting to feel light headed so I'm probably out.

Zartana |

"Butter. Salt.herbs. got it. They better taste good!" she growls again.
As he points to the door, she gets her bow out again and stomps over to it, already knocking an arrow
"If there are more... so help me... And someone check Alystair"
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Gaspar Khemet |

Acrobatics: 1d20 + 15 ⇒ (18) + 15 = 33
I think it's fair to say that I avoided any AoOs on the way. :P
"Lord Alystair!"
Gaspar twisted, lept, and springed his way onto a table near where he remembered Lord Alystair being, checking the floor all around him. He hoped that being on a table would help keep him out of the reach of the monsters.
"We must make sure the Lord is safe. Good thinking, Zartana."
Gaspar could feel his opportunity slipping through his fingers if something had happened to Lord Alystair, so he he searched frantically.
Perception: 1d20 + 10 ⇒ (7) + 10 = 17
Edit: Gaspar and Red Cross Co. XD That made me laugh. I'm just trying to role play aftermath at the moment, just not do more combat rolls unless I need to.

Norvallen |

"You aren't supposed to eat it!" shouts Norvallen back at the drow.
Reluctantly Norvallen shuffles his way towards Alystair, keeping a sharp eye out for any more of those horrendous TEETH.
"I may not be able to heal, but I can still stabilize with a touch of magic so the injured won't bleed out and die on us." Norvallen calls towards Gaspar.

Iavas Gwilwileth |

Iavas is breathing heavily, weapons in hand and watching over if more eldritch horrors are still moving. While keeping watch, she at times glances at the woman she was guarding. When the quiet girl heals the woman at Iavas's feet, she finally lets a breath out, and relaxes a bit as the wounds close and the woman opens her eyes.
"Thank you dear. It looks that we made it, enemies are defeated."
Iavas looks around the tavern, a complete mess of bodies and broken furniture. Not able to discern if there are still people in life danger, she starts clearing an area to act as a first aid base. She clears broken tables, makeshift chairs and eldritch corpses out of the way.
"Everyone! Search for those who are still in danger! Anyone with healing abilities stop their bleeding, and carry them here! We'll channel the power of Desna to close their wounds. And throw those beast corpses far, we don't want them back up!"
Her voice is clear and strong, rising above the sounds of the closing battle.
@Gaspar
"Good, yes, check our lord. And thank you for help, we danced well together", she says softly to Gaspar as he goes searching lord Alystair.

Zartana |

"Yes. All on a pile so I can make rations out of them! They bit me. More than once. Nothing tries to make me their food."
She was still not calm as she watched the and looked into the room they seemed to have come from
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Pink-Eye |

Pink-Eye hears the call to protect the lord and finally identifies the fellow and will acrobatics his way over fighting defensively
acrobatics: 1d20 + 10 ⇒ (18) + 10 = 28
Also having no problem at all getting to the lord he will approach with the ioun torch out lighting the way and introduce himself to those in the semi circle
[B]greetings one and all, I am called Pink-Eye

Zartana |

darkness gone by now. Only lasted a minute
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Minakeh Deepiron |

Minakeh picks up his hand crossbow, reloads and re-sheaths it. I'll sweep the room to make sure all these things are dead. If anyone wants to join me you're free to.Minakeh starts walking around the room slitting the throats of all the rat bodies.

Cassandra Lupin |

To say she was surprised to be alive would be an understatement. Cassandra awoke on the ground and still in darkness. Battle still seemed to rage around her but it was quickly becoming a rout. All this she could tell by smell alone as the alien scent diminished quickly. She grabs her fallen bow and weapon and walks out of the darkness. Blood still caked part of her face and her arm still hung limp but at least she was alive. A wounded creature thought to take advantage of her wounded state.
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
But she was still deadly. Before it got close enough to strike, she brought the curved blade down on the beasts head and cleaved it in two. The others made quick work of what was left. Unfortunately, without an enemy, her adrenaline started to wear off and the pain became apparent. But she kept the groans of pain to herself as she hobbled over to the elf who said she could heal. Iavas "If you can...fix this...I can...tell you if they're gone."

Veronica d'Ambrosia |

"You aren't supposed to eat it!" shouts Norvallen back at the drow.
"If you ate anything from here that might be too late by now. They came from the pantry you know..." Says the actress with disgust while resheathing her blade.
She looks at her dress and hen look above her, no doubt pronouncing mentally a long sequence of swears.
"If instead of telling me to introduce myself to Lord Alystair they told me I was about to enter a nest of rabid mutant rodents I would have prepared accordingly. I assumed that before launching a mission to liberate the greenbelt one would think about clearing his own neighborhood..."

Jamahzin |

I love this part, and I expect you guys won’t disappoint. (Oh, by the way, the characters not chosen for the game will be chewed up by these things. Those who are chosen will survive regardless of how the dice fall. To those who are about to kill(die?), I salute you!
for anyone who may think the fighting is over.

Roonfizzle Garnackle |

I wrote up a pair of contingency actions for round 3, dependent on which end of the axe I end up on. I'll post them both now for entertainment purposes, and hey, if I don't make the cut, it'll give a greater sense of mystery to the already chaotic occurrence!
Entertainingly, (Well, for me) I wrote the entire rest of this post about 8 hours ago, just after getting to work, before everyone else suggested checking the Lord, or the entry point of the onslaught.
Round 3
Roonie looks around in the dim light, being unaffected by the gloom, strange for one of his race, and then darts forward, somersaulting over a pair of creatures, and ducks under an oddly shaped table to approach one of those attacking the lord and his hammer happy retainer from its blind side, sinking one of his tiny blades to the hilt into the malformed horror.
Acro: 1d20 + 9 ⇒ (15) + 9 = 24
Att, Flank, SA: 1d20 + 9 ⇒ (18) + 9 = 27
Dam, SA: 1d3 + 1d6 ⇒ (2) + (4) = 6
Roonie looks around in the dim light, being unaffected by the gloom, strange for one of his race, and then darts forward, summersaulting over a pair of creatures, and ducks under an oddly shaped table to rush down the open maw that the gout of creatures had come from, his tiny voice piping up.
"I'm going in to see where they came from, and see if I can cut them off from their source!"
Strangely, that was the last he was seen, when later on someone went down into the kitchen to investigate, there was no sign of his presence, nor any scraps of his gear to indicate that he met a grisly fate.

Aqua-Thor |
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"no . . . No . . . NO, No, NO NO NO!"
As things begin to settle down and the people in the tavern start to outnumber the things that erupted from the cellar, a plaintive cry starts to rumble into a scream. Everyone turns to see Stella standing near the hearth, ladle in hand, a rictus of rage and despair twisting her face. Several of the beasts surround her and one nuzzles her leg in a loving way. The others still living stop combat at the sound and bound to surround her.
"NOOOoooo! Too soon, too soon! Now too many are dead, and what will we put in the stew!" She scoops up the cuddly horror and drops it in the cauldron where it begins to dissolve into lumps and gravy. "You!"
She points the spoon at the cowering halfling girl, still quivering on the table where she was placed. "You did this. You touched the salt! I told you to never touch the salt!"
The things, as one, swing their gaze to fall on the girl.