
Kalsgrim Lodovka |
Kalsgrim drops his bow and unsheathes his sword as he approaches the Gorumite. "Your vigil is at an end."
Drops bow. As he moves, he readies his greatsword and uses divine bond to take it from a +1 greatsword to a +3 keen greatsword.
I'm not sure how much distance separates himself and the Gorumite, but he'll move forward toward him. He'll try to stay far enough back to not let him get a full attack after a step.

Malaswyn Tyddewi |

Rocky moves directly toward his foe, gliding effortlessly through earth and stone.
Barrier not a problem unless it goes deep into the earth. Rocky will charge if it can, or move and attack.+

Kriger Eilifsson |

Grinning as he finds himself on the other side of the wall, "Well alright! That's what I'm talking about!" He then sheathes his flail and draws his greataxe, preparing to move in and attack.
I think that's 2 moves. So that'll be his turn.

Malaswyn Tyddewi |

This hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes.
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Elemental (Large), Earth CR 5
XP 1,600
Male large earth elemental (Pathfinder RPG Bestiary 122)
N Large outsider (earth, elemental, extraplanar)
Init -1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11
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Defense
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AC 18, touch 8, flat-footed 18 (-1 Dex, +10 natural, -1 size)
hp 84 (8d10+40)
Fort +11, Ref +1, Will +6
DR 5/—; Immune elemental traits
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Offense
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Speed 20 ft., burrow 20 ft.; earth glide
Melee 2 slams +16 (2d6+9)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
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Statistics
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Str 28, Dex 8, Con 21, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +18 (+22 bull rush, +20 overrun); CMD 27 (29 vs. bull rush, 29 vs. overrun)
Feats Cleave, Greater Bull Rush, Improved Bull Rush, Improved Overrun, Power Attack
[b]Skills Acrobatics -1 (-5 to jump), Appraise +6, Climb +17, Knowledge (dungeoneering) +3, Knowledge (planes) +6, Perception +11, Stealth +5
Languages Terran
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Ecology
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Environment any (plane of earth)
Organization solitary, pair, or gang (3-8)
Treasure none
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Special Abilities
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Burrow (20 feet) You have a Burrow speed.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Damage Reduction (5/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Earth Glide Burrow through any earth or stone (except metal) as a fish through water.
Earth Mastery (Ex) +1 to hit, dam, bull rush, and overrun if both self and foe are on ground, -4 if either waterborne or airborne.
Elemental Traits Elementals have many immunities.
Greater Bull Rush When bull rushing, foe's movement provokes AoO from your allies.
Immunity to Bleed You are immune to bleed.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Flanking You are immune to flanking.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Precision Damage You are immune to Precision Damage
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Tremorsense (60 feet) Sense creatures and objects in contact with ground or water.
Rocky's roughly-shaped appendage swings out at the Gorumite.
slam attack with earth mastery and charging: 1d20 + 16 + 1 + 2 ⇒ (8) + 16 + 1 + 2 = 27
damage: 2d6 + 9 ⇒ (6, 4) + 9 = 19

Oberlin |

Oberlin to save the day!
lol, really?
"I have a spell that might be useful in this instance." Oberlin says, and rings of magical light snap into being around him, a near globe of slowly rotating runes outlined in blue and silver.
Greater Dispel, targeted 20' burst centered to catch both the blade wall and wall of force, not to cover any of our party
As Oberlin completes his spell, there is a gong, more felt than audible and a burst of silver energy in the space between the two walls.
dispel check: 1d20 + 11 ⇒ (8) + 11 = 19

Marcel D' Anjou |

What the heck, only live once.
Acrobatics: 1d20 + 19 ⇒ (19) + 19 = 38
Marcel took off in a low crouch, moving quickly. He ducked under the flailing arms of the elemental, and somersaulted past the priest? of Gorum. Skidding on his knees, he spun a pirouette, and came up behind the man, sword in hand.
All of this dependent on if I am even on the right side of the invisible wall...

Other Mastermind |

Round 5
As Oberlin fails to dispel the spells protecting the gorrumite, Kriger, Marcel, and Kalsgrim remain unable to approach him, but not Rocky, who resists his dismissal attempt and moves in to engage, passing through the barrier and engaging the large man.
The elemental swings his rocky fist, but the guardian dives under the blow, then stabs back, his spear diving through the rocks and gushing sands.
1d20 + 19 ⇒ (3) + 19 = 222d6 + 22 ⇒ (3, 2) + 22 = 27
1d20 + 11 ⇒ (8) + 11 = 192d6 + 22 ⇒ (6, 4) + 22 = 32
49 damage to Rocky, after DR.
All of you are up.

Kalsgrim Lodovka |
Kal's chance isn't as good as Oberlin's, but it is worth a try.
Kalsgrim moves up to the barrier, sword in one hand and the other extending toward their foe. He mutters "Erastil, grant me the power to get at this Gorumite coward."
Casting Dispel Magic on the barrier, CL check 1d20 + 8 ⇒ (19) + 8 = 27

Kriger Eilifsson |

Lol! Uh, wait, I mean, NO! There'll be NOOO throwing. No way he could live with that the rest of his life. He'd rather just throw himself upon the spinning blades before he'd allow that to happen. :P
Realizing he can't do anything where he's at, the ranger shrugs his shoulder, "Here goes nothing. Man this is gonna hurt." Without another thought, he runs through the blade barrier hoping he can make it through the other side without things getting to gory.
Reflex save I think? Or is it just damage? I'm not sure so I'll roll just in case.
Ref: 1d20 + 13 ⇒ (20) + 13 = 33 Of course. With that roll, I'm gonna go with it probably being just damage. Usually I can answer my own question with how good/bad I roll. :P
For what it's worth, if a reflex save is involved, Kriger's got evasion. Not sure if it would actually work in this case but there you go. *Shrugs*

Other Mastermind |

12d6 ⇒ (5, 2, 2, 3, 4, 5, 3, 2, 6, 6, 4, 3) = 45
Kriger makes it through the barrier, though he suffers 22 hp doing so. With a single move, he is less than a move away from the guardian and can either take an action or move closer to be able to 5-foot step next round. However, that puts you within his spear's reach. Let me know what you do with what's left of your turn.

Kriger Eilifsson |

Sweet! Does evasion not apply to this though?
A bit stunned he made it through with only a few nasty cuts, "Alright! Not bad." Kriger takes advantage and moves closer to the guardian but not too close to get stabbed by its spear.
Just move to within 20'.
AC 25; Hp's 124/146

Marcel D' Anjou |

"Now that I think about it," Marcel continues, "I didn't think Gorum was fond of his lackeys sitting back and throwing spells like weakling wizards."
He throws look towards Oberlin, hoping he didn't hear that...

Malaswyn Tyddewi |

Rocky goes all out to attack.
slam attack 1: 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 34
damage 1: 2d6 + 10 ⇒ (4, 5) + 10 = 19
slam attack 2: 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21
damage 2: 2d6 + 10 ⇒ (5, 4) + 10 = 19

Malaswyn Tyddewi |

Meanwhile, Malaswyn puts his bow to use.
5ft step to avoid any obstacles and then firing through the blade barrier.
attack: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 1d8 + 3 ⇒ (7) + 3 = 10
extra damage if evil: 2d6 ⇒ (5, 5) = 10
attack: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d8 + 3 ⇒ (2) + 3 = 5
extra damage if evil: 2d6 ⇒ (5, 1) = 6