Kingmaker (Inactive)

Game Master Dreaming Warforged

Bold and just adventurers exploring and settling the Stolen Lands.
Now at the start of vol. 5 - War of the River Kings
Map of Frieland.


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Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Are the blades a spell?


Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured

yep, and I think they can be dispelled


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Worth a shot!

Malaswyn attempts to dispel the barrier, calling out for Her aid.
caster level check: 1d20 + 11 ⇒ (5) + 11 = 16


Elemental makes the save. Blades stay as well. You recognize a gorrumite version of Blade Barrier. Your version likely has nice scimitars. This is has rusty greatswords.


Sooooo? You all surrender and convert and become happy gorrumites spreading mayhem thoughoit the land?


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Oberlin and I have acted this round. How close is Rocky to the foe?


Kalsgrim drops his bow and unsheathes his sword as he approaches the Gorumite. "Your vigil is at an end."

Drops bow. As he moves, he readies his greatsword and uses divine bond to take it from a +1 greatsword to a +3 keen greatsword.

I'm not sure how much distance separates himself and the Gorumite, but he'll move forward toward him. He'll try to stay far enough back to not let him get a full attack after a step.


Rocky is one move away, Kriger two, with a wall of blabes in front.

Kalsgrim moves forward, but meets an invisible barrier as he reaches the corridor.

Marcel, Kriger, and Rocky are up.


Upon hitting the invisible barrier, Kalsgrim taunts "I should have known to expect such cowardice behind Gorumite bluster."


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Rocky moves directly toward his foe, gliding effortlessly through earth and stone.
Barrier not a problem unless it goes deep into the earth. Rocky will charge if it can, or move and attack.+


Rocky has no issue with either obstacle and can make an attack.


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

Grinning as he finds himself on the other side of the wall, "Well alright! That's what I'm talking about!" He then sheathes his flail and draws his greataxe, preparing to move in and attack.

I think that's 2 moves. So that'll be his turn.


Kriger, you can draw as part of your move (requires BAB +1). However, that sends you through the blade barrier...


M 13 Rogue (Unchained) hp 124/124 AC 27/18/21 F/R/W 11/18/9 Per 18 Stealth 30 SMo 12 Trap 6 Danger 4

Marcel observes as Kalsgrim runs into something unseen. When the paladin advances no further, he decides to wait.

I'm going to hold up until there are further developments.


Rocky still has a strike, Kriger must decide whether to advance or not, Oberlin is up, and Marcel is on hold.


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

No, not through the slice and dice machine. Is there a way around? If not, will roll with a different tactic next round.


Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured

Are the invisible barrier and the blade wall within 20' of one another?


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Rocky stats:

This hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes.
--------------------
Elemental (Large), Earth CR 5
XP 1,600
Male large earth elemental (Pathfinder RPG Bestiary 122)
N Large outsider (earth, elemental, extraplanar)
Init -1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11
--------------------
Defense
--------------------
AC 18, touch 8, flat-footed 18 (-1 Dex, +10 natural, -1 size)
hp 84 (8d10+40)
Fort +11, Ref +1, Will +6
DR 5/—; Immune elemental traits
--------------------
Offense
--------------------
Speed 20 ft., burrow 20 ft.; earth glide
Melee 2 slams +16 (2d6+9)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
--------------------
Statistics
--------------------
Str 28, Dex 8, Con 21, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +18 (+22 bull rush, +20 overrun); CMD 27 (29 vs. bull rush, 29 vs. overrun)
Feats Cleave, Greater Bull Rush, Improved Bull Rush, Improved Overrun, Power Attack
[b]Skills
Acrobatics -1 (-5 to jump), Appraise +6, Climb +17, Knowledge (dungeoneering) +3, Knowledge (planes) +6, Perception +11, Stealth +5
Languages Terran
--------------------
Ecology
--------------------
Environment any (plane of earth)
Organization solitary, pair, or gang (3-8)
Treasure none
--------------------
Special Abilities
--------------------
Burrow (20 feet) You have a Burrow speed.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Damage Reduction (5/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Earth Glide Burrow through any earth or stone (except metal) as a fish through water.
Earth Mastery (Ex) +1 to hit, dam, bull rush, and overrun if both self and foe are on ground, -4 if either waterborne or airborne.
Elemental Traits Elementals have many immunities.
Greater Bull Rush When bull rushing, foe's movement provokes AoO from your allies.
Immunity to Bleed You are immune to bleed.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Flanking You are immune to flanking.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Precision Damage You are immune to Precision Damage
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Tremorsense (60 feet) Sense creatures and objects in contact with ground or water.

Rocky's roughly-shaped appendage swings out at the Gorumite.

slam attack with earth mastery and charging: 1d20 + 16 + 1 + 2 ⇒ (8) + 16 + 1 + 2 = 27
damage: 2d6 + 9 ⇒ (6, 4) + 9 = 19


Oberlin wrote:
Are the invisible barrier and the blade wall within 20' of one another?

They are.


Kriger Eilifsson wrote:
No, not through the slice and dice machine. Is there a way around? If not, will roll with a different tactic next round.

No way around, except as Rocky did.


Kriger and Oberlin?


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

"I got no way through that death trap! Don't suppose we got any way to get rid of this thing, do we?" he asks anyone.

Gonna have to delay for now


Oberlin to save the day!


Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured
Other Mastermind wrote:
Oberlin to save the day!

lol, really?

OM:
so I dorked up and missed that I had teleport already on my spellist for the day. I would have used that spell rather than using up my "swiss army knife" cast one spell from my entire spellbook instance. So if you don't have an issue with that, I will just retcon and use my 1/day cast from my bound ring now instead of casting teleport as per previous. I took teleport off my list about a week ago.

"I have a spell that might be useful in this instance." Oberlin says, and rings of magical light snap into being around him, a near globe of slowly rotating runes outlined in blue and silver.

Greater Dispel, targeted 20' burst centered to catch both the blade wall and wall of force, not to cover any of our party

As Oberlin completes his spell, there is a gong, more felt than audible and a burst of silver energy in the space between the two walls.

dispel check: 1d20 + 11 ⇒ (8) + 11 = 19


Oberlin:
Works for me.

Oberlin wills the spells away. His power extends to meet that of the ancient warrior and connects, but fails to disrupt the other caster's will on reality. The spells hold.

Marcel and Kriger.


Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured

:(


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

Still delay.


There’s only Marcel left. Do you mean you’re ok losing the round? Just want to make sure.


M 13 Rogue (Unchained) hp 124/124 AC 27/18/21 F/R/W 11/18/9 Per 18 Stealth 30 SMo 12 Trap 6 Danger 4

Can I start to work my way into a flanking position without drawing an AoO? I will take the flank and attack next round, but want to stay out of reach this round.


Because he’s in a corridor, you can’t easily get into flank. You’ll need an acrobatics roll.


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3
Other Mastermind wrote:
There’s only Marcel left. Do you mean you’re ok losing the round? Just want to make sure.

Yeah. Sure don't wanna become chopped salad. :P


M 13 Rogue (Unchained) hp 124/124 AC 27/18/21 F/R/W 11/18/9 Per 18 Stealth 30 SMo 12 Trap 6 Danger 4

What the heck, only live once.

Acrobatics: 1d20 + 19 ⇒ (19) + 19 = 38

Marcel took off in a low crouch, moving quickly. He ducked under the flailing arms of the elemental, and somersaulted past the priest? of Gorum. Skidding on his knees, he spun a pirouette, and came up behind the man, sword in hand.

All of this dependent on if I am even on the right side of the invisible wall...


Sorry, I forgot about the missed dispelling. The wall is still up. Let me know what you do in that case.


M 13 Rogue (Unchained) hp 124/124 AC 27/18/21 F/R/W 11/18/9 Per 18 Stealth 30 SMo 12 Trap 6 Danger 4

Rewind!

Marcel reaches into his handy haversack and pulls a potion. He thumbs the stopper - not removing it just yet - and waits for the invisible wall to drop.


Round 5

As Oberlin fails to dispel the spells protecting the gorrumite, Kriger, Marcel, and Kalsgrim remain unable to approach him, but not Rocky, who resists his dismissal attempt and moves in to engage, passing through the barrier and engaging the large man.

The elemental swings his rocky fist, but the guardian dives under the blow, then stabs back, his spear diving through the rocks and gushing sands.

Secret Rolls:

1d20 + 19 ⇒ (3) + 19 = 222d6 + 22 ⇒ (3, 2) + 22 = 27
1d20 + 11 ⇒ (8) + 11 = 192d6 + 22 ⇒ (6, 4) + 22 = 32

49 damage to Rocky, after DR.

All of you are up.


M 13 Rogue (Unchained) hp 124/124 AC 27/18/21 F/R/W 11/18/9 Per 18 Stealth 30 SMo 12 Trap 6 Danger 4

"I didn't realize Gorum was fond of cowards." Marcel taunts. "You can't send us to Pharasma while hiding behind that wall."

And that's about it.


Kal's chance isn't as good as Oberlin's, but it is worth a try.

Kalsgrim moves up to the barrier, sword in one hand and the other extending toward their foe. He mutters "Erastil, grant me the power to get at this Gorumite coward."

Casting Dispel Magic on the barrier, CL check 1d20 + 8 ⇒ (19) + 8 = 27


Kalsgrim’s fate proves strong and Erastil blows the barrier perventing you from reaching the gorrumite.

But not the blade barrier.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

ranged attacks still work through blade barrier. He gets +4 to AC from attacks passing through.


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You plan on throwing Kriger!?


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

Lol! Uh, wait, I mean, NO! There'll be NOOO throwing. No way he could live with that the rest of his life. He'd rather just throw himself upon the spinning blades before he'd allow that to happen. :P

Realizing he can't do anything where he's at, the ranger shrugs his shoulder, "Here goes nothing. Man this is gonna hurt." Without another thought, he runs through the blade barrier hoping he can make it through the other side without things getting to gory.

Reflex save I think? Or is it just damage? I'm not sure so I'll roll just in case.

Ref: 1d20 + 13 ⇒ (20) + 13 = 33 Of course. With that roll, I'm gonna go with it probably being just damage. Usually I can answer my own question with how good/bad I roll. :P

For what it's worth, if a reflex save is involved, Kriger's got evasion. Not sure if it would actually work in this case but there you go. *Shrugs*


Secret Rolls:

12d6 ⇒ (5, 2, 2, 3, 4, 5, 3, 2, 6, 6, 4, 3) = 45

Kriger makes it through the barrier, though he suffers 22 hp doing so. With a single move, he is less than a move away from the guardian and can either take an action or move closer to be able to 5-foot step next round. However, that puts you within his spear's reach. Let me know what you do with what's left of your turn.


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

Sweet! Does evasion not apply to this though?

A bit stunned he made it through with only a few nasty cuts, "Alright! Not bad." Kriger takes advantage and moves closer to the guardian but not too close to get stabbed by its spear.

Just move to within 20'.

AC 25; Hp's 124/146


I completely forgot about evasion. Of course. You make it through without a scratch. Nice!


M 13 Rogue (Unchained) hp 124/124 AC 27/18/21 F/R/W 11/18/9 Per 18 Stealth 30 SMo 12 Trap 6 Danger 4

"Now that I think about it," Marcel continues, "I didn't think Gorum was fond of his lackeys sitting back and throwing spells like weakling wizards."

He throws look towards Oberlin, hoping he didn't hear that...


Marcel, are you trying to get into flank like you tried last round?


M 13 Rogue (Unchained) hp 124/124 AC 27/18/21 F/R/W 11/18/9 Per 18 Stealth 30 SMo 12 Trap 6 Danger 4

No, waiting for someone else beefier to get stuck in. Last time I tried this, I got skewered.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Rocky goes all out to attack.
slam attack 1: 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 34
damage 1: 2d6 + 10 ⇒ (4, 5) + 10 = 19

slam attack 2: 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21
damage 2: 2d6 + 10 ⇒ (5, 4) + 10 = 19


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Meanwhile, Malaswyn puts his bow to use.
5ft step to avoid any obstacles and then firing through the blade barrier.

attack: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 1d8 + 3 ⇒ (7) + 3 = 10
extra damage if evil: 2d6 ⇒ (5, 5) = 10

attack: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d8 + 3 ⇒ (2) + 3 = 5
extra damage if evil: 2d6 ⇒ (5, 1) = 6


Is there room for Kalsgrim to close on him, or is Rocky taking up all the available squares?

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