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About Kriger EilifssonBackground:
Kriger Eilifsson has always been at home in the wild. While most who grow up dirt poor and do just enough to survive day after day turn sour and bitter, he's never let it get him down. Being mostly a loner all his life, that all changed when he was offered to be an agent of the swordlords. Hearing word of rumors of war soon to arrive in Rostland, Kriger didn't hesitate to answer the call. As a follower of "Old Deadeye", Kriger is dedicated to protecting the land he's come to love. Although it's been a while since he's had to raise a blade against anything other than game, he knows it's just a matter of time before he will be getting back into the swing of things. Between the stolen lands on one side and banditry on every side, Kriger is more than willing to raise his blade in defense. Or in his case... 'offense'. Moving over to his chest that lies at the foot of his bed, he opens it and removes his axe that he made for himself several years back. Examining it, "Gonna be a bit busier than usual, old friend. Looks like we're in a bit more trouble than a couple of random scum bandits this time. Especially when the Swordlords actually come callin'," he says to the axe, testing it's edge with his thumb. Cutting himself, "Yep, you're still as sharp as ever," he comments, grinning proudly. As he gathers his things, "I wonder if they've contacted ol' Tuck? They'd be smart to recruit him. It's been a long time since I've seen that one. He's mighty solid in a pinch. Especially when you're outnumbered seven to one." Kriger pauses a moment, thinking of a time ago before continuing with his monologue. "You know, it's still not my fault. I didn't know they were nuns! They sure didn't tell me they were," he says, grinning wryly. Returning to his packing, another thought crosses his mind and he quickly halts. "Hm. I tell ya, if ol' Tuck hadn't showed when he did, those stinking barbarian thugs of the Dung Lord would've had me for lunch. Literally. I've got to give that scum some credit... they weren't just your regular ol' fodder, no sir. He wanted me dead for sure. I guess he got tired of constantly lookin' for more scum to come work for him. I still can't believe we managed to survive that one. I'm gonna get that <bleeping> Dung Lord one of these days. I sure hope he's at least a part of the problem because he ain't bad enough to be a big one." Finishing up his packing, he gathers his gear and steps outside, stopping right outside the entryway. Looking up at the clear blue sky, "It's a beautiful day! Yes sir a beautiful day! But there's a storm a comin', and I'm bringin' THE THUNDER! HA-HA!" he laughs heartily as he heads out. Kriger, being Ulfen, is a somewhat large fellow at 6'4" 230lbs.(His pic is a perfect representation of him) Blonde hair, blue eyes and ruddy skin. He's quite boisterous and extremely confident. Some of the common folk that know of him have also regarded him as a bit on the "Krazy" side, almost barbaric at times - which he knows runs deep in his family but for some reason hasn't manifested itself within him. He's not sure why but he doesn't concern himself with it. But the locals don't know that so they tend to be real careful around him. Kriger Male human (Ulfen) Ranger (Wild hunter) 13 CG Medium humanoid (human) Init +3; Senses Perception +31 -------------------- Defense -------------------- AC 28, touch 15, flat-footed 24 (+11 armor, +1 deflection, +3 Dex, +1 dodge, +2 natural) Hp 171 (12d10) (10+8+10+6+6+9+6+10+8+10+8+6+9+39con+13fc+13feat) Fort +16 (+8base/+3con/+1trt/+4cloak) (+4 vs. hot or cold environments and to resist damage from suffocation) Ref +15 (+8base/+3dex/+4cloak) Will +17 (+4base/+3wis/+2feat/+4cloak/+4lock of hair(insight) Defensive Abilities evasion -------------------- Offense -------------------- Speed 30 ft. Melee +2 Impact Greataxe +22/+17/+12 (3d6+11/19-20/×3) or . . Mwk heavy flail +20/+15/+10 (1d10+9/19-20) Ranged Darkwood composite longbow(+6 Str) +17/+12/+7 (1d8+6/×3) Special Attacks Combat style (menacing), quarry Ranger (Wild Hunter) Spells Prepared (CL 10th; concentration +13) . . 4th— . . 3rd—Resist energy, communal; Zephyr's fleetness, . . 2nd—ironskin(x2), Versatile weapon . . 1st—Ant haul, longstrider, Pass without trace, --------------------
Lock of hair grants Kriger a +4 insight bonus on all Will saving throws, Craft checks, and Perform checks. +5 Mithral agile breastplate
(All in bag of holding)
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12th Level: The bag's capacity and weight increase as a bag of holding (type II). BOOTS OF THE ELVEN SPIRIT These lightweight boots are durable yet soft in texture, being partially made of living leaves and other natural materials. They grant the wearer a +5 competence bonus on Acrobatics checks and allow her to treat the first square of difficult terrain she enters each round as if it weren't difficult terrain. 12th Level: The boots allow the wearer to ignore the adverse movement effects of difficult terrain entirely.
Combat Expertise +/-3: Bonus to AC in exchange for an equal penalty to attack.
Dice:
[dice=Fort]1d20+16[/dice]
-------------------------------------------------------------------- [dice=Mwk hvy flail(PA)]1d20+18[/dice]
--------------------------------------------------------------------------- ------------ [dice=Attack #1: +1 Impact Greataxe]1d20+20[/dice]
[dice=Attack #2: +1 Impact Greataxe]1d20+15[/dice]
[dice=Attack #3: +1 Impact Greataxe]1d20+10[/dice]
--------------------------------------------------------------------------- ------------ [dice=Attack #1: +1 Impact Greataxe w/PA]1d20+20[/dice]
[dice=Attack #2: +1 Impact Greataxe w/PA]1d20+11[/dice]
[dice=Attack #3: +1 Impact Greataxe w/PA]1d20+6[/dice]
--------------------------------------------------------------------------- ------------ [dice=+1 Impact Greataxe w/PA/Furious Focus/Imp. Vital:]1d20+20[/dice]
--------------------------------------------------------------------------- ------------ --------------------------------------------------------------------------- ------------- [dice=Darkwood Comp. Longbow(+6 Str)]1d20+15[/dice]
[dice=Darkwood Comp. Longbow(+6 Str)]1d20+10[/dice]
[dice=Darkwood Comp. Longbow(+6 Str)]1d20+5[/dice]
------------------------------------------------------------------------ [dice=Initiative]1d20+3[/dice]
ANIMAL FOCUS:
As a swift action, gain bonuses from emulated animal(s): Bat (90 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
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