Kingmaker (Inactive)

Game Master Dreaming Warforged

Bold and just adventurers exploring and settling the Stolen Lands.
Now at the start of vol. 5 - War of the River Kings
Map of Frieland.


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M Human Cavalier /1st

Ox's whistle falls flat as they come up on the field of bones.Hold.Ox raises his hand and calls the word that stopped motion in training all his years growing up, as if the bone field wouldn't motivate the group to pause. His eyes flicker about hurriedly to see if he can find what has done this.

I haven't Kal. seeing Kal reach for his bow Ox will draw his longsword.
perception1d20 ⇒ 6


In the field ahead Kalsgrim is unable to find any evil auras. These bones don't appear to be haunted.

Taking a look around Ox is only able to spot the occasional spider web clinging to bone and bush.

Remember, everyone is still mounted until you say so.


"Let's spread a little, ok?" Keeping a "safe" distance from the bushes, Corso moves his steed just a little away from the group, making sure they won't get caught in some trap.

He takes a patient look at the scene and says, softly: "This is extensive. Some predator has been busy with the killing. Do you think the webbing would catch fire? I say we use fire arrows." Corso then moves his hand to grip his bow and readies to dismount. He scans the area for movement.

Perception: 1d20 + 4 ⇒ (19) + 4 = 23


AC 24 (25) HP 30/30 AP 8/8

"Hold on". "Let me look at some of the bones, and see if I can determine what killed them".

Janku dismounts, and approaches the edge of the clearing on foot, then when he comes across the first bones, he examines them.

"Cover me, and make sure nothing sneaks up on me", he states to the party as he approaches.

1d20 + 3 ⇒ (10) + 3 = 13 perception

1d20 + 3 ⇒ (9) + 3 = 12 Heal


(AC 18, hp 15 of 77) Summoner 9

Lot's of meat wasted. We kill this thing, right? Ember says to Servayn in a concerned tone.

Oh yes, we'll need to kill anything that's killing so much of the native wildlife. Servayn confirms, For the sake of the settlers, mind you, not just for your benefit...

Servayn's Perception 1d20 + 4 ⇒ (1) + 4 = 5
Ember's Perception 1d20 + 4 ⇒ (11) + 4 = 15


A field of bones is all there is to be seen. Those who look a bit closer can see the webs are thicker then the household spiders.

For Janku:
Careful examination of the elk bones reveal markings similar to that of sharp fangs and digestive acids. These kind of marks are usually found on much smaller prey such as birds and mice. A spider capable of these would be the size of a small pony.


Male Human Ranger

I'm guessing Know nature if another skill I have is more appropriate then please feel free to roll it for me. Know nature1d20 + 7 ⇒ (13) + 7 = 20 Perception 1d20 + 5 ⇒ (17) + 5 = 22
Garick will dismount ready his bow, and carefully approach Janku.


AC 24 (25) HP 30/30 AP 8/8

"Take heed, and watch carefully". "Unless I miss my guess there is a spider around here somewhere, the size of a small pony", Janku exclaims.


Corso dismounts to have a better aim. His bow is raised, ready to fire.


Male Human Cleric 1 (Unholy Barrister)

Slight fear grips Lukasz as Janku mentions spiders the size of ponies. Deciding it best to keep the horse rather far from whatever was the cause of these poor skeletons, Lukasz draws his sickle in one hand as he carefully follows the others, taping into his sorcerous talent in case the need arises to use it.


For Garrick:
Taking a minute or two to carefully study the strands you confirm they are indeed from a species of spider known to reach giant sizes. With enough food and no natural predators one could grow even larger then Janku's estimate.

As Lukasz begins following the others a small flicker of light can be seen on the other side of the field. From this distance it looks like the dieing flames of a torch stuck halfway in a web wrapped bundle. The average torch only burns for an hour. This one can't have been there for long.

I forgot to mention that it is near the end of the day. The sun is going down, plenty of light for about half an hour, roughly seven o' clock.


(AC 18, hp 15 of 77) Summoner 9

It's possible that the owner of that torch is not yet dead, as normal sized spiders sometimes wrap something up to consume later... Servayn says, not really knowing if this would apply to a spider the size of a pony.


Male Human Ranger

I dare say it could be even bigger Janku. With this amount of food, and if no predators are challenging it for it's territory it could get even bigger. I say we skirt the field, and investigate that light over on the far side.Garick points to the flickering light.

From what we can see can we get a closer look and stay out of the webbed death zone by skirting the field? Would it appear the better chance of getting close would be proceeding to it from here?


The bones are spread out two-hundred feet in all directions from a medium sized boulder in the middle. However there are not so many of them as to impede progress, they are all a dozen feet or so apart from each other. Going around them would take a couple minutes and the surrounding terrain is just empty plains.

The webs themselves are spotted mainly near corpses. The area is not covered to the extent that lighting some on fire would burn the whole place. They don't appear to be the variety used in trapping prey, not nearly sticky enough.


M Human Cavalier /1st

make haste, and feel free to cover me with arrows, hopefully the torch barer yet lives. Tuck, I suggest you get the manacles off.Ox puts his heel to Noir. Skirting as he brother previously suggested.


Spurring Noir onwards at a gallop it only takes Ox half a minute to reach the far side.

For Ox:
When he get's there it's clear that the webbed mass is not human, or at least not all of one. What appeared to be a torch is just a bare branch sticking through it.
The flickers of light blink out at the cavalier's approach.

Remember, it's +1/10feet to the DC of Perception checks. So trying to spot something from 400 feet away adds +40 to the DC.


M Human Cavalier /1st

perception1d20 + 0 ⇒ (9) + 0 = 9 Ox tilts his head as the torch that isn't a torch goes out.


Male Human Ranger

Garick jogs with bow in hand to try to catch up to his brother.


"I..uh...would rather not go near this. Spiders the size of a horse? I understand the need to make sure this land is safe, but frankly I'm terrified. Spiders and tight spaces." Tuck looks visibly distraught. The color has washed from his face. "Father had me fetch our savings from under the floor boards once....dozens...."


For Ox:
Cutting away some of the webs reveal parts of a dead dear.

While Ox is poking at the webs Garrick runs up beside him. When he gets there a coughing can be heard from the middle of the field. It's faint but a gasping voice carries over the still air. "Heh..elp.." This can be heard by everyone.


AC 24 (25) HP 30/30 AP 8/8

"Don't worry Tuck". "Combat is not part of our agreement". "You stay here with the horses".

Janku attempts to get Garick and Ox's attention, by waving his arms above his head. He then draws his greatsword, and steps forward slowly eyes scanning the land.

1d20 + 3 ⇒ (12) + 3 = 15 Perception


"I'll stay with you Tuck. But we'll move slowly with the horses, keeping clear of that boulder in the center. If we leave you alone, chances are you'll be like fresh bait..."

Corso keeps his bow raised, focussing on the boulder.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9


Tuck takes up the loose reins of the other horses that have been dismounted. "Ok, but first sign of anything with more then four legs and I'm getting the horses to safety. I would appreciate that not being mistaken for 'escaping' and being shot again."


There are multiple boulders. One just happens to be in the middle.

Friendly Reminder; Active Perception checks are move actions!


(AC 18, hp 15 of 77) Summoner 9

Servayn readies his longspear for action and moves carefully towards the wrapped figure, Ember at his side.

He avoids the large boulders, as much as possible, attempting to not have an obstructed line of sight (and having a creepy feeling that they might not be boulders)...


Servayn are cutting across the field with Ember to get to Garrick and Ox? or more specifically to the center of the field where the voice is coming from?


Male Human Ranger

Garick begins to close to the voice trying to keep an eye out for danger arrow nocked 1d20 + 5 ⇒ (1) + 5 = 6 oh great somewhere there is a paladin with a boot that needs looking after;0


(AC 18, hp 15 of 77) Summoner 9
Mastermind wrote:
Servayn are cutting across the field with Ember to get to Garrick and Ox? or more specifically to the center of the field where the voice is coming from?

From what I saw, Ox was heading to the prisoner anyway, so Servayn will stick with the others.


M Human Cavalier /1st

Ox taps his heels on Noir again and they set off to "heh elp". Ox gets the feeling that something isn't quite right here, but shakes off the instinct and attributes it to the corpses and webbing everywhere.


Here's the center of the field of bones. This map is 100ft wide, 5ft scale. (Picture)

Everyone's nerves are on edge. The group steps carefully past one skeleton after another. Each rock and bush being scrutinized for the cause. Somewhere lies a threat and it's only a matter of time before it shows itself. As both groups edge their way closer to the center they continue to hear sobbing and choking cries for help. It's hard to tell where this sound is coming from. No obvious victims present themselves.

When the larger group get's to thirty feet from the boulder a trapdoor on the ground suddenly lifts. A spider larger then a man launches itself from underground. Nearly faster than can be followed it strikes at Janku. It's brown exoskeleton blurs as it return to the hole it came from, shutting the door behind it.

Spider (Bite); 1d20 + 2 ⇒ (11) + 2 = 13
Damage; 1d6 ⇒ 5

Lucky for the Iron Priest his scale mail deflects the deadly fangs. Two long gauges in the metal are marked by droplets of poison.

Initiative Rolls:
Corso 1d20 + 10 ⇒ (17) + 10 = 27
Garick 1d20 + 3 ⇒ (6) + 3 = 9
Janku 1d20 ⇒ 4
Kalsgrim 1d20 ⇒ 7
Lukasz 1d20 + 2 ⇒ (1) + 2 = 3
Ox 1d20 + 2 ⇒ (14) + 2 = 16
Servayn 1d20 + 2 ⇒ (20) + 2 = 22

Initiative Order:
Corso - 27
Servayn - 22
Ox - 16
Garick - 9
Kalsgrim - 7
Janku - 4
Lukasz - 3

The circle on the map depicts the spiders trap door. Same as before. Post all your actions and I'll have the first round!


Everything moved in a blur, as Corso tried to let an arrow fly, only to find himself raising late.

Corso round 1:

MA: Move to the top of the small boulder south of Janku.
SA: Ready a shot when the spider comes out again.
Shortbow: to hit 1d20 + 4 ⇒ (13) + 4 = 17
Damage 1d6 ⇒ 5

Critical confirm: Shortbow: to hit 1d20 + 4 ⇒ (7) + 4 = 11
Extra damage 1d6 ⇒ 5

Loved the movie. It creeped me out!


Round 1

Spoiler:
Kal will detect evil on the area of the trap door. He'll draw his bow up and take aim, waiting for the creature to emerge again.

If the spider has emerged before his turn, he'll fire. If it hasn't, he'll use a wait to cover the trap door.

To Hit 1d20 + 2 ⇒ (9) + 2 = 11
Damage 1d8 + 4 ⇒ (5) + 4 = 9


(AC 18, hp 15 of 77) Summoner 9

Round 1

Servayn growls, Wait for it... to Ember,

Spoiler:
and steps forward a pace to stand at Janku's side, bracing his longspear to receive a charge and waiting for an opportunity. Delay action to stab spider.

Ember paces forward and waits as well, ears flattened and emitting a constant rumbling growl.


Go ahead and make your attack and damage rolls for a readied action.


(AC 18, hp 15 of 77) Summoner 9

Readied action

longspear attack 1d20 + 2 ⇒ (18) + 2 = 20
longspear damage 1d8 + 2 ⇒ (7) + 2 = 9
bonus damage if this counts as a charge 1d8 + 2 ⇒ (1) + 2 = 3

Ember's bite, if applicable 1d20 + 3 ⇒ (3) + 3 = 6
bite damage 1d6 + 2 ⇒ (3) + 2 = 5


AC 24 (25) HP 30/30 AP 8/8

"Garrick! Ox!" "Try to free whatever is making that noise, while we keep this one distracted, but keep your eyes open for another one".

Janku will cast Shield of Faith this round, then fight defensively until whatever it is is freed.

AC 17 this round, then up to 19 from here on out (Unless he gets a chance to change weapons to morningstar and shield)


Male Human Ranger

round1:
Garick will try and find where the calling is coming from. Also is there any chance he might know if this could be some sort of trap by the spider, or even some other creature that might live along side the spider? If a spider should show itself Garick will not miss the opportunity to fire again. Perception check1d20 + 5 ⇒ (5) + 5 = 10hooting Spider 1d20 + 4 ⇒ (7) + 4 = 111d8 + 2 ⇒ (6) + 2 = 8 +1 to hit and damage if one shows up within thirty feet.
Reply to Janku Aye we are looking, but so far we see no one. It may be a trick.


Male Human Cleric 1 (Unholy Barrister)

Round 1

Spoiler:
Seeing the large spider leap from below the earth, both Lukasz and his horse jump at the spider as just as quickly, the spider returns to the ground. Not wanting to get any closer, nor wanting to put his horse in any danger, Lukasz dismounts. Once he is touching the ground, drops of acid seem to drip from his finger as his arcane energy begins to take shape.

Acid Splash (ranged touch): 1d20 + 2 ⇒ (3) + 2 = 5 1d3 ⇒ 1
Dismount and prepare to attack when the spider shows itself.


M Human Cavalier /1st

round1:
does it seem the spider and the sobbing are coming from the same place?

Ox rides his horse up to the opening tuanting the spider to come out again. " out with you beast!" He readies himself to attack and calls to noir to get ready for a fight. "On guard, Noir."

Ox readies an attack with his long sword. If someone is trapped, the spider is the problem, Ox sees no reason to delay its death any longer.

Ox's long sword attack 1d20 + 7 ⇒ (6) + 7 = 131d8 + 4 ⇒ (5) + 4 = 9

Noir's bite1d20 + 3 ⇒ (13) + 3 = 161d4 + 3 ⇒ (3) + 3 = 6


Round 1 (map)

(27) Corso moves on top of the rock just big enough for a person to stand on. Bow drawn he waits for the spider.

(22) Bringing his spear to bear Servayn steps up beside Janku waiting for his time to strike.

(21) Another flash of movement and the lid opens as the massive creature rushes forward. Both Corso and Servayns' attacks aim true. Pierced by arrow and spear the beast strikes at Servyan instead while dodging Ember's bite.
Spider (Bite); 1d20 + 2 ⇒ (15) + 2 = 17 Hit! (Servayn HP 5)
Damage; 1d6 ⇒ 5
Servayn (Fort); 1d20 + 2 ⇒ (13) + 2 = 15 Saved!
The foot long fangs pierce through leather armor injecting the summoner with a powerful poison. Luckily he doesn't seem to be affected. After attacking the spider skitters to the top of the large boulder.

(16) Ox rides Noir into the fight. His swing clangs off of the boulder missing the spider. However Noir tears a chunk from it's body with one of his iron shod hooves. Bite only does 1d4. So we'll go with a hoof instead.

The pleading voice seems to be coming from on top of the boulder near the spider.

(11) Another trap door opens on the east side of the rock. A second spider springs forth to attack Noir.
Spider (Bite); 1d20 + 2 ⇒ (2) + 2 = 4 Miss!
In it's rush the spiders bite cleanly misses the horse. Had it hit, I would have done a Ride check from Ox to try and negate it, fyi.

(9) As far as Garick knows, this is no trick of a spiders. Perhaps another being that relies on light and sound to lure foes into dangerous situations? Only a skilled adventurer would be familiar with something like that. K. Dungeoneering

Still looking for the source of the voice Garick tries to shoot the spider on the rock but his arrow sails past harmlessly.

(7) While no evil is detected near the spider's door a faint aura of pure alien malice emanates from just above the boulder. The phantoms of malevolence make the bandit's evil seem to be a flickering shadow. Cold hatred and a lust for terror wash over the paladin.

These sights must have distraught him as his arrow also misses the spider clacking off of the rock below.

(4) "Garrick! Ox! Try to free whatever is making that noise, while we keep this one distracted." Janku runs a hand up the blade of his great sword muttering a prayer that brings forth his divine shields.

(3) Lukasz hurls an orb of acid through the air nowhere near the spider.

Enemy Status:
West Spider - Ragged. Oozing from an arrow, a spear gash, and a caved in section of exoskeleton.
East Spider - Hiding

Round 2! What sort of evil has the party found this time??


Kal calls out Garick! Ox! Leave it now! Come back and help with the spiders!


Male Human Ranger

round2:
Garick Will shoot at the spider that is ragged. If it is downed by the time he gets to go he will fire at spider two, or if he is hiding will hold his action to fire at it when it appears.
1d20 + 4 ⇒ (2) + 4 = 61d8 + 2 ⇒ (2) + 2 = 4


Corso's action, round 2:

Bad move spider!

Corso surges forward, dropping his bow as he hits the ground, taking his blade out as he steps in for the kill. Jumping with ease on the boulder, he aims at a gap where the monstrosity's leg joins his body.

FrA: Drop the bow.
MA: Move to E-8, south of the spider, on the rock, to flank with Ox.
Acrobatics if necessary: 1d20 + 7 ⇒ (19) + 7 = 26
SA: Sneak attack, flanking the spider!
Rapier: to hit 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Damage 1d6 + 2 ⇒ (6) + 2 = 8
Sneak Attack damage: 1d6 ⇒ 6
Critical confirm: Rapier: to hit 1d20 + 4 ⇒ (11) + 4 = 15
Extra damage 1d6 + 2 ⇒ (3) + 2 = 5

His blade bites deep. Die!


Kal Round 2

Spoiler:

Kal will shout again Ox, stay away from that voice! Can Kal single out the source of evil enough to target it? If so, he will target it with Smite Evil and fire an arrow. Otherwise, he will target a spider.

To Hit 1d20 + 3 ⇒ (8) + 3 = 11 An additional +4 if he can smite evil on the source of the evil emanations.
Damage 1d8 + 2 ⇒ (7) + 2 = 9 An additional +1 if it is the source of evil.


AC 24 (25) HP 30/30 AP 8/8
Kalsgrim Lodovka wrote:

Kal Round 2

** spoiler omitted **

"Kal"! "What are you talking about"? "Are you charmed"! "We must kill these spiders, why are you firing at the captured prey"? "Even if it is an enemy it is firmly bound". "This is a threat directly challenging us".

1d20 - 2 ⇒ (14) - 2 = 12 Greatsword Attack (Fighting Defensively when a target presents itself, or if he must move to one)

2d6 + 3 ⇒ (1, 5) + 3 = 9 Damage


(AC 18, hp 15 of 77) Summoner 9

Servayn shouts, "Ox! Back up one pace, and strike when it falls!" he then holds his hand ready, waiting to unleash a spell.

Spoiler:
Delaying until 16. If Ox steps back a pace, Servayne places a Grease spell (Ref DC 16) in the four square block that includes the Spider, one square north of the spider, one square east of the spider and the square diagonally NE of the spider. This should cause the spider to fall from the rock, as well as possibly hindering the second spider, if it charges directly towards the front end of Ox's horse (as the NE square of the grease will be in it's path of charge).

If Ox does *not* step back a pace, Servayn casts the spell anyway, but places it on the four block square that includes the spider, south of the spider, west of the spider and SW of the spider.

Ember moves 50 ft. to stand atop the second trapdoor, delaying an attack to strike the second spider when it emerges.
Ember's attack 1d20 + 3 ⇒ (6) + 3 = 9
Ember's damage 1d6 + 2 ⇒ (6) + 2 = 8


Male Human Cleric 1 (Unholy Barrister)

Round 2:

Spoiler:
Also wondering why hos friend would seemingly target a prisoner of these spiders, Lukasz, deciding that these spiders were the bigger danger, Lets one more glob of acid fly towards the still healthy spider while he held the reigns of his spooked horse.

Ranged Touch:1d20 + 2 ⇒ (6) + 2 = 8
Damage:1d3 ⇒ 2


Round 2 (map)

(27) Corso surges forward, dropping his bow as he hits the ground, taking his blade out as he steps in for the kill. Jumping with ease on the boulder, eager to slay the giant creature. This is probably going to be frustrating as all hell, but a 1st level rogue can't actually draw a weapon while moving as a free action.

(22) Servayn shouts, "Ox! Back up one pace, and strike when it falls!" he then holds his hand ready, waiting to unleash a spell.

(21) Seeing that a larger prey has presented itself the spider turns to climb off the rock and attack the horse from the side. With its attention on maneuvering Corso is able to attack, piercing through the joint of a leg and center of its abdomen. The giant spider falls to the ground legs curling up and shuddering.

(16) Ox leans low from the saddle and brings his longsword to bear on the dieing spider cleaving its head and several legs from its side.

When the spider dies a flare of torch light appears over the boulder. Orange and yellow flames warp around a glowing mass. At its center is a humanoid skull bearing eight sets of small eye sockets. The jaw creaks open, "You've killed my spider. Its dieing shudders quake through me like the ecstasy of the stars. If they don't frighten you...fear me instead." A bolt of bitter yellow electricity snaps at Corso.
????-?'-???? (shock); 1d20 + 16 ⇒ (9) + 16 = 25 Hit!
Damage; 2d8 ⇒ (5, 2) = 7 (Corso HP 1)
A searing light flashes through his vision as it tears through his body making every muscle run ridged. "Weep....cry....run away....let my pets feed on your fallen. I will drink this one's tears."

Seeing the spider die, and witnessing the other's target, Servayn flies into an arcane chant, "Një mijë bie për një mijë këmbët!" As the spell finishes a sheen of magical grease appears near Noir.

Ember moves around the boulder to wait for the spider.

(11) The second spider persists in attacking the delicious horseflesh. Ember's bite snaps shut a moment too late as it darts by. With eight legs try to find purchase on the strangely slick dirt it attacks.
Spider (Acrobatics); 1d20 + 3 ⇒ (12) + 3 = 15 Still standing.
Spider (Bite); 1d20 + 2 ⇒ (13) + 2 = 15 Hit!
Ox (Ride); 1d20 + 3 ⇒ (16) + 3 = 19
The spider leaps toward the horse bringing fangs down on a vulnerable flank. Just in time Ox kicks out with a spurred boot knocking it away. It lands quivering on the grease not daring to move.

(9) With the spider in the open Garick takes his shot. Nearly hitting his brother.

(7) When the evil being reveals itself Kalsgrim reaches up to his forehead and says a simple phrase of Erastil. As he draws the bow back to aim a feeling of weathered old hands resting on his own steady his aim. Even with divine inspiration the arrow fails to hit the twisting skull as it dances in the air. A voice, soft and old, whispers in Kalsgrim's ear, "Not all fights are meant to be won. Keep your friends and family safe."

(4) "Blood and iron! What is that?" Shouts the priest as he moves up swinging his great blade through the air. Sorry, improvising.

(3) Lukasz throws another orb of acid at the skull, which is easily dodged. Still holding the reins of his spooked horse.

Enemy Status:
West Spider - So dead. Kaldori spider Kabobs?.
East Spider - Unharmed, but balancing on grease.
????-?'-???? - Sweet Jesus, what is it?

Round 3! *whew* That one was a fair amount of work.


And I think I can speak for everyone when I say we really appreciate the work you are putting into this! 500 posts and going strong!

Kal will shout Concentrate on the spider! Then we need to get out of here! I think this evil may be beyond our abilities at this time!

ROUND 3:
Kalsgrim will fire another arrow at the glowing monster.
To Hit 1d20 + 7 ⇒ (1) + 7 = 8
Damage 1d8 + 3 ⇒ (1) + 3 = 4

Wow. I roll two one's, and this thing has a +16 to hit? We are out of our league here!

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