GM Wolf |
Round 4
Seg slices the goblin clean into two. We will see what Tyrel does.
Ash moves South barking as he goes, all the goblins stop their antics and cower for the rest of the round.
***Round 5***
21 Ash*
21 Segregius Balatorius
20 Goblin Leader*
17 Goblins
18 Locke*
11 Tyrel
8 Hemmings
8 Arsil*
4 Vuvu
Segregius Balatorius |
Round 5
Using his momentum, Seg moves forward while spinning in a double step he was taught by his fencing teacher. The blood on his sword leaves a scarlet arc behind as it rends the air
attack: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d8 + 9 ⇒ (6) + 9 = 15
5 foot step attack
Vuvu |
I assume my bomb at the lone goblin to the south finished him off in rd 4.
rd 5
Vuvu moves towards the goblin quartet and targets the one in the top corner of their square.
He gives his flask a violent shake before lobbing it at the critters.
bomb vs touch 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 for 2d6 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8 and 6 or 3 to the other 3 Ref 16
EDIT Scattering the bomb 1d8 ⇒ 5 It lands on the goblin in the bottom left corners square splashing all 4 for 6 or 3
Hemmings Halfshanks |
Can Hemmings stand behind the platform and use it for cover and see over to shoot, or is it too tall? If short enough disregard the double move and he'll fire for Round 4, if too tall, he'll climb up with double move for Round 4.
Hemmings heeds the words of the Cavalier. "Yeah, I was thinkin' the same blasted thing, yer Highness."
This shot for Round 4 if able to see over platform. Aimed at wounded goblin near tent. Shot: 1d20 + 7 ⇒ (1) + 7 = 8. Eh, miss anyway.
Hemmings Halfshanks |
Thought so. No worries.
Round 5
From his perch atop the platform, Hemmings takes careful aim at the wounded goblin (#1), drawing a bead on him and releasing the arrow, saying a quick prayer that it finds it's mark
Shoot: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d4 ⇒ 2
The arrow wings the wounded goblin, but is it enough to drop it?
Tyrel |
Sorry got a little bit busy.
Round 4
Vuvu finished the goblin where I'm at, so
Reflex: 1d20 + 7 ⇒ (2) + 7 = 9
If I'm right, 5 damage from the goblin 3 from Vuvu's bombs, the second goblin rolled a 13 and I have an AC of 13 without my armor so is that considered a hit? Nevermind my AC was 11 due to charge but the question still stands just for future rules clarification on my side.
22/35 Hp
Standard Action: Pick up 2 dogslicers dropped by the goblins.
Round 5
"It's alright alchemist, a little burn on my side is nothing as long as these buggers are dead."
Tyrel moves in within striking distance of Goblin 1, 30 ft speed due to wearing nothing.
1d20 + 7 ⇒ (1) + 7 = 8
1d6 + 4 ⇒ (3) + 4 = 7
and the first dogslicer gets broken.
GM Wolf |
Yup, if an attack is the same as the AC it hits.
Tyrel, Round 4 - attack 1d20 + 7 ⇒ (18) + 7 = 25 dagger attack. 1d4 + 4 ⇒ (4) + 4 = 8 damage. Tyrel takes the dagger and smashes it into the head of the goblin. The beast drops to the ground with one last breath wheezing out of it's throat.
Tyrel, Round 5 - You leave the bloody dagger in the goblin. You are able to pick up both dogslicers quickly, perhaps too quickly for when you get to the other goblin with a torch, the blade snaps off the hilt.
AoO on Vuvu, 1d20 + 3 ⇒ (9) + 3 = 12 dogslicer attack. 1d4 + 1 ⇒ (1) + 1 = 2 damage. Vuvu dodges the attack as he quickly moves by the goblin.
AoO on Tyrel, 1d20 + 3 ⇒ (15) + 3 = 18 torch attack. 1d4 + 1 ⇒ (3) + 1 = 4 fire damage. One more hit on Tyrel, and again with flames. "Die goodie goodie die!" The goblin squeaks at you. Confirm critical fail: 1d20 ⇒ 13 Luckily nothing more happens to Tyrel 10 or less bad.
Hemmings gets a good shot in on one of the goblins, while it is focused on Tyrel. The little evil one doesn't even look fazed from the arrow in its shoulder.
Seg, feel free to post for Round 5 again. As we move to Round 6.
At the end of round 5 more goblins seem to appear from all around, several jump from the roof tops and just crumble into piles of flesh. Though many more survive the fall or come up from under the buildings, or from little shadowy places.
******Round 6******
21 Ash*
21 Segregius Balatorius
20 Goblin Leader*
17 Goblins
18 Locke*
11 Tyrel
8 Hemmings
8 Arsil*
4 Vuvu
Ash runs down to goblins 2, 3, and 4. The three of them just cower. Though Ash turns its attentions to a goblin on a rat dog with a horseslicer....
At the end of Round 6, Locke and Arsil appear at the inn's front doors.
Tyrel |
----------
Round 6
----------
"How can these little devils use these things??!!"
Current situation for Tyrel is 21/35 HP, and is in front of a still standing goblin right?
Perception: 1d20 + 2 ⇒ (13) + 2 = 15
"Stop that!" as Tyrel slashes the goblin that is trying to start a fire,
Fight Defensively, Tyrel gains +2 AC
Dogslicer: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
"Heal my wounds, deities of light!"
Tyrel uses Lay on Hands as a swift action on himself, 3 more left.
Heal: 1d6 ⇒ 2
Segregius Balatorius |
perception: 1d20 ⇒ 16
Round 5
Looking for his next target, the cavalier makes sure to check towards the stables. He could really use Priest right now. He starts for the stables.
Round 6
Hearing the sound of people in distress. He changes course.
To me companions, to me! The goblins have found victims
Hemmings Halfshanks |
Perception DC 15: 1d20 + 8 ⇒ (12) + 8 = 20
Hemmings shouts at his alchemist companion as goblins begin to appear out of the woodwork on all sides:
"Vuvu, ya need to git back here, man! You'll get surrounded if ya keep goin' that way!"
To Segregious: "You can rescue them folks if you want, Yer Lordship, but I see 'bout a dozen goblins headed towards me an' I ain't plannin' on chargin' no one."
Hemmings will take one shot at goblin directly to his west, then start to retreat back towards Dragon's front door.
Shoot: 1d20 + 6 ⇒ (20) + 6 = 26
confirm crit: 1d20 + 6 ⇒ (11) + 6 = 17
Dmg x3: 3d4 ⇒ (3, 1, 1) = 5
GM Wolf |
Sorry Vuvu. You have to label your actions by rounds, otherwise I just take your last action and forget about past ones.
Tyrel, Reflex DC 16, unless you already did it. At the end of round 4, Vuvu blew apart the goblin before you.
The four goblins 5, 6, 7, and 8, are all hurt from Vuvu's bomb.
Hemmings what Round are you acting in? I am assuming Round 6.
I am now doing the goblins turn on round 6.
GM Wolf |
******Round 6*****
Vuvu you have become surrounded on two sides. Four of the little buggers get an attack on you.
1d20 + 3 ⇒ (19) + 3 = 22 attack, 1d4 + 1 ⇒ (3) + 1 = 4 damage
1d20 + 3 ⇒ (12) + 3 = 15 attack, 1d4 + 1 ⇒ (4) + 1 = 5 damage
1d20 + 3 ⇒ (17) + 3 = 20 attack, 1d4 + 1 ⇒ (4) + 1 = 5 damage
1d20 + 5 ⇒ (2) + 5 = 7 attack with flanking, 1d4 + 1 ⇒ (3) + 1 = 4 damage
Two of the attacks get through your defenses scratching you with the rusty blades.
Ash the dog fights with the ratdog. The other goblins nearby cower in fear.
Seg one of the goblins charges you as the other hops up to you, they both attempt to hit you with their dogslicers.
1d20 + 5 ⇒ (7) + 5 = 12 attack, 1d4 + 1 ⇒ (2) + 1 = 3 damage, -2 AC
1d20 + 3 ⇒ (20) + 3 = 23 attack, 1d4 + 1 ⇒ (3) + 1 = 4 damage
The one that hopped up took its time to wait for the distraction from his charging friend and found an opening to put its blade on your leg.
It happens Vuvu, nonetheless I took it in kind and the goblin is dead, would Tyrel be there when it goes off?
Vuvu |
no Tyrel would not have been there yet, but everyone likes charred paladin! I dont mean to sound like i am complaining it iis just so maddening when that happens, that one was actually a big post, with lots of Vuvu surliness in it and almost max damage
RD 6
That was your last mistake scum!
Vuvu bombs #7 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 for 2d6 + 4 + 1 ⇒ (3, 2) + 4 + 1 = 10 the blast hits #6 and # 8 as well for 6 or 3 Ref 16
Tyrel |
----------
Round 6
----------
Vuvu, I think we should consider regrouping in front of the house or maybe at least with Seg, Tyrel can't tank all of this goblins in his fancy attire, at least Seg has his armor on.
"Vuvu, let's go, we're being overrun here!"
Tyrel withdraws towards Seg.
Segregius Balatorius |
Just to be clear, did the attacks on me happen before or after my actions. Am I now at round 7? Or still at 6 before I move? From my interpretation of the events, my next action should be in round 7.
GM Wolf |
Seg:
The stables are on the East side of the inn, towards the yelling. I have put your character in position at the end of Round 5, please tell me what you wish to do besides what you have already spoken for Round 6.
The attacks would technically happen after, though since you had not posted yet I just moved ahead. Take your attacks, or other actions you wish to do for Round 6.
Tyrel, you know you can just delete a post, rather than edit it. Also everyone try to edit posts as needed.
Segregius Balatorius |
Round 6
Changing his grip on the longsword to better stab at the low target, Seg plunges the blade into the chest of the goblin who cut his leg.
Power attack: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d8 + 9 ⇒ (6) + 9 = 15
Varmins! he calls out pulling the blade. A spurt of blood fountains out of the creature's chest as it slumps to the ground, rapidly fading from life.
Hemmings Halfshanks |
Apologies, but I couldn't get to the map this afternoon when posting, part of Hemmings Round 6 action after shooting was to retreat off the platform towards the Dragon's door. He should be where I marked before the goblins can close, so no AoO. I realize they will probably chase me instead of going up the platform.
Round 7
Hemmings begins backing away from the oncoming goblins to the stairs of the dragon, hoping that Locke or Arsil or one of these suits or armor, will help protect him from the menacing goblins.
Withdraw to to the indicated square as full round action.
GM Wolf |
Round 6
Seg dispatches the hopping goblin who got a cheap shot on him.
The goblins go before Hemmings and most the PCs, so Hemmings are you planning on bullrushing the goblins as you go through their squares? Or do you just attempt to jump off the platform? Feel free to Recon your post and actions.
Tyrel heads back to Seg. Dogslicer in hand and hilt without a blade.
Vuvu misses his target but still hurts all the goblins, they all seem to be hurt all over, but still look like they have murder in their eyes. Sense Motive if you want, it will be a swift action.
Arsil and Locke are now at the entrance of the inn.
5= 3/15
6= 3/15
7= 3/15
8= 3/15
9= 9/15
****Round 7****
21 Ash*
21 Segregius Balatorius
20 Goblin Leader* 10
17 Goblins
18 Locke
11 Tyrel
8 Hemmings
8 Arsil
4 Vuvu
Ash gets a few good bites in, but howls in pain from the bites of the rat dog and the slices of the rider. The ratdog drops.
GM Wolf |
Really if all you post is a few words or a simple check that is something that I can do for you. Give me some more role playing guys.
Segregius Balatorius |
Round 7
Segregius swipes a vicious back swing at the remaining goblin. The blow sends the small critter tumbling into the wagon wheel.
Power attack: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d8 + 9 ⇒ (5) + 9 = 14
Damn it, that Vuvu man looks in trouble. But those villagers are in danger.
Looking around he sees Locke and Arsil at the door.
LOCKE! he yells and then points towards Vuvu. I'll help the civilians, go help Vuvu.
Twirling his sword in his right hand to loosen his wrist, he starts towards the endangered villagers once again, stopping at the next goblin.
GM Wolf |
*****Round 7*****
21 Ash*
21 Segregius Balatorius*
20 Goblin Leader* 10
17 Goblins*
18 Locke*
11 Tyrel
8 Hemmings
8 Arsil
4 Vuvu
Vuvu, the goblins swarm you, seeing that you don't have a weapon out...
1d20 + 3 + 2 + 2 ⇒ (1) + 3 + 2 + 2 = 8 dogslicer attack with flanking and rage, 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4 damage with rage.
1d20 + 3 + 2 + 2 ⇒ (5) + 3 + 2 + 2 = 12 dogslicer attack with flanking and rage, 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7 damage with rage.
1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 dogslicer attack with and rage, 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5 damage with rage.
1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 dogslicer attack with flanking, 1d4 + 1 ⇒ (1) + 1 = 2 damage. (9)
Two of the goblins get at Vuvu's legs trying to cut him down to their size. They inflict 9 slashing damage with those very unclean blades of theirs. They begin singing with the blood letting.
"Goblins bite and make all light,
Goblins eat and make many treats,
Goblins torch and let the house burn,
Goblins love to watch the pain and the flame."
Seriously they are not smart! Most would not be able to rhyme.
The goblin in front of Seg has an evil glint in his eye. He takes a five foot step back, pulls a flask from his side and throws it at you.
1d20 + 5 ⇒ (2) + 5 = 7 alchemist fire ranged touch attack, 1d6 ⇒ 5 damage. 1d8 ⇒ 1 Wow, he got distracted by the howling of the dog and practically dropped the thing. You both take 1 point of fire damage. It says stomping on its foot, "Ouch! Derrba derrba, caros dkjeoij soxi SURRIIII!!!" When you post, if you speak goblin let me know.
The 3 goblins next to Hemmings, I am waiting to hear from Hemmings of what he plans to Recon.
Let the Heroes commence!
Tyrel |
"Hmm so now we stole something of their precious??"
"Were you able to grab to weapon?"
------------
Round 7
------------
Tyrel moves beside Locke to help Vuvu escape the rampaging goblins.
"Over here Vuvu."
Standard Action: Ready an attack in case a goblin gets within range
Melee Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Arsil Dawnsinger |
Round 7
Arsil walks out of the Inn with just her dinner dress, she holds her left hand on the hilt of her naked weapon, She pauses for a second and her gaze tries to encompass the battle situation. In a swift motion she smiles, she seems relax. then then the moves her strategy in place.
Sorry i didn't know which room was yours and some doors are locked. you will have to do with out your shield.
Arsil cast a spell then rush head on to meet the first goblin she sees.
Standard: Casting Rim Frostbite, Move to L5 (Letter= Column ; Number = Row ; Starting from top left corner of map. Deliver touch spell with spell strike
Rim Frostbite Scimitar: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 3 + 1d6 + 3 ⇒ (1) + 3 + (2) + 3 = 9 the last 1d6+3 is the damage (subdual) given by the spell
Free intimidate to shaken : 1d20 + 8 ⇒ (3) + 8 = 11
Crit conf: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 3 + 1d6 + 3 ⇒ (4) + 3 + (6) + 3 = 16 the last 1d6+3 is the damage (subdual) given by the spell
that is one down.
Locke Vernariah |
****Round 7****
Locke exclaims, "I can use both weapons grab which ever you want!" Locke does not resist Tyrel from taking either of his weapons.
Tyrel |
GM, how would you classify Locke giving Tyrel a scimitar? Would that be a swift action? If it is do you mind if I retcon my turn? Just the attack one since I would have a different weapon.