Kick in the Door

Game Master BloodWolven

Loot sheet

Goo Goblin fight!

New Fight!


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Round 4
Seg slices the goblin clean into two. We will see what Tyrel does.
Ash moves South barking as he goes, all the goblins stop their antics and cower for the rest of the round.

***Round 5***
21 Ash*
21 Segregius Balatorius
20 Goblin Leader*
17 Goblins

18 Locke*
11 Tyrel
8 Hemmings
8 Arsil*
4 Vuvu


vuvu bombs the one to the south, the other being too far away


Male Human Cavalier2/Fighter1
Status:
Hp 19/33 AC 18 Touch 12 FF 18 Fort +8 Ref +2 Will +1 Perception +0 Init +2

Round 5

Using his momentum, Seg moves forward while spinning in a double step he was taught by his fencing teacher. The blood on his sword leaves a scarlet arc behind as it rends the air

attack: 1d20 + 7 ⇒ (17) + 7 = 24

damage: 1d8 + 9 ⇒ (6) + 9 = 15

5 foot step attack


I assume my bomb at the lone goblin to the south finished him off in rd 4.

rd 5

Vuvu moves towards the goblin quartet and targets the one in the top corner of their square.

He gives his flask a violent shake before lobbing it at the critters.

bomb vs touch 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 for 2d6 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8 and 6 or 3 to the other 3 Ref 16

EDIT Scattering the bomb 1d8 ⇒ 5 It lands on the goblin in the bottom left corners square splashing all 4 for 6 or 3


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

Can Hemmings stand behind the platform and use it for cover and see over to shoot, or is it too tall? If short enough disregard the double move and he'll fire for Round 4, if too tall, he'll climb up with double move for Round 4.

Hemmings heeds the words of the Cavalier. "Yeah, I was thinkin' the same blasted thing, yer Highness."

This shot for Round 4 if able to see over platform. Aimed at wounded goblin near tent. Shot: 1d20 + 7 ⇒ (1) + 7 = 8. Eh, miss anyway.


Hemmings the platform is too high.

Vuvu please indicate which group, I have given them numbers.

Waiting on Tyrel.


I was aiming at 5, but unless an 8 hits it will land in the square for 7


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

Thought so. No worries.

Round 5

From his perch atop the platform, Hemmings takes careful aim at the wounded goblin (#1), drawing a bead on him and releasing the arrow, saying a quick prayer that it finds it's mark

Shoot: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d4 ⇒ 2

The arrow wings the wounded goblin, but is it enough to drop it?


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Sorry got a little bit busy.

Round 4

Vuvu finished the goblin where I'm at, so
Reflex: 1d20 + 7 ⇒ (2) + 7 = 9

If I'm right, 5 damage from the goblin 3 from Vuvu's bombs, the second goblin rolled a 13 and I have an AC of 13 without my armor so is that considered a hit? Nevermind my AC was 11 due to charge but the question still stands just for future rules clarification on my side.

22/35 Hp
Standard Action: Pick up 2 dogslicers dropped by the goblins.

Round 5

"It's alright alchemist, a little burn on my side is nothing as long as these buggers are dead."

Tyrel moves in within striking distance of Goblin 1, 30 ft speed due to wearing nothing.

1d20 + 7 ⇒ (1) + 7 = 8
1d6 + 4 ⇒ (3) + 4 = 7

and the first dogslicer gets broken.


Tyrel i did not hit you i hit #1


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Hmm I thought you hit me when you threw your bomb at the goblin I'm fighting with.


no i said if one was killed, which seg did, then i hit the other one. Seg acts before me


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Cool got it. I really have a feeling that paladin's are cursed in GM Wolf's world lol


Yup, if an attack is the same as the AC it hits.

Tyrel, Round 4 - attack 1d20 + 7 ⇒ (18) + 7 = 25 dagger attack. 1d4 + 4 ⇒ (4) + 4 = 8 damage. Tyrel takes the dagger and smashes it into the head of the goblin. The beast drops to the ground with one last breath wheezing out of it's throat.

Tyrel, Round 5 - You leave the bloody dagger in the goblin. You are able to pick up both dogslicers quickly, perhaps too quickly for when you get to the other goblin with a torch, the blade snaps off the hilt.

AoO on Vuvu, 1d20 + 3 ⇒ (9) + 3 = 12 dogslicer attack. 1d4 + 1 ⇒ (1) + 1 = 2 damage. Vuvu dodges the attack as he quickly moves by the goblin.

AoO on Tyrel, 1d20 + 3 ⇒ (15) + 3 = 18 torch attack. 1d4 + 1 ⇒ (3) + 1 = 4 fire damage. One more hit on Tyrel, and again with flames. "Die goodie goodie die!" The goblin squeaks at you. Confirm critical fail: 1d20 ⇒ 13 Luckily nothing more happens to Tyrel 10 or less bad.

Hemmings gets a good shot in on one of the goblins, while it is focused on Tyrel. The little evil one doesn't even look fazed from the arrow in its shoulder.

Seg, feel free to post for Round 5 again. As we move to Round 6.

At the end of round 5 more goblins seem to appear from all around, several jump from the roof tops and just crumble into piles of flesh. Though many more survive the fall or come up from under the buildings, or from little shadowy places.

******Round 6******
21 Ash*
21 Segregius Balatorius
20 Goblin Leader*
17 Goblins

18 Locke*
11 Tyrel
8 Hemmings
8 Arsil*
4 Vuvu

Perception DC 15:
You can hear some screams coming from the houses to the North East.
Though as you post with your actions and perception checks you may hear more considering your location. So post a perception check at the beginning of each turn.

Ash runs down to goblins 2, 3, and 4. The three of them just cower. Though Ash turns its attentions to a goblin on a rat dog with a horseslicer....

At the end of Round 6, Locke and Arsil appear at the inn's front doors.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

----------
Round 6
----------

"How can these little devils use these things??!!"

Current situation for Tyrel is 21/35 HP, and is in front of a still standing goblin right?

Perception: 1d20 + 2 ⇒ (13) + 2 = 15

"Stop that!" as Tyrel slashes the goblin that is trying to start a fire,

Fight Defensively, Tyrel gains +2 AC

Dogslicer: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

"Heal my wounds, deities of light!"

Tyrel uses Lay on Hands as a swift action on himself, 3 more left.

Heal: 1d6 ⇒ 2


Male Human Cavalier2/Fighter1
Status:
Hp 19/33 AC 18 Touch 12 FF 18 Fort +8 Ref +2 Will +1 Perception +0 Init +2

long ooc:
[ooc] I dont know wich direction the stables are but consider me as running towards the North East at this point. I will let you determine where i would be since i am not sure.

perception: 1d20 ⇒ 16
Round 5

Looking for his next target, the cavalier makes sure to check towards the stables. He could really use Priest right now. He starts for the stables.

Round 6

Hearing the sound of people in distress. He changes course.

To me companions, to me! The goblins have found victims


DM:
Unless a 16 touch missed I hit goblin 1 for 15 damage, it seems like that never got notated, there was also there was no notation of my rounds 5 attack on the quartet of goblins, I know that 6 does not kill them all, but that wa not noted in the recap either


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

Perception DC 15: 1d20 + 8 ⇒ (12) + 8 = 20

Hemmings shouts at his alchemist companion as goblins begin to appear out of the woodwork on all sides:

"Vuvu, ya need to git back here, man! You'll get surrounded if ya keep goin' that way!"

To Segregious: "You can rescue them folks if you want, Yer Lordship, but I see 'bout a dozen goblins headed towards me an' I ain't plannin' on chargin' no one."

Hemmings will take one shot at goblin directly to his west, then start to retreat back towards Dragon's front door.

Shoot: 1d20 + 6 ⇒ (20) + 6 = 26
confirm crit: 1d20 + 6 ⇒ (11) + 6 = 17
Dmg x3: 3d4 ⇒ (3, 1, 1) = 5


Seg:
Do you wish to kill goblins on your way? The stables are on the East side of the inn, towards the yelling. I have put your character in position at the end of Round 5, please tell me what you wish to do besides what you have already spoken.

Sorry Vuvu. You have to label your actions by rounds, otherwise I just take your last action and forget about past ones.

Tyrel, Reflex DC 16, unless you already did it. At the end of round 4, Vuvu blew apart the goblin before you.

The four goblins 5, 6, 7, and 8, are all hurt from Vuvu's bomb.

Hemmings what Round are you acting in? I am assuming Round 6.

I am now doing the goblins turn on round 6.


******Round 6*****
Vuvu you have become surrounded on two sides. Four of the little buggers get an attack on you.
1d20 + 3 ⇒ (19) + 3 = 22 attack, 1d4 + 1 ⇒ (3) + 1 = 4 damage
1d20 + 3 ⇒ (12) + 3 = 15 attack, 1d4 + 1 ⇒ (4) + 1 = 5 damage
1d20 + 3 ⇒ (17) + 3 = 20 attack, 1d4 + 1 ⇒ (4) + 1 = 5 damage
1d20 + 5 ⇒ (2) + 5 = 7 attack with flanking, 1d4 + 1 ⇒ (3) + 1 = 4 damage
Two of the attacks get through your defenses scratching you with the rusty blades.

Ash the dog fights with the ratdog. The other goblins nearby cower in fear.

Seg one of the goblins charges you as the other hops up to you, they both attempt to hit you with their dogslicers.
1d20 + 5 ⇒ (7) + 5 = 12 attack, 1d4 + 1 ⇒ (2) + 1 = 3 damage, -2 AC
1d20 + 3 ⇒ (20) + 3 = 23 attack, 1d4 + 1 ⇒ (3) + 1 = 4 damage
The one that hopped up took its time to wait for the distraction from his charging friend and found an opening to put its blade on your leg.

It happens Vuvu, nonetheless I took it in kind and the goblin is dead, would Tyrel be there when it goes off?


WTF these f@#ing forums, it completely ate my Rd 4 post. God that is irritating, I posted it and it said 14 damage to that goblin #1 that is what spawned the long debate about who i was targeting. That is really fing irritating.


not to try to kill myself but one of those is a crit threat 1d20 + 3 ⇒ (3) + 3 = 6 Which does not confirm, unless you would like to reroll it


no Tyrel would not have been there yet, but everyone likes charred paladin! I dont mean to sound like i am complaining it iis just so maddening when that happens, that one was actually a big post, with lots of Vuvu surliness in it and almost max damage

RD 6

That was your last mistake scum!

Vuvu bombs #7 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 for 2d6 + 4 + 1 ⇒ (3, 2) + 4 + 1 = 10 the blast hits #6 and # 8 as well for 6 or 3 Ref 16


[ooc] FACEPALM! scattering again 1d8 ⇒ 1 [/dice]

The bomb lands in front of Vuvu hitting him and ALL the goblins 1d20 + 5 ⇒ (11) + 5 = 16


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

Yep, sorry prior action was Round 6, I will try to remember.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

----------
Round 6
----------

Vuvu, I think we should consider regrouping in front of the house or maybe at least with Seg, Tyrel can't tank all of this goblins in his fancy attire, at least Seg has his armor on.

"Vuvu, let's go, we're being overrun here!"

Tyrel withdraws towards Seg.


* _ *Round 6* _ *

If you are planning on moving in a given round please show me, how you will move with arrows. Round 6 movement has not happened yet. I changed the rounds for Arsil and Locke.

Locke shows up at the front door with scimitar and warhammer in hand.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Edited


Male Human Cavalier2/Fighter1
Status:
Hp 19/33 AC 18 Touch 12 FF 18 Fort +8 Ref +2 Will +1 Perception +0 Init +2

Just to be clear, did the attacks on me happen before or after my actions. Am I now at round 7? Or still at 6 before I move? From my interpretation of the events, my next action should be in round 7.


Seg:
The stables are on the East side of the inn, towards the yelling. I have put your character in position at the end of Round 5, please tell me what you wish to do besides what you have already spoken for Round 6.

The attacks would technically happen after, though since you had not posted yet I just moved ahead. Take your attacks, or other actions you wish to do for Round 6.
Tyrel, you know you can just delete a post, rather than edit it. Also everyone try to edit posts as needed.


Vuvu will be moving back towards the door, most likely, but I think I need to wait until the goblins go.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

Nope I meant was I edited the map, like tried to draw a line for my movement.


Male Human Cavalier2/Fighter1
Status:
Hp 19/33 AC 18 Touch 12 FF 18 Fort +8 Ref +2 Will +1 Perception +0 Init +2

Round 6

Changing his grip on the longsword to better stab at the low target, Seg plunges the blade into the chest of the goblin who cut his leg.

Power attack: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d8 + 9 ⇒ (6) + 9 = 15

Varmins! he calls out pulling the blade. A spurt of blood fountains out of the creature's chest as it slumps to the ground, rapidly fading from life.


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

Apologies, but I couldn't get to the map this afternoon when posting, part of Hemmings Round 6 action after shooting was to retreat off the platform towards the Dragon's door. He should be where I marked before the goblins can close, so no AoO. I realize they will probably chase me instead of going up the platform.

Round 7

Hemmings begins backing away from the oncoming goblins to the stairs of the dragon, hoping that Locke or Arsil or one of these suits or armor, will help protect him from the menacing goblins.

Withdraw to to the indicated square as full round action.


Round 6
Seg dispatches the hopping goblin who got a cheap shot on him.

The goblins go before Hemmings and most the PCs, so Hemmings are you planning on bullrushing the goblins as you go through their squares? Or do you just attempt to jump off the platform? Feel free to Recon your post and actions.

Tyrel heads back to Seg. Dogslicer in hand and hilt without a blade.

Vuvu misses his target but still hurts all the goblins, they all seem to be hurt all over, but still look like they have murder in their eyes. Sense Motive if you want, it will be a swift action.

Arsil and Locke are now at the entrance of the inn.

DM notes:
Goblins hp
5= 3/15
6= 3/15
7= 3/15
8= 3/15
9= 9/15

****Round 7****
21 Ash*
21 Segregius Balatorius
20 Goblin Leader* 10
17 Goblins

18 Locke
11 Tyrel
8 Hemmings
8 Arsil
4 Vuvu

Ash gets a few good bites in, but howls in pain from the bites of the rat dog and the slices of the rider. The ratdog drops.


SM 1d20 + 2 ⇒ (14) + 2 = 16


Really if all you post is a few words or a simple check that is something that I can do for you. Give me some more role playing guys.

Sense Motive DC 15:
These Goblins seem to be eager, as if they are looking for something. They look over your body while trying to find a good place to hit. They want to kill you, but that seems secondary to finding something.

Seg:
Thanks for the words of detail in your actions. Also if you take a full withdraw action you likely could get into the stable.


I am waiting for the goblins to act. That will determine my post.


Male Human Cavalier2/Fighter1
Status:
Hp 19/33 AC 18 Touch 12 FF 18 Fort +8 Ref +2 Will +1 Perception +0 Init +2

Round 7

Segregius swipes a vicious back swing at the remaining goblin. The blow sends the small critter tumbling into the wagon wheel.

Power attack: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d8 + 9 ⇒ (5) + 9 = 14

Damn it, that Vuvu man looks in trouble. But those villagers are in danger.

Looking around he sees Locke and Arsil at the door.

LOCKE! he yells and then points towards Vuvu. I'll help the civilians, go help Vuvu.

Twirling his sword in his right hand to loosen his wrist, he starts towards the endangered villagers once again, stopping at the next goblin.


These Gobbos seem to be looking for something, other than their deaths! Might be that gem we found!


*****Round 7*****
21 Ash*
21 Segregius Balatorius*
20 Goblin Leader* 10
17 Goblins*
18 Locke*
11 Tyrel
8 Hemmings
8 Arsil
4 Vuvu

Vuvu, the goblins swarm you, seeing that you don't have a weapon out...

The slashing of Vuvu rolls:
1d20 + 3 + 2 + 2 ⇒ (19) + 3 + 2 + 2 = 26 dogslicer attack with flanking and rage, 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4 damage with rage.
1d20 + 3 + 2 + 2 ⇒ (1) + 3 + 2 + 2 = 8 dogslicer attack with flanking and rage, 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4 damage with rage.
1d20 + 3 + 2 + 2 ⇒ (5) + 3 + 2 + 2 = 12 dogslicer attack with flanking and rage, 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7 damage with rage.
1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 dogslicer attack with and rage, 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5 damage with rage.
1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 dogslicer attack with flanking, 1d4 + 1 ⇒ (1) + 1 = 2 damage. (9)

Two of the goblins get at Vuvu's legs trying to cut him down to their size. They inflict 9 slashing damage with those very unclean blades of theirs. They begin singing with the blood letting.

"Goblins bite and make all light,
Goblins eat and make many treats,
Goblins torch and let the house burn,
Goblins love to watch the pain and the flame."

Seriously they are not smart! Most would not be able to rhyme.

The goblin in front of Seg has an evil glint in his eye. He takes a five foot step back, pulls a flask from his side and throws it at you.
1d20 + 5 ⇒ (2) + 5 = 7 alchemist fire ranged touch attack, 1d6 ⇒ 5 damage. 1d8 ⇒ 1 Wow, he got distracted by the howling of the dog and practically dropped the thing. You both take 1 point of fire damage. It says stomping on its foot, "Ouch! Derrba derrba, caros dkjeoij soxi SURRIIII!!!" When you post, if you speak goblin let me know.

The 3 goblins next to Hemmings, I am waiting to hear from Hemmings of what he plans to Recon.

Let the Heroes commence!


Rd 7

Vuvu takes his Con Mutagen, his brow thickens as does his skin. He seems thicker. does not provoke. Note AC goes up as well

Ash! I need help!

Acro 1d20 + 2 ⇒ (18) + 2 = 20 Vuvu attempts to dodge the attacks from the gobbos and move toward his allies.

This is not good Vuvu mutters


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

"Hmm so now we stole something of their precious??"

"Were you able to grab to weapon?"

------------
Round 7
------------

Tyrel moves beside Locke to help Vuvu escape the rampaging goblins.

"Over here Vuvu."

Standard Action: Ready an attack in case a goblin gets within range
Melee Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


I am assuming Vuvu, just barged through the goblins, with a jump and a twist. You are successful in getting away from those buggers, do you wish to end near Locke? For each square is 10 feet of movement.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 7

Arsil walks out of the Inn with just her dinner dress, she holds her left hand on the hilt of her naked weapon, She pauses for a second and her gaze tries to encompass the battle situation. In a swift motion she smiles, she seems relax. then then the moves her strategy in place.

Sorry i didn't know which room was yours and some doors are locked. you will have to do with out your shield.

Arsil cast a spell then rush head on to meet the first goblin she sees.

Standard: Casting Rim Frostbite, Move to L5 (Letter= Column ; Number = Row ; Starting from top left corner of map. Deliver touch spell with spell strike

Rim Frostbite Scimitar: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 3 + 1d6 + 3 ⇒ (1) + 3 + (2) + 3 = 9 the last 1d6+3 is the damage (subdual) given by the spell

Free intimidate to shaken : 1d20 + 8 ⇒ (3) + 8 = 11

Crit conf: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 3 + 1d6 + 3 ⇒ (4) + 3 + (6) + 3 = 16 the last 1d6+3 is the damage (subdual) given by the spell

that is one down.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

****Round 7****

Locke exclaims, "I can use both weapons grab which ever you want!" Locke does not resist Tyrel from taking either of his weapons.


Arsil, I am sure that Hemmings will jump off the platform, but we will see. Then we will know what the goblins do to him. Then we will have you advance and have ice stick it to the ground.


Paladin 3;Hp 35/35; AC 19, T 13, FF 16; F +8, R +7, W +6; CMD 20; CMB +7; Per +2; Init +5; Melee +8; Ranged +6; Speed 20 ft

GM, how would you classify Locke giving Tyrel a scimitar? Would that be a swift action? If it is do you mind if I retcon my turn? Just the attack one since I would have a different weapon.


o jeez i didnt realize they were 10 feet each, I have been cheating. Yes Vuvu is moving as fast as he can towards Locke and Tyrel


Somebody help Ash! Vuvu shouts, fear begining to consume him.

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