Kick in the Door

Game Master BloodWolven

Loot sheet

Goo Goblin fight!

New Fight!


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Grand Lodge

Ranger/2; Hp 17/17; AC 18/T 14/FF 15; F +5/R +7/W +2; CMD 18; CMB +4; Per +9; Init +4; Speed 20

"I agree with the halfling. It would be nice if you could prepare some potions Mr. Alchemist. It will be very useful."

Spellcraft: 1d20 + 1 ⇒ (13) + 1 = 14

Lecloront doesn't understand the symbols on the orb.

"Do you know the reason why the village was abandoned? And who or what left those corpses to rot?", as he turns to the Venture-Captain.

Gather information: 1d20 ⇒ 16


Leclorant, it will cost 25 gp for a CLW, again that is just the cost to make it. So if you have it he can make you a potion


Ah, Mr. Verneriah. Punctual as ever, I see." Drake says with a tone somewhere between amusement and exasperation. "This is the team you will be accompanying."

"Mr. Verneriah has worked for me in this capacity before. I am sure you will all find him as capable as I have."

"Without a known focus Scrying is quite difficult. When your group reaches the abandoned village I will be able to investigate further, but at the moment I know little more than you do."

Grand Lodge

Ranger/2; Hp 17/17; AC 18/T 14/FF 15; F +5/R +7/W +2; CMD 18; CMB +4; Per +9; Init +4; Speed 20

"It is really useful although, my wallet is not allowing me to have such luxury it seems. I am a little bit short of funds Mr. alchemist, or is it ok to call you Vuvu?"

Like I said I'm a little short lol.


18/18, AC 19, Fort +4, Ref +5, Will +5, Stealth +19/+23, UMD +15, Perception +6

Ruby gladly accepts the offered snack, glad that someone among the crowd understands their rightful place as a servant to her obvious majesty.

She ducks away from the hand as it reaches for her, then pauses and stretches her neck back again, the prospect of pleasure outweighing her pride for the moment.

"Hello Locke. You can stay."


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Telepathically to Ruby:I am glad that I have your approval, perhaps we can find you some shineys 1d20 + 8 ⇒ (12) + 8 = 20 Diplomacy Check... I would suggest that when you telepathically communicate do not use the quotation marks, just bold and italicize.

"Sir, Vuvu... is it? I will cover the cost and I would suggest that the group make a share for healing items, which I will get paid back for the cost when we come back with our loot! Oh how terrible manners, I am Locke Verneriah, cleric of healing and love." He winks at Lecloront.

Locke doubles over in laughter... after a few moments he regains his composure still with that wry smile on his face,"Sorry, you are the most beautiful thing I have seen all day!" Snickers. "No seriously... there are no women in this group, well I guess I will need to get my fill tonight, really Drake... you are messing with my mojo... not right."

"Yes, when you hear my praises in the morning you will know that you should collect yourself and be ready to go once I am done praising and praying, though who will be the leader of this rowdy group of warriors?"


"Ruby made the selections, not I. No doubt your 'mojo' was of utmost important to her choices."


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"Yeah, yeah make fun of it, you know how I can get if I don't get anything for a few days, silly pretty dragon still doesn't know me, oh well, at least I got that pretty face." Locke points at Lecloront, and chuckles.
"I will only turn in once the rest of you have done the same, all the rooms are available, but if you want some companionship, you will need to sweep them off their feet or pay the piper. Good luck boys."

Grand Lodge

Ranger/2; Hp 17/17; AC 18/T 14/FF 15; F +5/R +7/W +2; CMD 18; CMB +4; Per +9; Init +4; Speed 20

"I'm afraid we have a little misunderstanding here cleric, or is this another 'human' humor that I'm unaware of? Well I'm off.".

I wonder what is he up to.

Sense Motive: 1d20 + 2 ⇒ (17) + 2 = 19 +2 on racial.

Well he is a little uneasy in a crowd of humans, since Lecloront's village was destroyed by warring human nations, just a little back story.

"Innkeeper, give me a room for the night please. I'll see you guys in the morning.


Just Vuvu. So how many will it be Sir Cleric? I can make one tonight and two more tomorrow, though if we are to be traveling tomorrow I will be limited to only one...Though if you care to assist me I can make more.

If the Cleric can cast CLW for Vuvu then that will let him make several. Who all wants a potion?

I believe I have a treat for you Ruby. Perhaps we can get to know each other on the journey? I have never seen one of your race before.


Lecloront you can sense the massive amount of innuendo, but also that he is joking, except for the beautiful part. You look around and looking at your party you notice that Hemmings and Ardimir would be the only decent looking for civilized standards, perhaps that human has a preference for elves. Luckily female elves...

One of the bar maids, Elf 1, saunters up to you bringing you a key. She leads you to the door and if you don't do anything else, she returns down to the main hall.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

"I'm sorry Vuvu, I am lacking in funds at this point. My travels have been hard."

He then watched all the interplay, as odd as it seemed.

That priest is a strange one. He does not seem to follow Sarenrae, so he cannot help with my thirst for knowledge.

Then we leave tomorrow, as you say Chief. I will greet you all with the suns rays come dawn.

With that he heads down to the barroom. I would like a room for the night. Yes, just a room for the night.

Grand Lodge

Ranger/2; Hp 17/17; AC 18/T 14/FF 15; F +5/R +7/W +2; CMD 18; CMB +4; Per +9; Init +4; Speed 20

She's really pretty but I should focus on the task at hand.

"Ah, quiet at last. Thank you." as he bids farewell to the barmaid.


Male Pitborn Warlock 1 [ HP: 13/13 | AC: 11, T: 11, FF: 10 | CMD: 16 | F: +4, R: +1, W: +4 | Init: +3, Per: +8 | BN: 3/4, CNE: 4/4, Sp: 1/4 | SP: 5/5 ]

Xoruk sits back and watches the others converse. After everyone has begun to disperse, he buys a room and retires for the night.


Vital Stats/Skills:
Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30
Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2

Ardamir takes his leave, buying a room for the night, mentally preparing for the journey ahead.


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

"Yeah, I'm amenable to some group fund to cover the healing costs. Capital in short supply now, but we can take it out of our shares
should we return. Looks like that Cleric is a live one, he his"
.

With the business conducted Hemmings returns to the common room and enjoys the drink and amenities (but not enough to get in a compromising position or to interfere with tomorrow's business). After a while, he retires, not really wanting to but sensing the need to be sharp for the next day.

Ready to move to the AM when you guys are


The night is quiet, the rooms are warm, the beds are soft, and the linens and furs are very comfortable. You all get a good nights rest!

Since you were all at full hit points you gain a temporary hit point from the good sleep, also you will have additional temporary hit points from the magic of your rooms equal to your constitution modifier.

If you wake with the rising sun, you get a few minutes of peace. Then you begin to hear singing, if you are not used to hearing song of elves you might say that an angel was singing. Whoever is singing uses elven words.

Perception DC 18:
and there are more than just one voice

DM:
1d20 + 8 ⇒ (17) + 8 = 25Perform Check

knows elven:
The songs are praises to the sun, the powers of good, the positive planes of energy, praises for what is given, thanks for what they have, Sarenrae is the only god mentioned though you know she is not the only focus of the songs.

If you try to sleep through the singing you will need a concentration check. If you are not a caster you add 1/2 your class levels with your highest mental ability score modifier with a d20.


Male Pitborn Warlock 1 [ HP: 13/13 | AC: 11, T: 11, FF: 10 | CMD: 16 | F: +4, R: +1, W: +4 | Init: +3, Per: +8 | BN: 3/4, CNE: 4/4, Sp: 1/4 | SP: 5/5 ]

Xoruk wakes, thoroughly refreshed. He dresses and heads downstairs, intent on finding out where the singing is coming from.


Vuvu takes the time to brew a single potion of CLW before sleeping with his bed pushed up against the door. He awakes in the morning and brews a mutagen of Constitution.

In the morning he tosses the potion to the Cleric. Had you given me a hand there would be more! And he collects the rest of the coin he needed to brew it.


Locke and the two elven barmaids are singing together at the hearth, looking up to where you can all see the morning sun shining down upon them. There are windows on the third level allowing in lots of light.

Food has been set out looking much like rations: fruit, dates, jerky, and vegetables. As you sit down the catfolk bar maid brings out a plate of eggs, bacon, sausage, a hunk of ham, a half loaf of bread, and mush. She then brings you your choice of ale, milk, and/or water. "Tips are always welcome," she says in a provocative voice and fluttering her eyelashes.

Once they get done singing, Locke catches the potion and says, "Did you ask for me to help? Nonetheless I needed to focus on my religious rites so that I could be very well prepared for the next day or two. But perhaps tonight when we make up camp, just remind me... perhaps we can swap healing points during our watch."


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Hemmings is not usually what you would call an early riser, but the sense of adventure and the singing raises him from his bed. He packs his few things, checks his gear, and heads down to find first breakfast.
Strangely he feels more refreshed and somehow more robust this morning.

Temp HP +2 so 12/12 (so far)...

He stops when he sees the pastoral scene of the Cleric and the elf women singing in the dawn streaming sunlight. In his short life-time of scraping by and barely surviving there is little time for beautiful things, and he takes in the scene with a light heart. Seems a good omen to me, to start the day with something like that..

As he helps himself to the laid out breakfast (with requisite extra Halfling helpings from the sausage tray), he says:"Mrupmh mumgle thif murgmdng?"
Translated from having his mouthful: "When are we getting this show on the road?"


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Bug Eater spent his first night in a civilized room.

It was quite the wonder to him, with such marvels as a soft bed, a chamber pot, and a rinse basin. While he wasn't fully sure of how everything worked, he did marvel all all the amenities.

So this is how they live outside of the Shoanti.

He slept in the bed. Not sure I like this. It is too soft. No wonder the city folk are soft. Even though he thought the floor would have suited him better, he felt it would only be fair to give the room fair treatment. In the morning, he could not decide if it was better or worse than a blanket on the ground. Back feels a bit odd, but didn't have any pebbles in the wrong places. Not sure if good or not.

The rays of the dawn woke him up in the morning (curtains? what are curtains?). Immediately he went downstairs and waited for his travels to begin. Eventually the kitchen staff and servitors arrived to find the illustrated barbarian squatting in his haunches waiting.

As breakfast is offerred he partakes heartily "Mfff, this is good food" he compliments with a stuffed face. Once he has eaten his fill he resumes his waiting for departure.


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

Watching the big man eat, Hemmings couldn't help himself. "'Xcuse me, Mr...was it,Bug Eater? How in the name of Cayden did you end up with a name like that if you don't mind sharin'? Looks like we might be travelin' companions, and it sounds like a whale of a story. Should I call you Bug or Eater or BE or what 'xactly?"


Yes. With another person to cast the healing spell I can make more than one or two potions at a time. Vuvu says, exasperated.

Vuvu stares at his plate, as he eats it. He drinks only water this morning.

He keeps a wary eye on the halfling, and one hand on his purse.


18/18, AC 19, Fort +4, Ref +5, Will +5, Stealth +19/+23, UMD +15, Perception +6

Ruby was perched in the rafters again, winging down to land on the table as the group began their breakfast. The innkeeper brought her a saucer of fresh milk and minced meat, which she ate daintily.

Who's carrying the scrysphere?


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

"Uhh, it is the name my clan gave me when I proved my worthiness as a warrior. I was out scouting for food and was attacked by a fire beetle. I smashed it and brought it back to the clan for food. They felt it was a fitting name. Well, umm, I guess you can call me Bug. People here seem to go by the first part of their names. I will do the same."

I have to at least try to fit in no matter how odd these people may be.


Male Pitborn Warlock 1 [ HP: 13/13 | AC: 11, T: 11, FF: 10 | CMD: 16 | F: +4, R: +1, W: +4 | Init: +3, Per: +8 | BN: 3/4, CNE: 4/4, Sp: 1/4 | SP: 5/5 ]

Vaguely impressed by the singing, Xoruk takes the provided food and wolfs it down, barely touching the utensils provided. Finishing quickly, though looking like he enjoyed it quite a bit, the scarred Dwarf sits comfortably at the table. "Well 'en, what're we gonna do 'bout 'is?"


I assume Vuvu is. Grossed out he may be, but he is fascinated


Vital Stats/Skills:
Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30
Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2

Perception: 1d20 + 2 ⇒ (15) + 2 = 17So close...

Ardamir comes down stairs, feeling very refreshed and stronger than he normally does. He eats a hardy breakfast, listening to the tale of the one they call Bug Eater. It was very amusing, and having not spent a lot of time around halflings, watching the whole thing just had him in a good mood. Still not sure who to trust, he mostly keeps to himself.


Your base hit points does not change, for these are temporary. So Hemmings would have 12/10 hp.

Who has the scroll with the info on it?


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

ok, got it on the HP. If no one else, volunteers Hemmings was last to look at the scroll. I guess I have it. Does it blow up or something??? I'm thinking Vuvu has the orb, but will let him verify.

To Bug: "Alrighty then mate, Bug it is." And he gives him a charming smile and slap on the back. "Glad to be ridin' with ya".

To rest: "Now I'm not sayin' anythin' incriminatin' and I'll deny it if asked, but if we're to be traveling company, then your purses (and other items) are safe(from me at least). S'long as we're under contract, you've nothin' to fear from me. S'long as you cut me in for a fair share, there's honor among thieves i' my book. And I 'xpect there will be aplenty to go 'round after we find this here wayward bloke"

"Heard most of whatcha sez to the dragon bird there last eve, but in case you're holding back, tell us whatcha can do in a pinch. Hate to get in the middle of a scrap and find out I'm standing right where someone's lightin' bolt sizzles."

"I'm not one to stand toe to toe and exchange blows (think we got Your Lordship and my new friend Bug for that) but might be able to sneak, jump, tumble, or open things. Count on me for that, if we stumble on somethin' "


I heal. That is all I have wanted to do. Sadly that is not enough. I have learned to mix... Vuvu seems ready to launch into an explanation then looks at Bug and Xoruk, not derisively, just understanding ...things which explode violently. Unfortunately I have had to use them several times and have gotten fairly good at hitting what I target.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"I heal by the power of the celestials, the heavens, Senrenrae; nothing flashy or painful like a fire ball or anything. I have my wiles and charms, but that typically doesn't help in a fight. If you want me to persuade someone outside of battle, just nudge me in the right direction and whisper 'lust' into my ear and stand back boys! Ohh, well I need to get my armor on, girls if you wouldn't mind giving me a hand or two, be back in a couple shakes and a few twists." He smiles, that smile that says he knows something and you don't, and leaves to go back up stairs with the two elven lasses.


Male Pitborn Warlock 1 [ HP: 13/13 | AC: 11, T: 11, FF: 10 | CMD: 16 | F: +4, R: +1, W: +4 | Init: +3, Per: +8 | BN: 3/4, CNE: 4/4, Sp: 1/4 | SP: 5/5 ]

Xoruk simply continues to sit, listening to the others talk. When his turn comes, he grunts. "I told ya what I c'n do. Ain't no use in lyin' 'bout or hidin' yer power, yer sure t' git found out, anyways. 'ere's magic in me blood, in 'ese scars. 'at's all."

Grand Lodge

Ranger/2; Hp 17/17; AC 18/T 14/FF 15; F +5/R +7/W +2; CMD 18; CMB +4; Per +9; Init +4; Speed 20

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Lecloront was out in the woods, doing his usual morning rites to their animal spirits when he heard elven voices singing. Songs that he sure can't remember but he feels that he has heard it somewhere.

I should go back and check it out. It's pleasant and calming to one's soul, could it be a sign?

To his surprise, he saw the elven barmaids and the cleric singing, "How can this human speak in our native tongue?" he asked one of the barmaids.

It's interesting to know that some humans care or even bother learning elven, they just usually go to war amongst themselves and destroy everything in the process. Oh well I have no choice but to go with these group, I'll just use this time to observe them carefully.

He kinda hates humans a little bit, but he won't backstab somebody if they're working on the same cause, unless provoked of course.


"Really, you are one of those elves, tsk, stuck with your head up in the sky or down in the dirt. Too bad, defiantly not my kind of male." Tali says and walks off to the bar.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"Neither mine." Locke chuckles to himself, "What other languages do you know? Humans learn languages for where they go, I even know several dwarves who know even elven, 'Gasp'! You can tell that he is mocking you, but he is making light of it anyway.

"Hey Ardamir, you got any tricks up your sleeve, to get off your chest?" chuckling to himself Locke says walking over to Ardamir. "Otherwise we should probably be heading out."


Elven:
It is amazing what you can learn if you pay attention to the world, Try it.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Upon hearing the cleric speak of Sarenrae he blurts out "You follow the Goddess of the Sun? You sounded like you followed a goddess of love or something."

He could just be playing with me, he seems to jest all the time

Grand Lodge

Ranger/2; Hp 17/17; AC 18/T 14/FF 15; F +5/R +7/W +2; CMD 18; CMB +4; Per +9; Init +4; Speed 20

"You don't understand." as he slings his bow to his shoulder, "I'll be outside."

"It's going to be ok, learn to trust them my friend." says a mysterious voice that apparently only Lecloront can hear.


I understand perfectly. I have seen your type many times. Better than us shortlived humans, that is until I heal you. Then you come crawling and begging. As soon as you are better not so much as a thank you.

Vuvu mutters to himself, anyone making a point to listen can hear.


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

"Right friendly bunch aren't yeh," Hemmings says. "Agree with the lusty priest that it's time to be shovin' off, just wastin' time until we get our purses filled."

He removes the scroll from the previous evening and reads over it. "Sez here 2 hours north following the river. Guess that shouldn't be too hard to find. Until we see the dead bloke in a cage hanging from a black tree." He makes a face obviously concerned about that scene. "Not too keen on that part, but no sense puttin' off the inevitable..."

"Wonder if them two hours was hoofin' it, or if ponies is part o' the package?"

He shoves some of the dried rations into his pack, shoulders it and heads toward the door.


Vital Stats/Skills:
Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30
Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2

Surprised to be addressed, Ardamir didn't want to seem completely anti-social. "No, none that come to mind! I agree, it's time to be on with our quest." Ardamir tries to be as good natured as possible, but is still wary of who here wants justice and who wants gold. Of, course, some like Ardamir want both.


Vuvu inhales the rest of his food, wipes his hands on his tunic, shoulder his pack, grabs his cane in one hand and a small vial of a yellowish liquid in the other.

Spellcraft 17:
Mage Armor


Male Pitborn Warlock 1 [ HP: 13/13 | AC: 11, T: 11, FF: 10 | CMD: 16 | F: +4, R: +1, W: +4 | Init: +3, Per: +8 | BN: 3/4, CNE: 4/4, Sp: 1/4 | SP: 5/5 ]

Xoruk stands, hefts his oversized staff, and nods. "Le's go, 'en," he says, the big staff making a loud clunk as it hits the floorboards, much louder than the heavily calloused soles of his feet.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Locke chuckles at Vuvu's statment. And listens to his muttering. 1d20 + 5 ⇒ (10) + 5 = 15 Perception Check, he hears what you say, please spoiler it.

To Bug Eater, "I follow healing more than charm, but I would call myself one of her priests over any of the other gods."

"Anyone beside me have a horse?" Locke says as he walks out of the inn with everyone else, also looking to see where Ruby is and if she is following now.


18/18, AC 19, Fort +4, Ref +5, Will +5, Stealth +19/+23, UMD +15, Perception +6

As the group made their way outside, Ruby followed and was not perched on the roof.


Vuvu walks towards the middle of the pack speaking to no one and keeping an eye out.

Perception1d20 + 6 ⇒ (16) + 6 = 22

thought i had spoilered that one...oops

Grand Lodge

Ranger/2; Hp 17/17; AC 18/T 14/FF 15; F +5/R +7/W +2; CMD 18; CMB +4; Per +9; Init +4; Speed 20

Are we still in the village/town? or outside?

Lecloront let the group past him, still in doubt about the "real" motives of his human companions, stayed a couple of steps behind the group. Since he grew up in the wilds, he knows that a peaceful scenery might not be what it appears, and it could turn ugly in an instant so,

Perception: 1d20 + 8 ⇒ (8) + 8 = 16


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Sorry guys my neighborhood lost energy for a few hours and I just took the time to take a nap.
You are still in town, heading towards the stables, if you have a horse you grab it and make sure all is ready. Then the group heads out the north side of town. Who has a horse or mount? Who is in front? You may do some things in town, but if not you are on the road heading north.

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