Segregius Balatorius |
Drawing his longsword out, Seg looks at the inn and then back to the women.
Stay here, form a circle and stay together. Look impressive and no one will mess with you. Your group is big enough for that to work.
After giving his advice, the cavalier heads into the inn.
GM Wolf |
Vuvu, Ash goes after the goblin, quickly running outside after it. Vuvu, only with a DC20 Perception check would you hear the call to battle.
The creature puts off an aura of fear. If panicked, then 1d6 rounds. The aura is 60 feet, centered on it.
Seg, feel free to look at the spoilers above to get a feel of what is going on.
Tyrel runs back out of the inn, as Seg gets to the doors. The two floating suits of armor are still just standing on either side of the door. Arsil has blade out, and half way to the new figure.
Hemmings Halfshanks |
Will Save vs Fear: 1d20 + 3 ⇒ (14) + 3 = 17
Duration: 1d6 ⇒ 2
Hemmings watches the elf thing torture Tali, before it can reply to the elf's question, fear overtakes him despite his Halfling innate bravery.
He drops his rapier, and dashes out the door as fast as he can. Right past Seg and the women standing around the entrance.
Segregius Balatorius |
Save vs fear: 1d20 + 1 ⇒ (6) + 1 = 7
Ice grips his hear, fear like nothing he has ever felt runs through his body. Without an ounce of hesitation he turns on his heel and runs out the door, he's out of the building before his sword even hits the floor.
I knew i had low will but, lol, i couldnt even make that save with a twenty without a challenge or a calling. I better get Iron will in there.
Arsil Dawnsinger |
and then arsil just realise all of them save the poor girl are affected by fear and she is now left alone with the stranger.
She pauses for a second to consider her situation and starts backtracking to the door putting her weapon in front of her defensively.
GM Wolf |
"Now little one, who do you serve, who are you allied with? Then my master will deal with you." It says in a deep lurking voice.
An elf lies on the ground whimpering behind the figure, it then begins to float in your direction. One hand on his chin and the other grabbing the opposite elbow.
Arsil Dawnsinger |
I am calm, i will not succomb to fear, it is not over yet by far
GM Wolf |
"So you are just a patron of this... this... building? I am a servant of Cornash, one of many to find those who have betrayed him and disable them, like the elf you saw me disable. If you attack I will disable you as well, sit and I will go look for others who fight."
Hemmings you feel the panick leave you, and come to your senses. The doors to the inn are shut. What do you do?
Once he has done his actions Tyrel comes to his senses and the two of you can interact and figure out what you are going to do. Seg is over there having a panic as well.
Arsil Dawnsinger |
GM Wolf |
Tyrel as the fear passes from holding your brain and body in flight mode, what are you actions? The doors are shut.
An elf in fine attire, though the same kind of multiple plated bracers and gauntlets begins to walk down the stair case. "Well it looks like most of the employees have left, and the patrons as well. Interesting." Stark white hair, bright sapphire blue eyes, and skin that looks to be made of white marble.
Tyrel |
"What?" says Tyrel obviously in shock after he realizes that he just left his party inside with a monstrosity.
He tries to open the door, but to no avail. He quickly goes around to the back door.
Is the back door closed too? I mean that's what we used during the goblin attack, and it's going to be behind the bar since that's what they used for the bar supplies.
Tyrel |
I thought we used that before.
"Woman, tell me if you have another door besides this one! Quickly my comrades are trapped inside and they need help."
Diplomacy: 1d20 + 9 ⇒ (10) + 9 = 19
Arsil Dawnsinger |
Tyrel |
"What the? Do you think with this armor I would be able to fit in here?"
Acrobatics: 1d20 + 3 - 5 ⇒ (15) + 3 - 5 = 13
"Bah! I can't do gamble with these things with my comrades in danger." complains Tyrel as he just uses the windows to enter the inn.
Hemmings Halfshanks |
Hemmings looks at the door of the inn trying to tell if it's locked or magically held or something else.
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
If it looks locked, he'll try to open the lock.
Disable Device: 1d20 + 9 ⇒ (6) + 9 = 15
Failing that, he'll circle the building looking for alternate means of entry, including glass windows or other floors.
Arsil Dawnsinger |
tali is answering a few question for these two person. Not much i can do about it. now turn around and gather every one. We have to get to drake.
Arsil will run to where the womans who worked at the inn are gathered
as soon as the get there:
If any of you girls have served Cornash, he is back with a vengeance so run. Those of you who don't know him just find shelter in town and help the villagers put out the fire you will be find.
not waiting for long she will search the town hard for either the V-L or the V-C to tell them exactly the same thing
GM Wolf |
Hemmings would likely try to look around once in, though there was no perception check on his part... 1d20 + 8 ⇒ (20) + 8 = 28
Hemmings you can hear some whimpers about 40 feet from you, the two figures stand about where the sound is coming from. You move just a bit to get a clear view and you are sure you see Tali, at the two figure's feet. Well one of them has a fog around where its feet should be and the other more humanoid figure has a robe that reaches the floor.
_______________________________
The women follow Arsil's suggestion and they all begin to help put out the fire with the townsfolk.
Soon the fires are put out and many of the townsfolk return to their houses, allowing the women to join them.
Vuvu you show up in the clearing in front of the inn as the townsfolk are dispersing. You start to loot the bodies, are you just collecting the coins, gems, and other shiney's that they might have or more of the mundane items too?
Hemmings Halfshanks |
Hemmings tells Arsil in a whisper, before she departs:"I saw Drake and Forsend open a secret passage and head down it when the goblin fight started. Maybe they are still inside the Inn somewhere? Also, Vuvu may still have the scrying glass that contacts Drake. Find him and ask."
Hemmings looks at the 2 figures, assuming the one with foggy feet is Cornash, do I recognize the other? Do I see any way past into the building either upstairs or downstairs?
Segregius Balatorius |
Seg runs back towards the inn, pausing to pick up two dog slicers before heading for the door hw fled from. When he sees Arsil leave the building he stops.
What was that creature? What does it want? Did they do anything to you?
I will then enter the building and go for my sword while making a prayer to Aroden to grant me strength and courage.
+1 to one save over the next minute
Tyrel |
"I went inside the inn to grab my weapon and armor then the next thing I remember I was outside, and all these noise inside the inn so I rushed in and tried to help. Do you know anything Hemmings?"