Keep on the Borderlands--B2 (Pretty in Pink) (Inactive)

Game Master Chainmail

Adventurers arrive at a secure border fort to begin their adventuring career.
Keep
Keep Surroundings
Caves of Chaos map
Elf Temple Map


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Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom nods at Mit'l, "We're still in pretty good shape - let's press on. I think there's still a couple of caves we haven't explored."

Crom walks out of the cave and surveys the remaining unexplored caves.

Perception: 1d20 + 1 ⇒ (5) + 1 = 6


Ex-Dwarf (RIP)

"I'm game for more..."


As you move further on....

GM:
orc stealth/Horster: 1d20 + 8 ⇒ (5) + 8 = 131d20 ⇒ 19

You move further down the ravine, and Horster easily spots two orcs shadowing your group.

Two other cave entrances are easily discovered that you have not visited. One at the exact middle of the 'horseshoe' ravine and one opposite the minotaur cave on the horseshoe that is farther along to the leftward side of the bend.


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

"think those two orcs at the maze were trailing us as well? Weat need to do some interrogating ..."


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

"My guess is they're scouting us and reporting back to their chieftain. If we go after them, we'll start a war with the orcs. Just keep an eye out, and don't forget they're always right behind us."


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

"I'm going to enjoy killing those orcs."

Crom looks at both caves and shrugs, "The middle cave is as good as any."


Horster peers in the cave and sees nothing but a huge cave that is about twenty feet wide made of formed and cut stone. It is much nicer than the other caves.

One of the two orcs shadowing your group makes a loud whistle that is only faintly resembling a bird call. A party of orcs seems to be moving to your side of the ravine.

Map updated--you are by AW80


Ex-Dwarf (RIP)

"I fear they mean to shadow us until we've been battered around a while, then pounce on us. I think this...arrangement has only delayed the inevitable."


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

"I agree Kelgan! We may want to lure them into a trap of our own, before they get a chance to spring theirs!"


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

"So, what's the plan? Should I scout around this cave or are we planning a surprise for our orcish friends?"


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

"Let's scout the cave. If they follow us into the cave, let's kill them. We don't want to fight them in the open."


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Horster has a look around the cave, aware of possible traps.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14 +1 for traps


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Morgan moves forward, just behind Horster, with her bow out, ready to loose an arrow at the first sign of danger.


Are you going to watch the orcs or continue inside?


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

"Crom, I'd prefer fighting the orcs in the open where I can see them. Although, I see your point about bottling them up inside a cave... I just prefer dashing about with my blade with the sky above me."


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

"I'll kill those stinking orcs where ever you want."

Crom moves into the cave after Morgan.


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

"So let's kill 'em before entering the cave. Better than being attacked from both sides."


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

"We could let them follow us in, then leave a false trail for them to follow; preferably into a room full of orc-eating monsters," Morgan replies with a crooked grin.


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

"I like that ... kill one bad and weaken another ..."


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

"You boys stand here in the entrance, like your trying to decide which way to go. Horster and I will scout ahead. He goes left, I'll go right. We'll look for the nearest cavern with something nasty in it, and sneak back. Sound like a plan?"


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom nods, "Yes, let's do it."


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

GM Tribute: How's the light in here? Does Morgan need a torch?


It is completely dark in the cave. As you watch the orcs, they seem to be relocating to the minotaur cave. They are bringing a massive amount of equipment to their new home. Their main concern seems to be managing their migration, and some children and young ones are moving with them.


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

"Can you put one of your magical lights on this?" Morgan asks Mit'l, presenting the buckler strapped to her arm. "I don't want something nasty sneaking up on me in the dark."


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Zoop! Done.


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

"My thanks. Time for me to work," Morgan says as she skulks quietly down the south passage, looking for signs of the cave's inhabitants.

Stealth: 1d20 + 8 ⇒ (20) + 8 = 28


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Taking Morgan's lead, Horster approaches M'til, "A light on my rapier would do nicely too, if it's not too much of a problem..."

He proceeds to sneak down the northern passage, using his size to his advantage.

Stealth: 1d20 + 12 ⇒ (5) + 12 = 17


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Ozmund casts a light spell on Horster's rapier.
"There you go! Good hunting."

Grand Lodge

only one light active at a time so glad Ozmond could do it


The scouts explore the tunnel left. There are two rooms branching off left and right of this tunnel and a cave in at the end..

To the right the passage extends on for a while.

Do you explore farther in? You are about fifty feet in each way?


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Morgan moves to the intersection, carefully looking as far as she can down each without rounding the corner.


Ex-Dwarf (RIP)

"Left?"


Morgan's light faintly illuminates twelve emaciated skeletons lying on the ground to the right in temple garb with an evil Snake holy symbol. His light illuminates 8 shambling figures to the left who are slow, but notice his presence.

Morgan
Zombies

The rest of the party waits near the first intersection.

I stopped Morgan as soon as he saw shambling zombies.


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Morgan rushes back to the group.

"Zombies! A lot of them, and they're coming this way! she says in an intense whisper.


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Horster, upon hearing Morgan return, sheathes his rapier and draws his bow, arrows at the ready.


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

"What kind ... Fast or slow?!"

that's where all zombie conversations have to start! right?


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

"I didn't stick around to count their paces. But if they were fast, they'd be here with me, right?


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom readies his axe and moves towards the zombies, "I hate the walking dead almost as much as I hate orcs. I'm going to kill me some undead."


Ex-Dwarf (RIP)
Crom Iron Cudgel wrote:
Crom readies his axe and moves towards the zombies, "I hate the walking dead almost as much as I hate orcs. I'm going to kill me some undead."

"Right beside you, brother! Muamman Duathal loves a wanderer, but its a blasphemy to wander past the end of your journey!"


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

"Right behind you as always!"


The zombies advance down the hall. They seem to be moving slowly with an unnatural shamble.

Party up


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Ozmund points at one of the walking dead, and an azure dart flies from his hand to strike the creature.

Magic Missile - 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

"Whoa ... what are we doing out here?! back into the narrow tunnel, we don't want to take them all on at once ... look, I put little x's where I think we should all be standing!


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

Horster nocks an arrow and lets loose at on of the front-line zombies AV85.

Attack w/Point-Blank Shot: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage w/PBS: 1d4 + 1 ⇒ (1) + 1 = 2

He then backs up, ready to fire again. Move from AW80 to AW76


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom nods at Mit'l, "Aye, let's 'em in front of us."

Crom moves to AY81 and awaits for the zombies to advance.


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Morgan moves into the second rank, bow at the ready.

(I can't move when posting from my phone. Would someone please place Morgan on the map accordingly?)


Ex-Dwarf (RIP)

Moved Morgan - is that a good spot for you?
"Good Idea."

Kelgan moves back, forming the usual shield wall with Crom.


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

(That works!)

Morgan stands ready, watching the slow march of the rotting corpses approach.

"This has got to be the foulest cave we've entered yet!"


The zombies seem determined to walk down the wide passage.
Map updated--zombies have moved

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